music-video-gen/tv-player/src/core/animate.js
2025-11-17 23:01:38 +01:00

180 lines
6.5 KiB
JavaScript

import * as THREE from 'three';
import { updateDoor } from '../scene/door.js';
import { updateVcrDisplay } from '../scene/vcr-display.js';
import { state } from '../state.js';
import { updateScreenEffect } from '../scene/tv-set.js'
function updateCamera() {
const globalTime = Date.now() * 0.00003;
const lookAtTime = Date.now() * 0.0002;
const camAmplitude = 0.2;
const lookAmplitude = 0.1;
// Base Camera Position in front of the TV
const baseX = -0.5;
const baseY = 1.5;
const baseZ = 2.2;
// Base LookAt target (Center of the screen)
const baseTargetX = -0.7;
const baseTargetY = 1.7;
const baseTargetZ = -0.3;
// Camera Position Offsets (Drift)
const camOffsetX = Math.sin(globalTime * 3.1) * camAmplitude;
const camOffsetY = Math.cos(globalTime * 2.5) * camAmplitude * 0.4;
const camOffsetZ = Math.cos(globalTime * 3.2) * camAmplitude * 1.4;
state.camera.position.x = baseX + camOffsetX;
state.camera.position.y = baseY + camOffsetY;
state.camera.position.z = baseZ + camOffsetZ;
// LookAt Target Offsets (Subtle Gaze Shift)
const lookOffsetX = Math.sin(lookAtTime * 1.5) * lookAmplitude * 3;
const lookOffsetY = Math.cos(lookAtTime * 1.2) * lookAmplitude;
// Apply lookAt to the subtly shifted target
state.camera.lookAt(baseTargetX + lookOffsetX, baseTargetY + lookOffsetY, baseTargetZ);
}
function updateLampFlicker() {
const flickerChance = 0.995;
const restoreRate = 0.15;
if (Math.random() > flickerChance) {
// Flickers quickly to a dimmer random value (between 0.3 and 1.05)
let lampLightIntensity = state.originalLampIntensity * (0.3 + Math.random() * 0.7);
state.lampLightSpot.intensity = lampLightIntensity;
state.lampLightPoint.intensity = lampLightIntensity;
} else if (state.lampLightPoint.intensity < state.originalLampIntensity) {
// Smoothly restore original intensity
let lampLightIntensity = THREE.MathUtils.lerp(state.lampLightPoint.intensity, state.originalLampIntensity, restoreRate);
state.lampLightSpot.intensity = lampLightIntensity;
state.lampLightPoint.intensity = lampLightIntensity;
}
}
function updateScreenLight() {
if (state.isVideoLoaded && state.screenLight.intensity > 0) {
const pulseTarget = state.originalScreenIntensity + (Math.random() - 0.5) * state.screenIntensityPulse;
state.screenLight.intensity = THREE.MathUtils.lerp(state.screenLight.intensity, pulseTarget, 0.1);
const lightTime = Date.now() * 0.0001;
const radius = 0.01;
const centerX = 0;
const centerY = 1.5;
state.screenLight.position.x = centerX + Math.cos(lightTime) * radius;
state.screenLight.position.y = centerY + Math.sin(lightTime * 1.5) * radius * 0.5; // Slightly different freq for Y
}
}
function updateVideo() {
if (state.videoTexture) {
state.videoTexture.needsUpdate = true;
}
}
function updateVcr() {
const currentTime = state.baseTime + state.videoElement.currentTime;
if (Math.abs(currentTime - state.lastUpdateTime) > 0.1) {
updateVcrDisplay(currentTime);
state.lastUpdateTime = currentTime;
}
if (currentTime - state.lastBlinkToggleTime > 0.5) { // Blink every 0.5 seconds
state.blinkState = !state.blinkState;
state.lastBlinkToggleTime = currentTime;
}
}
function updateBooks() {
const LEVITATE_CHANCE = 0.0003; // Chance for a resting book to start levitating per frame
const LEVITATE_DURATION_MIN = 100; // frames
const LEVITATE_DURATION_MAX = 300; // frames
const LEVITATE_AMPLITUDE = 0.02; // Max vertical displacement
const LEVITATE_SPEED_FACTOR = 0.03; // Speed of oscillation
const START_RATE = 0.05; // How quickly a book starts to levitate
const RETURN_RATE = 0.1; // How quickly a book returns to original position
const START_DURATION = 120; // frames for the starting transition
const levitation = state.bookLevitation;
// Manage the global levitation state
if (levitation.state === 'resting') {
if (Math.random() < LEVITATE_CHANCE) {
levitation.state = 'starting';
levitation.timer = START_DURATION;
}
} else if (levitation.state === 'starting') {
levitation.timer--;
if (levitation.timer <= 0) {
levitation.state = 'levitating';
levitation.timer = LEVITATE_DURATION_MIN + Math.random() * (LEVITATE_DURATION_MAX - LEVITATE_DURATION_MIN);
}
} else if (levitation.state === 'levitating') {
levitation.timer--;
if (levitation.timer <= 0) {
levitation.state = 'returning';
}
}
// Animate books based on the global state
let allBooksReturned = true;
state.books.forEach(book => {
const data = book.userData;
if (levitation.state === 'starting') {
allBooksReturned = false;
book.position.y = THREE.MathUtils.lerp(book.position.y, data.originalY + LEVITATE_AMPLITUDE/2, START_RATE);
data.oscillationTime = 0;
} else if (levitation.state === 'levitating') {
allBooksReturned = false;
data.oscillationTime += LEVITATE_SPEED_FACTOR;
data.levitateOffset = Math.sin(data.oscillationTime) * LEVITATE_AMPLITUDE;
book.position.y = data.originalY + data.levitateOffset + LEVITATE_AMPLITUDE/2;
} else if (levitation.state === 'returning') {
book.position.y = THREE.MathUtils.lerp(book.position.y, data.originalY, RETURN_RATE);
data.levitateOffset = book.position.y - data.originalY;
if (Math.abs(data.levitateOffset) > 0.001) {
allBooksReturned = false;
}
}
});
if (levitation.state === 'returning' && allBooksReturned) {
levitation.state = 'resting';
}
}
function updatePictureFrame() {
state.pictureFrames.forEach((pictureFrame) => {
pictureFrame.update();
});
}
// --- Animation Loop ---
export function animate() {
requestAnimationFrame(animate);
state.effectsManager.update();
updateCamera();
updateLampFlicker();
updateScreenLight();
updateVideo();
updateVcr();
updateBooks();
updateDoor();
updatePictureFrame();
updateScreenEffect();
// RENDER!
state.renderer.render(state.scene, state.camera);
}
// --- Window Resize Handler ---
export function onWindowResize() {
state.camera.aspect = window.innerWidth / window.innerHeight;
state.camera.updateProjectionMatrix();
state.renderer.setSize(window.innerWidth, window.innerHeight);
}