Refactor and locking cleanup

This commit is contained in:
Dejvino 2026-02-18 23:51:43 +01:00
parent 07c30d20ef
commit 66c20de208
7 changed files with 769 additions and 567 deletions

142
PlaybackThread.cpp Normal file
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#include "MidiDriver.h"
#include "TrackerTypes.h"
#include "UIThread.h"
#include "config.h"
#include "SharedState.h"
bool wasPlaying = false;
static void handlePlayback() {
bool nowPlaying = isPlaying;
int tracksToPlay = (playMode == MODE_POLY) ? NUM_TRACKS : 1;
if (!wasPlaying && !nowPlaying) {
midi.sendRealtime(0xFA); // MIDI Start
} else if (wasPlaying && !nowPlaying) {
midi.sendRealtime(0xFC); // MIDI Stop
for (int i=0; i<tracksToPlay; i++) midi.panic(midiChannels[i]);
}
wasPlaying = nowPlaying;
if (!nowPlaying) return;
unsigned long currentMicros = micros();
unsigned long clockInterval = 2500000 / tempo; // 60s * 1000000us / (tempo * 24ppqn)
if (currentMicros - lastClockTime >= clockInterval) {
lastClockTime += clockInterval;
midi.sendRealtime(0xF8); // MIDI Clock
clockCount++;
if (clockCount < 6) return; // 24 ppqn / 4 = 6 pulses per 16th note
clockCount = 0;
midi.lock();
Step local_sequence[NUM_TRACKS][NUM_STEPS];
memcpy(local_sequence, sequence, sizeof(local_sequence));
Step local_nextSequence[NUM_TRACKS][NUM_STEPS];
memcpy(local_nextSequence, nextSequence, sizeof(local_nextSequence));
midi.unlock();
for(int t=0; t<tracksToPlay; t++) {
int trackChannel = playMode == MODE_POLY ? midiChannels[t] : midiChannels[0];
int nextStep = playbackStep + 1;
if (nextStep >= NUM_STEPS) nextStep = 0;
// Determine if we are tying to the next note
bool isTied = local_sequence[t][playbackStep].tie && (local_sequence[t][nextStep].note != -1);
int prevNote = local_sequence[t][playbackStep].note;
// Note Off for previous step (if NOT tied)
if (!isTied && prevNote != -1) {
midi.sendNoteOff(prevNote, trackChannel);
}
}
playbackStep++;
if (playbackStep >= NUM_STEPS) {
playbackStep = 0;
// Theme change
if (sequenceChangeScheduled && queuedTheme != -1) {
currentThemeIndex = queuedTheme;
queuedTheme = -1;
// nextSequence is already generated
}
// Mutation
if (mutationEnabled) {
if (!sequenceChangeScheduled) {
memcpy(local_nextSequence, local_sequence, sizeof(sequence));
}
mutateSequence(local_nextSequence);
midi.lock();
memcpy(nextSequence, local_nextSequence, sizeof(sequence));
sequenceChangeScheduled = true;
midi.unlock();
}
for (int i=0; i<tracksToPlay; i++) midi.panic(midiChannels[i]);
if (sequenceChangeScheduled) {
memcpy(local_sequence, local_nextSequence, sizeof(local_sequence));
midi.lock();
memcpy(sequence, local_sequence, sizeof(local_sequence));
sequenceChangeScheduled = false;
midi.unlock();
}
// Song Mode? Advance repeats
if (songModeEnabled) {
// we just used one repeat
if (songRepeatsRemaining <= 1) {
// let's start another round
songRepeatsRemaining = nextSongRepeats;
} else {
// next repeat
songRepeatsRemaining--;
}
// Trigger next song segment generation if we are on the last repeat
if (songRepeatsRemaining <= 1 && !sequenceChangeScheduled && !songModeNeedsNext) {
songModeNeedsNext = true;
}
}
}
// Note On for new step
for(int t=0; t<tracksToPlay; t++) {
int trackChannel = playMode == MODE_POLY ? midiChannels[t] : midiChannels[0];
if (!trackMute[t] && local_sequence[t][playbackStep].note != -1) {
uint8_t velocity = local_sequence[t][playbackStep].accent ? 127 : 100;
midi.sendNoteOn(local_sequence[t][playbackStep].note, velocity, trackChannel);
}
int prevStep = (playbackStep == 0) ? NUM_STEPS - 1 : playbackStep - 1;
bool wasTied = local_sequence[t][prevStep].tie && (local_sequence[t][playbackStep].note != -1);
int prevNote = local_sequence[t][prevStep].note;
// Note Off for previous step (if tied - delayed Note Off)
if (wasTied && prevNote != -1) {
midi.sendNoteOff(prevNote, trackChannel);
}
}
}
}
void loopPlayback() {
unsigned long now = millis();
lastLoop1Time = now;
if (watchdogActive && (now - lastLoop0Time > 1000)) {
Serial.println("Core 0 Freeze detected");
rp2040.reboot();
}
if (needsPanic) {
if (playMode == MODE_POLY) {
for (int i=0; i<NUM_TRACKS; i++) midi.panic(midiChannels[i]);
} else {
midi.panic(midiChannels[0]);
}
needsPanic = false;
}
handlePlayback();
}

6
PlaybackThread.h Normal file
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#ifndef PLAYBACK_THREAD_H
#define PLAYBACK_THREAD_H
void loopPlayback();
#endif

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@ -2,85 +2,17 @@
#include <Wire.h> #include <Wire.h>
#include <EEPROM.h> #include <EEPROM.h>
#include "TrackerTypes.h" #include "TrackerTypes.h"
#include "MelodyStrategy.h"
#include "LuckyStrategy.h"
#include "ArpStrategy.h"
#include "EuclideanStrategy.h"
#include "MarkovStrategy.h"
#include "CellularAutomataStrategy.h"
#include "LSystemStrategy.h"
#include "MidiDriver.h" #include "MidiDriver.h"
#include "UIManager.h" #include "UIManager.h"
#include "config.h" #include "config.h"
#include "UIThread.h"
Step sequence[NUM_TRACKS][NUM_STEPS]; #include "PlaybackThread.h"
Step nextSequence[NUM_TRACKS][NUM_STEPS]; #include "SharedState.h"
volatile bool sequenceChangeScheduled = false;
volatile bool needsPanic = false;
UIState currentState = UI_MENU_RANDOMIZE; // Let's start in the Play menu
const char* mainMenu[] = { "Randomize", "Setup" };
const int mainMenuCount = sizeof(mainMenu) / sizeof(char*);
const char* randomizeMenuMono[] = { "Setup", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
const int randomizeMenuMonoCount = sizeof(randomizeMenuMono) / sizeof(char*);
const int THEME_1_INDEX_MONO = 7;
const char* randomizeMenuPoly[] = { "Setup", "Track", "Mute", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
const int randomizeMenuPolyCount = sizeof(randomizeMenuPoly) / sizeof(char*);
const int THEME_1_INDEX_POLY = 9;
const char* setupMenu[] = { "Back", "Play Mode", "Channel", "Factory Reset" };
const int setupMenuCount = sizeof(setupMenu) / sizeof(char*);
int menuSelection = 0;
volatile bool trackMute[NUM_TRACKS];
int randomizeTrack = 0;
volatile int playbackStep = 0;
volatile int midiChannels[NUM_TRACKS];
int scaleNotes[12];
int numScaleNotes = 0;
int melodySeeds[NUM_TRACKS];
volatile int queuedTheme = -1;
volatile int currentThemeIndex = 1;
const uint32_t EEPROM_MAGIC = 0x4242424B;
MelodyStrategy* strategies[] = {
new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy()};
const int numStrategies = 6;
int currentStrategyIndices[NUM_TRACKS];
volatile PlayMode playMode = MODE_MONO;
volatile bool mutationEnabled = false;
volatile bool songModeEnabled = false;
volatile int songRepeatsRemaining = 0;
volatile int nextSongRepeats = 0;
volatile bool songModeNeedsNext = false;
volatile bool isPlaying = false;
volatile int tempo = 120; // BPM
volatile unsigned long lastClockTime = 0;
volatile int clockCount = 0;
// Watchdog
volatile unsigned long lastLoop0Time = 0;
volatile unsigned long lastLoop1Time = 0;
volatile bool watchdogActive = false;
// Encoder State // Encoder State
volatile int encoderDelta = 0;
static uint8_t prevNextCode = 0; static uint8_t prevNextCode = 0;
static uint16_t store = 0; static uint16_t store = 0;
// Button State
bool lastButtonState = HIGH;
unsigned long lastDebounceTime = 0;
bool buttonActive = false;
bool buttonConsumed = false;
unsigned long buttonPressTime = 0;
// --- ENCODER INTERRUPT --- // --- ENCODER INTERRUPT ---
// Robust Rotary Encoder reading // Robust Rotary Encoder reading
void readEncoder() { void readEncoder() {
@ -100,72 +32,6 @@ void readEncoder() {
} }
} }
void saveSequence(bool quiet = false) {
int addr = 0;
EEPROM.put(addr, EEPROM_MAGIC); addr += sizeof(EEPROM_MAGIC);
int channels[NUM_TRACKS];
for(int i=0; i<NUM_TRACKS; i++) channels[i] = midiChannels[i];
EEPROM.put(addr, channels); addr += sizeof(channels);
EEPROM.put(addr, melodySeeds); addr += sizeof(melodySeeds);
EEPROM.put(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
bool mutes[NUM_TRACKS];
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
EEPROM.put(addr, mutes); addr += sizeof(mutes);
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
EEPROM.put(addr, (int)playMode); addr += sizeof(int);
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i=0; i<12; i++) {
EEPROM.put(addr, scaleNotes[i]); addr += sizeof(int);
}
midi.lock();
EEPROM.put(addr, sequence); addr += sizeof(sequence);
midi.unlock();
EEPROM.commit();
if (!quiet) ui.showMessage("SAVED!");
}
bool loadSequence() {
int addr = 0;
uint32_t magic;
EEPROM.get(addr, magic); addr += sizeof(magic);
if (magic != EEPROM_MAGIC) return false;
int channels[NUM_TRACKS];
EEPROM.get(addr, channels); addr += sizeof(channels);
for(int i=0; i<NUM_TRACKS; i++) midiChannels[i] = channels[i];
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
bool mutes[NUM_TRACKS];
EEPROM.get(addr, mutes); addr += sizeof(mutes);
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
int t;
EEPROM.get(addr, t); addr += sizeof(int);
tempo = t;
EEPROM.get(addr, t); addr += sizeof(int);
playMode = (PlayMode)t;
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i=0; i<12; i++) {
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
}
midi.lock();
EEPROM.get(addr, sequence); addr += sizeof(sequence);
midi.unlock();
return true;
}
void factoryReset() {
ui.showMessage("RESETTING...");
uint32_t magic = 0;
EEPROM.put(0, magic);
EEPROM.commit();
delay(500);
rp2040.reboot();
}
void setup() { void setup() {
Serial.begin(115200); Serial.begin(115200);
@ -208,438 +74,10 @@ void setup() {
watchdogActive = true; watchdogActive = true;
} }
void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]) {
randomSeed(melodySeeds[track] + themeType * 12345);
strategies[currentStrategyIndices[track]]->generate(target, track, NUM_STEPS, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345);
}
void generateRandomScale() {
// All tracks share the same scale for now
strategies[currentStrategyIndices[0]]->generateScale(scaleNotes, numScaleNotes);
}
void generateSequenceData(int themeType, Step (*target)[NUM_STEPS]) {
for(int i=0; i<NUM_TRACKS; i++) {
generateTrackData(i, themeType, target);
}
}
void generateTheme(int themeType) {
currentThemeIndex = themeType;
needsPanic = true;
midi.lock();
generateSequenceData(themeType, sequence);
midi.unlock();
clockCount = 0;
lastClockTime = micros();
playbackStep = 0;
midi.sendRealtime(0xFA); // MIDI Start
isPlaying = true;
}
void mutateSequence(Step (*target)[NUM_STEPS]) {
if (playMode == MODE_POLY) {
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, NUM_STEPS, scaleNotes, numScaleNotes);
} else {
strategies[currentStrategyIndices[0]]->mutate(target, 0, NUM_STEPS, scaleNotes, numScaleNotes);
}
}
void handleInput() {
// Handle Encoder Rotation
int delta = 0;
noInterrupts();
delta = encoderDelta;
encoderDelta = 0;
interrupts();
if (delta != 0) {
switch(currentState) {
case UI_MENU_MAIN:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = mainMenuCount - 1;
if (menuSelection >= mainMenuCount) menuSelection = 0;
break;
case UI_MENU_RANDOMIZE:
{
menuSelection += (delta > 0 ? 1 : -1);
int count = (playMode == MODE_POLY) ? randomizeMenuPolyCount : randomizeMenuMonoCount;
if (menuSelection < 0) menuSelection = count - 1;
if (menuSelection >= count) menuSelection = 0;
}
break;
case UI_MENU_SETUP:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = setupMenuCount - 1;
if (menuSelection >= setupMenuCount) menuSelection = 0;
break;
case UI_SETUP_CHANNEL_EDIT:
{
int trackToEdit = (playMode == MODE_POLY) ? randomizeTrack : 0;
midiChannels[trackToEdit] += (delta > 0 ? 1 : -1);
if (midiChannels[trackToEdit] < 1) midiChannels[trackToEdit] = 16;
if (midiChannels[trackToEdit] > 16) midiChannels[trackToEdit] = 1;
}
break;
case UI_EDIT_TEMPO:
tempo += delta;
if (tempo < 40) tempo = 40;
if (tempo > 240) tempo = 240;
break;
case UI_EDIT_FLAVOUR:
{
int trackToEdit = playMode == MODE_POLY ? randomizeTrack : 0;
currentStrategyIndices[trackToEdit] += (delta > 0 ? 1 : -1);
if (currentStrategyIndices[trackToEdit] < 0) currentStrategyIndices[trackToEdit] = numStrategies - 1;
if (currentStrategyIndices[trackToEdit] >= numStrategies) currentStrategyIndices[trackToEdit] = 0;
}
break;
case UI_SETUP_PLAYMODE_EDIT:
playMode = (playMode == MODE_MONO) ? MODE_POLY : MODE_MONO;
break;
}
if (currentState == UI_RANDOMIZE_TRACK_EDIT) {
randomizeTrack += (delta > 0 ? 1 : -1);
if (randomizeTrack < 0) randomizeTrack = NUM_TRACKS - 1;
if (randomizeTrack >= NUM_TRACKS) randomizeTrack = 0;
}
}
// Handle Button
int reading = digitalRead(ENC_SW);
if (reading != lastButtonState) {
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > 50) {
if (reading == LOW && !buttonActive) {
// Button Pressed
buttonActive = true;
buttonPressTime = millis();
buttonConsumed = false;
Serial.println(F("Button Down"));
}
if (reading == HIGH && buttonActive) {
// Button Released
buttonActive = false;
if (!buttonConsumed) { // Short press action
switch(currentState) {
case UI_MENU_MAIN:
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
if (menuSelection == 1) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
break;
case UI_MENU_RANDOMIZE:
{
int track_offset = (playMode == MODE_POLY) ? 2 : 0;
int theme_1_index = (playMode == MODE_POLY) ? THEME_1_INDEX_POLY : THEME_1_INDEX_MONO;
if (menuSelection == 0) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
if (playMode == MODE_POLY) {
if (menuSelection == 1) { currentState = UI_RANDOMIZE_TRACK_EDIT; break; }
if (menuSelection == 2) { trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break; }
}
if (menuSelection == 1 + track_offset) { // Melody
int track = playMode == MODE_POLY ? randomizeTrack : 0;
midi.lock();
melodySeeds[track] = random(10000);
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
generateTrackData(track, theme, nextSequence);
sequenceChangeScheduled = true;
}
midi.unlock();
saveSequence(true);
break;
}
if (menuSelection == 2 + track_offset) { currentState = UI_EDIT_FLAVOUR; break; } // Flavour
if (menuSelection == 3 + track_offset) { // Scale
generateRandomScale();
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
midi.lock();
// Regenerate all tracks with new scale
generateSequenceData(theme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
}
saveSequence(true);
break;
}
if (menuSelection == 4 + track_offset) { currentState = UI_EDIT_TEMPO; break; }
if (menuSelection == 5 + track_offset) { mutationEnabled = !mutationEnabled; break; }
if (menuSelection == 6 + track_offset) {
songModeEnabled = !songModeEnabled;
if (songModeEnabled) {
songModeNeedsNext = true;
}
break;
}
if (menuSelection >= theme_1_index) { // Themes
const int selectedTheme = menuSelection - theme_1_index + 1;
if (isPlaying) {
queuedTheme = selectedTheme;
midi.lock();
generateSequenceData(queuedTheme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
} else {
generateTheme(selectedTheme);
}
break;
}
}
break;
case UI_MENU_SETUP:
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
if (menuSelection == 1) { currentState = UI_SETUP_PLAYMODE_EDIT; break; }
if (menuSelection == 2) { currentState = UI_SETUP_CHANNEL_EDIT; break; }
if (menuSelection == 3) { factoryReset(); break; }
break;
case UI_SETUP_CHANNEL_EDIT:
currentState = UI_MENU_SETUP;
saveSequence(true);
break;
case UI_EDIT_TEMPO:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
break;
case UI_EDIT_FLAVOUR:
currentState = UI_MENU_RANDOMIZE;
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
int track = playMode == MODE_POLY ? randomizeTrack : 0;
midi.lock();
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
generateTrackData(track, theme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
}
saveSequence(true);
break;
case UI_SETUP_PLAYMODE_EDIT:
currentState = UI_MENU_SETUP;
saveSequence(true);
break;
case UI_RANDOMIZE_TRACK_EDIT:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
break;
}
}
}
}
// Check for Long Press (Start/Stop Playback)
if (buttonActive && !buttonConsumed && (millis() - buttonPressTime > 600)) {
isPlaying = !isPlaying;
buttonConsumed = true; // Prevent short press action
Serial.print(F("Playback: ")); Serial.println(isPlaying ? F("ON") : F("OFF"));
if (isPlaying) {
playbackStep = 0;
clockCount = 0;
lastClockTime = micros();
midi.sendRealtime(0xFA); // MIDI Start
} else {
// Send All Notes Off on stop (CC 123)
needsPanic = true;
midi.sendRealtime(0xFC); // MIDI Stop
queuedTheme = -1;
}
}
lastButtonState = reading;
}
void handlePlayback() {
if (!isPlaying) return;
unsigned long currentMicros = micros();
unsigned long clockInterval = 2500000 / tempo; // 60s * 1000000us / (tempo * 24ppqn)
int tracksToPlay = (playMode == MODE_POLY) ? NUM_TRACKS : 1;
if (currentMicros - lastClockTime >= clockInterval) {
lastClockTime += clockInterval;
midi.sendRealtime(0xF8); // MIDI Clock
clockCount++;
if (clockCount < 6) return; // 24 ppqn / 4 = 6 pulses per 16th note
clockCount = 0;
midi.lock();
for(int t=0; t<tracksToPlay; t++) {
int trackChannel = playMode == MODE_POLY ? midiChannels[t] : midiChannels[0];
int nextStep = playbackStep + 1;
if (nextStep >= NUM_STEPS) nextStep = 0;
// Determine if we are tying to the next note
bool isTied = sequence[t][playbackStep].tie && (sequence[t][nextStep].note != -1);
int prevNote = sequence[t][playbackStep].note;
// Note Off for previous step (if NOT tied)
if (!isTied && prevNote != -1) {
midi.sendNoteOff(prevNote, trackChannel);
}
}
playbackStep++;
if (playbackStep >= NUM_STEPS) {
playbackStep = 0;
// Theme change
if (sequenceChangeScheduled && queuedTheme != -1) {
currentThemeIndex = queuedTheme;
queuedTheme = -1;
// nextSequence is already generated
}
// Mutation
if (mutationEnabled) {
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
mutateSequence(nextSequence);
sequenceChangeScheduled = true;
}
for (int i=0; i<tracksToPlay; i++) midi.panic(midiChannels[i]);
if (sequenceChangeScheduled) {
memcpy(sequence, nextSequence, sizeof(sequence));
sequenceChangeScheduled = false;
}
// Song Mode? Advance repeats
if (songModeEnabled) {
// we just used one repeat
if (songRepeatsRemaining <= 1) {
// let's start another round
songRepeatsRemaining = nextSongRepeats;
} else {
// next repeat
songRepeatsRemaining--;
}
// Trigger next song segment generation if we are on the last repeat
if (songRepeatsRemaining <= 1 && !sequenceChangeScheduled && !songModeNeedsNext) {
songModeNeedsNext = true;
}
}
}
// Note On for new step
for(int t=0; t<tracksToPlay; t++) {
int trackChannel = playMode == MODE_POLY ? midiChannels[t] : midiChannels[0];
if (!trackMute[t] && sequence[t][playbackStep].note != -1) {
uint8_t velocity = sequence[t][playbackStep].accent ? 127 : 100;
midi.sendNoteOn(sequence[t][playbackStep].note, velocity, trackChannel);
}
int prevStep = (playbackStep == 0) ? NUM_STEPS - 1 : playbackStep - 1;
bool wasTied = sequence[t][prevStep].tie && (sequence[t][playbackStep].note != -1);
int prevNote = sequence[t][prevStep].note;
// Note Off for previous step (if tied - delayed Note Off)
if (wasTied && prevNote != -1) {
midi.sendNoteOff(prevNote, trackChannel);
}
}
midi.unlock();
}
}
void drawUI() {
midi.lock();
const char **randMenu;
int randMenuCount;
int themeIndex;
if (playMode == MODE_POLY) {
randMenu = randomizeMenuPoly;
randMenuCount = randomizeMenuPolyCount;
themeIndex = THEME_1_INDEX_POLY;
} else {
randMenu = randomizeMenuMono;
randMenuCount = randomizeMenuMonoCount;
themeIndex = THEME_1_INDEX_MONO;
}
int ui_track = 0;
if (playMode == MODE_POLY) {
ui_track = randomizeTrack;
}
ui.draw(currentState, menuSelection,
midiChannels[ui_track], tempo, strategies[currentStrategyIndices[ui_track]],
queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeeds[ui_track],
mutationEnabled, songModeEnabled, sequence, playbackStep, isPlaying,
mainMenu, mainMenuCount, randMenu, randMenuCount, setupMenu, setupMenuCount,
themeIndex, playMode, randomizeTrack, (const bool*)trackMute);
midi.unlock();
}
void updateLeds() {
midi.lock();
ui.updateLeds(sequence, playbackStep, isPlaying, currentState, songModeEnabled, songRepeatsRemaining, sequenceChangeScheduled, playMode, numScaleNotes, scaleNotes, (const bool*)trackMute);
midi.unlock();
}
void loop1() { void loop1() {
unsigned long now = millis(); loopPlayback();
lastLoop1Time = now;
if (watchdogActive && (now - lastLoop0Time > 1000)) {
Serial.println("Core 0 Freeze detected");
rp2040.reboot();
}
if (needsPanic) {
midi.lock();
if (playMode == MODE_POLY) {
for (int i=0; i<NUM_TRACKS; i++) midi.panic(midiChannels[i]);
} else {
midi.panic(midiChannels[0]);
}
midi.unlock();
needsPanic = false;
}
handlePlayback();
} }
void loop() { void loop() {
unsigned long now = millis(); loopUI();
lastLoop0Time = now;
if (watchdogActive && (now - lastLoop1Time > 1000)) {
Serial.println("Core 1 Freeze detected");
rp2040.reboot();
}
// Handle Song Mode Generation in UI Thread
if (songModeNeedsNext) {
int nextTheme = random(1, 8); // Themes 1-7
int repeats = random(1, 9); // 1-8 repeats
midi.lock();
generateSequenceData(nextTheme, nextSequence);
queuedTheme = nextTheme;
nextSongRepeats = repeats;
sequenceChangeScheduled = true;
midi.unlock();
songModeNeedsNext = false;
}
handleInput();
drawUI();
updateLeds();
delay(10); // Small delay to prevent screen tearing/excessive refresh
} }

74
SharedState.cpp Normal file
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@ -0,0 +1,74 @@
#include "SharedState.h"
#include "LuckyStrategy.h"
#include "ArpStrategy.h"
#include "EuclideanStrategy.h"
#include "MarkovStrategy.h"
#include "CellularAutomataStrategy.h"
#include "LSystemStrategy.h"
// Global state variables
Step sequence[NUM_TRACKS][NUM_STEPS];
Step nextSequence[NUM_TRACKS][NUM_STEPS];
volatile bool sequenceChangeScheduled = false;
volatile bool needsPanic = false;
UIState currentState = UI_MENU_RANDOMIZE;
// Menus
const char* mainMenu[] = { "Randomize", "Setup" };
extern const int mainMenuCount = sizeof(mainMenu) / sizeof(char*);
const char* randomizeMenuMono[] = { "Setup", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
extern const int randomizeMenuMonoCount = sizeof(randomizeMenuMono) / sizeof(char*);
extern const int THEME_1_INDEX_MONO = 7;
const char* randomizeMenuPoly[] = { "Setup", "Track", "Mute", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
extern const int randomizeMenuPolyCount = sizeof(randomizeMenuPoly) / sizeof(char*);
extern const int THEME_1_INDEX_POLY = 9;
const char* setupMenu[] = { "Back", "Play Mode", "Channel", "Factory Reset" };
extern const int setupMenuCount = sizeof(setupMenu) / sizeof(char*);
int menuSelection = 0;
volatile bool trackMute[NUM_TRACKS];
int randomizeTrack = 0;
volatile int playbackStep = 0;
volatile int midiChannels[NUM_TRACKS];
int scaleNotes[12];
int numScaleNotes = 0;
int melodySeeds[NUM_TRACKS];
volatile int queuedTheme = -1;
volatile int currentThemeIndex = 1;
extern const uint32_t EEPROM_MAGIC = 0x4242424B;
MelodyStrategy* strategies[] = {
new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy()};
extern const int numStrategies = 6;
int currentStrategyIndices[NUM_TRACKS];
volatile PlayMode playMode = MODE_MONO;
volatile bool mutationEnabled = false;
volatile bool songModeEnabled = false;
volatile int songRepeatsRemaining = 0;
volatile int nextSongRepeats = 0;
volatile bool songModeNeedsNext = false;
volatile bool isPlaying = false;
volatile int tempo = 120; // BPM
volatile unsigned long lastClockTime = 0;
volatile int clockCount = 0;
// Watchdog
volatile unsigned long lastLoop0Time = 0;
volatile unsigned long lastLoop1Time = 0;
volatile bool watchdogActive = false;
// Encoder State
volatile int encoderDelta = 0;
// Button State
bool lastButtonState = HIGH;
unsigned long lastDebounceTime = 0;
bool buttonActive = false;
bool buttonConsumed = false;
unsigned long buttonPressTime = 0;

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#ifndef SHARED_STATE_H
#define SHARED_STATE_H
#include "TrackerTypes.h"
#include "MelodyStrategy.h"
#include "config.h"
// Global state variables defined in main .ino
extern Step sequence[NUM_TRACKS][NUM_STEPS];
extern Step nextSequence[NUM_TRACKS][NUM_STEPS];
extern volatile bool sequenceChangeScheduled;
extern volatile bool needsPanic;
extern UIState currentState;
// Menus
extern const char* mainMenu[];
extern const int mainMenuCount;
extern const char* randomizeMenuMono[];
extern const int randomizeMenuMonoCount;
extern const int THEME_1_INDEX_MONO;
extern const char* randomizeMenuPoly[];
extern const int randomizeMenuPolyCount;
extern const int THEME_1_INDEX_POLY;
extern const char* setupMenu[];
extern const int setupMenuCount;
extern int menuSelection;
extern volatile bool trackMute[NUM_TRACKS];
extern int randomizeTrack;
extern volatile int playbackStep;
extern volatile int midiChannels[NUM_TRACKS];
extern int scaleNotes[12];
extern int numScaleNotes;
extern int melodySeeds[NUM_TRACKS];
extern volatile int queuedTheme;
extern volatile int currentThemeIndex;
extern const uint32_t EEPROM_MAGIC;
extern MelodyStrategy* strategies[];
extern const int numStrategies;
extern int currentStrategyIndices[NUM_TRACKS];
extern volatile PlayMode playMode;
extern volatile bool mutationEnabled;
extern volatile bool songModeEnabled;
extern volatile int songRepeatsRemaining;
extern volatile int nextSongRepeats;
extern volatile bool songModeNeedsNext;
extern volatile bool isPlaying;
extern volatile int tempo;
extern volatile unsigned long lastClockTime;
extern volatile int clockCount;
// Watchdog & Loop timing
extern volatile unsigned long lastLoop0Time;
extern volatile unsigned long lastLoop1Time;
extern volatile bool watchdogActive;
// Input state
extern volatile int encoderDelta;
extern bool lastButtonState;
extern unsigned long lastDebounceTime;
extern bool buttonActive;
extern bool buttonConsumed;
extern unsigned long buttonPressTime;
#endif

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#include <SPI.h>
#include <Wire.h>
#include <EEPROM.h>
#include "TrackerTypes.h"
#include "MelodyStrategy.h"
#include "LuckyStrategy.h"
#include "ArpStrategy.h"
#include "EuclideanStrategy.h"
#include "MarkovStrategy.h"
#include "CellularAutomataStrategy.h"
#include "LSystemStrategy.h"
#include "MidiDriver.h"
#include "UIManager.h"
#include "config.h"
#include "UIThread.h"
#include "SharedState.h"
static void handleInput();
static void drawUI();
static void updateLeds();
static void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]);
static void generateSequenceData(int themeType, Step (*target)[NUM_STEPS]);
void saveSequence(bool quiet) {
midi.lock();
int addr = 0;
EEPROM.put(addr, EEPROM_MAGIC); addr += sizeof(EEPROM_MAGIC);
int channels[NUM_TRACKS];
for(int i=0; i<NUM_TRACKS; i++) channels[i] = midiChannels[i];
EEPROM.put(addr, channels); addr += sizeof(channels);
EEPROM.put(addr, melodySeeds); addr += sizeof(melodySeeds);
EEPROM.put(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
bool mutes[NUM_TRACKS];
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
EEPROM.put(addr, mutes); addr += sizeof(mutes);
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
EEPROM.put(addr, (int)playMode); addr += sizeof(int);
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i = 0; i<12; i++) {
EEPROM.put(addr, scaleNotes[i]); addr += sizeof(int);
}
EEPROM.put(addr, sequence); addr += sizeof(sequence);
midi.unlock();
EEPROM.commit();
if (!quiet) ui.showMessage("SAVED!");
}
bool loadSequence() {
midi.lock();
int addr = 0;
uint32_t magic;
EEPROM.get(addr, magic); addr += sizeof(magic);
if (magic != EEPROM_MAGIC) return false;
int channels[NUM_TRACKS];
EEPROM.get(addr, channels); addr += sizeof(channels);
for(int i=0; i<NUM_TRACKS; i++) midiChannels[i] = channels[i];
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
bool mutes[NUM_TRACKS];
EEPROM.get(addr, mutes); addr += sizeof(mutes);
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
int t;
EEPROM.get(addr, t); addr += sizeof(int);
tempo = t;
EEPROM.get(addr, t); addr += sizeof(int);
playMode = (PlayMode)t;
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i = 0; i<12; i++) {
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
}
EEPROM.get(addr, sequence); addr += sizeof(sequence);
midi.unlock();
return true;
}
void factoryReset() {
ui.showMessage("RESETTING...");
uint32_t magic = 0;
EEPROM.put(0, magic);
EEPROM.commit();
delay(500);
rp2040.reboot();
}
static void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]) {
randomSeed(melodySeeds[track] + themeType * 12345);
strategies[currentStrategyIndices[track]]->generate(target, track, NUM_STEPS, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345);
}
void generateRandomScale() {
// All tracks share the same scale for now
strategies[currentStrategyIndices[0]]->generateScale(scaleNotes, numScaleNotes);
}
static void generateSequenceData(int themeType, Step (*target)[NUM_STEPS]) {
for(int i=0; i<NUM_TRACKS; i++) {
generateTrackData(i, themeType, target);
}
}
void generateTheme(int themeType) {
Step local_sequence[NUM_TRACKS][NUM_STEPS];
generateSequenceData(themeType, sequence);
midi.lock();
memcpy(sequence, local_sequence, sizeof(local_sequence));
needsPanic = true;
midi.unlock();
currentThemeIndex = themeType;
clockCount = 0;
lastClockTime = micros();
playbackStep = 0;
isPlaying = true;
}
void mutateSequence(Step (*target)[NUM_STEPS]) {
if (playMode == MODE_POLY) {
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, NUM_STEPS, scaleNotes, numScaleNotes);
} else {
strategies[currentStrategyIndices[0]]->mutate(target, 0, NUM_STEPS, scaleNotes, numScaleNotes);
}
}
static void handleInput() {
// Handle Encoder Rotation
int delta = 0;
noInterrupts();
delta = encoderDelta;
encoderDelta = 0;
interrupts();
if (delta != 0) {
switch(currentState) {
case UI_MENU_MAIN:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = mainMenuCount - 1;
if (menuSelection >= mainMenuCount) menuSelection = 0;
break;
case UI_MENU_RANDOMIZE:
{
menuSelection += (delta > 0 ? 1 : -1);
int count = (playMode == MODE_POLY) ? randomizeMenuPolyCount : randomizeMenuMonoCount;
if (menuSelection < 0) menuSelection = count - 1;
if (menuSelection >= count) menuSelection = 0;
}
break;
case UI_MENU_SETUP:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = setupMenuCount - 1;
if (menuSelection >= setupMenuCount) menuSelection = 0;
break;
case UI_SETUP_CHANNEL_EDIT:
{
int trackToEdit = (playMode == MODE_POLY) ? randomizeTrack : 0;
midiChannels[trackToEdit] += (delta > 0 ? 1 : -1);
if (midiChannels[trackToEdit] < 1) midiChannels[trackToEdit] = 16;
if (midiChannels[trackToEdit] > 16) midiChannels[trackToEdit] = 1;
}
break;
case UI_EDIT_TEMPO:
tempo += delta;
if (tempo < 40) tempo = 40;
if (tempo > 240) tempo = 240;
break;
case UI_EDIT_FLAVOUR:
{
int trackToEdit = playMode == MODE_POLY ? randomizeTrack : 0;
currentStrategyIndices[trackToEdit] += (delta > 0 ? 1 : -1);
if (currentStrategyIndices[trackToEdit] < 0) currentStrategyIndices[trackToEdit] = numStrategies - 1;
if (currentStrategyIndices[trackToEdit] >= numStrategies) currentStrategyIndices[trackToEdit] = 0;
}
break;
case UI_SETUP_PLAYMODE_EDIT:
playMode = (playMode == MODE_MONO) ? MODE_POLY : MODE_MONO;
break;
}
if (currentState == UI_RANDOMIZE_TRACK_EDIT) {
randomizeTrack += (delta > 0 ? 1 : -1);
if (randomizeTrack < 0) randomizeTrack = NUM_TRACKS - 1;
if (randomizeTrack >= NUM_TRACKS) randomizeTrack = 0;
}
}
// Handle Button
int reading = digitalRead(ENC_SW);
if (reading != lastButtonState) {
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > 50) {
if (reading == LOW && !buttonActive) {
// Button Pressed
buttonActive = true;
buttonPressTime = millis();
buttonConsumed = false;
Serial.println(F("Button Down"));
}
if (reading == HIGH && buttonActive) {
// Button Released
buttonActive = false;
if (!buttonConsumed) { // Short press action
switch(currentState) {
case UI_MENU_MAIN:
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
if (menuSelection == 1) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
break;
case UI_MENU_RANDOMIZE:
{
int track_offset = (playMode == MODE_POLY) ? 2 : 0;
int theme_1_index = (playMode == MODE_POLY) ? THEME_1_INDEX_POLY : THEME_1_INDEX_MONO;
if (menuSelection == 0) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
if (playMode == MODE_POLY) {
if (menuSelection == 1) { currentState = UI_RANDOMIZE_TRACK_EDIT; break; }
if (menuSelection == 2) { trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break; }
}
if (menuSelection == 1 + track_offset) { // Melody
int track = playMode == MODE_POLY ? randomizeTrack : 0;
midi.lock();
melodySeeds[track] = random(10000);
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
generateTrackData(track, theme, nextSequence);
sequenceChangeScheduled = true;
}
midi.unlock();
saveSequence(true);
break;
}
if (menuSelection == 2 + track_offset) { currentState = UI_EDIT_FLAVOUR; break; } // Flavour
if (menuSelection == 3 + track_offset) { // Scale
generateRandomScale();
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
midi.lock();
// Regenerate all tracks with new scale
generateSequenceData(theme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
}
saveSequence(true);
break;
}
if (menuSelection == 4 + track_offset) { currentState = UI_EDIT_TEMPO; break; }
if (menuSelection == 5 + track_offset) { mutationEnabled = !mutationEnabled; break; }
if (menuSelection == 6 + track_offset) {
songModeEnabled = !songModeEnabled;
if (songModeEnabled) {
songModeNeedsNext = true;
}
break;
}
if (menuSelection >= theme_1_index) { // Themes
const int selectedTheme = menuSelection - theme_1_index + 1;
if (isPlaying) {
queuedTheme = selectedTheme;
midi.lock();
generateSequenceData(queuedTheme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
} else {
generateTheme(selectedTheme);
}
break;
}
}
break;
case UI_MENU_SETUP:
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
if (menuSelection == 1) { currentState = UI_SETUP_PLAYMODE_EDIT; break; }
if (menuSelection == 2) { currentState = UI_SETUP_CHANNEL_EDIT; break; }
if (menuSelection == 3) { factoryReset(); break; }
break;
case UI_SETUP_CHANNEL_EDIT:
currentState = UI_MENU_SETUP;
saveSequence(true);
break;
case UI_EDIT_TEMPO:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
break;
case UI_EDIT_FLAVOUR:
currentState = UI_MENU_RANDOMIZE;
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
int track = playMode == MODE_POLY ? randomizeTrack : 0;
midi.lock();
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
generateTrackData(track, theme, nextSequence);
sequenceChangeScheduled = true;
midi.unlock();
}
saveSequence(true);
break;
case UI_SETUP_PLAYMODE_EDIT:
currentState = UI_MENU_SETUP;
saveSequence(true);
break;
case UI_RANDOMIZE_TRACK_EDIT:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
break;
}
}
}
}
// Check for Long Press (Start/Stop Playback)
if (buttonActive && !buttonConsumed && (millis() - buttonPressTime > 600)) {
isPlaying = !isPlaying;
buttonConsumed = true; // Prevent short press action
Serial.print(F("Playback: ")); Serial.println(isPlaying ? F("ON") : F("OFF"));
if (isPlaying) {
playbackStep = 0;
clockCount = 0;
lastClockTime = micros();
} else {
queuedTheme = -1;
}
}
lastButtonState = reading;
}
static void drawUI() {
const char **randMenu;
int randMenuCount;
int themeIndex;
// Make local copies of shared data inside a critical section
// to avoid holding the lock during slow display operations.
UIState local_currentState;
PlayMode local_playMode;
int local_menuSelection, local_randomizeTrack, local_tempo, local_currentThemeIndex, local_queuedTheme, local_numScaleNotes;
int local_melodySeed;
bool local_mutationEnabled, local_songModeEnabled, local_isPlaying;
bool local_trackMute[NUM_TRACKS];
int local_midiChannel;
MelodyStrategy* local_strategy;
Step local_sequence[NUM_TRACKS][NUM_STEPS];
int local_playbackStep;
int local_scaleNotes[12];
midi.lock();
local_playMode = playMode;
local_randomizeTrack = randomizeTrack;
int ui_track = (local_playMode == MODE_POLY) ? local_randomizeTrack : 0;
if (local_playMode == MODE_POLY) {
randMenu = randomizeMenuPoly;
randMenuCount = randomizeMenuPolyCount;
themeIndex = THEME_1_INDEX_POLY;
} else {
randMenu = randomizeMenuMono;
randMenuCount = randomizeMenuMonoCount;
themeIndex = THEME_1_INDEX_MONO;
}
local_currentState = currentState;
local_menuSelection = menuSelection;
local_midiChannel = midiChannels[ui_track];
local_tempo = tempo;
local_strategy = strategies[currentStrategyIndices[ui_track]];
local_queuedTheme = queuedTheme;
local_currentThemeIndex = currentThemeIndex;
local_numScaleNotes = numScaleNotes;
memcpy(local_scaleNotes, scaleNotes, sizeof(local_scaleNotes));
local_melodySeed = melodySeeds[ui_track];
local_mutationEnabled = mutationEnabled;
local_songModeEnabled = songModeEnabled;
memcpy(local_sequence, sequence, sizeof(local_sequence));
local_playbackStep = playbackStep;
local_isPlaying = isPlaying;
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
midi.unlock();
ui.draw(local_currentState, local_menuSelection,
local_midiChannel, local_tempo, local_strategy,
local_queuedTheme, local_currentThemeIndex, local_numScaleNotes, local_scaleNotes, local_melodySeed,
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying,
mainMenu, mainMenuCount, randMenu, randMenuCount, setupMenu, setupMenuCount,
themeIndex, local_playMode, local_randomizeTrack, (const bool*)local_trackMute);
}
static void updateLeds() {
// Make local copies of shared data inside a critical section
// to avoid holding the lock during slow LED update operations.
Step local_sequence[NUM_TRACKS][NUM_STEPS];
int local_playbackStep;
bool local_isPlaying;
UIState local_currentState;
bool local_songModeEnabled;
int local_songRepeatsRemaining;
bool local_sequenceChangeScheduled;
PlayMode local_playMode;
int local_numScaleNotes;
int local_scaleNotes[12];
bool local_trackMute[NUM_TRACKS];
midi.lock();
memcpy(local_sequence, sequence, sizeof(local_sequence));
local_playbackStep = playbackStep;
local_isPlaying = isPlaying;
local_currentState = currentState;
local_songModeEnabled = songModeEnabled;
local_songRepeatsRemaining = songRepeatsRemaining;
local_sequenceChangeScheduled = sequenceChangeScheduled;
local_playMode = playMode;
local_numScaleNotes = numScaleNotes;
memcpy(local_scaleNotes, scaleNotes, sizeof(local_scaleNotes));
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
midi.unlock();
ui.updateLeds((const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying,
local_currentState, local_songModeEnabled, local_songRepeatsRemaining,
local_sequenceChangeScheduled, local_playMode, local_numScaleNotes,
local_scaleNotes, (const bool*)local_trackMute);
}
void loopUI() {
unsigned long now = millis();
lastLoop0Time = now;
if (watchdogActive && (now - lastLoop1Time > 1000)) {
Serial.println("Core 1 Freeze detected");
rp2040.reboot();
}
// Handle Song Mode Generation in UI Thread
if (songModeNeedsNext) {
int nextTheme = random(1, 8); // Themes 1-7
int repeats = random(1, 9); // 1-8 repeats
generateSequenceData(nextTheme, nextSequence);
queuedTheme = nextTheme;
nextSongRepeats = repeats;
sequenceChangeScheduled = true;
songModeNeedsNext = false;
}
handleInput();
drawUI();
updateLeds();
delay(10); // Small delay to prevent screen tearing/excessive refresh
}

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#ifndef UI_THREAD_H
#define UI_THREAD_H
#include "TrackerTypes.h"
void loopUI();
void mutateSequence(Step (*target)[NUM_STEPS]);
void generateRandomScale();
void generateTheme(int themeType);
bool loadSequence();
void factoryReset();
void saveSequence(bool quiet = false);
#endif