50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
#ifndef UI_MANAGER_H
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#define UI_MANAGER_H
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#include <Adafruit_GFX.h>
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#include <Adafruit_SSD1306.h>
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#include <Adafruit_NeoPixel.h>
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#include "TrackerTypes.h"
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#include "MelodyStrategy.h"
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class UIManager {
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public:
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UIManager();
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void begin();
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void showMessage(const char* msg);
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void draw(UIState currentState, int menuSelection,
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int midiChannel, int tempo, MelodyStrategy* currentStrategy,
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int queuedTheme, int currentThemeIndex,
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int numScaleNotes, const int* scaleNotes, int melodySeed,
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bool mutationEnabled, bool songModeEnabled,
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const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
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const char* mainMenu[], int mainMenuCount,
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const char* randomizeMenu[], int randomizeMenuCount,
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const char* setupMenu[], int setupMenuCount, int theme1Index,
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PlayMode playMode, int randomizeTrack, const bool* trackMute);
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void updateLeds(const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
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UIState currentState, bool songModeEnabled,
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int songRepeatsRemaining, bool sequenceChangeScheduled, PlayMode playMode,
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int numScaleNotes, const int* scaleNotes, const bool* trackMute);
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private:
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Adafruit_SSD1306 display;
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Adafruit_NeoPixel pixels;
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uint32_t leds_buffer[8][8]; // For piano roll
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void drawMenu(const char* title, const char* items[], int count, int selection,
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UIState currentState, int midiChannel, int tempo, const char* flavourName,
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int queuedTheme, int currentThemeIndex,
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int numScaleNotes, const int* scaleNotes, int melodySeed,
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bool mutationEnabled, bool songModeEnabled, int theme1Index, PlayMode playMode, int randomizeTrack, const bool* trackMute);
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uint32_t getNoteColor(int note, bool dim);
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int getPixelIndex(int x, int y);
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};
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extern UIManager ui;
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#endif |