Commit Graph

  • 6ad69e59f0 Traffic that actually gets somewhere main dejvino 2026-08-09 21:29:02 +0200
  • 4b1f8c6444 Cover comes from the road's reputation and the car you turned up in dejvino 2026-08-09 21:18:54 +0200
  • 5b881312b0 Six vehicles, and suspicion is about belonging rather than being good dejvino 2026-08-09 21:05:03 +0200
  • 6a0c16fcf4 Make the car you picked the car you are driving dejvino 2026-08-09 21:02:32 +0200
  • ea386bca2a A garage of cars, traded against being noticed dejvino 2026-08-09 20:59:21 +0200
  • 47e9e8bfdb Stop the loop eating itself, ahead of the garage dejvino 2026-08-09 20:56:29 +0200
  • cf5d55bdf0 Look around with the mouse dejvino 2026-08-09 17:51:57 +0200
  • 4bec70ba38 Show who is looking at you, and give them time to decide dejvino 2026-08-09 17:48:23 +0200
  • 18477f0e38 Traffic that rejoins its lane instead of orbiting it dejvino 2026-08-09 17:43:22 +0200
  • d8a1f784ae Civilians with some sense of self-preservation dejvino 2026-08-09 15:49:38 +0200
  • 2ffef66ef8 Field contacts exist in the world, not only on the map dejvino 2026-08-09 15:39:07 +0200
  • 627eca2f3d Everyone was driving on the left dejvino 2026-08-09 15:35:47 +0200
  • b4f8fd6c99 Document the second pass dejvino 2026-08-09 08:28:05 +0200
  • 5c2778785c Allied vehicles, with men in them dejvino 2026-08-09 08:26:46 +0200
  • 7004f2bd66 Put a man in the enemy cars, and let him raise his weapon dejvino 2026-08-09 08:18:45 +0200
  • baa7bba95f Traffic that drives like traffic dejvino 2026-08-09 08:15:13 +0200
  • 6c1132b133 Parts become money, and the debug panel can hand you some dejvino 2026-08-09 08:06:57 +0200
  • 1019c3aec3 Walls that are actually there dejvino 2026-08-09 08:02:08 +0200
  • 563ee66dcd Hold on the wreck before moving the player dejvino 2026-08-09 07:57:11 +0200
  • d9cdca70d5 Overhaul: something you can do about the ceiling dejvino 2026-08-09 07:52:27 +0200
  • 764ea12a3f Make a serious crash nearly the end of the car dejvino 2026-08-09 07:48:37 +0200
  • 1a7a4776c1 Document the pass, and correct the notes it made stale dejvino 2026-08-09 07:32:12 +0200
  • 6c7e67cf79 Put the scaffolding behind ?debug, where it cannot answer the question dejvino 2026-08-09 07:29:50 +0200
  • baf534c4c4 Your own people, standing in your own streets dejvino 2026-08-09 07:27:54 +0200
  • 759399c53c Districts that look like places, and buildings worth steering by dejvino 2026-08-09 07:23:58 +0200
  • 3787350d4a A campaign starts knowing its own ground dejvino 2026-08-09 07:20:28 +0200
  • 35f5b1c465 Hunters that can actually catch you dejvino 2026-08-09 07:18:39 +0200
  • 9e476087d4 A way out of a mission that is not wiping the campaign dejvino 2026-08-09 07:14:21 +0200
  • 2e0373fb27 Killed in action: the decline finally has a floor dejvino 2026-08-09 07:12:36 +0200
  • d19ce2821f Cut baseline wear to something the parts economy can pay for dejvino 2026-08-09 07:08:30 +0200
  • 84ee726a51 Calibrate crash damage against forces Rapier actually reports dejvino 2026-08-09 07:07:32 +0200
  • d10033d79e Phase 8: recognition, pursuit, and losing them dejvino 2026-08-08 12:20:47 +0200
  • 5e557dc93a Patrols settle their district too, slowly, and a debug lever for condition dejvino 2026-08-08 12:11:53 +0200
  • 9eaa05d7ef Districts that remember you, and roads worth staying on dejvino 2026-08-08 12:06:59 +0200
  • 9ae00dc978 Sharper steering, solid traffic, and a map that is mostly war dejvino 2026-08-07 21:42:17 +0200
  • 62c67ea649 Phase 7: sound, synthesised from the simulation dejvino 2026-08-07 21:31:49 +0200
  • f4ed3cdc48 Patrols everywhere they should be, and concrete that has to be poured dejvino 2026-08-07 21:14:19 +0200
  • 4feae2c731 Phase 6: an inhabited world, and a war to drive through dejvino 2026-08-07 15:49:11 +0200
  • 405f1b0dfe Make the running game inspectable, and stop the beacons swallowing the view dejvino 2026-08-07 15:38:27 +0200
  • 06c7555188 Phase 5: four real jobs, radio, and work found in the field dejvino 2026-08-07 13:35:37 +0200
  • 90dc18fd17 Braking, stutter, a real road hierarchy, denser towns, and autosave dejvino 2026-08-07 13:28:15 +0200
  • f5742de595 Phase 4: a front line that moves, and stops the map from telling you dejvino 2026-08-07 11:42:34 +0200
  • 477195a7d6 Phase 3: regional control, sketch minimap, and fix the base hut dejvino 2026-08-07 10:23:23 +0200
  • 73e8ac68f1 Phase 2: bases, quest board, and known-vs-new targets dejvino 2026-08-07 10:06:32 +0200
  • 475db8773c Heat: credit the verge to the road, and block the whole corridor dejvino 2026-08-07 09:41:52 +0200
  • 506d07be5d Phase 1: road network and heat dejvino 2026-08-07 07:47:19 +0200
  • a66032674d Phase 0: drivable car with persistent wear dejvino 2026-08-07 07:39:05 +0200