NoiceSynth/synth_engine.h
2026-02-27 20:20:06 +01:00

65 lines
1.8 KiB
C++

#ifndef SYNTH_ENGINE_H
#define SYNTH_ENGINE_H
#include <stdint.h>
/**
* @class SynthEngine
* @brief A portable, platform-agnostic synthesizer engine.
*
* This class contains the core digital signal processing (DSP) logic.
* It has no dependencies on any specific hardware, OS, or audio API.
* It works by filling a provided buffer with 16-bit signed audio samples.
*
* The oscillator uses a 32-bit unsigned integer as a phase accumulator,
* which is highly efficient and avoids floating-point math in the audio loop,
* making it ideal for the RP2040.
*/
class SynthEngine {
public:
enum Waveform {
SAWTOOTH,
SQUARE,
SINE
};
/**
* @brief Constructs the synthesizer engine.
* @param sampleRate The audio sample rate in Hz (e.g., 44100).
*/
SynthEngine(uint32_t sampleRate);
/**
* @brief Fills a buffer with audio samples. This is the main audio callback.
* @param buffer Pointer to the output buffer to be filled.
* @param numFrames The number of audio frames (samples) to generate.
*/
void process(int16_t* buffer, uint32_t numFrames);
/**
* @brief Sets the frequency of the oscillator.
* @param freq The frequency in Hz.
*/
void setFrequency(float freq);
/**
* @brief Sets the output volume.
* @param vol Volume from 0.0 (silent) to 1.0 (full).
*/
void setVolume(float vol);
/**
* @brief Sets the oscillator's waveform.
* @param form The waveform to use.
*/
void setWaveform(Waveform form);
private:
uint32_t _sampleRate;
uint32_t _phase; // Phase accumulator for the oscillator.
uint32_t _increment; // Phase increment per sample, determines frequency.
float _volume;
Waveform _waveform;
};
#endif // SYNTH_ENGINE_H