drive-between-the-lines/src
dejvino 6c1132b133 Parts become money, and the debug panel can hand you some
"0.34 parts" read as a fraction of something unnamed. It is a payment,
so it now looks like one: ¤34. The symbol is Unicode's generic currency
sign - it looks like money and is nobody's actual money, which is right
for a place whose banks are somebody else's problem.

The scale moves with it. FUNDS_PER_CONDITION fixes the exchange rate in
one place, so every balance number stays in the unit it is actually
about and how large the currency reads stays a presentational decision.
A supply run pays ¤34, an overhaul runs ¤200 to undo a crash's
permanent cost, and a full rebuild after a bad one is about a dozen
missions.

The debug panel gets ±¤ next to the existing condition levers, so the
workshop and the board can be exercised without first driving eight
missions to afford looking at them.

Save format bumped: quests.parts is now quests.funds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 08:06:57 +02:00
..
audio Phase 7: sound, synthesised from the simulation 2026-08-07 21:31:49 +02:00
core Overhaul: something you can do about the ceiling 2026-08-09 07:52:27 +02:00
physics Overhaul: something you can do about the ceiling 2026-08-09 07:52:27 +02:00
render Hold on the wreck before moving the player 2026-08-09 07:57:11 +02:00
sim Parts become money, and the debug panel can hand you some 2026-08-09 08:06:57 +02:00
ui Parts become money, and the debug panel can hand you some 2026-08-09 08:06:57 +02:00
carSpec.ts Phase 1: road network and heat 2026-08-07 07:47:19 +02:00
debug.ts Parts become money, and the debug panel can hand you some 2026-08-09 08:06:57 +02:00
heatProps.test.ts Patrols everywhere they should be, and concrete that has to be poured 2026-08-07 21:14:19 +02:00
heatProps.ts Patrols everywhere they should be, and concrete that has to be poured 2026-08-07 21:14:19 +02:00
main.ts Parts become money, and the debug panel can hand you some 2026-08-09 08:06:57 +02:00
persistence.ts Districts that remember you, and roads worth staying on 2026-08-08 12:06:59 +02:00
unitBodies.test.ts Sharper steering, solid traffic, and a map that is mostly war 2026-08-07 21:42:17 +02:00
unitBodies.ts Sharper steering, solid traffic, and a map that is mostly war 2026-08-07 21:42:17 +02:00