PicoWaveTracker/LuckyStrategy.h
2026-02-17 00:49:17 +01:00

57 lines
1.8 KiB
C++

#ifndef LUCKY_STRATEGY_H
#define LUCKY_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
class LuckyStrategy : public MelodyStrategy {
public:
void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
randomSeed(seed);
if (numScaleNotes == 0) return;
for (int i = 0; i < numSteps; i++) {
int octave = random(3) + 3; // 3, 4, 5 (Base is 4)
sequence[i].note = (random(100) < 50) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
sequence[i].accent = (random(100) < 30);
sequence[i].tie = (random(100) < 20);
}
randomSeed(micros());
}
void generateScale(int* scaleNotes, int& numScaleNotes) override {
numScaleNotes = random(3, 13); // 3 to 12 notes
for (int i = 0; i < 12; i++) {
scaleNotes[i] = i; // Fill with all notes
}
// Shuffle
for (int i = 0; i < 12; i++) {
int j = random(12);
int temp = scaleNotes[i];
scaleNotes[i] = scaleNotes[j];
scaleNotes[j] = temp;
}
sortArray(scaleNotes, numScaleNotes);
}
void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) override {
// Mutate 1 or 2 steps
int count = random(1, 3);
for (int i = 0; i < count; i++) {
int s = random(numSteps);
if (sequence[s].note != -1) {
int r = random(100);
if (r < 30) sequence[s].accent = !sequence[s].accent;
else if (r < 60) sequence[s].tie = !sequence[s].tie;
else if (r < 80) sequence[s].note += 12; // Up octave
else sequence[s].note -= 12; // Down octave
}
}
}
const char* getName() override {
return "Lucky";
}
};
#endif