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8 Commits

Author SHA1 Message Date
Dejvino
1e475eeaa5 Melody strategy 2026-02-17 00:19:39 +01:00
Dejvino
89f9821f5a Fix mutation in song mode 2026-02-17 00:06:37 +01:00
Dejvino
c1b2d6d996 fix theme indexing 2026-02-16 23:06:36 +01:00
Dejvino
46d0ca5250 Sequence mutation 2026-02-16 22:55:09 +01:00
Dejvino
5f7f241e82 Midi clock and tempo 2026-02-16 21:24:21 +01:00
Dejvino
98fc15cef2 tracker QOL improvements 2026-02-16 21:14:16 +01:00
Dejvino
5a773d31a4 Accents and ties with saving 2026-02-16 21:04:25 +01:00
Dejvino
8759d7f46a Randomized melody 2026-02-16 20:35:16 +01:00
5 changed files with 846 additions and 124 deletions

47
ArpStrategy.h Normal file
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@ -0,0 +1,47 @@
#ifndef ARP_STRATEGY_H
#define ARP_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
class ArpStrategy : public MelodyStrategy {
public:
void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
randomSeed(seed);
if (numScaleNotes == 0) return;
int currentNoteIndex = 0;
int octave = 4;
for (int i = 0; i < numSteps; i++) {
sequence[i].note = 12 * octave + scaleNotes[currentNoteIndex];
sequence[i].accent = (i % 4 == 0); // Accent on beat
sequence[i].tie = false;
currentNoteIndex++;
if (currentNoteIndex >= numScaleNotes) {
currentNoteIndex = 0;
octave++;
if (octave > 5) octave = 3;
}
}
randomSeed(micros());
}
void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) override {
// Swap two notes
int s1 = random(numSteps);
int s2 = random(numSteps);
if (sequence[s1].note != -1 && sequence[s2].note != -1) {
int8_t temp = sequence[s1].note;
sequence[s1].note = sequence[s2].note;
sequence[s2].note = temp;
}
}
const char* getName() override {
return "Arp";
}
};
#endif

42
LuckyStrategy.h Normal file
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@ -0,0 +1,42 @@
#ifndef LUCKY_STRATEGY_H
#define LUCKY_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
class LuckyStrategy : public MelodyStrategy {
public:
void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
randomSeed(seed);
if (numScaleNotes == 0) return;
for (int i = 0; i < numSteps; i++) {
int octave = random(3) + 3; // 3, 4, 5 (Base is 4)
sequence[i].note = (random(100) < 50) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
sequence[i].accent = (random(100) < 30);
sequence[i].tie = (random(100) < 20);
}
randomSeed(micros());
}
void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) override {
// Mutate 1 or 2 steps
int count = random(1, 3);
for (int i = 0; i < count; i++) {
int s = random(numSteps);
if (sequence[s].note != -1) {
int r = random(100);
if (r < 30) sequence[s].accent = !sequence[s].accent;
else if (r < 60) sequence[s].tie = !sequence[s].tie;
else if (r < 80) sequence[s].note += 12; // Up octave
else sequence[s].note -= 12; // Down octave
}
}
}
const char* getName() override {
return "Lucky";
}
};
#endif

14
MelodyStrategy.h Normal file
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@ -0,0 +1,14 @@
#ifndef MELODY_STRATEGY_H
#define MELODY_STRATEGY_H
#include "TrackerTypes.h"
class MelodyStrategy {
public:
virtual void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) = 0;
virtual void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) = 0;
virtual const char* getName() = 0;
virtual ~MelodyStrategy() {}
};
#endif

View File

@ -3,6 +3,12 @@
#include <Adafruit_GFX.h> #include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h> #include <Adafruit_SSD1306.h>
#include <Adafruit_NeoPixel.h> #include <Adafruit_NeoPixel.h>
#include <EEPROM.h>
#include <pico/mutex.h>
#include "TrackerTypes.h"
#include "MelodyStrategy.h"
#include "LuckyStrategy.h"
#include "ArpStrategy.h"
// --- HARDWARE CONFIGURATION --- // --- HARDWARE CONFIGURATION ---
#define SCREEN_WIDTH 128 #define SCREEN_WIDTH 128
@ -28,22 +34,64 @@
// --- TRACKER DATA --- // --- TRACKER DATA ---
#define NUM_STEPS 16 #define NUM_STEPS 16
struct Step {
int8_t note; // MIDI Note (0-127), -1 for OFF
};
Step sequence[NUM_STEPS]; Step sequence[NUM_STEPS];
Step nextSequence[NUM_STEPS];
volatile bool sequenceChangeScheduled = false;
volatile bool needsPanic = false;
mutex_t midiMutex;
// --- STATE --- // --- STATE ---
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET); Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
Adafruit_NeoPixel pixels(NUM_PIXELS, PIN_NEOPIXEL, NEO_GRB + NEO_KHZ800); Adafruit_NeoPixel pixels(NUM_PIXELS, PIN_NEOPIXEL, NEO_GRB + NEO_KHZ800);
int currentStep = 0; enum UIState {
bool isEditing = false; UI_TRACKER,
int scrollOffset = 0; UI_MENU_MAIN,
bool isPlaying = false; UI_MENU_RANDOMIZE,
unsigned long lastStepTime = 0; UI_MENU_SETUP,
int tempo = 120; // BPM UI_SETUP_CHANNEL_EDIT,
UI_EDIT_TEMPO,
UI_EDIT_FLAVOUR
};
UIState currentState = UI_MENU_MAIN;
const char* mainMenu[] = { "Tracker", "Randomize", "Setup" };
const int mainMenuCount = sizeof(mainMenu) / sizeof(char*);
const char* randomizeMenu[] = { "Back", "Scale", "Melody", "Flavour", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
const int THEME_1_INDEX = 7;
const int randomizeMenuCount = sizeof(randomizeMenu) / sizeof(char*);
const char* setupMenu[] = { "Back", "Channel", "Save", "Load" };
const int setupMenuCount = sizeof(setupMenu) / sizeof(char*);
int menuSelection = 0;
volatile int navigationSelection = 1;
volatile int playbackStep = 0;
int midiChannel = 1;
volatile int shMidiChannel = midiChannel;
int scaleNotes[12];
int numScaleNotes = 0;
int melodySeed = 0;
volatile int queuedTheme = -1;
volatile int currentThemeIndex = 1;
const uint32_t EEPROM_MAGIC = 0x42424246;
MelodyStrategy* strategies[] = { new LuckyStrategy(), new ArpStrategy() };
const int numStrategies = 2;
int currentStrategyIndex = 0;
volatile bool mutationEnabled = false;
volatile bool songModeEnabled = false;
volatile int songRepeatsRemaining = 0;
volatile int nextSongRepeats = 0;
volatile bool songModeNeedsNext = false;
volatile bool isEditing = false;
volatile int scrollOffset = 0;
volatile bool isPlaying = false;
volatile int tempo = 120; // BPM
volatile unsigned long lastClockTime = 0;
volatile int clockCount = 0;
// Encoder State // Encoder State
@ -77,8 +125,83 @@ void readEncoder() {
} }
} }
void sortArray(int arr[], int size) {
for (int i = 0; i < size - 1; i++) {
for (int j = 0; j < size - i - 1; j++) {
if (arr[j] > arr[j + 1]) {
int temp = arr[j];
arr[j] = arr[j + 1];
arr[j + 1] = temp;
}
}
}
}
void showMessage(const char* msg) {
display.clearDisplay();
display.setCursor(10, 25);
display.setTextColor(SSD1306_WHITE);
display.setTextSize(2);
display.print(msg);
display.display();
delay(500);
display.setTextSize(1);
}
void saveSequence(bool quiet = false) {
int addr = 0;
EEPROM.put(addr, EEPROM_MAGIC); addr += sizeof(EEPROM_MAGIC);
EEPROM.put(addr, midiChannel); addr += sizeof(midiChannel);
EEPROM.put(addr, melodySeed); addr += sizeof(melodySeed);
EEPROM.put(addr, currentStrategyIndex); addr += sizeof(currentStrategyIndex);
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i=0; i<12; i++) {
EEPROM.put(addr, scaleNotes[i]); addr += sizeof(int);
}
mutex_enter_blocking(&midiMutex);
for (int i=0; i<NUM_STEPS; i++) {
EEPROM.put(addr, sequence[i]); addr += sizeof(Step);
}
mutex_exit(&midiMutex);
EEPROM.commit();
if (!quiet) showMessage("SAVED!");
}
bool loadSequence() {
int addr = 0;
uint32_t magic;
EEPROM.get(addr, magic); addr += sizeof(magic);
if (magic != EEPROM_MAGIC) return false;
EEPROM.get(addr, midiChannel); addr += sizeof(midiChannel);
shMidiChannel = midiChannel;
EEPROM.get(addr, melodySeed); addr += sizeof(melodySeed);
EEPROM.get(addr, currentStrategyIndex); addr += sizeof(currentStrategyIndex);
int t;
EEPROM.get(addr, t); addr += sizeof(int);
tempo = t;
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
for (int i=0; i<12; i++) {
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
}
mutex_enter_blocking(&midiMutex);
for (int i=0; i<NUM_STEPS; i++) {
EEPROM.get(addr, sequence[i]); addr += sizeof(Step);
}
mutex_exit(&midiMutex);
return true;
}
void setup() { void setup() {
Serial.begin(115200); Serial.begin(115200);
mutex_init(&midiMutex);
// Use random ADC noise for seed
delay(5000); delay(5000);
Serial.println(F("Starting.")); Serial.println(F("Starting."));
@ -106,36 +229,79 @@ void setup() {
pixels.clear(); pixels.clear();
pixels.show(); pixels.show();
// 4. Init Sequence // 4. Setup MIDI Serial
for(int i=0; i<NUM_STEPS; i++) {
sequence[i].note = -1; // Default to empty
}
// Add a simple C-Major scale for testing
sequence[0].note = 60; // C4
sequence[2].note = 62; // D4
sequence[4].note = 64; // E4
sequence[6].note = 65; // F4
sequence[8].note = 65; // F4
sequence[9].note = 62; // D4
sequence[12].note = 64; // E4
display.clearDisplay();
display.display();
// 5. Setup MIDI Serial
Serial1.setTX(PIN_MIDI_TX); Serial1.setTX(PIN_MIDI_TX);
Serial1.begin(31250); Serial1.begin(31250);
Serial.println(F("MIDI Serial initialized on GP0/GP1")); Serial.println(F("MIDI Serial initialized on GP0/GP1"));
// 5. Init Sequence
randomSeed(micros());
generateRandomScale();
melodySeed = random(10000);
EEPROM.begin(512);
if (!loadSequence()) {
generateTheme(1);
}
isPlaying = false; // Don't start playing on boot
display.clearDisplay();
display.display();
Serial.println(F("Started.")); Serial.println(F("Started."));
} }
void sendMidi(uint8_t status, uint8_t note, uint8_t velocity) { void sendMidi(uint8_t status, uint8_t note, uint8_t velocity) {
Serial1.write(status); uint8_t channelStatus = status | (shMidiChannel - 1);
Serial1.write(channelStatus);
Serial1.write(note); Serial1.write(note);
Serial1.write(velocity); Serial1.write(velocity);
} }
void sendMidiRealtime(uint8_t status) {
mutex_enter_blocking(&midiMutex);
Serial1.write(status);
mutex_exit(&midiMutex);
}
void generateRandomScale() {
numScaleNotes = random(3, 13); // 3 to 12 notes
for (int i = 0; i < 12; i++) {
scaleNotes[i] = i; // Fill with all notes
}
// Shuffle
for (int i = 0; i < 12; i++) {
int j = random(12);
int temp = scaleNotes[i];
scaleNotes[i] = scaleNotes[j];
scaleNotes[j] = temp;
}
sortArray(scaleNotes, numScaleNotes);
}
void generateSequenceData(int themeType, Step* target) {
randomSeed(melodySeed + themeType * 12345); // Deterministic seed for this theme
strategies[currentStrategyIndex]->generate(target, NUM_STEPS, scaleNotes, numScaleNotes, melodySeed + themeType * 12345);
}
void generateTheme(int themeType) {
currentThemeIndex = themeType;
needsPanic = true;
mutex_enter_blocking(&midiMutex);
generateSequenceData(themeType, sequence);
mutex_exit(&midiMutex);
clockCount = 0;
lastClockTime = micros();
playbackStep = 0;
sendMidiRealtime(0xFA); // MIDI Start
isPlaying = true;
}
void mutateSequence(Step* target) {
strategies[currentStrategyIndex]->mutate(target, NUM_STEPS, scaleNotes, numScaleNotes);
}
void handleInput() { void handleInput() {
// Handle Encoder Rotation // Handle Encoder Rotation
int delta = 0; int delta = 0;
@ -145,22 +311,59 @@ void handleInput() {
interrupts(); interrupts();
if (delta != 0) { if (delta != 0) {
if (isEditing) { switch(currentState) {
// Change Note case UI_TRACKER:
int newNote = sequence[currentStep].note + delta; if (isEditing && navigationSelection > 0) {
if (newNote < -1) newNote = -1; // Change Note
if (newNote > 127) newNote = 127; int stepIndex = navigationSelection - 1;
sequence[currentStep].note = newNote; int newNote = sequence[stepIndex].note + delta;
Serial.print(F("Note changed: ")); Serial.println(newNote); if (newNote < -1) newNote = -1;
} else { if (newNote > 127) newNote = 127;
// Move Cursor mutex_enter_blocking(&midiMutex);
currentStep += (delta > 0 ? 1 : -1); sequence[stepIndex].note = newNote;
if (currentStep < 0) currentStep = NUM_STEPS - 1; mutex_exit(&midiMutex);
if (currentStep >= NUM_STEPS) currentStep = 0; } else {
// Move Cursor
// Adjust Scroll to keep cursor in view navigationSelection += (delta > 0 ? 1 : -1);
if (currentStep < scrollOffset) scrollOffset = currentStep; if (navigationSelection < 0) navigationSelection = NUM_STEPS;
if (currentStep >= scrollOffset + 6) scrollOffset = currentStep - 5; if (navigationSelection > NUM_STEPS) navigationSelection = 0;
// Adjust Scroll to keep cursor in view
if (navigationSelection < scrollOffset) scrollOffset = navigationSelection;
if (navigationSelection >= scrollOffset + 6) scrollOffset = navigationSelection - 5;
}
break;
case UI_MENU_MAIN:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = mainMenuCount - 1;
if (menuSelection >= mainMenuCount) menuSelection = 0;
break;
case UI_MENU_RANDOMIZE:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = randomizeMenuCount - 1;
if (menuSelection >= randomizeMenuCount) menuSelection = 0;
break;
case UI_MENU_SETUP:
menuSelection += (delta > 0 ? 1 : -1);
if (menuSelection < 0) menuSelection = setupMenuCount - 1;
if (menuSelection >= setupMenuCount) menuSelection = 0;
break;
case UI_SETUP_CHANNEL_EDIT:
midiChannel += (delta > 0 ? 1 : -1);
if (midiChannel < 1) midiChannel = 16;
if (midiChannel > 16) midiChannel = 1;
shMidiChannel = midiChannel;
break;
case UI_EDIT_TEMPO:
tempo += delta;
if (tempo < 40) tempo = 40;
if (tempo > 240) tempo = 240;
break;
case UI_EDIT_FLAVOUR:
currentStrategyIndex += (delta > 0 ? 1 : -1);
if (currentStrategyIndex < 0) currentStrategyIndex = numStrategies - 1;
if (currentStrategyIndex >= numStrategies) currentStrategyIndex = 0;
break;
} }
} }
@ -183,21 +386,114 @@ void handleInput() {
if (reading == HIGH && buttonActive) { if (reading == HIGH && buttonActive) {
// Button Released // Button Released
buttonActive = false; buttonActive = false;
if (!buttonConsumed) { if (!buttonConsumed) { // Short press action
isEditing = !isEditing; switch(currentState) {
Serial.print(F("Mode toggled: ")); Serial.println(isEditing ? F("EDIT") : F("NAV")); case UI_TRACKER:
if (navigationSelection == 0) { // Menu item selected
currentState = UI_MENU_MAIN;
menuSelection = 0;
} else { // A step is selected
isEditing = !isEditing;
}
break;
case UI_MENU_MAIN:
if (menuSelection == 0) currentState = UI_TRACKER;
if (menuSelection == 1) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; }
if (menuSelection == 2) { currentState = UI_MENU_SETUP; menuSelection = 0; }
break;
case UI_MENU_RANDOMIZE:
if (menuSelection == 0) { currentState = UI_MENU_MAIN; menuSelection = 1; }
if (menuSelection == 1) {
generateRandomScale(); // Scale
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
mutex_enter_blocking(&midiMutex);
generateSequenceData(theme, nextSequence);
sequenceChangeScheduled = true;
mutex_exit(&midiMutex);
}
saveSequence(true);
}
if (menuSelection == 2) {
melodySeed = random(10000); // Melody
if (isPlaying) {
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
mutex_enter_blocking(&midiMutex);
generateSequenceData(theme, nextSequence);
sequenceChangeScheduled = true;
mutex_exit(&midiMutex);
}
saveSequence(true);
}
if (menuSelection == 3) currentState = UI_EDIT_FLAVOUR;
if (menuSelection == 4) currentState = UI_EDIT_TEMPO;
if (menuSelection == 5) mutationEnabled = !mutationEnabled;
if (menuSelection == 6) {
songModeEnabled = !songModeEnabled;
if (songModeEnabled) {
songModeNeedsNext = true;
}
}
if (menuSelection >= THEME_1_INDEX) { // Themes
const int selectedTheme = menuSelection - THEME_1_INDEX + 1;
if (isPlaying) {
queuedTheme = selectedTheme;
mutex_enter_blocking(&midiMutex);
generateSequenceData(queuedTheme, nextSequence);
sequenceChangeScheduled = true;
mutex_exit(&midiMutex);
} else {
generateTheme(selectedTheme);
}
}
break;
case UI_MENU_SETUP:
if (menuSelection == 0) { currentState = UI_MENU_MAIN; menuSelection = 2; }
if (menuSelection == 1) currentState = UI_SETUP_CHANNEL_EDIT;
if (menuSelection == 2) {
saveSequence();
currentState = UI_MENU_MAIN;
}
if (menuSelection == 3) {
if (loadSequence()) showMessage("LOADED!");
currentState = UI_MENU_MAIN;
}
break;
case UI_SETUP_CHANNEL_EDIT:
currentState = UI_MENU_SETUP;
saveSequence(true);
break;
case UI_EDIT_TEMPO:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
break;
case UI_EDIT_FLAVOUR:
currentState = UI_MENU_RANDOMIZE;
saveSequence(true);
break;
}
} }
} }
} }
// Check for Long Press (Start/Stop Playback) // Check for Long Press (Start/Stop Playback)
if (buttonActive && !buttonConsumed && (millis() - buttonPressTime > 600)) { if (buttonActive && !buttonConsumed && (millis() - buttonPressTime > 600)) {
isPlaying = !isPlaying; // Long press only works from tracker view
buttonConsumed = true; // Prevent short press action if (currentState == UI_TRACKER) {
Serial.print(F("Playback: ")); Serial.println(isPlaying ? F("ON") : F("OFF")); isPlaying = !isPlaying;
if (!isPlaying) { buttonConsumed = true; // Prevent short press action
// Send All Notes Off on stop (CC 123) Serial.print(F("Playback: ")); Serial.println(isPlaying ? F("ON") : F("OFF"));
sendMidi(0xB0, 123, 0); if (isPlaying) {
playbackStep = 0;
clockCount = 0;
lastClockTime = micros();
sendMidiRealtime(0xFA); // MIDI Start
} else {
// Send All Notes Off on stop (CC 123)
needsPanic = true;
sendMidiRealtime(0xFC); // MIDI Stop
queuedTheme = -1;
}
} }
} }
@ -207,72 +503,288 @@ void handleInput() {
void handlePlayback() { void handlePlayback() {
if (!isPlaying) return; if (!isPlaying) return;
unsigned long interval = 15000 / tempo; // 16th notes (60000 / tempo / 4) unsigned long currentMicros = micros();
if (millis() - lastStepTime > interval) { unsigned long clockInterval = 2500000 / tempo; // 60s * 1000000us / (tempo * 24ppqn)
lastStepTime = millis();
if (currentMicros - lastClockTime >= clockInterval) {
lastClockTime += clockInterval;
// Note Off for current step (before advancing) sendMidiRealtime(0xF8); // MIDI Clock
if (sequence[currentStep].note != -1) {
sendMidi(0x80, sequence[currentStep].note, 0); clockCount++;
if (clockCount < 6) return; // 24 ppqn / 4 = 6 pulses per 16th note
clockCount = 0;
mutex_enter_blocking(&midiMutex);
// Determine if we are tying to the next note
int nextStep = playbackStep + 1;
if (nextStep >= NUM_STEPS) nextStep = 0;
bool isTied = sequence[playbackStep].tie && (sequence[nextStep].note != -1);
int prevNote = sequence[playbackStep].note;
// Note Off for previous step (if NOT tied)
if (!isTied && prevNote != -1) {
sendMidi(0x80, prevNote, 0);
} }
currentStep++; playbackStep++;
if (currentStep >= NUM_STEPS) currentStep = 0; if (playbackStep >= NUM_STEPS) {
playbackStep = 0;
// Theme change
if (sequenceChangeScheduled && queuedTheme != -1) {
currentThemeIndex = queuedTheme;
queuedTheme = -1;
// nextSequence is already generated
}
// Mutation
if (mutationEnabled) {
if (!sequenceChangeScheduled) {
memcpy(nextSequence, sequence, sizeof(sequence));
}
mutateSequence(nextSequence);
sequenceChangeScheduled = true;
}
sendMidi(0xB0, 123, 0); // Panic / All Notes Off
if (sequenceChangeScheduled) {
memcpy(sequence, nextSequence, sizeof(sequence));
sequenceChangeScheduled = false;
}
// Song Mode? Advance repeats
if (songModeEnabled) {
// we just used one repeat
if (songRepeatsRemaining <= 1) {
// let's start another round
songRepeatsRemaining = nextSongRepeats;
} else {
// next repeat
songRepeatsRemaining--;
}
// Trigger next song segment generation if we are on the last repeat
if (songRepeatsRemaining <= 1 && !sequenceChangeScheduled && !songModeNeedsNext) {
songModeNeedsNext = true;
}
}
}
// Note On for new step // Note On for new step
if (sequence[currentStep].note != -1) { if (sequence[playbackStep].note != -1) {
sendMidi(0x90, sequence[currentStep].note, 100); uint8_t velocity = sequence[playbackStep].accent ? 127 : 100;
sendMidi(0x90, sequence[playbackStep].note, velocity);
} }
// Auto-scroll logic is handled in drawUI based on currentStep // Note Off for previous step (if tied - delayed Note Off)
if (currentStep < scrollOffset) scrollOffset = currentStep; if (isTied && prevNote != -1) {
if (currentStep >= scrollOffset + 6) scrollOffset = currentStep - 5; sendMidi(0x80, prevNote, 0);
}
mutex_exit(&midiMutex);
} }
} }
void drawMenu(const char* title, const char* items[], int count, int selection) {
display.println(title);
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
// Simple scrolling: keep selection visible
int start = 0;
if (selection >= 5) {
start = selection - 4;
}
int y = 10;
for (int i = start; i < count; i++) {
if (y > 55) break; // Stop if we run out of screen space
if (i == selection) {
display.fillRect(0, y, 128, 8, SSD1306_WHITE);
display.setTextColor(SSD1306_BLACK, SSD1306_WHITE);
} else {
display.setTextColor(SSD1306_WHITE);
}
display.setCursor(2, y);
display.print(items[i]);
// Special case for channel display
if (currentState == UI_MENU_SETUP && i == 1) {
display.print(F(": "));
display.print(midiChannel);
}
// Special case for queued theme
if (currentState == UI_MENU_RANDOMIZE && i >= THEME_1_INDEX && queuedTheme == (i - THEME_1_INDEX + 1)) {
display.print(F(" [NEXT]"));
}
// Special case for active theme
if (currentState == UI_MENU_RANDOMIZE && i >= THEME_1_INDEX && currentThemeIndex == (i - THEME_1_INDEX + 1)) {
display.print(F(" *"));
}
// Special cases for Randomize Menu values
if (currentState == UI_MENU_RANDOMIZE) {
if (i == 1) { // Scale
display.print(F(": "));
if (numScaleNotes > 0) {
const char* noteNames[] = {"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"};
for (int j = 0; j < min(numScaleNotes, 6); j++) {
display.print(noteNames[scaleNotes[j]]);
if (j < min(numScaleNotes, 6) - 1) display.print(F(" "));
}
}
} else if (i == 2) { // Melody
display.print(F(": "));
display.print(melodySeed);
} else if (i == 3) { // Flavour
display.print(F(": "));
display.print(strategies[currentStrategyIndex]->getName());
} else if (i == 4) { // Tempo
display.print(F(": "));
display.print(tempo);
} else if (i == 5) { // Mutation
display.print(F(": "));
display.print(mutationEnabled ? F("ON") : F("OFF"));
} else if (i == 6) { // Song Mode
display.print(F(": "));
display.print(songModeEnabled ? F("ON") : F("OFF"));
}
}
y += 9;
}
}
void drawTracker() {
display.clearDisplay();
display.setTextSize(1);
display.setTextColor(SSD1306_WHITE);
display.setCursor(0, 0);
// Header
display.print(F("SEQ "));
if (navigationSelection > 0 && isEditing) {
display.print(F("[EDIT]"));
} else {
display.print(F("[NAV] "));
}
display.print(F(" CH:"));
display.print(midiChannel);
display.println();
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
// Steps
int y = 10;
mutex_enter_blocking(&midiMutex);
for (int i = 0; i < 6; i++) {
int itemIndex = i + scrollOffset;
if (itemIndex > NUM_STEPS) break;
// Draw Cursor
if (itemIndex == navigationSelection) {
display.fillRect(0, y, 128, 8, SSD1306_WHITE);
display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Invert text
} else {
display.setTextColor(SSD1306_WHITE);
}
display.setCursor(2, y);
if (itemIndex == 0) {
display.print(F(">> MENU"));
} else {
int stepIndex = itemIndex - 1;
bool isPlayback = isPlaying && (stepIndex == playbackStep);
if (isPlayback) {
if (itemIndex == navigationSelection) display.setTextColor(SSD1306_WHITE, SSD1306_BLACK);
else display.setTextColor(SSD1306_BLACK, SSD1306_WHITE);
}
// Step Number
if (stepIndex < 10) display.print(F("0"));
display.print(stepIndex);
if (isPlayback) {
if (itemIndex == navigationSelection) display.setTextColor(SSD1306_BLACK, SSD1306_WHITE);
else display.setTextColor(SSD1306_WHITE);
}
display.print(F(" | "));
// Note Value
int n = sequence[stepIndex].note;
if (n == -1) {
display.print(F("---"));
} else {
// Basic Note to String conversion
const char* noteNames[] = {"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"};
display.print(noteNames[n % 12]);
display.print(n / 12 - 1); // Octave
}
}
y += 9;
}
mutex_exit(&midiMutex);
}
void drawUI() { void drawUI() {
display.clearDisplay(); display.clearDisplay();
display.setTextSize(1); display.setTextSize(1);
display.setTextColor(SSD1306_WHITE); display.setTextColor(SSD1306_WHITE);
display.setCursor(0, 0); display.setCursor(0, 0);
// Header switch(currentState) {
display.print(F("TRACKER ")); case UI_TRACKER:
display.print(isEditing ? F("[EDIT]") : F("[NAV]")); drawTracker();
display.println(); break;
display.drawLine(0, 8, 128, 8, SSD1306_WHITE); case UI_MENU_MAIN:
drawMenu("MAIN MENU", mainMenu, mainMenuCount, menuSelection);
// Steps break;
int y = 10; case UI_MENU_RANDOMIZE:
for (int i = scrollOffset; i < min(scrollOffset + 6, NUM_STEPS); i++) { drawMenu("RANDOMIZE", randomizeMenu, randomizeMenuCount, menuSelection);
break;
// Draw Cursor case UI_MENU_SETUP:
if (i == currentStep) { drawMenu("SETUP", setupMenu, setupMenuCount, menuSelection);
display.fillRect(0, y, 128, 8, SSD1306_WHITE); break;
display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Invert text case UI_SETUP_CHANNEL_EDIT:
} else { display.println(F("SET MIDI CHANNEL"));
display.setTextColor(SSD1306_WHITE); display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
} display.setCursor(20, 25);
display.setTextSize(2);
display.setCursor(2, y); display.print(F("CH: "));
if (midiChannel < 10) display.print(F(" "));
// Step Number display.print(midiChannel);
if (i < 10) display.print(F("0")); display.setTextSize(1);
display.print(i); display.setCursor(0, 50);
display.print(F(" | ")); display.println(F(" (Press to confirm)"));
break;
// Note Value case UI_EDIT_TEMPO:
int n = sequence[i].note; display.println(F("SET TEMPO"));
if (n == -1) { display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
display.print(F("---")); display.setCursor(20, 25);
} else { display.setTextSize(2);
// Basic Note to String conversion display.print(F("BPM: "));
const char* noteNames[] = {"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"}; display.print(tempo);
display.print(noteNames[n % 12]); display.setTextSize(1);
display.print(n / 12 - 1); // Octave display.setCursor(0, 50);
} display.println(F(" (Press to confirm)"));
break;
y += 9; case UI_EDIT_FLAVOUR:
display.println(F("SET FLAVOUR"));
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
display.setCursor(20, 25);
display.setTextSize(2);
display.print(strategies[currentStrategyIndex]->getName());
display.setTextSize(1);
display.setCursor(0, 50);
display.println(F(" (Press to confirm)"));
break;
} }
display.display(); display.display();
@ -285,42 +797,137 @@ int getPixelIndex(int x, int y) {
return y * 8 + x; return y * 8 + x;
} }
uint32_t getNoteColor(int note, bool dim) {
if (note == -1) return 0;
// Map note to hue, avoiding Green (approx 21845) which is used for playback cursor.
// We start from Cyan (~30000) and go up to Orange (~8000 wrapped).
// Range: 30000 to 65536+8000 = 73536. Width = 43536.
// Step per semitone: 43536 / 12 = 3628.
// This ensures notes are distinct colors but never pure Green.
uint16_t hue = 30000 + (note % 12) * 3628;
return Adafruit_NeoPixel::ColorHSV(hue, 255, dim ? 10 : 50);
}
void updateLeds() { void updateLeds() {
pixels.clear(); // Clear buffer pixels.clear(); // Clear buffer
mutex_enter_blocking(&midiMutex);
for (int s = 0; s < NUM_STEPS; s++) { for (int s = 0; s < NUM_STEPS; s++) {
int blockX = (s % 4) * 2; int x = s % 8;
int blockY = (s / 4) * 2; int yBase = (s / 8) * 4;
uint32_t color; uint32_t color = 0;
uint32_t dimColor = 0;
if (sequence[s].note != -1) {
color = getNoteColor(sequence[s].note, sequence[s].tie);
dimColor = getNoteColor(sequence[s].note, true);
}
if (s == currentStep) { uint32_t colorP0 = 0;
if (isEditing) { uint32_t colorP1 = 0;
color = pixels.Color(50, 0, 0); // Dim Red for editing uint32_t colorP2 = 0;
uint32_t colorP3 = 0;
if (sequence[s].note != -1) {
int octave = sequence[s].note / 12;
if (octave > 4) {
// Octave Up -> Top Row (P0)
colorP0 = color;
if (sequence[s].accent) colorP1 = dimColor;
} else if (octave < 4) {
// Octave Down -> Bottom Row (P2)
colorP2 = color;
if (sequence[s].accent) colorP1 = dimColor;
} else { } else {
color = pixels.Color(40, 40, 40); // Dim White for current step // Normal -> Middle Row (P1)
} colorP1 = color;
} else { if (sequence[s].accent) {
if (sequence[s].note != -1) { colorP0 = dimColor;
color = pixels.Color(0, 0, 50); // Dim Blue for step with note colorP2 = dimColor;
} else { }
color = 0; // Off
} }
} }
// Set the 4 pixels for the 2x2 block int stepNavIndex = navigationSelection - 1;
pixels.setPixelColor(getPixelIndex(blockX, blockY), color); uint32_t cursorColor = pixels.Color(0 + (s%2) * 20, 0 + (s%2) * 20, 50 + (s%2) * 20); // Blue for paused
pixels.setPixelColor(getPixelIndex(blockX + 1, blockY), color); if (isPlaying) {
pixels.setPixelColor(getPixelIndex(blockX, blockY + 1), color); cursorColor = pixels.Color(0, 50, 0); // Green for playback
pixels.setPixelColor(getPixelIndex(blockX + 1, blockY + 1), color); if (songModeEnabled) {
// Song Mode: Show repeats on bottom row
// Right aligned.
// If repeats = 1 (last one), blink yellow.
if (s >= NUM_STEPS/2) { // second half = bottom row
int col = x;
int repeatsToDraw = min(songRepeatsRemaining, 8);
if (col >= (8 - repeatsToDraw)) {
if (songRepeatsRemaining == 1 && col == 7 && (millis() / 250) % 2) {
cursorColor = pixels.Color(0, 250, 0); // Max green, change is about to happen
} else {
cursorColor = pixels.Color(80, 100, 0); // Yellow-green, remaining repeat
}
}
}
}
} else if (currentState == UI_TRACKER) {
cursorColor = isEditing ? pixels.Color(50, 0, 0) : pixels.Color(40, 40, 40);
}
if (cursorColor != 0) {
bool isCursorHere = (isPlaying && s == playbackStep) ||
(!isPlaying && currentState == UI_TRACKER && s == stepNavIndex);
if (isCursorHere) {
colorP3 = cursorColor;
} else {
// Lightly colored background for cursor row
uint8_t r = (uint8_t)(cursorColor >> 16);
uint8_t g = (uint8_t)(cursorColor >> 8);
uint8_t b = (uint8_t)cursorColor;
colorP3 = pixels.Color(r/5, g/5, b/5);
}
}
pixels.setPixelColor(getPixelIndex(x, yBase), colorP0);
pixels.setPixelColor(getPixelIndex(x, yBase + 1), colorP1);
pixels.setPixelColor(getPixelIndex(x, yBase + 2), colorP2);
pixels.setPixelColor(getPixelIndex(x, yBase + 3), colorP3);
} }
if (sequenceChangeScheduled && (millis() / 125) % 2) {
pixels.setPixelColor(NUM_PIXELS - 1, pixels.Color(127, 50, 0));
}
mutex_exit(&midiMutex);
pixels.show(); pixels.show();
} }
void loop() { void loop1() {
handleInput(); if (needsPanic) {
mutex_enter_blocking(&midiMutex);
sendMidi(0xB0, 123, 0);
mutex_exit(&midiMutex);
needsPanic = false;
}
handlePlayback(); handlePlayback();
}
void loop() {
// Handle Song Mode Generation in UI Thread
if (songModeNeedsNext) {
int nextTheme = random(1, 8); // Themes 1-7
int repeats = random(1, 9); // 1-8 repeats
mutex_enter_blocking(&midiMutex);
generateSequenceData(nextTheme, nextSequence);
queuedTheme = nextTheme;
nextSongRepeats = repeats;
sequenceChangeScheduled = true;
mutex_exit(&midiMutex);
songModeNeedsNext = false;
}
handleInput();
drawUI(); drawUI();
updateLeds(); updateLeds();
delay(10); // Small delay to prevent screen tearing/excessive refresh delay(10); // Small delay to prevent screen tearing/excessive refresh

12
TrackerTypes.h Normal file
View File

@ -0,0 +1,12 @@
#ifndef TRACKER_TYPES_H
#define TRACKER_TYPES_H
#include <stdint.h>
struct Step {
int8_t note; // MIDI Note (0-127), -1 for OFF
bool accent;
bool tie;
};
#endif