NoiceSynth/simulator/main.cpp
2026-03-01 10:42:04 +01:00

1371 lines
62 KiB
C++

#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include <SDL2/SDL.h>
#include <vector>
#include <atomic>
#include <mutex>
#include <map>
#include <math.h>
#include <time.h>
#include <stdlib.h>
#include "../synth_engine.h" // Include our portable engine
#include <stdio.h>
#if !defined(_WIN32)
#include <sys/select.h>
#include <unistd.h>
#endif
// --- Configuration ---
const uint32_t SAMPLE_RATE = 44100;
const uint32_t CHANNELS = 1; // Mono
const int CELL_SIZE = 60;
const int GRID_PANEL_WIDTH = 12 * CELL_SIZE; // 720
const int SYNTH_PANEL_WIDTH = 800;
const int WINDOW_WIDTH = GRID_PANEL_WIDTH + SYNTH_PANEL_WIDTH; // 1200
const int WINDOW_HEIGHT = 12 * CELL_SIZE; // 720
// --- Visualization Buffer ---
const size_t VIS_BUFFER_SIZE = 8192;
std::vector<int16_t> vis_buffer(VIS_BUFFER_SIZE, 0);
std::atomic<size_t> vis_write_index{0};
// --- Control State ---
int current_octave = 4; // C4 is middle C
float knob_vol_val = 0.5f;
// --- MIDI / Keyboard Input State ---
std::map<SDL_Scancode, int> key_to_note_map;
int current_key_scancode = 0; // 0 for none
// --- Automated Melody State ---
bool auto_melody_enabled = false;
Uint32 auto_melody_next_event_time = 0;
const int c_major_scale[] = {0, 2, 4, 5, 7, 9, 11, 12}; // Semitones from root
int current_preset = 0;
float note_to_freq(int octave, int semitone_offset);
// --- Global Synth Engine Instance ---
// The audio callback needs access to our synth, so we make it global.
SynthEngine engine(SAMPLE_RATE);
/**
* @brief The audio callback function that miniaudio will call.
*
* This function acts as the bridge between the audio driver and our synth engine.
* It asks the engine to fill the audio buffer provided by the driver.
*/
void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) {
(void)pDevice; // Unused
(void)pInput; // Unused
// Cast the output buffer to the format our engine expects (int16_t).
int16_t* pOutputS16 = (int16_t*)pOutput;
// Tell our engine to process `frameCount` samples and fill the buffer.
engine.process(pOutputS16, frameCount);
// Copy to visualization buffer
size_t idx = vis_write_index.load(std::memory_order_relaxed);
for (ma_uint32 i = 0; i < frameCount; ++i) {
vis_buffer[idx] = pOutputS16[i];
idx = (idx + 1) % VIS_BUFFER_SIZE;
}
vis_write_index.store(idx, std::memory_order_relaxed);
}
void checkSerialInput(FILE* serialPort) {
if (!serialPort) return;
#if !defined(_WIN32)
int fd = fileno(serialPort);
fd_set readfds;
struct timeval tv;
FD_ZERO(&readfds);
FD_SET(fd, &readfds);
tv.tv_sec = 0;
tv.tv_usec = 0;
if (select(fd + 1, &readfds, NULL, NULL, &tv) <= 0) return;
uint8_t buf[256];
ssize_t n = read(fd, buf, sizeof(buf));
if (n <= 0) return;
#else
return;
#endif
printf("Grid import maybe?\n");
static int state = 0;
static int headerIdx = 0;
static const char* header = "NSGRID";
static uint8_t buffer[SynthEngine::SERIALIZED_GRID_SIZE];
static int bufferIdx = 0;
for (ssize_t i = 0; i < n; ++i) {
uint8_t b = buf[i];
if (state == 0) {
if (b == header[headerIdx]) {
headerIdx++;
if (headerIdx == 6) {
state = 1;
bufferIdx = 0;
headerIdx = 0;
printf("Grid import starting.\n");
}
} else {
headerIdx = 0;
if (b == 'N') headerIdx = 1;
}
} else if (state == 1) {
buffer[bufferIdx++] = b;
if (bufferIdx == SynthEngine::SERIALIZED_GRID_SIZE) {
engine.importGrid(buffer);
printf("Grid imported from serial.\n");
state = 0;
bufferIdx = 0;
}
}
}
}
// --- UI Drawing Helpers ---
void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius) {
const int32_t diameter = (radius * 2);
int32_t x = (radius - 1);
int32_t y = 0;
int32_t tx = 1;
int32_t ty = 1;
int32_t error = (tx - diameter);
while (x >= y) {
SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
if (error <= 0) {
++y;
error += ty;
ty += 2;
}
if (error > 0) {
--x;
tx += 2;
error += (tx - diameter);
}
}
}
float note_to_freq(int octave, int semitone_offset) {
// C0 frequency is the reference for calculating other notes
const float c0_freq = 16.35f;
int midi_note = (octave * 12) + semitone_offset;
return c0_freq * pow(2.0f, midi_note / 12.0f);
}
void drawKnob(SDL_Renderer* renderer, int x, int y, int radius, float value) {
// Draw outline
SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
DrawCircle(renderer, x, y, radius);
DrawCircle(renderer, x, y, radius-1);
// Draw indicator
float angle = (value * (270.0f * M_PI / 180.0f)) - (135.0f * M_PI / 180.0f);
int x2 = x + (int)(sin(angle) * (radius - 2));
int y2 = y - (int)(cos(angle) * (radius - 2));
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDrawLine(renderer, x, y, x2, y2);
}
void drawToggle(SDL_Renderer* renderer, int x, int y, int size, bool active) {
// Draw box
SDL_Rect rect = {x - size/2, y - size/2, size, size};
SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
SDL_RenderDrawRect(renderer, &rect);
if (active) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_Rect inner = {x - size/2 + 4, y - size/2 + 4, size - 8, size - 8};
SDL_RenderFillRect(renderer, &inner);
}
// Draw 'M'
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
int m_w = size / 2;
int m_h = size / 2;
int m_x = x - m_w / 2;
int m_y = y - m_h / 2;
SDL_RenderDrawLine(renderer, m_x, m_y + m_h, m_x, m_y); // Left leg
SDL_RenderDrawLine(renderer, m_x, m_y, m_x + m_w/2, m_y + m_h); // Diagonal down
SDL_RenderDrawLine(renderer, m_x + m_w/2, m_y + m_h, m_x + m_w, m_y); // Diagonal up
SDL_RenderDrawLine(renderer, m_x + m_w, m_y, m_x + m_w, m_y + m_h); // Right leg
}
// --- Simple Vector Font ---
void drawChar(SDL_Renderer* renderer, int x, int y, int size, char c) {
int w = size * 0.6;
int h = size;
int h2 = h / 2;
int w2 = w / 2;
switch(c) {
case '0': SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x, y); break;
case '1': SDL_RenderDrawLine(renderer, x+w2, y, x+w2, y+h); break;
case '2': SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); break;
case '3': SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); break;
case '4': SDL_RenderDrawLine(renderer, x, y, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); break;
case '5': SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x, y+h); break;
case '6': SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h2, x+w, y+h); break;
case '7': SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x, y+h); break;
case '8': SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x, y); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); break;
case '9': SDL_RenderDrawLine(renderer, x+w, y+h, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); break;
case '.': SDL_RenderDrawPoint(renderer, x+w2, y+h-2); break;
case '+': SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w2, y, x+w2, y+h); break;
case '-': SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); break;
case '*': SDL_RenderDrawLine(renderer, x, y, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y, x, y+h); break; // X
case '/': SDL_RenderDrawLine(renderer, x+w, y, x, y+h); break;
case '<': SDL_RenderDrawLine(renderer, x+w, y, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h); break;
case '>': SDL_RenderDrawLine(renderer, x, y, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x, y+h); break;
case 'A': SDL_RenderDrawLine(renderer, x, y+h, x+w2, y); SDL_RenderDrawLine(renderer, x+w2, y, x+w, y+h); SDL_RenderDrawLine(renderer, x+w/4, y+h2, x+3*w/4, y+h2); break;
case 'B': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y, x+w2, y); SDL_RenderDrawLine(renderer, x+w2, y, x+w, y+h/4); SDL_RenderDrawLine(renderer, x+w, y+h/4, x+w2, y+h2); SDL_RenderDrawLine(renderer, x+w2, y+h2, x, y+h2); SDL_RenderDrawLine(renderer, x+w2, y+h2, x+w, y+3*h/4); SDL_RenderDrawLine(renderer, x+w, y+3*h/4, x+w2, y+h); SDL_RenderDrawLine(renderer, x+w2, y+h, x, y+h); break;
case 'C': SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); break;
case 'D': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y, x+w2, y); SDL_RenderDrawLine(renderer, x+w2, y, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x+w2, y+h); SDL_RenderDrawLine(renderer, x+w2, y+h, x, y+h); break;
case 'E': SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); SDL_RenderDrawLine(renderer, x, y+h2, x+w2, y+h2); break;
case 'F': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x, y+h2, x+w2, y+h2); break;
case 'G': SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x+w2, y+h2); break;
case 'H': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); break;
case 'I': SDL_RenderDrawLine(renderer, x+w2, y, x+w2, y+h); SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); break;
case 'K': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x+w, y, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h); break;
case 'L': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); break;
case 'M': SDL_RenderDrawLine(renderer, x, y+h, x, y); SDL_RenderDrawLine(renderer, x, y, x+w2, y+h2); SDL_RenderDrawLine(renderer, x+w2, y+h2, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); break;
case 'N': SDL_RenderDrawLine(renderer, x, y+h, x, y); SDL_RenderDrawLine(renderer, x, y, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x+w, y); break;
case 'O': drawChar(renderer, x, y, size, '0'); break;
case 'P': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x, y+h2); break;
case 'Q': drawChar(renderer, x, y, size, '0'); SDL_RenderDrawLine(renderer, x+w2, y+h2, x+w, y+h); break;
case 'R': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h); break;
case 'S': SDL_RenderDrawLine(renderer, x+w, y, x, y); SDL_RenderDrawLine(renderer, x, y, x, y+h2); SDL_RenderDrawLine(renderer, x, y+h2, x+w, y+h2); SDL_RenderDrawLine(renderer, x+w, y+h2, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x, y+h); break;
case 'T': SDL_RenderDrawLine(renderer, x, y, x+w, y); SDL_RenderDrawLine(renderer, x+w2, y, x+w2, y+h); break;
case 'U': SDL_RenderDrawLine(renderer, x, y, x, y+h); SDL_RenderDrawLine(renderer, x, y+h, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y+h, x+w, y); break;
case 'V': SDL_RenderDrawLine(renderer, x, y, x+w2, y+h); SDL_RenderDrawLine(renderer, x+w2, y+h, x+w, y); break;
case 'W':
SDL_RenderDrawLine(renderer, x, y, x, y+h);
SDL_RenderDrawLine(renderer, x, y+h, x+w2, y+h2);
SDL_RenderDrawLine(renderer, x+w2, y+h2, x+w, y+h);
SDL_RenderDrawLine(renderer, x+w, y+h, x+w, y);
break;
case 'X': SDL_RenderDrawLine(renderer, x, y, x+w, y+h); SDL_RenderDrawLine(renderer, x+w, y, x, y+h); break;
case 'Y': SDL_RenderDrawLine(renderer, x, y, x+w2, y+h2); SDL_RenderDrawLine(renderer, x+w, y, x+w2, y+h2); SDL_RenderDrawLine(renderer, x+w2, y+h2, x+w2, y+h); break;
}
}
void drawString(SDL_Renderer* renderer, int x, int y, int size, const char* str) {
int cursor = x;
while (*str) {
drawChar(renderer, cursor, y, size, *str);
cursor += (size * 0.6) + 4;
str++;
}
}
void drawButton(SDL_Renderer* renderer, int x, int y, int w, int h, const char* label, bool pressed) {
SDL_Rect rect = {x, y, w, h};
if (pressed) {
SDL_SetRenderDrawColor(renderer, 80, 80, 80, 255);
} else {
SDL_SetRenderDrawColor(renderer, 120, 120, 120, 255);
}
SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderDrawColor(renderer, 200, 200, 200, 255);
SDL_RenderDrawRect(renderer, &rect);
// Center the text
int text_size = 12;
int char_width = (int)(text_size * 0.6f) + 4;
int text_width = strlen(label) * char_width;
int text_x = x + (w - text_width) / 2;
int text_y = y + (h - text_size) / 2;
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
drawString(renderer, text_x, text_y, text_size, label);
}
void drawParamBar(SDL_Renderer* renderer, int x, int y, int size, float value, uint8_t r, uint8_t g, uint8_t b) {
SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255);
SDL_Rect bg = {x + 4, y + size - 6, size - 8, 4};
SDL_RenderFillRect(renderer, &bg);
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
int w = (int)((size - 8) * value);
if (w < 0) w = 0;
if (w > size - 8) w = size - 8;
SDL_Rect fg = {x + 4, y + size - 6, w, 4};
SDL_RenderFillRect(renderer, &fg);
}
void drawDirectionArrow(SDL_Renderer* renderer, int cx, int cy, int size, int rotation) {
int r = size / 2 - 2;
int tipX = cx;
int tipY = cy;
switch(rotation) {
case 0: tipY -= r; break; // N
case 1: tipX += r; break; // E
case 2: tipY += r; break; // S
case 3: tipX -= r; break; // W
}
int arrowSize = 5;
int x1, y1, x2, y2, x3, y3;
if (rotation == 0) { // N
x1 = tipX; y1 = tipY;
x2 = tipX - arrowSize; y2 = tipY + arrowSize;
x3 = tipX + arrowSize; y3 = tipY + arrowSize;
} else if (rotation == 1) { // E
x1 = tipX; y1 = tipY;
x2 = tipX - arrowSize; y2 = tipY - arrowSize;
x3 = tipX - arrowSize; y3 = tipY + arrowSize;
} else if (rotation == 2) { // S
x1 = tipX; y1 = tipY;
x2 = tipX - arrowSize; y2 = tipY - arrowSize;
x3 = tipX + arrowSize; y3 = tipY - arrowSize;
} else { // W
x1 = tipX; y1 = tipY;
x2 = tipX + arrowSize; y2 = tipY - arrowSize;
x3 = tipX + arrowSize; y3 = tipY + arrowSize;
}
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
SDL_RenderDrawLine(renderer, x2, y2, x3, y3);
SDL_RenderDrawLine(renderer, x3, y3, x1, y1);
}
void drawTypeLabel(SDL_Renderer* renderer, int x, int y, char c) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
drawChar(renderer, x + 3, y + 3, 8, c);
}
// --- Grid UI Helpers ---
void drawGridCell(SDL_Renderer* renderer, int x, int y, int size, SynthEngine::GridCell& cell) {
// Background
SDL_Rect rect = {x, y, size, size};
SDL_SetRenderDrawColor(renderer, 30, 30, 30, 255);
SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
SDL_RenderDrawRect(renderer, &rect);
int cx = x + size/2;
int cy = y + size/2;
int r = size/3;
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
if (cell.type == SynthEngine::GridCell::EMPTY) {
SDL_RenderDrawPoint(renderer, cx, cy);
} else if (cell.type == SynthEngine::GridCell::SINK) {
drawTypeLabel(renderer, x, y, 'S');
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_Rect sinkRect = {cx - r, cy - r, r*2, r*2};
SDL_RenderFillRect(renderer, &sinkRect);
} else if (cell.type == SynthEngine::GridCell::WIRE) {
// Draw center
SDL_RenderDrawPoint(renderer, cx, cy);
// Direction line
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawTypeLabel(renderer, x, y, '-');
} else if (cell.type == SynthEngine::GridCell::FIXED_OSCILLATOR) {
DrawCircle(renderer, cx, cy, r);
// Direction line
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param (Freq)
char buf[16];
snprintf(buf, 16, "%.0f", 10.0f + cell.param*990.0f);
SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 0, 255, 255);
drawTypeLabel(renderer, x, y, 'O');
} else if (cell.type == SynthEngine::GridCell::INPUT_OSCILLATOR) {
DrawCircle(renderer, cx, cy, r);
DrawCircle(renderer, cx, cy, r/2); // Inner circle to distinguish
// Direction line
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param (Octave)
char buf[16]; snprintf(buf, 16, "O%d", 1 + (int)(cell.param * 4.99f));
SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 255, 200, 0);
drawTypeLabel(renderer, x, y, 'I');
} else if (cell.type == SynthEngine::GridCell::NOISE) {
// Draw static/noise pattern
for(int i=0; i<20; ++i) {
SDL_RenderDrawPoint(renderer, x + rand()%size, y + rand()%size);
}
// Direction line
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param (Color)
const char* colors[] = {"BRN", "PNK", "WHT", "YEL", "GRN"};
int idx = (int)(cell.param * 4.99f);
SDL_SetRenderDrawColor(renderer, 200, 200, 200, 255);
drawString(renderer, x + 5, y + size - 18, 10, colors[idx]);
drawParamBar(renderer, x, y, size, cell.param, 200, 200, 200);
drawTypeLabel(renderer, x, y, 'N');
} else if (cell.type == SynthEngine::GridCell::LFO) {
DrawCircle(renderer, cx, cy, r);
// Direction line
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawString(renderer, cx - 8, cy - 5, 12, "LFO");
// Param (Freq)
char buf[16]; snprintf(buf, 16, "%.1f", 0.1f + cell.param * 19.9f);
SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 0, 255, 255);
drawTypeLabel(renderer, x, y, 'L');
} else if (cell.type == SynthEngine::GridCell::GATE_INPUT) {
SDL_Rect box = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &box);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
if (cell.value > 0.5f) SDL_RenderFillRect(renderer, &box);
drawString(renderer, cx - 8, cy - 5, 12, "G-IN");
drawTypeLabel(renderer, x, y, 'K');
} else if (cell.type == SynthEngine::GridCell::ADSR_ATTACK) {
// Draw Ramp Up
SDL_RenderDrawLine(renderer, cx-r, cy+r, cx+r, cy-r);
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 255, 255, 255);
drawTypeLabel(renderer, x, y, 'A');
} else if (cell.type == SynthEngine::GridCell::ADSR_DECAY) {
// Draw Ramp Down
SDL_RenderDrawLine(renderer, cx-r, cy-r, cx+r, cy+r);
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 255, 255, 255);
drawTypeLabel(renderer, x, y, 'D');
} else if (cell.type == SynthEngine::GridCell::ADSR_SUSTAIN) {
// Draw Level
SDL_RenderDrawLine(renderer, cx-r, cy, cx+r, cy);
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 255, 255, 255);
drawTypeLabel(renderer, x, y, 'S');
} else if (cell.type == SynthEngine::GridCell::ADSR_RELEASE) {
// Draw Ramp Down
SDL_RenderDrawLine(renderer, cx-r, cy-r, cx+r, cy+r);
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 255, 255, 255);
drawTypeLabel(renderer, x, y, 'E');
} else if (cell.type == SynthEngine::GridCell::LPF || cell.type == SynthEngine::GridCell::HPF) {
// Box
SDL_Rect box = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &box);
// Label
drawString(renderer, cx - 8, cy - 5, 12, cell.type == SynthEngine::GridCell::LPF ? "LPF" : "HPF");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param
char buf[16]; snprintf(buf, 16, "%.2f", cell.param);
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 0, 255, 0);
drawTypeLabel(renderer, x, y, cell.type == SynthEngine::GridCell::LPF ? 'P' : 'H');
} else if (cell.type == SynthEngine::GridCell::VCA) {
// Triangle shape for Amp
// Simplified to box with VCA text
SDL_Rect box = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &box);
drawString(renderer, cx - 8, cy - 5, 12, "VCA");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param
char buf[16]; snprintf(buf, 16, "%.2f", cell.param);
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 255, 255, 0);
drawTypeLabel(renderer, x, y, 'A');
} else if (cell.type == SynthEngine::GridCell::BITCRUSHER) {
SDL_Rect box = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &box);
drawString(renderer, cx - 8, cy - 5, 12, "BIT");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param
char buf[16]; snprintf(buf, 16, "%.2f", cell.param);
SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 255, 0, 255);
drawTypeLabel(renderer, x, y, 'B');
} else if (cell.type == SynthEngine::GridCell::DISTORTION) {
SDL_Rect box = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &box);
drawString(renderer, cx - 8, cy - 5, 12, "DST");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
char buf[16]; snprintf(buf, 16, "%.2f", cell.param);
SDL_SetRenderDrawColor(renderer, 255, 100, 100, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 255, 100, 100);
drawTypeLabel(renderer, x, y, 'X');
} else if (cell.type == SynthEngine::GridCell::RECTIFIER) {
SDL_Rect box = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &box);
drawString(renderer, cx - 8, cy - 5, 12, "ABS");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 255, 150, 0);
drawTypeLabel(renderer, x, y, '|');
} else if (cell.type == SynthEngine::GridCell::PITCH_SHIFTER) {
drawString(renderer, cx - 8, cy - 5, 12, "PIT");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 100, 255, 100);
drawTypeLabel(renderer, x, y, '^');
} else if (cell.type == SynthEngine::GridCell::GLITCH) {
drawString(renderer, cx - 8, cy - 5, 12, "GLT");
// I/O
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
int odx=0, ody=0;
if(cell.rotation==0) ody=-r; else if(cell.rotation==1) odx=r; else if(cell.rotation==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
drawParamBar(renderer, x, y, size, cell.param, 255, 0, 0);
drawTypeLabel(renderer, x, y, 'G');
} else if (cell.type == SynthEngine::GridCell::FORK) {
// Draw Y shape based on rotation
// Center
SDL_RenderDrawPoint(renderer, cx, cy);
// Input (Back)
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+idx, cy+idy);
// Outputs (Left/Right)
int lDir = (cell.rotation + 3) % 4;
int rDir = (cell.rotation + 1) % 4;
int ldx=0, ldy=0, rdx=0, rdy=0;
if(lDir==0) ldy=-r; else if(lDir==1) ldx=r; else if(lDir==2) ldy=r; else ldx=-r;
if(rDir==0) rdy=-r; else if(rDir==1) rdx=r; else if(rDir==2) rdy=r; else rdx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+ldx, cy+ldy);
SDL_RenderDrawLine(renderer, cx, cy, cx+rdx, cy+rdy);
drawDirectionArrow(renderer, cx, cy, size, lDir);
drawDirectionArrow(renderer, cx, cy, size, rDir);
// Param (Balance)
char buf[16]; snprintf(buf, 16, "%.1f", cell.param);
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 0, 255, 0);
drawTypeLabel(renderer, x, y, 'Y');
} else if (cell.type == SynthEngine::GridCell::DELAY) {
// Draw D
drawString(renderer, cx - 5, cy - 5, 12, "D");
// Input (Back)
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
// Output (Front)
int outDir = cell.rotation;
int odx=0, ody=0;
if(outDir==0) ody=-r; else if(outDir==1) odx=r; else if(outDir==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param (Delay time in ms)
char buf[16];
float delay_ms = cell.param * 2000.0f; // Max 2 seconds
snprintf(buf, 16, "%.0fms", delay_ms);
SDL_SetRenderDrawColor(renderer, 255, 128, 0, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 255, 128, 0);
drawTypeLabel(renderer, x, y, 'D');
} else if (cell.type == SynthEngine::GridCell::REVERB) {
// Draw R
drawString(renderer, cx - 5, cy - 5, 12, "R");
// Input (Back)
int inDir = (cell.rotation + 2) % 4;
int idx=0, idy=0;
if(inDir==0) idy=-r; else if(inDir==1) idx=r; else if(inDir==2) idy=r; else idx=-r;
SDL_RenderDrawLine(renderer, cx+idx, cy+idy, cx, cy);
// Output (Front)
int outDir = cell.rotation;
int odx=0, ody=0;
if(outDir==0) ody=-r; else if(outDir==1) odx=r; else if(outDir==2) ody=r; else odx=-r;
SDL_RenderDrawLine(renderer, cx, cy, cx+odx, cy+ody);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param (Strength)
char buf[16]; snprintf(buf, 16, "%.2f", cell.param);
SDL_SetRenderDrawColor(renderer, 200, 100, 255, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 200, 100, 255);
drawTypeLabel(renderer, x, y, 'R');
} else if (cell.type == SynthEngine::GridCell::OPERATOR) {
SDL_Rect opRect = {cx - r, cy - r, r*2, r*2};
SDL_RenderDrawRect(renderer, &opRect);
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Draw Op Symbol
char opChar = '?';
int opType = (int)(cell.param * 5.99f);
if (opType == 0) opChar = '+';
else if (opType == 1) opChar = '*';
else if (opType == 2) opChar = '-';
else if (opType == 3) opChar = '/';
else if (opType == 4) opChar = '<';
else if (opType == 5) opChar = '>';
drawChar(renderer, cx - 15, cy - 15, 12, opChar);
drawParamBar(renderer, x, y, size, cell.param, 255, 255, 255);
drawTypeLabel(renderer, x, y, 'M');
} else if (cell.type == SynthEngine::GridCell::WAVETABLE) {
drawString(renderer, cx - 5, cy - 5, 12, "W");
// Direction line
int dx=0, dy=0;
if (cell.rotation == 0) dy = -r;
if (cell.rotation == 1) dx = r;
if (cell.rotation == 2) dy = r;
if (cell.rotation == 3) dx = -r;
SDL_RenderDrawLine(renderer, cx, cy, cx+dx, cy+dy);
drawDirectionArrow(renderer, cx, cy, size, cell.rotation);
// Param (Wave index)
int idx = (int)(cell.param * 7.99f);
char buf[4];
snprintf(buf, 4, "%d", idx);
SDL_SetRenderDrawColor(renderer, 128, 128, 255, 255);
drawString(renderer, x + 5, y + size - 18, 10, buf);
drawParamBar(renderer, x, y, size, cell.param, 128, 128, 255);
drawTypeLabel(renderer, x, y, 'W');
}
}
void randomizeGrid() {
printf("Randomizing grid...\n");
Uint32 startTime = SDL_GetTicks();
SynthLockGuard<SynthMutex> lock(engine.gridMutex);
// Number of types to choose from (excluding SINK)
const int numTypes = (int)SynthEngine::GridCell::SINK;
// 1. Clear existing buffers first (resets the pool)
// engine.clearGrid(); // Avoid deadlock by clearing manually
for (int x = 0; x < SynthEngine::GRID_W; ++x) {
for (int y = 0; y < SynthEngine::GRID_H; ++y) {
SynthEngine::GridCell& c = engine.grid[x][y];
if (c.type == SynthEngine::GridCell::SINK) continue;
c.type = SynthEngine::GridCell::EMPTY;
c.param = 0.5f;
c.rotation = 0;
c.value = 0.0f;
c.phase = 0.0f;
}
}
int attempts = 0;
bool validGrid = false;
bool visited[SynthEngine::GRID_W][SynthEngine::GRID_H];
while (!validGrid && attempts < 1000) {
if (SDL_GetTicks() - startTime > 200) { // Safeguard: Timeout after 200ms
printf("Randomization timed out.\n");
break;
}
attempts++;
// 2. Randomize (without allocation)
for (int x = 0; x < SynthEngine::GRID_W; ++x) {
for (int y = 0; y < SynthEngine::GRID_H; ++y) {
SynthEngine::GridCell& c = engine.grid[x][y];
if (c.type == SynthEngine::GridCell::SINK) continue;
c.type = (SynthEngine::GridCell::Type)(rand() % numTypes);
c.rotation = rand() % 4;
c.param = (float)rand() / (float)RAND_MAX;
c.value = 0.0f;
c.phase = 0.0f;
}
}
// 3. Check Connectivity
// BFS from SINK backwards
memset(visited, 0, sizeof(visited));
std::vector<std::pair<int, int>> q;
q.push_back({SynthEngine::GRID_W / 2, SynthEngine::GRID_H - 1});
visited[SynthEngine::GRID_W / 2][SynthEngine::GRID_H - 1] = true;
int head = 0;
while(head < (int)q.size()) {
std::pair<int, int> curr = q[head++];
int cx = curr.first;
int cy = curr.second;
// Check neighbors to see if they output to (cx, cy)
int nx[4] = {0, 1, 0, -1};
int ny[4] = {-1, 0, 1, 0};
for(int i=0; i<4; ++i) {
int tx = cx + nx[i];
int ty = cy + ny[i];
if (tx >= 0 && tx < SynthEngine::GRID_W && ty >= 0 && ty < SynthEngine::GRID_H && !visited[tx][ty]) {
SynthEngine::GridCell& neighbor = engine.grid[tx][ty];
bool pointsToCurr = false;
if (neighbor.type == SynthEngine::GridCell::EMPTY || neighbor.type == SynthEngine::GridCell::SINK) {
pointsToCurr = false;
} else if (neighbor.type == SynthEngine::GridCell::FORK) {
int dx = cx - tx;
int dy = cy - ty;
int dir = -1;
if (dx == 0 && dy == -1) dir = 0; // N
else if (dx == 1 && dy == 0) dir = 1; // E
else if (dx == 0 && dy == 1) dir = 2; // S
else if (dx == -1 && dy == 0) dir = 3; // W
int leftOut = (neighbor.rotation + 3) % 4;
int rightOut = (neighbor.rotation + 1) % 4;
if (dir == leftOut || dir == rightOut) pointsToCurr = true;
} else {
// Standard directional
int dx = cx - tx;
int dy = cy - ty;
int dir = -1;
if (dx == 0 && dy == -1) dir = 0; // N
else if (dx == 1 && dy == 0) dir = 1; // E
else if (dx == 0 && dy == 1) dir = 2; // S
else if (dx == -1 && dy == 0) dir = 3; // W
if (neighbor.rotation == dir) pointsToCurr = true;
}
if (pointsToCurr) {
visited[tx][ty] = true;
q.push_back({tx, ty});
}
}
}
}
// After BFS, check if requirements are met
bool hasSoundSource = false;
bool hasGate = false;
for (int x = 0; x < SynthEngine::GRID_W; ++x) {
for (int y = 0; y < SynthEngine::GRID_H; ++y) {
if (visited[x][y]) {
if (engine.grid[x][y].type == SynthEngine::GridCell::INPUT_OSCILLATOR ||
engine.grid[x][y].type == SynthEngine::GridCell::WAVETABLE) {
hasSoundSource = true;
}
if (engine.grid[x][y].type == SynthEngine::GridCell::GATE_INPUT) {
hasGate = true;
}
}
}
}
if (hasSoundSource && hasGate) {
// 4. Prune unreachable elements
for (int x = 0; x < SynthEngine::GRID_W; ++x) {
for (int y = 0; y < SynthEngine::GRID_H; ++y) {
if (!visited[x][y]) {
engine.grid[x][y].type = SynthEngine::GridCell::EMPTY;
engine.grid[x][y].param = 0.5f;
engine.grid[x][y].rotation = 0;
}
}
}
// 6. Run Simulation
engine.setGate(true);
float oldFreq = engine.getFrequency();
engine.setFrequency(440.0f);
bool soundDetected = false;
for(int i=0; i<1000; ++i) {
float val = engine.processGridStep();
if (fabsf(val) > 0.001f) {
soundDetected = true;
break;
}
}
engine.setGate(false);
engine.setFrequency(oldFreq);
if (soundDetected) {
validGrid = true;
// Reset values to avoid initial pop
for (int x = 0; x < SynthEngine::GRID_W; ++x) {
for (int y = 0; y < SynthEngine::GRID_H; ++y) {
engine.grid[x][y].value = 0.0f;
}
}
} else {
// Failed simulation, cleanup buffers
}
}
}
// If failed after all attempts, ensure grid is clean
if (!validGrid) {
for (int x = 0; x < SynthEngine::GRID_W; ++x) {
for (int y = 0; y < SynthEngine::GRID_H; ++y) {
SynthEngine::GridCell& c = engine.grid[x][y];
if (c.type != SynthEngine::GridCell::SINK) {
c.type = SynthEngine::GridCell::EMPTY;
c.param = 0.5f;
c.rotation = 0;
}
}
}
}
printf("Randomized in %d attempts (%d ms). Valid: %s\n", attempts, SDL_GetTicks() - startTime, validGrid ? "YES" : "NO");
}
int main(int argc, char* argv[]) {
(void)argc; (void)argv;
FILE* serialPort = nullptr;
srand(time(NULL)); // Seed random number generator
// --- Init SDL ---
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return -1;
}
SDL_Window* window = SDL_CreateWindow("NoiceSynth Integrated", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) return -1;
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) return -1;
ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.format = ma_format_s16; // Must match our engine's output format
config.playback.channels = CHANNELS;
config.sampleRate = SAMPLE_RATE;
config.dataCallback = data_callback;
ma_device device;
if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) {
printf("Failed to initialize playback device.\n");
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
printf("Device Name: %s\n", device.playback.name);
ma_device_start(&device);
if (argc > 1) {
serialPort = fopen(argv[1], "r+b");
if (serialPort) printf("Opened serial port: %s\n", argv[1]);
else printf("Failed to open serial port: %s\n", argv[1]);
}
// --- Setup Keyboard to Note Mapping ---
// Two rows of keys mapped to a chromatic scale
key_to_note_map[SDL_SCANCODE_A] = 0; // C
key_to_note_map[SDL_SCANCODE_W] = 1; // C#
key_to_note_map[SDL_SCANCODE_S] = 2; // D
key_to_note_map[SDL_SCANCODE_E] = 3; // D#
key_to_note_map[SDL_SCANCODE_D] = 4; // E
key_to_note_map[SDL_SCANCODE_F] = 5; // F
key_to_note_map[SDL_SCANCODE_T] = 6; // F#
key_to_note_map[SDL_SCANCODE_G] = 7; // G
key_to_note_map[SDL_SCANCODE_Y] = 8; // G#
key_to_note_map[SDL_SCANCODE_H] = 9; // A
key_to_note_map[SDL_SCANCODE_U] = 10; // A#
key_to_note_map[SDL_SCANCODE_J] = 11; // B
key_to_note_map[SDL_SCANCODE_K] = 12; // C (octave up)
key_to_note_map[SDL_SCANCODE_O] = 13; // C#
key_to_note_map[SDL_SCANCODE_L] = 14; // D
key_to_note_map[SDL_SCANCODE_P] = 15; // D#
key_to_note_map[SDL_SCANCODE_SEMICOLON] = 16; // E
engine.setVolume(knob_vol_val);
engine.setGate(false); // Start with silence
// --- Main Loop ---
const SynthEngine::GridCell::Type cellTypes[] = {
SynthEngine::GridCell::EMPTY,
SynthEngine::GridCell::FIXED_OSCILLATOR,
SynthEngine::GridCell::INPUT_OSCILLATOR,
SynthEngine::GridCell::WAVETABLE,
SynthEngine::GridCell::NOISE,
SynthEngine::GridCell::LFO,
SynthEngine::GridCell::GATE_INPUT,
SynthEngine::GridCell::ADSR_ATTACK,
SynthEngine::GridCell::ADSR_DECAY,
SynthEngine::GridCell::ADSR_SUSTAIN,
SynthEngine::GridCell::ADSR_RELEASE,
SynthEngine::GridCell::FORK,
SynthEngine::GridCell::WIRE,
SynthEngine::GridCell::LPF,
SynthEngine::GridCell::HPF,
SynthEngine::GridCell::VCA,
SynthEngine::GridCell::BITCRUSHER,
SynthEngine::GridCell::DISTORTION,
SynthEngine::GridCell::RECTIFIER,
SynthEngine::GridCell::GLITCH,
SynthEngine::GridCell::OPERATOR
};
const int numCellTypes = sizeof(cellTypes) / sizeof(cellTypes[0]);
bool quit = false;
SDL_Event e;
bool exportButtonPressed = false;
bool importButtonPressed = false;
while (!quit) {
checkSerialInput(serialPort);
// --- Automated Melody Logic ---
if (auto_melody_enabled && SDL_GetTicks() > auto_melody_next_event_time) {
auto_melody_next_event_time = SDL_GetTicks() + 200 + (rand() % 150); // Note duration
if ((rand() % 10) < 2) { // 20% chance of a rest
engine.setGate(false);
} else {
int note_index = rand() % 8; // Pick from 8 notes in the scale array
int semitone = c_major_scale[note_index];
int note_octave = 4 + (rand() % 2); // Play in octave 4 or 5
engine.setFrequency(note_to_freq(note_octave, semitone));
engine.setGate(true);
}
}
// --- Event Handling ---
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
quit = true;
} else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) {
quit = true; // Close app if any window closes
}
// --- Mouse Handling ---
// Check if event is in Grid Panel (Left) or Synth Panel (Right)
if (e.type == SDL_MOUSEBUTTONDOWN) {
int mx = e.button.x;
int my = e.button.y;
if (mx < GRID_PANEL_WIDTH) {
int gx = mx / CELL_SIZE;
int gy = my / CELL_SIZE;
if (gx >= 0 && gx < SynthEngine::GRID_W && gy >= 0 && gy < SynthEngine::GRID_H) {
SynthLockGuard<SynthMutex> lock(engine.gridMutex);
SynthEngine::GridCell& c = engine.grid[gx][gy];
if (c.type != SynthEngine::GridCell::SINK) {
SynthEngine::GridCell::Type oldType = c.type;
SynthEngine::GridCell::Type newType = oldType;
if (e.button.button == SDL_BUTTON_LEFT) {
for (int i = 0; i < numCellTypes; ++i) {
if (cellTypes[i] == oldType) {
newType = cellTypes[(i + 1) % numCellTypes];
break;
}
}
} else if (e.button.button == SDL_BUTTON_RIGHT) {
c.rotation = (c.rotation + 1) % 4;
} else if (e.button.button == SDL_BUTTON_MIDDLE) {
newType = SynthEngine::GridCell::EMPTY;
c.param = 0.5f;
c.rotation = 0;
}
if (newType != oldType) {
c.type = newType;
}
}
}
} else {
// Synth Panel Click
int synthX = mx - GRID_PANEL_WIDTH;
// Check Toggle Click
int toggleX = 580;
int toggleY = 450;
int toggleSize = 30;
if (synthX >= toggleX - toggleSize/2 && synthX <= toggleX + toggleSize/2 &&
my >= toggleY - toggleSize/2 && my <= toggleY + toggleSize/2) {
auto_melody_enabled = !auto_melody_enabled;
engine.setGate(false); // Silence synth on mode change
current_key_scancode = 0;
if (auto_melody_enabled) {
auto_melody_next_event_time = SDL_GetTicks(); // Start immediately
}
}
// Check Export Button Click
SDL_Rect exportButtonRect = {300, 435, 100, 30};
if (synthX >= exportButtonRect.x && synthX <= exportButtonRect.x + exportButtonRect.w &&
my >= exportButtonRect.y && my <= exportButtonRect.y + exportButtonRect.h) {
exportButtonPressed = true;
}
SDL_Rect importButtonRect = {410, 435, 100, 30};
if (synthX >= importButtonRect.x && synthX <= importButtonRect.x + importButtonRect.w &&
my >= importButtonRect.y && my <= importButtonRect.y + importButtonRect.h) {
importButtonPressed = true;
}
}
} else if (e.type == SDL_MOUSEWHEEL) {
SDL_Keymod modState = SDL_GetModState();
bool fineTune = (modState & KMOD_SHIFT);
int mx, my;
SDL_GetMouseState(&mx, &my);
if (mx < GRID_PANEL_WIDTH) {
// Grid Scroll
float step = fineTune ? 0.01f : 0.05f;
int gx = mx / CELL_SIZE;
int gy = my / CELL_SIZE;
if (gx >= 0 && gx < SynthEngine::GRID_W && gy >= 0 && gy < SynthEngine::GRID_H) {
SynthLockGuard<SynthMutex> lock(engine.gridMutex);
SynthEngine::GridCell& c = engine.grid[gx][gy];
if (e.wheel.y > 0) c.param += step;
else c.param -= step;
if (c.param > 1.0f) c.param = 1.0f;
if (c.param < 0.0f) c.param = 0.0f;
}
} else {
// Synth Scroll
int synthX = mx - GRID_PANEL_WIDTH;
if (synthX < SYNTH_PANEL_WIDTH / 2) { // Left knob (Octave)
if (e.wheel.y > 0) current_octave++;
else if (e.wheel.y < 0) current_octave--;
if (current_octave < 0) current_octave = 0;
if (current_octave > 8) current_octave = 8;
// If a note is being held, update its frequency to the new octave
if (!auto_melody_enabled && current_key_scancode != 0) {
engine.setFrequency(note_to_freq(current_octave, key_to_note_map[ (SDL_Scancode)current_key_scancode ]));
}
} else { // Right knob (volume)
float volStep = fineTune ? 0.01f : 0.05f;
if (e.wheel.y > 0) knob_vol_val += volStep;
else if (e.wheel.y < 0) knob_vol_val -= volStep;
if (knob_vol_val > 1.0f) knob_vol_val = 1.0f;
if (knob_vol_val < 0.0f) knob_vol_val = 0.0f;
engine.setVolume(knob_vol_val);
}
}
} else if (e.type == SDL_KEYDOWN) {
if (e.key.repeat == 0) { // Ignore key repeats
if (e.key.keysym.scancode == SDL_SCANCODE_INSERT) {
randomizeGrid();
} else if (e.key.keysym.scancode == SDL_SCANCODE_DELETE) {
engine.clearGrid();
} else if (e.key.keysym.scancode == SDL_SCANCODE_PAGEUP) {
current_preset = (current_preset + 1) % 6; // Increased number of presets
engine.loadPreset(current_preset);
} else if (e.key.keysym.scancode == SDL_SCANCODE_PAGEDOWN) {
current_preset = (current_preset - 1 + 6) % 6; // Increased number of presets
engine.loadPreset(current_preset);
} else if (e.key.keysym.scancode == SDL_SCANCODE_M) {
auto_melody_enabled = !auto_melody_enabled;
engine.setGate(false); // Silence synth on mode change
current_key_scancode = 0;
if (auto_melody_enabled) {
auto_melody_next_event_time = SDL_GetTicks(); // Start immediately
}
} else {
// Only allow manual playing if auto-melody is off
if (!auto_melody_enabled && key_to_note_map.count(e.key.keysym.scancode)) {
current_key_scancode = e.key.keysym.scancode;
int semitone_offset = key_to_note_map[ (SDL_Scancode)current_key_scancode ];
engine.setFrequency(note_to_freq(current_octave, semitone_offset));
engine.setGate(true);
}
}
}
} else if (e.type == SDL_MOUSEBUTTONUP) {
if (exportButtonPressed) {
int mx = e.button.x;
int my = e.button.y;
int synthX = mx - GRID_PANEL_WIDTH;
SDL_Rect exportButtonRect = {300, 435, 100, 30};
if (mx >= GRID_PANEL_WIDTH &&
synthX >= exportButtonRect.x && synthX <= exportButtonRect.x + exportButtonRect.w &&
my >= exportButtonRect.y && my <= exportButtonRect.y + exportButtonRect.h) {
if (serialPort) {
uint8_t buf[SynthEngine::SERIALIZED_GRID_SIZE];
engine.exportGrid(buf);
fwrite("NSGRID", 1, 6, serialPort);
fwrite(buf, 1, sizeof(buf), serialPort);
fflush(serialPort);
printf("Grid exported to serial. Waiting for response...\n");
char response[256];
if (fgets(response, sizeof(response), serialPort)) {
printf("Device response: %s", response);
} else {
printf("No response from device.\n");
}
} else {
printf("Serial port not open. Pass device path as argument (e.g. ./NoiceSynth /dev/ttyACM0)\n");
}
}
exportButtonPressed = false;
}
if (importButtonPressed) {
int mx = e.button.x;
int my = e.button.y;
int synthX = mx - GRID_PANEL_WIDTH;
SDL_Rect importButtonRect = {410, 435, 100, 30};
if (mx >= GRID_PANEL_WIDTH &&
synthX >= importButtonRect.x && synthX <= importButtonRect.x + importButtonRect.w &&
my >= importButtonRect.y && my <= importButtonRect.y + importButtonRect.h) {
if (serialPort) {
fwrite("NSLOAD", 1, 6, serialPort);
fflush(serialPort);
printf("Requested grid import from device...\n");
} else {
printf("Serial port not open.\n");
}
}
importButtonPressed = false;
}
} else if (e.type == SDL_KEYUP) {
if (!auto_melody_enabled && e.key.keysym.scancode == current_key_scancode) {
engine.setGate(false);
current_key_scancode = 0;
}
}
}
// Update window title with current values
char title[256];
snprintf(title, sizeof(title), "NoiceSynth | Vol: %.0f%% | Oct: %d | Auto(M): %s | Preset: %d",
knob_vol_val * 100.0f,
current_octave,
auto_melody_enabled ? "ON" : "OFF",
current_preset);
SDL_SetWindowTitle(window, title);
// Clear screen
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// --- Draw Synth Panel (Right) ---
SDL_Rect synthViewport = {GRID_PANEL_WIDTH, 0, SYNTH_PANEL_WIDTH, WINDOW_HEIGHT};
SDL_RenderSetViewport(renderer, &synthViewport);
// --- Draw Waveform (Oscilloscope) ---
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); // Green
// Determine read position (snapshot atomic write index)
size_t write_idx = vis_write_index.load(std::memory_order_relaxed);
// Find trigger (zero crossing) to stabilize the display
// Look back from write_idx to find a stable point
size_t search_start_offset = 2000;
size_t read_idx = (write_idx + VIS_BUFFER_SIZE - search_start_offset) % VIS_BUFFER_SIZE;
// Simple trigger search: find crossing from negative to positive
for (size_t i = 0; i < 1000; ++i) {
int16_t s1 = vis_buffer[read_idx];
size_t next_idx = (read_idx + 1) % VIS_BUFFER_SIZE;
int16_t s2 = vis_buffer[next_idx];
if (s1 <= 0 && s2 > 0) {
read_idx = next_idx; // Found trigger
break;
}
read_idx = next_idx;
}
// Draw points
int prev_x = -1;
int prev_y = -1;
for (int x = 0; x < SYNTH_PANEL_WIDTH; ++x) {
int16_t sample = vis_buffer[read_idx];
read_idx = (read_idx + 1) % VIS_BUFFER_SIZE;
// Map 16-bit sample (-32768 to 32767) to screen height
// Use top half of window, so divide height by 4 (2 for half, 2 for +/-)
int y = WINDOW_HEIGHT / 4 - (sample * (WINDOW_HEIGHT / 4) / 32768);
if (prev_x != -1) {
SDL_RenderDrawLine(renderer, prev_x, prev_y, x, y);
}
prev_x = x;
prev_y = y;
}
// --- Draw Controls ---
// Draw in the bottom half of the window
// Knobs moved to edges
float normalized_octave = (float)current_octave / 8.0f; // Max octave 8
drawKnob(renderer, 100, 450, 40, normalized_octave);
drawKnob(renderer, 700, 450, 40, knob_vol_val);
drawToggle(renderer, 580, 450, 30, auto_melody_enabled);
drawButton(renderer, 300, 435, 100, 30, "EXPORT", exportButtonPressed);
drawButton(renderer, 410, 435, 100, 30, "IMPORT", importButtonPressed);
// --- Draw Grid Panel (Left) ---
SDL_Rect gridViewport = {0, 0, GRID_PANEL_WIDTH, WINDOW_HEIGHT};
SDL_RenderSetViewport(renderer, &gridViewport);
// Draw separator line
SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255);
SDL_RenderDrawLine(renderer, GRID_PANEL_WIDTH - 1, 0, GRID_PANEL_WIDTH - 1, WINDOW_HEIGHT);
{
// Lock only for reading state to draw
SynthLockGuard<SynthMutex> lock(engine.gridMutex);
for(int x=0; x < SynthEngine::GRID_W; ++x) {
for(int y=0; y < SynthEngine::GRID_H; ++y) {
drawGridCell(renderer, x*CELL_SIZE, y*CELL_SIZE, CELL_SIZE, engine.grid[x][y]);
}
}
}
SDL_RenderPresent(renderer);
}
if (serialPort) fclose(serialPort);
ma_device_uninit(&device);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}