PicoWaveTracker/LuckyStrategy.h
2026-03-10 21:58:03 +01:00

67 lines
2.4 KiB
C++

#ifndef LUCKY_STRATEGY_H
#define LUCKY_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
class LuckyStrategy : public MelodyStrategy {
public:
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int* chordNotes, int numChordNotes, int seed, int intensity) override {
randomSeed(seed);
int noteChance = intensity * 9; // 10% to 90%
int accentChance = intensity * 6; // 6% to 60%
for (int i = 0; i < numSteps; i++) {
int octave = random(3) + 3; // 3, 4, 5 (Base is 4)
int note = -1;
if (random(100) < noteChance) {
if (numChordNotes > 0) {
note = 12 * octave + chordNotes[random(numChordNotes)];
} else if (numScaleNotes > 0) {
note = 12 * octave + scaleNotes[random(numScaleNotes)];
}
}
sequence[track][i].note = note;
sequence[track][i].accent = (random(100) < accentChance);
sequence[track][i].tie = (random(100) < 20);
}
randomSeed(micros());
}
void generateScale(int* scaleNotes, int& numScaleNotes) override {
numScaleNotes = random(3, 13); // 3 to 12 notes
for (int i = 0; i < 12; i++) {
scaleNotes[i] = i; // Fill with all notes
}
// Shuffle
for (int i = 0; i < 12; i++) {
int j = random(12);
int temp = scaleNotes[i];
scaleNotes[i] = scaleNotes[j];
scaleNotes[j] = temp;
}
sortArray(scaleNotes, numScaleNotes);
}
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int* chordNotes, int numChordNotes, int intensity) override {
// Mutate 1 or 2 steps
int count = random(1, 3);
for (int i = 0; i < count; i++) {
int s = random(numSteps);
if (sequence[track][s].note != -1) {
int r = random(100);
if (r < 30) sequence[track][s].accent = !sequence[track][s].accent;
else if (r < 60) sequence[track][s].tie = !sequence[track][s].tie;
else if (r < 80) sequence[track][s].note += 12; // Up octave
else sequence[track][s].note -= 12; // Down octave
}
}
}
const char* getName() override {
return "Lucky";
}
};
#endif