PicoWaveTracker/LSystemStrategy.h
2026-02-18 19:31:38 +01:00

163 lines
5.5 KiB
C++

#ifndef LSYSTEM_STRATEGY_H
#define LSYSTEM_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
struct Rule {
char from;
const char* to;
};
struct RuleSet {
const char* axiom;
const Rule* rules;
uint8_t numRules;
};
// --- L-System Rule Definitions ---
const Rule rules1[] = { {'A', "B-A-B"}, {'B', "A+B+A"} };
const Rule rules2[] = { {'F', "F+F-F-F+F"} };
const Rule rules3[] = { {'X', "F+[[X]-X]-F[-FX]+X"}, {'F', "FF"} };
const RuleSet ruleSets[] = {
{"A", rules1, 2}, // Sierpinski triangle
{"F", rules2, 1}, // Koch curve
{"X", rules3, 2} // Fractal plant
};
const uint8_t numRuleSets = sizeof(ruleSets) / sizeof(RuleSet);
class LSystemStrategy : public MelodyStrategy {
public:
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
randomSeed(seed);
if (numScaleNotes == 0) {
// Fill with silence if no scale
for (int i = 0; i < numSteps; i++) {
sequence[track][i].note = -1;
sequence[track][i].accent = false;
sequence[track][i].tie = false;
}
return;
}
// 1. Select a rule set and expand the axiom
const RuleSet& selectedRuleSet = ruleSets[random(numRuleSets)];
String currentString = selectedRuleSet.axiom;
int iterations = random(2, 5); // 2-4 iterations
for (int i = 0; i < iterations; i++) {
String nextString = "";
for (char c : currentString) {
bool replaced = false;
for (int j = 0; j < selectedRuleSet.numRules; j++) {
if (c == selectedRuleSet.rules[j].from) {
nextString += selectedRuleSet.rules[j].to;
replaced = true;
break;
}
}
if (!replaced) {
nextString += c;
}
if (nextString.length() > 256) break; // Memory safety
}
currentString = nextString;
if (currentString.length() > 256) break;
}
// 2. Interpret the string to create the sequence
int stepIndex = 0;
int noteIndex = random(numScaleNotes);
int octave = 4;
// Stack for branching rules
int note_stack[8];
int octave_stack[8];
int stack_ptr = 0;
for (char c : currentString) {
if (stepIndex >= numSteps) break;
switch(c) {
case 'F': case 'G': case 'A': case 'B': // Characters that draw notes
sequence[track][stepIndex].note = 12 * octave + scaleNotes[noteIndex];
sequence[track][stepIndex].accent = (random(100) < 25);
sequence[track][stepIndex].tie = (random(100) < 10);
stepIndex++;
break;
case '+': // Go up in scale
noteIndex = (noteIndex + 1) % numScaleNotes;
break;
case '-': // Go down in scale
noteIndex = (noteIndex - 1 + numScaleNotes) % numScaleNotes;
break;
case '[': // Push current state
if(stack_ptr < 8) {
note_stack[stack_ptr] = noteIndex;
octave_stack[stack_ptr] = octave;
stack_ptr++;
}
break;
case ']': // Pop state
if(stack_ptr > 0) {
stack_ptr--;
noteIndex = note_stack[stack_ptr];
octave = octave_stack[stack_ptr];
}
break;
// Any other characters (like 'X' in rule 3) are ignored for drawing
}
}
// 3. Fill any remaining steps with rests
for (int i = 0; i < numSteps; i++) {
if (i >= stepIndex) {
sequence[track][i].note = -1;
sequence[track][i].accent = false;
sequence[track][i].tie = false;
}
}
randomSeed(micros());
}
void generateScale(int* scaleNotes, int& numScaleNotes) override {
numScaleNotes = random(5, 8);
for (int i = 0; i < 12; i++) {
scaleNotes[i] = i;
}
for (int i = 0; i < 12; i++) {
int j = random(12);
int temp = scaleNotes[i];
scaleNotes[i] = scaleNotes[j];
scaleNotes[j] = temp;
}
sortArray(scaleNotes, numScaleNotes);
}
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
// Swap two non-rest steps to create a variation
int s1 = random(numSteps);
int s2 = random(numSteps);
int attempts = 0;
// Try to find two different, non-rest steps
while((sequence[track][s1].note == -1 || sequence[track][s2].note == -1 || s1 == s2) && attempts < 20) {
s1 = random(numSteps);
s2 = random(numSteps);
attempts++;
}
if (sequence[track][s1].note != -1 && sequence[track][s2].note != -1) {
Step temp = sequence[track][s1];
sequence[track][s1] = sequence[track][s2];
sequence[track][s2] = temp;
}
}
const char* getName() override {
return "L-System";
}
};
#endif