150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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#include <SDL2/SDL.h>
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#include <vector>
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#include <atomic>
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#include "synth_engine.h" // Include our portable engine
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#include <stdio.h>
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// --- Configuration ---
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const uint32_t SAMPLE_RATE = 44100;
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const uint32_t CHANNELS = 1; // Mono
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const int WINDOW_WIDTH = 800;
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const int WINDOW_HEIGHT = 600;
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// --- Visualization Buffer ---
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const size_t VIS_BUFFER_SIZE = 8192;
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std::vector<int16_t> vis_buffer(VIS_BUFFER_SIZE, 0);
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std::atomic<size_t> vis_write_index{0};
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// --- Global Synth Engine Instance ---
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// The audio callback needs access to our synth, so we make it global.
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SynthEngine engine(SAMPLE_RATE);
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/**
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* @brief The audio callback function that miniaudio will call.
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*
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* This function acts as the bridge between the audio driver and our synth engine.
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* It asks the engine to fill the audio buffer provided by the driver.
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*/
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) {
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(void)pDevice; // Unused
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(void)pInput; // Unused
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// Cast the output buffer to the format our engine expects (int16_t).
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int16_t* pOutputS16 = (int16_t*)pOutput;
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// Tell our engine to process `frameCount` samples and fill the buffer.
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engine.process(pOutputS16, frameCount);
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// Copy to visualization buffer
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size_t idx = vis_write_index.load(std::memory_order_relaxed);
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for (ma_uint32 i = 0; i < frameCount; ++i) {
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vis_buffer[idx] = pOutputS16[i];
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idx = (idx + 1) % VIS_BUFFER_SIZE;
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}
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vis_write_index.store(idx, std::memory_order_relaxed);
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}
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int main(int argc, char* argv[]) {
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(void)argc; (void)argv;
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// --- Init SDL ---
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Window* window = SDL_CreateWindow("NoiceSynth Scope", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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if (!window) return -1;
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) return -1;
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ma_device_config config = ma_device_config_init(ma_device_type_playback);
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config.playback.format = ma_format_s16; // Must match our engine's output format
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config.playback.channels = CHANNELS;
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config.sampleRate = SAMPLE_RATE;
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config.dataCallback = data_callback;
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ma_device device;
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if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) {
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printf("Failed to initialize playback device.\n");
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return -1;
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}
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printf("Device Name: %s\n", device.playback.name);
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ma_device_start(&device);
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// --- Main Loop ---
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bool quit = false;
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SDL_Event e;
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while (!quit) {
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while (SDL_PollEvent(&e) != 0) {
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if (e.type == SDL_QUIT) {
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quit = true;
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}
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}
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// Clear screen
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// Draw Waveform
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); // Green
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// Determine read position (snapshot atomic write index)
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size_t write_idx = vis_write_index.load(std::memory_order_relaxed);
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// Find trigger (zero crossing) to stabilize the display
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// Look back from write_idx to find a stable point
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size_t search_start_offset = 2000;
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size_t read_idx = (write_idx + VIS_BUFFER_SIZE - search_start_offset) % VIS_BUFFER_SIZE;
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// Simple trigger search: find crossing from negative to positive
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for (size_t i = 0; i < 1000; ++i) {
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int16_t s1 = vis_buffer[read_idx];
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size_t next_idx = (read_idx + 1) % VIS_BUFFER_SIZE;
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int16_t s2 = vis_buffer[next_idx];
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if (s1 <= 0 && s2 > 0) {
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read_idx = next_idx; // Found trigger
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break;
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}
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read_idx = next_idx;
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}
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// Draw points
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int prev_x = 0;
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int prev_y = WINDOW_HEIGHT / 2;
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for (int x = 0; x < WINDOW_WIDTH; ++x) {
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int16_t sample = vis_buffer[read_idx];
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read_idx = (read_idx + 1) % VIS_BUFFER_SIZE;
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// Map 16-bit sample (-32768 to 32767) to screen height
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// Invert Y because screen Y grows downwards
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int y = WINDOW_HEIGHT / 2 - (sample * (WINDOW_HEIGHT / 2) / 32768);
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if (x > 0) {
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SDL_RenderDrawLine(renderer, prev_x, prev_y, x, y);
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}
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prev_x = x;
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prev_y = y;
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}
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SDL_RenderPresent(renderer);
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}
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ma_device_uninit(&device);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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} |