PicoWaveTracker/CallAndResponseStrategy.h
2026-03-10 21:58:03 +01:00

64 lines
2.6 KiB
C++

#ifndef CALL_AND_RESPONSE_STRATEGY_H
#define CALL_AND_RESPONSE_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
class CallAndResponseStrategy : public MelodyStrategy {
public:
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int* chordNotes, int numChordNotes, int seed, int intensity) override {
randomSeed(seed);
int* sourceNotes = (numChordNotes > 0) ? chordNotes : scaleNotes;
int sourceNoteCount = (numChordNotes > 0) ? numChordNotes : numScaleNotes;
if (sourceNoteCount == 0) return;
// Clear sequence first
for (int i = 0; i < numSteps; i++) {
sequence[track][i].note = -1;
sequence[track][i].accent = false;
sequence[track][i].tie = false;
}
int callLength = random(2, numSteps / 2);
int responseLength = callLength;
int callStart = 0;
int responseStart = numSteps / 2;
// Generate Call
for (int i = 0; i < callLength; i++) {
if (random(100) < intensity * 9) {
int octave = 3 + random(3);
sequence[track][callStart + i].note = 12 * octave + sourceNotes[random(sourceNoteCount)];
sequence[track][callStart + i].accent = (i == 0);
}
}
// Generate Response (variation of call)
for (int i = 0; i < responseLength; i++) {
sequence[track][responseStart + i] = sequence[track][callStart + i];
// Small chance to change note
if (sequence[track][responseStart + i].note != -1 && random(100) < 30) {
int octave = (sequence[track][responseStart + i].note / 12) + random(-1, 2);
if (octave < 3) octave = 3;
if (octave > 5) octave = 5;
sequence[track][responseStart + i].note = 12 * octave + sourceNotes[random(sourceNoteCount)];
}
}
randomSeed(micros());
}
void generateScale(int* scaleNotes, int& numScaleNotes) override {
// This strategy doesn't generate its own scales, but the method must be implemented.
}
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int* chordNotes, int numChordNotes, int intensity) override {
// For simplicity, just regenerate with a new seed.
generate(sequence, track, numSteps, scaleNotes, numScaleNotes, chordNotes, numChordNotes, random(65536), intensity);
}
const char* getName() override {
return "Call/Resp";
}
};
#endif