drive-between-the-lines/index.html
dejvino a66032674d Phase 0: drivable car with persistent wear
Vite + TypeScript + three.js + Rapier raycast vehicle, fixed 60 Hz step.

Flat plate, seeded obstacle scatter, chase camera, debug HUD. Car condition
(engine/tires/chassis) degrades permanently and is derived into handling
numbers, so decline is felt through the wheel rather than read off a meter.

src/sim/ is kept free of three.js and Rapier imports — the later heat, region
and front-line systems all live there, and staying engine-free is what makes
them unit-testable without a browser.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 07:39:05 +02:00

37 lines
1007 B
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
<title>Drive Between the Lines</title>
<style>
:root { color-scheme: dark; }
html, body { margin: 0; height: 100%; overflow: hidden; background: #0d1014; }
canvas { display: block; }
#hud {
position: fixed;
top: 12px;
left: 12px;
font: 12px/1.5 ui-monospace, SFMono-Regular, Menlo, monospace;
color: #cfd6dd;
text-shadow: 0 1px 2px #000;
pointer-events: none;
white-space: pre;
}
#boot {
position: fixed;
inset: 0;
display: grid;
place-items: center;
font: 13px ui-monospace, monospace;
color: #6d7883;
}
</style>
</head>
<body>
<div id="boot">loading physics…</div>
<div id="hud"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>