#define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" #include #include #include #include #include "synth_engine.h" // Include our portable engine #include // --- Configuration --- const uint32_t SAMPLE_RATE = 44100; const uint32_t CHANNELS = 1; // Mono const int WINDOW_WIDTH = 800; const int WINDOW_HEIGHT = 600; // --- Visualization Buffer --- const size_t VIS_BUFFER_SIZE = 8192; std::vector vis_buffer(VIS_BUFFER_SIZE, 0); std::atomic vis_write_index{0}; // --- Control State --- const float MIN_FREQ = 20.0f; const float MAX_FREQ = 20000.0f; float knob_freq_val = 440.0f; float knob_vol_val = 0.5f; SynthEngine::Waveform current_waveform = SynthEngine::SAWTOOTH; const char* waveform_names[] = {"Saw", "Square", "Sine"}; // --- Global Synth Engine Instance --- // The audio callback needs access to our synth, so we make it global. SynthEngine engine(SAMPLE_RATE); /** * @brief The audio callback function that miniaudio will call. * * This function acts as the bridge between the audio driver and our synth engine. * It asks the engine to fill the audio buffer provided by the driver. */ void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) { (void)pDevice; // Unused (void)pInput; // Unused // Cast the output buffer to the format our engine expects (int16_t). int16_t* pOutputS16 = (int16_t*)pOutput; // Tell our engine to process `frameCount` samples and fill the buffer. engine.process(pOutputS16, frameCount); // Copy to visualization buffer size_t idx = vis_write_index.load(std::memory_order_relaxed); for (ma_uint32 i = 0; i < frameCount; ++i) { vis_buffer[idx] = pOutputS16[i]; idx = (idx + 1) % VIS_BUFFER_SIZE; } vis_write_index.store(idx, std::memory_order_relaxed); } // --- UI Drawing Helpers --- void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius) { const int32_t diameter = (radius * 2); int32_t x = (radius - 1); int32_t y = 0; int32_t tx = 1; int32_t ty = 1; int32_t error = (tx - diameter); while (x >= y) { SDL_RenderDrawPoint(renderer, centreX + x, centreY - y); SDL_RenderDrawPoint(renderer, centreX + x, centreY + y); SDL_RenderDrawPoint(renderer, centreX - x, centreY - y); SDL_RenderDrawPoint(renderer, centreX - x, centreY + y); SDL_RenderDrawPoint(renderer, centreX + y, centreY - x); SDL_RenderDrawPoint(renderer, centreX + y, centreY + x); SDL_RenderDrawPoint(renderer, centreX - y, centreY - x); SDL_RenderDrawPoint(renderer, centreX - y, centreY + x); if (error <= 0) { ++y; error += ty; ty += 2; } if (error > 0) { --x; tx += 2; error += (tx - diameter); } } } void drawKnob(SDL_Renderer* renderer, int x, int y, int radius, float value) { // Draw outline SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255); DrawCircle(renderer, x, y, radius); DrawCircle(renderer, x, y, radius-1); // Draw indicator float angle = (value * (270.0f * M_PI / 180.0f)) - (135.0f * M_PI / 180.0f); int x2 = x + (int)(sin(angle) * (radius - 2)); int y2 = y - (int)(cos(angle) * (radius - 2)); SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); SDL_RenderDrawLine(renderer, x, y, x2, y2); } void drawWaveformIcon(SDL_Renderer* renderer, int x, int y, int w, int h, SynthEngine::Waveform wf) { SDL_SetRenderDrawColor(renderer, 200, 200, 200, 255); switch(wf) { case SynthEngine::SAWTOOTH: SDL_RenderDrawLine(renderer, x, y+h, x+w, y); // Ramp up SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); // Drop down break; case SynthEngine::SQUARE: SDL_RenderDrawLine(renderer, x, y+h, x, y); // Rise SDL_RenderDrawLine(renderer, x, y, x+w, y); // High SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); // Drop break; case SynthEngine::SINE: { int prev_x = x, prev_y = y + h/2; for (int i = 1; i <= w; ++i) { int px = x + i; int py = y + h/2 - (int)(sin(i * 2.0 * M_PI / w) * h/2.0f); SDL_RenderDrawLine(renderer, prev_x, prev_y, px, py); prev_x = px; prev_y = py; } break; } } } int main(int argc, char* argv[]) { (void)argc; (void)argv; // --- Init SDL --- if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); return -1; } SDL_Window* window = SDL_CreateWindow("NoiceSynth Scope", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN); if (!window) return -1; SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!renderer) return -1; ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.format = ma_format_s16; // Must match our engine's output format config.playback.channels = CHANNELS; config.sampleRate = SAMPLE_RATE; config.dataCallback = data_callback; ma_device device; if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) { printf("Failed to initialize playback device.\n"); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return -1; } printf("Device Name: %s\n", device.playback.name); ma_device_start(&device); engine.setVolume(knob_vol_val); engine.setFrequency(knob_freq_val); // --- Main Loop --- bool quit = false; SDL_Event e; while (!quit) { while (SDL_PollEvent(&e) != 0) { if (e.type == SDL_QUIT) { quit = true; } else if (e.type == SDL_MOUSEWHEEL) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); if (mouseX < WINDOW_WIDTH / 2) { // Left knob (frequency) if (e.wheel.y > 0) knob_freq_val *= 1.05f; else if (e.wheel.y < 0) knob_freq_val /= 1.05f; if (knob_freq_val < MIN_FREQ) knob_freq_val = MIN_FREQ; if (knob_freq_val > MAX_FREQ) knob_freq_val = MAX_FREQ; engine.setFrequency(knob_freq_val); } else { // Right knob (volume) if (e.wheel.y > 0) knob_vol_val += 0.05f; else if (e.wheel.y < 0) knob_vol_val -= 0.05f; if (knob_vol_val > 1.0f) knob_vol_val = 1.0f; if (knob_vol_val < 0.0f) knob_vol_val = 0.0f; engine.setVolume(knob_vol_val); } } else if (e.type == SDL_MOUSEBUTTONDOWN) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); if (e.button.button == SDL_BUTTON_LEFT && mouseX < WINDOW_WIDTH / 2) { // Left knob click emulates encoder switch: cycle waveform current_waveform = (SynthEngine::Waveform)(((int)current_waveform + 1) % 3); engine.setWaveform(current_waveform); } } } // Update window title with current values char title[128]; snprintf(title, sizeof(title), "NoiceSynth Scope | Freq: %.1f Hz | Vol: %.0f%% | Wave: %s", knob_freq_val, knob_vol_val * 100.0f, waveform_names[(int)current_waveform]); SDL_SetWindowTitle(window, title); // Clear screen SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); // --- Draw Waveform (Oscilloscope) --- // Draw in the top half of the window SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); // Green // Determine read position (snapshot atomic write index) size_t write_idx = vis_write_index.load(std::memory_order_relaxed); // Find trigger (zero crossing) to stabilize the display // Look back from write_idx to find a stable point size_t search_start_offset = 2000; size_t read_idx = (write_idx + VIS_BUFFER_SIZE - search_start_offset) % VIS_BUFFER_SIZE; // Simple trigger search: find crossing from negative to positive for (size_t i = 0; i < 1000; ++i) { int16_t s1 = vis_buffer[read_idx]; size_t next_idx = (read_idx + 1) % VIS_BUFFER_SIZE; int16_t s2 = vis_buffer[next_idx]; if (s1 <= 0 && s2 > 0) { read_idx = next_idx; // Found trigger break; } read_idx = next_idx; } // Draw points int prev_x = -1; int prev_y = -1; for (int x = 0; x < WINDOW_WIDTH; ++x) { int16_t sample = vis_buffer[read_idx]; read_idx = (read_idx + 1) % VIS_BUFFER_SIZE; // Map 16-bit sample (-32768 to 32767) to screen height // Use top half of window, so divide height by 4 (2 for half, 2 for +/-) int y = WINDOW_HEIGHT / 4 - (sample * (WINDOW_HEIGHT / 4) / 32768); if (prev_x != -1) { SDL_RenderDrawLine(renderer, prev_x, prev_y, x, y); } prev_x = x; prev_y = y; } // --- Draw Controls --- // Draw in the bottom half of the window float normalized_freq = (log(knob_freq_val) - log(MIN_FREQ)) / (log(MAX_FREQ) - log(MIN_FREQ)); drawKnob(renderer, WINDOW_WIDTH / 4, WINDOW_HEIGHT * 3 / 4, 50, normalized_freq); drawWaveformIcon(renderer, WINDOW_WIDTH / 4 - 25, WINDOW_HEIGHT * 3 / 4 + 60, 50, 20, current_waveform); drawKnob(renderer, WINDOW_WIDTH * 3 / 4, WINDOW_HEIGHT * 3 / 4, 50, knob_vol_val); SDL_RenderPresent(renderer); } ma_device_uninit(&device); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }