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6ad69e59f0
Traffic that actually gets somewhere
main
dejvino
2026-08-09 21:29:02 +0200
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4b1f8c6444
Cover comes from the road's reputation and the car you turned up in
dejvino
2026-08-09 21:18:54 +0200
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5b881312b0
Six vehicles, and suspicion is about belonging rather than being good
dejvino
2026-08-09 21:05:03 +0200
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6a0c16fcf4
Make the car you picked the car you are driving
dejvino
2026-08-09 21:02:32 +0200
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ea386bca2a
A garage of cars, traded against being noticed
dejvino
2026-08-09 20:59:21 +0200
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47e9e8bfdb
Stop the loop eating itself, ahead of the garage
dejvino
2026-08-09 20:56:29 +0200
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cf5d55bdf0
Look around with the mouse
dejvino
2026-08-09 17:51:57 +0200
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4bec70ba38
Show who is looking at you, and give them time to decide
dejvino
2026-08-09 17:48:23 +0200
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18477f0e38
Traffic that rejoins its lane instead of orbiting it
dejvino
2026-08-09 17:43:22 +0200
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d8a1f784ae
Civilians with some sense of self-preservation
dejvino
2026-08-09 15:49:38 +0200
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2ffef66ef8
Field contacts exist in the world, not only on the map
dejvino
2026-08-09 15:39:07 +0200
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627eca2f3d
Everyone was driving on the left
dejvino
2026-08-09 15:35:47 +0200
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b4f8fd6c99
Document the second pass
dejvino
2026-08-09 08:28:05 +0200
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5c2778785c
Allied vehicles, with men in them
dejvino
2026-08-09 08:26:46 +0200
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7004f2bd66
Put a man in the enemy cars, and let him raise his weapon
dejvino
2026-08-09 08:18:45 +0200
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baa7bba95f
Traffic that drives like traffic
dejvino
2026-08-09 08:15:13 +0200
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6c1132b133
Parts become money, and the debug panel can hand you some
dejvino
2026-08-09 08:06:57 +0200
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1019c3aec3
Walls that are actually there
dejvino
2026-08-09 08:02:08 +0200
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563ee66dcd
Hold on the wreck before moving the player
dejvino
2026-08-09 07:57:11 +0200
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d9cdca70d5
Overhaul: something you can do about the ceiling
dejvino
2026-08-09 07:52:27 +0200
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764ea12a3f
Make a serious crash nearly the end of the car
dejvino
2026-08-09 07:48:37 +0200
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1a7a4776c1
Document the pass, and correct the notes it made stale
dejvino
2026-08-09 07:32:12 +0200
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6c7e67cf79
Put the scaffolding behind ?debug, where it cannot answer the question
dejvino
2026-08-09 07:29:50 +0200
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baf534c4c4
Your own people, standing in your own streets
dejvino
2026-08-09 07:27:54 +0200
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759399c53c
Districts that look like places, and buildings worth steering by
dejvino
2026-08-09 07:23:58 +0200
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3787350d4a
A campaign starts knowing its own ground
dejvino
2026-08-09 07:20:28 +0200
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35f5b1c465
Hunters that can actually catch you
dejvino
2026-08-09 07:18:39 +0200
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9e476087d4
A way out of a mission that is not wiping the campaign
dejvino
2026-08-09 07:14:21 +0200
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2e0373fb27
Killed in action: the decline finally has a floor
dejvino
2026-08-09 07:12:36 +0200
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d19ce2821f
Cut baseline wear to something the parts economy can pay for
dejvino
2026-08-09 07:08:30 +0200
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84ee726a51
Calibrate crash damage against forces Rapier actually reports
dejvino
2026-08-09 07:07:32 +0200
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d10033d79e
Phase 8: recognition, pursuit, and losing them
dejvino
2026-08-08 12:20:47 +0200
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5e557dc93a
Patrols settle their district too, slowly, and a debug lever for condition
dejvino
2026-08-08 12:11:53 +0200
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9eaa05d7ef
Districts that remember you, and roads worth staying on
dejvino
2026-08-08 12:06:59 +0200
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9ae00dc978
Sharper steering, solid traffic, and a map that is mostly war
dejvino
2026-08-07 21:42:17 +0200
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62c67ea649
Phase 7: sound, synthesised from the simulation
dejvino
2026-08-07 21:31:49 +0200
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f4ed3cdc48
Patrols everywhere they should be, and concrete that has to be poured
dejvino
2026-08-07 21:14:19 +0200
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4feae2c731
Phase 6: an inhabited world, and a war to drive through
dejvino
2026-08-07 15:49:11 +0200
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405f1b0dfe
Make the running game inspectable, and stop the beacons swallowing the view
dejvino
2026-08-07 15:38:27 +0200
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06c7555188
Phase 5: four real jobs, radio, and work found in the field
dejvino
2026-08-07 13:35:37 +0200
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90dc18fd17
Braking, stutter, a real road hierarchy, denser towns, and autosave
dejvino
2026-08-07 13:28:15 +0200
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f5742de595
Phase 4: a front line that moves, and stops the map from telling you
dejvino
2026-08-07 11:42:34 +0200
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477195a7d6
Phase 3: regional control, sketch minimap, and fix the base hut
dejvino
2026-08-07 10:23:23 +0200
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73e8ac68f1
Phase 2: bases, quest board, and known-vs-new targets
dejvino
2026-08-07 10:06:32 +0200
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475db8773c
Heat: credit the verge to the road, and block the whole corridor
dejvino
2026-08-07 09:41:52 +0200
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506d07be5d
Phase 1: road network and heat
dejvino
2026-08-07 07:47:19 +0200
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a66032674d
Phase 0: drivable car with persistent wear
dejvino
2026-08-07 07:39:05 +0200