NoiceSynth/synth_engine.cpp
2026-02-27 22:23:59 +01:00

152 lines
4.8 KiB
C++

#include "synth_engine.h"
#include <math.h>
// A simple sine lookup table for the sine oscillator
const int SINE_TABLE_SIZE = 256;
static int16_t sine_table[SINE_TABLE_SIZE];
static bool sine_table_filled = false;
/**
* @brief Fills the global sine table. Called once on startup.
*/
void fill_sine_table() {
if (sine_table_filled) return;
for (int i = 0; i < SINE_TABLE_SIZE; ++i) {
// M_PI is not standard C++, but it's common. If it fails, use 3.1415926535...
sine_table[i] = static_cast<int16_t>(sin(2.0 * M_PI * i / SINE_TABLE_SIZE) * 32767.0);
}
sine_table_filled = true;
}
SynthEngine::SynthEngine(uint32_t sampleRate)
: _sampleRate(sampleRate),
_phase(0),
_increment(0),
_volume(0.5f),
_waveform(SAWTOOTH),
_isGateOpen(false),
_envState(ENV_IDLE),
_envLevel(0.0f),
_attackInc(0.0f),
_decayDec(0.0f),
_sustainLevel(1.0f),
_releaseDec(0.0f),
_lpAlpha(1.0f), _hpAlpha(0.0f),
_lpVal(0.0f), _hpVal(0.0f)
{
fill_sine_table();
// Initialize with a default frequency
setFrequency(440.0f);
setADSR(0.05f, 0.1f, 0.7f, 0.2f); // Default envelope
}
void SynthEngine::setFrequency(float freq) {
// Calculate the phase increment for a given frequency.
// The phase accumulator is a 32-bit unsigned integer (0 to 2^32-1).
// One full cycle of the accumulator represents one cycle of the waveform.
// increment = (frequency * 2^32) / sampleRate
// The original calculation was incorrect for float frequencies.
_increment = static_cast<uint32_t>((double)freq * (4294967296.0 / (double)_sampleRate));
}
void SynthEngine::setVolume(float vol) {
if (vol < 0.0f) vol = 0.0f;
if (vol > 1.0f) vol = 1.0f;
_volume = vol;
}
void SynthEngine::setWaveform(Waveform form) {
_waveform = form;
}
void SynthEngine::setGate(bool isOpen) {
_isGateOpen = isOpen;
if (isOpen) {
_envState = ENV_ATTACK;
} else {
_envState = ENV_RELEASE;
}
}
void SynthEngine::setADSR(float attack, float decay, float sustain, float release) {
// Calculate increments per sample based on time in seconds
// Avoid division by zero
_attackInc = (attack > 0.001f) ? (1.0f / (attack * _sampleRate)) : 1.0f;
_decayDec = (decay > 0.001f) ? (1.0f / (decay * _sampleRate)) : 1.0f;
_sustainLevel = sustain;
_releaseDec = (release > 0.001f) ? (1.0f / (release * _sampleRate)) : 1.0f;
}
void SynthEngine::setFilter(float lpCutoff, float hpCutoff) {
// Simple one-pole filter coefficient calculation: alpha = 2*PI*fc/fs
_lpAlpha = 2.0f * M_PI * lpCutoff / _sampleRate;
if (_lpAlpha > 1.0f) _lpAlpha = 1.0f;
if (_lpAlpha < 0.0f) _lpAlpha = 0.0f;
_hpAlpha = 2.0f * M_PI * hpCutoff / _sampleRate;
if (_hpAlpha > 1.0f) _hpAlpha = 1.0f;
if (_hpAlpha < 0.0f) _hpAlpha = 0.0f;
}
float SynthEngine::getFrequency() const {
return (float)((double)_increment * (double)_sampleRate / 4294967296.0);
}
void SynthEngine::process(int16_t* buffer, uint32_t numFrames) {
for (uint32_t i = 0; i < numFrames; ++i) {
_phase += _increment;
int16_t sample = 0;
// Oscillator Generation
switch (_waveform) {
case SAWTOOTH:
sample = static_cast<int16_t>(_phase >> 16);
break;
case SQUARE:
sample = (_phase < 0x80000000) ? 32767 : -32768;
break;
case SINE:
sample = sine_table[(_phase >> 24) & 0xFF];
break;
}
float sampleF = static_cast<float>(sample);
// Apply Filters (One-pole)
// Low Pass
_lpVal += _lpAlpha * (sampleF - _lpVal);
sampleF = _lpVal;
// High Pass (implemented as Input - LowPass(hp_cutoff))
_hpVal += _hpAlpha * (sampleF - _hpVal);
sampleF = sampleF - _hpVal;
// Apply ADSR Envelope
switch (_envState) {
case ENV_ATTACK:
_envLevel += _attackInc;
if (_envLevel >= 1.0f) { _envLevel = 1.0f; _envState = ENV_DECAY; }
break;
case ENV_DECAY:
_envLevel -= _decayDec;
if (_envLevel <= _sustainLevel) { _envLevel = _sustainLevel; _envState = ENV_SUSTAIN; }
break;
case ENV_SUSTAIN:
_envLevel = _sustainLevel;
break;
case ENV_RELEASE:
_envLevel -= _releaseDec;
if (_envLevel <= 0.0f) { _envLevel = 0.0f; _envState = ENV_IDLE; }
break;
case ENV_IDLE:
_envLevel = 0.0f;
break;
}
sampleF *= _envLevel;
// Apply Master Volume and write to buffer
buffer[i] = static_cast<int16_t>(sampleF * _volume);
}
}