NoiceSynth/synth_engine.cpp
2026-03-01 12:09:07 +01:00

676 lines
28 KiB
C++

#include "synth_engine.h"
#include <math.h>
#include <utility>
#include <string.h>
// A simple sine lookup table for the sine oscillator
const int SINE_TABLE_SIZE = 256;
static int16_t sine_table[SINE_TABLE_SIZE];
static bool sine_table_filled = false;
/**
* @brief Fills the global sine table. Called once on startup.
*/
void fill_sine_table() {
if (sine_table_filled) return;
for (int i = 0; i < SINE_TABLE_SIZE; ++i) {
// M_PI is not standard C++, but it's common. If it fails, use 3.1415926535...
sine_table[i] = static_cast<int16_t>(sin(2.0 * M_PI * i / SINE_TABLE_SIZE) * 32767.0);
}
sine_table_filled = true;
}
SynthEngine::SynthEngine(uint32_t sampleRate)
: grid{},
_sampleRate(sampleRate),
_phase(0),
_increment(0),
_volume(0.5f),
_waveform(SAWTOOTH),
_isGateOpen(false),
_rngState(12345)
{
fill_sine_table();
// Initialize with a default frequency
setFrequency(440.0f);
// Initialize SINK
grid[GRID_W / 2][GRID_H - 1].type = GridCell::SINK;
rebuildProcessingOrder();
}
SynthEngine::~SynthEngine() {
}
void SynthEngine::exportGrid(uint8_t* buffer) {
SynthLockGuard<SynthMutex> lock(gridMutex);
size_t idx = 0;
for(int y=0; y<GRID_H; ++y) {
for(int x=0; x<GRID_W; ++x) {
GridCell& c = grid[x][y];
buffer[idx++] = (uint8_t)c.type;
buffer[idx++] = (uint8_t)(c.param * 255.0f);
buffer[idx++] = (uint8_t)c.rotation;
}
}
}
void SynthEngine::importGrid(const uint8_t* buffer) {
SynthLockGuard<SynthMutex> lock(gridMutex);
size_t idx = 0;
for(int y=0; y<GRID_H; ++y) {
for(int x=0; x<GRID_W; ++x) {
GridCell& c = grid[x][y];
uint8_t t = buffer[idx++];
uint8_t p = buffer[idx++];
uint8_t r = buffer[idx++];
GridCell::Type newType = (GridCell::Type)t;
c.type = newType;
c.param = (float)p / 255.0f;
c.rotation = r;
}
}
rebuildProcessingOrder_locked();
}
void SynthEngine::clearGrid() {
SynthLockGuard<SynthMutex> lock(gridMutex);
for (int x = 0; x < GRID_W; ++x) {
for (int y = 0; y < GRID_H; ++y) {
GridCell& c = grid[x][y];
if (c.type == GridCell::SINK) continue;
c.type = GridCell::EMPTY;
c.param = 0.5f;
c.rotation = 0;
c.value = 0.0f;
c.phase = 0.0f;
c.next_value = 0.0f;
}
}
rebuildProcessingOrder_locked();
}
void SynthEngine::loadPreset(int preset) {
clearGrid();
SynthLockGuard<SynthMutex> lock(gridMutex);
auto placeOp = [&](int x, int y, float ratio, float att, float rel) {
// Layout:
// (x, y) : G-IN (South)
// (x, y+1) : WIRE (East) -> Feeds envelope chain
// (x+1, y+1): ATT (East) ->
// (x+2, y+1): REL (East)
// (x+3, y+1): VCA (South) -> Output is here. Gets audio from OSC, gain from envelope.
// (x+3, y) : OSC (South) -> Audio source. Gets FM from its back (x+3, y-1).
grid[x][y].type = GridCell::GATE_INPUT; grid[x][y].rotation = 2; // S
grid[x][y+1].type = GridCell::WIRE; grid[x][y+1].rotation = 1; // E
grid[x+1][y+1].type = GridCell::ADSR_ATTACK; grid[x+1][y+1].rotation = 1; // E
grid[x+1][y+1].param = att;
grid[x+2][y+1].type = GridCell::ADSR_RELEASE; grid[x+2][y+1].rotation = 1; // E
grid[x+2][y+1].param = rel;
grid[x+3][y+1].type = GridCell::VCA; grid[x+3][y+1].rotation = 2; // S
grid[x+3][y+1].param = 0.0f; // Controlled by Env
grid[x+3][y].type = GridCell::INPUT_OSCILLATOR; grid[x+3][y].rotation = 2; // S
grid[x+3][y].param = (ratio > 1.0f) ? 0.5f : 0.0f;
};
int sinkY = GRID_H - 1;
int sinkX = GRID_W / 2;
if (preset == 1) { // Based on DX7 Algorithm 32
placeOp(0, 0, 1.0f, 0.01f, 0.5f); // Op 1
placeOp(4, 0, 1.0f, 0.05f, 0.3f); // Op 2
placeOp(8, 0, 2.0f, 0.01f, 0.2f); // Op 3
grid[3][2].type = GridCell::WIRE; grid[3][2].rotation = 2;
grid[3][3].type = GridCell::WIRE; grid[3][3].rotation = 1; // E
grid[4][3].type = GridCell::WIRE; grid[4][3].rotation = 1; // E
grid[5][3].type = GridCell::WIRE; grid[5][3].rotation = 1; // E
grid[6][3].type = GridCell::WIRE; grid[6][3].rotation = 2; // S
grid[7][2].type = GridCell::WIRE; grid[7][2].rotation = 2;
grid[7][3].type = GridCell::WIRE; grid[7][3].rotation = 3; // W
grid[11][2].type = GridCell::WIRE; grid[11][2].rotation = 2;
grid[11][3].type = GridCell::WIRE; grid[11][3].rotation = 3; // W
grid[10][3].type = GridCell::WIRE; grid[10][3].rotation = 3; // W
grid[9][3].type = GridCell::WIRE; grid[9][3].rotation = 3; // W
grid[8][3].type = GridCell::WIRE; grid[8][3].rotation = 3; // W
for(int y=4; y<sinkY; ++y) {
grid[6][y].type = GridCell::WIRE; grid[6][y].rotation = 2;
}
} else if (preset == 2) { // Algo 1: Stack (FM)
placeOp(4, 0, 2.0f, 0.01f, 0.2f); // Modulator
placeOp(4, 2, 1.0f, 0.01f, 0.8f); // Carrier
grid[7][4].type = GridCell::WIRE; grid[7][4].rotation = 3; // W
grid[6][4].type = GridCell::WIRE; grid[6][4].rotation = 2; // S
for(int y=5; y<sinkY; ++y) {
grid[6][y].type = GridCell::WIRE; grid[6][y].rotation = 2;
}
} else if (preset == 3) { // Algo 2
placeOp(4, 2, 1.0f, 0.01f, 0.8f);
placeOp(4, 0, 2.0f, 0.01f, 0.2f);
placeOp(0, 0, 1.0f, 0.01f, 0.5f);
grid[7][4].type = GridCell::WIRE; grid[7][4].rotation = 3; // W
grid[3][2].type = GridCell::WIRE; grid[3][2].rotation = 1; // E
grid[4][2].type = GridCell::WIRE; grid[4][2].rotation = 1; // E
grid[5][2].type = GridCell::WIRE; grid[5][2].rotation = 1; // E
grid[sinkX][2].type = GridCell::WIRE; grid[sinkX][2].rotation = 2; // S
grid[sinkX][3].type = GridCell::WIRE; grid[sinkX][3].rotation = 2; // S
grid[sinkX][4].type = GridCell::WIRE; grid[sinkX][4].rotation = 2; // S
for(int y=5; y<sinkY; ++y) {
grid[sinkX][y].type = GridCell::WIRE; grid[sinkX][y].rotation = 2;
}
} else if (preset == 4) { // Algo 4
placeOp(4, 4, 1.0f, 0.01f, 0.8f);
placeOp(4, 2, 2.0f, 0.01f, 0.2f);
placeOp(4, 0, 4.0f, 0.01f, 0.1f);
grid[7][6].type = GridCell::WIRE; grid[7][6].rotation = 3; // W
grid[sinkX][6].type = GridCell::WIRE; grid[sinkX][6].rotation = 2; // S
for(int y=7; y<sinkY; ++y) {
grid[sinkX][y].type = GridCell::WIRE; grid[sinkX][y].rotation = 2;
}
} else if (preset == 5) { // Algo 5
placeOp(4, 4, 1.0f, 0.01f, 0.8f);
placeOp(4, 2, 2.0f, 0.01f, 0.2f);
placeOp(4, 0, 4.0f, 0.01f, 0.1f);
placeOp(0, 0, 0.5f, 0.01f, 0.5f);
grid[7][6].type = GridCell::WIRE; grid[7][6].rotation = 3; // W
grid[3][2].type = GridCell::WIRE; grid[3][2].rotation = 2; // S
grid[3][3].type = GridCell::WIRE; grid[3][3].rotation = 1; // E
grid[4][3].type = GridCell::WIRE; grid[4][3].rotation = 1; // E
grid[5][3].type = GridCell::WIRE; grid[5][3].rotation = 1; // E
grid[6][3].type = GridCell::WIRE; grid[6][3].rotation = 2; // S
grid[sinkX][4].type = GridCell::WIRE; grid[sinkX][4].rotation = 2; // S
grid[sinkX][5].type = GridCell::WIRE; grid[sinkX][5].rotation = 2; // S
grid[sinkX][6].type = GridCell::WIRE; grid[sinkX][6].rotation = 2; // S
for(int y=7; y<sinkY; ++y) {
grid[sinkX][y].type = GridCell::WIRE; grid[sinkX][y].rotation = 2;
}
}
rebuildProcessingOrder_locked();
}
void SynthEngine::setFrequency(float freq) {
// Calculate the phase increment for a given frequency.
// The phase accumulator is a 32-bit unsigned integer (0 to 2^32-1).
// One full cycle of the accumulator represents one cycle of the waveform.
// increment = (frequency * 2^32) / sampleRate
// The original calculation was incorrect for float frequencies.
_increment = static_cast<uint32_t>((double)freq * (4294967296.0 / (double)_sampleRate));
}
void SynthEngine::setVolume(float vol) {
if (vol < 0.0f) vol = 0.0f;
if (vol > 1.0f) vol = 1.0f;
_volume = vol;
}
void SynthEngine::setWaveform(Waveform form) {
_waveform = form;
}
void SynthEngine::setGate(bool isOpen) {
_isGateOpen = isOpen;
}
float SynthEngine::getFrequency() const {
return (float)((double)_increment * (double)_sampleRate / 4294967296.0);
}
float SynthEngine::_random() {
// Simple Linear Congruential Generator
_rngState = _rngState * 1664525 + 1013904223;
return (float)_rngState / 4294967296.0f;
}
void SynthEngine::rebuildProcessingOrder_locked() {
_processing_order.clear();
bool visited[GRID_W][GRID_H] = {false};
std::vector<std::pair<int, int>> q;
// Start BFS from the SINK backwards
q.push_back({GRID_W / 2, GRID_H - 1});
visited[GRID_W / 2][GRID_H - 1] = true;
int head = 0;
while(head < (int)q.size()) {
std::pair<int, int> curr = q[head++];
int cx = curr.first;
int cy = curr.second;
// Check neighbors to see if they output to (cx, cy)
int nx_offsets[4] = {0, 1, 0, -1};
int ny_offsets[4] = {-1, 0, 1, 0};
for(int i=0; i<4; ++i) {
int tx = cx + nx_offsets[i];
int ty = cy + ny_offsets[i];
if (tx >= 0 && tx < GRID_W && ty >= 0 && ty < GRID_H && !visited[tx][ty]) {
GridCell& neighbor = grid[tx][ty];
bool pointsToCurr = false;
if (neighbor.type != GridCell::EMPTY && neighbor.type != GridCell::SINK) {
int dx = cx - tx;
int dy = cy - ty;
int dir = -1;
if (dx == 0 && dy == -1) dir = 0; // N
else if (dx == 1 && dy == 0) dir = 1; // E
else if (dx == 0 && dy == 1) dir = 2; // S
else if (dx == -1 && dy == 0) dir = 3; // W
if (neighbor.type == GridCell::FORK) {
int leftOut = (neighbor.rotation + 3) % 4;
int rightOut = (neighbor.rotation + 1) % 4;
if (dir == leftOut || dir == rightOut) pointsToCurr = true;
} else {
if (neighbor.rotation == dir) pointsToCurr = true;
}
}
if (pointsToCurr) {
visited[tx][ty] = true;
q.push_back({tx, ty});
}
}
}
}
_processing_order = q;
}
void SynthEngine::rebuildProcessingOrder() {
SynthLockGuard<SynthMutex> lock(gridMutex);
rebuildProcessingOrder_locked();
}
float SynthEngine::processGridStep() {
auto isConnected = [&](int tx, int ty, int from_x, int from_y) -> bool {
if (from_x < 0 || from_x >= GRID_W || from_y < 0 || from_y >= GRID_H) return false;
GridCell& n = grid[from_x][from_y];
bool connects = false;
if (n.type == GridCell::WIRE || n.type == GridCell::FIXED_OSCILLATOR || n.type == GridCell::INPUT_OSCILLATOR || n.type == GridCell::WAVETABLE || n.type == GridCell::NOISE || n.type == GridCell::LFO || n.type == GridCell::GATE_INPUT || n.type == GridCell::ADSR_ATTACK || n.type == GridCell::ADSR_DECAY || n.type == GridCell::ADSR_SUSTAIN || n.type == GridCell::ADSR_RELEASE || n.type == GridCell::LPF || n.type == GridCell::HPF || n.type == GridCell::VCA || n.type == GridCell::BITCRUSHER || n.type == GridCell::DISTORTION || n.type == GridCell::RECTIFIER || n.type == GridCell::PITCH_SHIFTER || n.type == GridCell::GLITCH || n.type == GridCell::OPERATOR || n.type == GridCell::DELAY || n.type == GridCell::REVERB) {
// Check rotation
// 0:N (y-1), 1:E (x+1), 2:S (y+1), 3:W (x-1)
if (n.rotation == 0 && from_y - 1 == ty && from_x == tx) connects = true;
if (n.rotation == 1 && from_x + 1 == tx && from_y == ty) connects = true;
if (n.rotation == 2 && from_y + 1 == ty && from_x == tx) connects = true;
if (n.rotation == 3 && from_x - 1 == tx && from_y == ty) connects = true;
} else if (n.type == GridCell::FORK) {
// Fork outputs to Left (rot+3) and Right (rot+1) relative to its rotation
// n.rotation is "Forward"
int dx = tx - from_x;
int dy = ty - from_y;
int dir = -1;
if (dx == 0 && dy == -1) dir = 0; // N
if (dx == 1 && dy == 0) dir = 1; // E
if (dx == 0 && dy == 1) dir = 2; // S
if (dx == -1 && dy == 0) dir = 3; // W
int leftOut = (n.rotation + 3) % 4;
int rightOut = (n.rotation + 1) % 4;
if (dir == leftOut || dir == rightOut) connects = true;
}
return connects;
};
// Helper to get input from a neighbor
auto getInput = [&](int tx, int ty, int from_x, int from_y) -> float {
if (!isConnected(tx, ty, from_x, from_y)) return 0.0f;
GridCell& n = grid[from_x][from_y];
if (n.type == GridCell::FORK) {
int dx = tx - from_x;
int dy = ty - from_y;
int dir = -1;
if (dx == 0 && dy == -1) dir = 0; // N
if (dx == 1 && dy == 0) dir = 1; // E
if (dx == 0 && dy == 1) dir = 2; // S
if (dx == -1 && dy == 0) dir = 3; // W
int leftOut = (n.rotation + 3) % 4;
int rightOut = (n.rotation + 1) % 4;
if (dir == leftOut) return n.value * (1.0f - n.param) * 2.0f;
if (dir == rightOut) return n.value * n.param * 2.0f;
}
return n.value;
};
// Helper to sum inputs excluding the output direction
auto getSummedInput = [&](int x, int y, GridCell& c) -> float {
float sum = 0.0f;
int outDir = c.rotation; // 0:N, 1:E, 2:S, 3:W
if (outDir != 0) sum += getInput(x, y, x, y-1);
if (outDir != 1) sum += getInput(x, y, x+1, y);
if (outDir != 2) sum += getInput(x, y, x, y+1);
if (outDir != 3) sum += getInput(x, y, x-1, y);
return sum;
};
auto getInputFromTheBack = [&](int x, int y, GridCell& c) -> float {
int inDir = (c.rotation + 2) % 4;
int dx=0, dy=0;
if(inDir==0) dy=-1; else if(inDir==1) dx=1; else if(inDir==2) dy=1; else dx=-1;
return getInput(x, y, x+dx, y+dy);
};
auto getSideInputGain = [&](int x, int y, GridCell& c) -> float {
float gain = 0.0f;
bool hasSide = false;
// Left (rot+3)
int lDir = (c.rotation + 3) % 4;
int ldx=0, ldy=0; if(lDir==0) ldy=-1; else if(lDir==1) ldx=1; else if(lDir==2) ldy=1; else ldx=-1;
if (isConnected(x, y, x+ldx, y+ldy)) { hasSide = true; gain += getInput(x, y, x+ldx, y+ldy); }
// Right (rot+1)
int rDir = (c.rotation + 1) % 4;
int rdx=0, rdy=0; if(rDir==0) rdy=-1; else if(rDir==1) rdx=1; else if(rDir==2) rdy=1; else rdx=-1;
if (isConnected(x, y, x+rdx, y+rdy)) { hasSide = true; gain += getInput(x, y, x+rdx, y+rdy); }
return hasSide ? gain : 1.0f;
};
// 1. Calculate next values for active cells
for (const auto& cell_coord : _processing_order) {
int x = cell_coord.first;
int y = cell_coord.second;
GridCell& c = grid[x][y];
float val = 0.0f;
if (c.type == GridCell::EMPTY) {
val = 0.0f;
} else if (c.type == GridCell::FIXED_OSCILLATOR) {
// Gather inputs for modulation
float mod = getInputFromTheBack(x, y, c);
// Freq 10 to 1000 Hz
float freq = 10.0f + c.param * 990.0f + (mod * 500.0f); // FM
if (freq < 1.0f) freq = 1.0f;
float inc = freq * (float)SINE_TABLE_SIZE / (float)_sampleRate;
c.phase += inc;
if (c.phase >= SINE_TABLE_SIZE) c.phase -= SINE_TABLE_SIZE;
val = (float)sine_table[(int)c.phase] / 32768.0f;
val *= getSideInputGain(x, y, c);
} else if (c.type == GridCell::INPUT_OSCILLATOR) {
float mod = getInputFromTheBack(x, y, c);
// Freq based on current note + octave param (1-5)
float baseFreq = getFrequency();
int octave = 1 + (int)(c.param * 4.99f); // Map 0.0-1.0 to 1-5
float freq = baseFreq * (float)(1 << (octave - 1)); // 2^(octave-1)
freq += (mod * 500.0f); // Apply FM
if (freq < 1.0f) freq = 1.0f; // Protect against negative/zero freq
float inc = freq * (float)SINE_TABLE_SIZE / (float)_sampleRate;
c.phase += inc;
if (c.phase >= SINE_TABLE_SIZE) c.phase -= SINE_TABLE_SIZE;
val = (float)sine_table[(int)c.phase] / 32768.0f;
val *= getSideInputGain(x, y, c);
} else if (c.type == GridCell::WAVETABLE) {
float mod = getInputFromTheBack(x, y, c);
// Track current note frequency + FM
float freq = getFrequency() + (mod * 500.0f);
if (freq < 1.0f) freq = 1.0f;
float inc = freq * (float)SINE_TABLE_SIZE / (float)_sampleRate;
c.phase += inc;
if (c.phase >= SINE_TABLE_SIZE) c.phase -= SINE_TABLE_SIZE;
float phase_norm = c.phase / (float)SINE_TABLE_SIZE; // 0.0 to 1.0
int wave_select = (int)(c.param * 7.99f);
switch(wave_select) {
case 0: val = (float)sine_table[(int)c.phase] / 32768.0f; break;
case 1: val = (phase_norm * 2.0f) - 1.0f; break; // Saw
case 2: val = (phase_norm < 0.5f) ? 1.0f : -1.0f; break; // Square
case 3: val = (phase_norm < 0.5f) ? (phase_norm * 4.0f - 1.0f) : (3.0f - phase_norm * 4.0f); break; // Triangle
case 4: val = 1.0f - (phase_norm * 2.0f); break; // Ramp
case 5: val = (phase_norm < 0.25f) ? 1.0f : -1.0f; break; // Pulse 25%
case 6: // Distorted Sine
val = sin(phase_norm * 2.0 * M_PI) + sin(phase_norm * 4.0 * M_PI) * 0.3f;
val /= 1.3f; // Normalize
break;
case 7: // Organ-like
val = sin(phase_norm * 2.0 * M_PI) * 0.6f +
sin(phase_norm * 4.0 * M_PI) * 0.2f +
sin(phase_norm * 8.0 * M_PI) * 0.1f;
val /= 0.9f; // Normalize
break;
}
val *= getSideInputGain(x, y, c);
} else if (c.type == GridCell::NOISE) {
float mod = getInputFromTheBack(x, y, c);
float white = _random() * 2.0f - 1.0f;
int shade = (int)(c.param * 4.99f);
switch(shade) {
case 0: // Brown (Leaky integrator)
c.phase = (c.phase + white * 0.1f) * 0.95f;
val = c.phase * 3.0f; // Gain up
break;
case 1: // Pink (Approx: LPF)
c.phase = 0.5f * c.phase + 0.5f * white;
val = c.phase;
break;
case 2: // White
val = white;
break;
case 3: // Yellow (HPF)
val = white - c.phase;
c.phase = white; // Store last sample
break;
case 4: // Green (BPF approx)
c.phase = (c.phase + white) * 0.5f; // LPF
val = white - c.phase; // HPF result
break;
}
// Apply Amplitude Modulation (AM) from input
val *= (1.0f + mod);
val *= getSideInputGain(x, y, c);
} else if (c.type == GridCell::LFO) {
// Low Frequency Oscillator (0.1 Hz to 20 Hz)
float freq = 0.1f + c.param * 19.9f;
float inc = freq * (float)SINE_TABLE_SIZE / (float)_sampleRate;
c.phase += inc;
if (c.phase >= SINE_TABLE_SIZE) c.phase -= SINE_TABLE_SIZE;
// Output full range -1.0 to 1.0
val = (float)sine_table[(int)c.phase] / 32768.0f;
} else if (c.type == GridCell::FORK) {
// Sum inputs from "Back" (Input direction)
val = getInputFromTheBack(x, y, c);
} else if (c.type == GridCell::GATE_INPUT) {
// Outputs 1.0 when gate is open (key pressed), 0.0 otherwise
val = _isGateOpen ? 1.0f : 0.0f;
} else if (c.type == GridCell::ADSR_ATTACK) {
// Slew Limiter (Up only)
float in = getInputFromTheBack(x, y, c);
float rate = 1.0f / (0.001f + c.param * 2.0f * _sampleRate); // 0.001s to 2s
if (in > c.value) {
c.value += rate;
if (c.value > in) c.value = in;
} else {
c.value = in;
}
val = c.value;
} else if (c.type == GridCell::ADSR_DECAY || c.type == GridCell::ADSR_RELEASE) {
// Slew Limiter (Down only)
float in = getInputFromTheBack(x, y, c);
float rate = 1.0f / (0.001f + c.param * 2.0f * _sampleRate);
if (in < c.value) {
c.value -= rate;
if (c.value < in) c.value = in;
} else {
c.value = in;
}
val = c.value;
} else if (c.type == GridCell::ADSR_SUSTAIN) {
// Attenuator
float in = getInputFromTheBack(x, y, c);
val = in * c.param;
} else if (c.type == GridCell::WIRE) {
// Sum inputs from all neighbors that point to me
float sum = getSummedInput(x, y, c);
val = sum;
} else if (c.type == GridCell::LPF) {
// Input from Back
float in = getInputFromTheBack(x, y, c);
// Simple one-pole LPF
// Cutoff mapping: Exponential-ish 20Hz to 15kHz
float cutoff = 20.0f + c.param * c.param * 15000.0f;
float alpha = 2.0f * M_PI * cutoff / (float)_sampleRate;
if (alpha > 1.0f) alpha = 1.0f;
// c.phase stores previous output
val = c.phase + alpha * (in - c.phase);
c.phase = val;
} else if (c.type == GridCell::HPF) {
// Input from Back
float in = getInputFromTheBack(x, y, c);
float cutoff = 20.0f + c.param * c.param * 15000.0f;
float alpha = 2.0f * M_PI * cutoff / (float)_sampleRate;
if (alpha > 1.0f) alpha = 1.0f;
// HPF = Input - LPF
// c.phase stores LPF state
float lpf = c.phase + alpha * (in - c.phase);
c.phase = lpf;
val = in - lpf;
} else if (c.type == GridCell::VCA) {
// Input from Back
float in = getInputFromTheBack(x, y, c);
// Mod from other directions (sum)
float mod = getSummedInput(x, y, c);
mod -= in; // Remove signal input from mod sum (it was included in getInput calls)
// Gain = Param + Mod
float gain = c.param + mod;
if (gain < 0.0f) gain = 0.0f;
val = in * gain;
} else if (c.type == GridCell::BITCRUSHER) {
float in = getInputFromTheBack(x, y, c);
// Bit depth reduction
float bits = 1.0f + c.param * 15.0f; // 1 to 16 bits
float steps = powf(2.0f, bits);
val = roundf(in * steps) / steps;
} else if (c.type == GridCell::DISTORTION) {
float in = getInputFromTheBack(x, y, c);
// Soft clipping
float drive = 1.0f + c.param * 20.0f;
float x_driven = in * drive;
// Simple soft clip: x / (1 + |x|)
val = x_driven / (1.0f + fabsf(x_driven));
} else if (c.type == GridCell::RECTIFIER) {
float in = getInputFromTheBack(x, y, c);
// Mix between original and rectified based on param
float rect = fabsf(in);
val = in * (1.0f - c.param) + rect * c.param;
} else if (c.type == GridCell::GLITCH) {
float in = getInputFromTheBack(x, y, c);
// Param controls probability of glitch
float chance = c.param * 0.2f; // 0 to 20% chance per sample
if (_random() < chance) {
int mode = (int)(_random() * 3.0f);
if (mode == 0) val = in * 50.0f; // Massive gain (clipping)
else if (mode == 1) val = _random() * 2.0f - 1.0f; // White noise burst
else val = 0.0f; // Drop out
} else {
val = in;
}
} else if (c.type == GridCell::OPERATOR || c.type == GridCell::SINK) {
// Gather inputs
float inputs[4];
int count = 0;
int outDir = (c.type == GridCell::SINK) ? -1 : c.rotation;
float iN = (outDir != 0) ? getInput(x, y, x, y-1) : 0.0f; if(iN!=0) inputs[count++] = iN;
float iE = (outDir != 1) ? getInput(x, y, x+1, y) : 0.0f; if(iE!=0) inputs[count++] = iE;
float iS = (outDir != 2) ? getInput(x, y, x, y+1) : 0.0f; if(iS!=0) inputs[count++] = iS;
float iW = (outDir != 3) ? getInput(x, y, x-1, y) : 0.0f; if(iW!=0) inputs[count++] = iW;
if (c.type == GridCell::SINK) {
// Sink just sums everything
val = 0.0f;
for(int k=0; k<count; ++k) val += inputs[k];
} else {
// Operator
int opType = (int)(c.param * 5.99f);
if (count == 0) val = 0.0f;
else {
val = inputs[0];
for (int i=1; i<count; ++i) {
switch(opType) {
case 0: val += inputs[i]; break; // ADD
case 1: val *= inputs[i]; break; // MUL
case 2: val -= inputs[i]; break; // SUB
case 3: if(inputs[i]!=0) val /= inputs[i]; break; // DIV
case 4: if(inputs[i]<val) val = inputs[i]; break; // MIN
case 5: if(inputs[i]>val) val = inputs[i]; break; // MAX
}
}
}
}
} // End of big switch
c.next_value = val;
} // End of for loop over _processing_order
// 2. Update current values from next values for active cells
for (const auto& cell_coord : _processing_order) {
int x = cell_coord.first;
int y = cell_coord.second;
grid[x][y].value = grid[x][y].next_value;
}
return grid[GRID_W / 2][GRID_H - 1].value;
}
void SynthEngine::process(int16_t* buffer, uint32_t numFrames) {
// Lock grid mutex to prevent UI from changing grid structure mid-process
SynthLockGuard<SynthMutex> lock(gridMutex);
for (uint32_t i = 0; i < numFrames; ++i) {
// The grid is now the primary sound source.
// The processGridStep() returns a float in the approx range of -1.0 to 1.0.
float sampleF = processGridStep();
// Soft clip grid sample to avoid harsh distortion before filtering.
if (sampleF > 1.0f) sampleF = 1.0f;
if (sampleF < -1.0f) sampleF = -1.0f;
// The filters were designed for a signal in the int16 range.
// We scale the grid's float output to match this expected range.
sampleF *= 32767.0f;
// Apply Master Volume and write to buffer
buffer[i] = static_cast<int16_t>(sampleF * _volume);
}
}