Tweak: camera path
This commit is contained in:
parent
cdd90a4c57
commit
34a35a69d7
@ -7,18 +7,17 @@ function updateCamera() {
|
||||
const globalTime = Date.now() * 0.0001;
|
||||
const lookAtTime = Date.now() * 0.0002;
|
||||
|
||||
const camAmplitude = new THREE.Vector3(1.0, 0.1, 10.0);
|
||||
const lookAmplitude = 8.0;
|
||||
|
||||
// Base Camera Position in front of the TV
|
||||
const baseX = 0;
|
||||
const baseY = 2.6;
|
||||
const baseZ = 0.0;
|
||||
const baseY = 3.6;
|
||||
const baseZ = -5.0;
|
||||
const camAmplitude = new THREE.Vector3(1.0, 1.0, 6.0);
|
||||
|
||||
// Base LookAt target (Center of the screen)
|
||||
const baseTargetX = 0;
|
||||
const baseTargetY = 1.6;
|
||||
const baseTargetZ = -30.0;
|
||||
const lookAmplitude = 8.0;
|
||||
|
||||
// Camera Position Offsets (Drift)
|
||||
const camOffsetX = Math.sin(globalTime * 3.1) * camAmplitude.x;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user