music-video-gen/magic-mirror/src/effects/flies.js
2025-11-19 22:11:10 +01:00

140 lines
5.1 KiB
JavaScript

import * as THREE from 'three';
import { state } from '../state.js';
import { degToRad } from '../utils.js';
const FLIES_COUNT = 2;
// --- Configuration ---
const FLIGHT_HEIGHT_MIN = 0.5; // Min height for flying
const FLIGHT_HEIGHT_MAX = 2;//state.roomHeight * 0.9; // Max height for flying
const FLY_FLIGHT_SPEED_FACTOR = 0.01; // How quickly 't' increases per frame
const FLY_WAIT_BASE = 1000;
const FLY_LAND_CHANCE = 0.3;
export class FliesEffect {
constructor(scene) {
this.flies = [];
this._setupFlies(scene);
}
_randomFlyTarget() {
return new THREE.Vector3(
(Math.random() - 0.5) * (state.roomSize - 1),
FLIGHT_HEIGHT_MIN + Math.random() * (FLIGHT_HEIGHT_MAX - FLIGHT_HEIGHT_MIN),
(Math.random() - 0.5) * (state.roomSize - 1)
);
}
_createFlyMesh() {
const flyGroup = new THREE.Group();
const flyMaterial = new THREE.MeshPhongMaterial({ color: 0x111111, shininess: 50 });
const bodyGeometry = new THREE.ConeGeometry(0.01, 0.02, 3);
const body = new THREE.Mesh(bodyGeometry, flyMaterial);
body.rotation.x = degToRad(90);
body.castShadow = true;
body.receiveShadow = true;
flyGroup.add(body);
flyGroup.userData = {
state: 'flying',
landTimer: 0,
t: 0,
speed: FLY_FLIGHT_SPEED_FACTOR + Math.random() * 0.01,
curve: null,
landCheckTimer: 0,
oscillationTime: Math.random() * 100,
};
flyGroup.position.copy(this._randomFlyTarget());
return flyGroup;
}
_createFlyCurve(fly, endPoint) {
const startPoint = fly.position.clone();
const midPoint = new THREE.Vector3().lerpVectors(startPoint, endPoint, 0.5);
const offsetMagnitude = startPoint.distanceTo(endPoint) * 0.5;
const offsetAngle = Math.random() * Math.PI * 2;
const controlPoint = new THREE.Vector3(
midPoint.x + Math.cos(offsetAngle) * offsetMagnitude * 0.5,
midPoint.y + Math.random() * 0.5 + 0.5,
midPoint.z + Math.sin(offsetAngle) * offsetMagnitude * 0.5
);
fly.userData.curve = new THREE.QuadraticBezierCurve3(startPoint, controlPoint, endPoint);
fly.userData.t = 0;
fly.userData.landCheckTimer = 50 + Math.random() * 50;
}
_setupFlies(scene) {
for (let i = 0; i < FLIES_COUNT; i++) {
const fly = this._createFlyMesh();
scene.add(fly);
this.flies.push(fly);
}
}
update() {
this.flies.forEach(fly => {
const data = fly.userData;
if (data.state === 'flying' || data.state === 'landing') {
if (!data.curve) {
const newTargetPos = this._randomFlyTarget();
this._createFlyCurve(fly, newTargetPos);
data.t = 0;
}
data.t += data.speed;
data.landCheckTimer--;
if (data.t >= 1) {
if (data.state === 'landing') {
data.state = 'landed';
data.landTimer = FLY_WAIT_BASE + Math.random() * 1000;
data.t = 0;
return;
}
if (data.landCheckTimer <= 0 && Math.random() > FLY_LAND_CHANCE) {
state.raycaster.set(fly.position, new THREE.Vector3(0, -1, 0));
const intersects = state.raycaster.intersectObjects(state.landingSurfaces, false);
if (intersects.length > 0) {
const intersect = intersects[0];
data.state = 'landing';
let newTargetPos = new THREE.Vector3(
intersect.point.x,
intersect.point.y + 0.05,
intersect.point.z
);
this._createFlyCurve(fly, newTargetPos);
data.t = 0;
}
}
if (data.state !== 'landing') {
const newTargetPos = this._randomFlyTarget();
this._createFlyCurve(fly, newTargetPos);
data.t = 0;
}
}
fly.position.copy(data.curve.getPoint(Math.min(data.t, 1)));
const tangent = data.curve.getTangent(Math.min(data.t, 1)).normalize();
fly.rotation.y = Math.atan2(tangent.x, tangent.z);
data.oscillationTime += 0.1;
fly.position.y += Math.sin(data.oscillationTime * 4) * 0.01;
} else if (data.state === 'landed') {
data.landTimer--;
if (data.landTimer <= 0) {
data.state = 'flying';
const newTargetPos = this._randomFlyTarget();
this._createFlyCurve(fly, newTargetPos);
data.t = 0;
}
}
});
}
}