"0.34 parts" read as a fraction of something unnamed. It is a payment,
so it now looks like one: ¤34. The symbol is Unicode's generic currency
sign - it looks like money and is nobody's actual money, which is right
for a place whose banks are somebody else's problem.
The scale moves with it. FUNDS_PER_CONDITION fixes the exchange rate in
one place, so every balance number stays in the unit it is actually
about and how large the currency reads stays a presentational decision.
A supply run pays ¤34, an overhaul runs ¤200 to undo a crash's
permanent cost, and a full rebuild after a bad one is about a dozen
missions.
The debug panel gets ±¤ next to the existing condition levers, so the
workshop and the board can be exercised without first driving eight
missions to afford looking at them.
Save format bumped: quests.parts is now quests.funds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>