drive-between-the-lines/src/ui
dejvino 2e0373fb27 Killed in action: the decline finally has a floor
A car could be driven to zero in every subsystem and would keep going
forever at a wheezing thirty km/h. Nothing was at stake, so nothing was
worth protecting, so there was never a reason to take the quiet road.
"Decline, not reset" only reads as a stake if the decline can run out.

When the chassis is gone, so are you: somebody pulls you out, you come
round at the nearest base, the job in hand is written off with the car,
and the ground your work had won is handed back - 25m, through the same
path a finished mission uses, so the war moves for one reason only.

The replacement is a real car, patched to its ceilings so it can be
driven off the forecourt, and every ceiling is 8% down on the one you
wrote off. That is the ratchet applied at the one moment repairs cannot
reach. It stops at a floor: without one, enough deaths issue a car that
is written off the instant you are handed it, and the only way out of
the campaign is wiping it. A miserable car you can still drive is the
interesting version of that ending.

None of it is announced. The front moving against you is something you
find out by driving back out there.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 07:12:36 +02:00
..
board.ts Phase 5: four real jobs, radio, and work found in the field 2026-08-07 13:35:37 +02:00
hud.ts Killed in action: the decline finally has a floor 2026-08-09 07:12:36 +02:00
minimap.ts Phase 5: four real jobs, radio, and work found in the field 2026-08-07 13:35:37 +02:00