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UIThread.cpp
32
UIThread.cpp
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#include "UIThread.h"
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#include "SharedState.h"
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#include <Arduino.h>
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#include <Wire.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_SSD1306.h>
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#define OLED_RESET -1
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#define SCREEN_ADDRESS 0x3C
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// I2C Pins (GP4/GP5)
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#define PIN_SDA 4
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#define PIN_SCL 5
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Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
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void setupUI() {
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// This is the UI thread, running on core 0. For this example, we do nothing here.
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Wire.setSDA(PIN_SDA);
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Wire.setSCL(PIN_SCL);
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Wire.begin();
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if(!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
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Serial.println(F("SSD1306 allocation failed"));
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for(;;);
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}
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display.clearDisplay();
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display.setTextSize(1);
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display.setTextColor(SSD1306_WHITE);
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display.setCursor(0, 0);
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display.println(F("Lorem ipsum dolor sit amet, consectetur adipiscing elit."));
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display.display();
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}
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void loopUI() {
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// The loop on core 0 is responsible for updating the UI. In this simple example, it does nothing.
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// The loop on core 0 is responsible for updating the UI.
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delay(100);
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}
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