diff --git a/README.md b/README.md index 6a20ff7..6413aa0 100644 --- a/README.md +++ b/README.md @@ -11,9 +11,23 @@ A game about a journey involving vehicles and obstacles. * Hilly ground * Collidable objects - static and dynamic * People -* Walking around - NPCs +* Walking around (Player & NPCs) ### TODO -* Orbit camera -* Walking around - Player * Enter / Exit a car +* Sounds - car engine +* Sounds - crashes +* Sounds - wheels +* Target location (winning condition) +* Main menu +* Health indicator +* NPC AI +* Enemy NPCs - punching, shooting +* Car models +* Scenery models +* Bigger map +* Map transitions +* Roadblocks +* FPS camera +* Orbit camera + diff --git a/screenshot.png b/screenshot.png index 7d2f045..5903f59 100644 Binary files a/screenshot.png and b/screenshot.png differ diff --git a/src/roadtrip/RoadTrip.java b/src/roadtrip/RoadTrip.java index a5c876e..41700af 100644 --- a/src/roadtrip/RoadTrip.java +++ b/src/roadtrip/RoadTrip.java @@ -32,8 +32,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener { final int WEAK = 1; final int TRUCK = 2; final int SPORT = 3; + final int FOOT = 4; - final int carType = SPORT; + final int carType = FOOT; private BulletAppState bulletAppState; private VehicleControl vehicle; @@ -42,14 +43,18 @@ public class RoadTrip extends SimpleApplication implements ActionListener { private float steeringValue = 0; private float accelerationValue = 0; private Vector3f jumpForce = new Vector3f(0, 3000, 0); + private Vector3f walkDir = new Vector3f(); public static void main(String[] args) { RoadTrip app = new RoadTrip(); app.start(); } + Node playerNode; + Spatial map; Spatial car; + private BetterCharacterControl playerPersonControl; @Override public void simpleInitApp() { @@ -58,13 +63,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener { if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); setupKeys(); - buildPlayer(); map = assetManager.loadModel("Scenes/TestMap.j3o"); rootNode.attachChild(map); getPhysicsSpace().addAll(map); - vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f)); + if (carType == FOOT) { + addPlayerPerson(); + } else { + addPlayerCar(); + } addPerson(); addPerson(); @@ -94,7 +102,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { inputManager.addListener(this, "Reset"); } - private void buildPlayer() { + private void addPlayerCar() { Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat.getAdditionalRenderState().setWireframe(true); mat.setColor("Color", ColorRGBA.Black); @@ -222,88 +230,122 @@ public class RoadTrip extends SimpleApplication implements ActionListener { } else if (carType == SPORT) { accelerationForce = 20000f; brakeForce = 200f; + } - mat.getAdditionalRenderState().setWireframe(false); + vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f)); + + playerNode = vehicleNode; } @Override public void simpleUpdate(float tpf) { - Vector3f vehicleLocation = vehicle.getPhysicsLocation(); - Vector3f newLocation = new Vector3f(vehicleLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f)); + Vector3f playerLocation = playerNode.getLocalTranslation(); + Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f)); cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f))); - cam.lookAt(vehicleLocation, Vector3f.UNIT_Y); + cam.lookAt(playerLocation, Vector3f.UNIT_Y); } public void onAction(String binding, boolean value, float tpf) { - float steerMax = 0.5f; - if (carType == TRUCK) { - steerMax = 0.7f; - } - if (binding.equals("Lefts")) { - if (value) { - steeringValue += steerMax; - } else { - steeringValue += -steerMax; - } - vehicle.steer(steeringValue); - } else if (binding.equals("Rights")) { - if (value) { - steeringValue += -steerMax; - } else { - steeringValue += steerMax; + if (carType == FOOT) { + float walkSpeed = 3f; + if (binding.equals("Lefts")) { + if (value) { + walkDir.x -= walkSpeed; + } else { + walkDir.x += walkSpeed; + } + } else if (binding.equals("Rights")) { + if (value) { + walkDir.x += walkSpeed; + } else { + walkDir.x -= walkSpeed; + } + } else if (binding.equals("Ups")) { + if (value) { + walkDir.z -= walkSpeed; + } else { + walkDir.z += walkSpeed; + } + } else if (binding.equals("Downs")) { + if (value) { + walkDir.z += walkSpeed; + } else { + walkDir.z -= walkSpeed; + } } - vehicle.steer(steeringValue); - } else if (binding.equals("Ups")) { - if (value) { - accelerationValue += accelerationForce; - } else { - accelerationValue -= accelerationForce; - } - vehicle.accelerate(2, accelerationValue); - vehicle.accelerate(3, accelerationValue); - if (carType == TRUCK) { - vehicle.accelerate(4, accelerationValue); - vehicle.accelerate(5, accelerationValue); - } - } else if (binding.equals("Downs")) { - float b; - if (value) { - b = brakeForce; - } else { - b = 0f; - } - vehicle.brake(0, b); - vehicle.brake(1, b); - } else if (binding.equals("Revs")) { - if (value) { - accelerationValue += accelerationForce; - } else { - accelerationValue -= accelerationForce; - } - vehicle.accelerate(2, -accelerationValue); - vehicle.accelerate(3, -accelerationValue); + playerPersonControl.setWalkDirection(walkDir); + playerPersonControl.setViewDirection(walkDir); + } else { + float steerMax = 0.5f; if (carType == TRUCK) { - vehicle.accelerate(4, -accelerationValue); - vehicle.accelerate(5, -accelerationValue); + steerMax = 0.7f; } - } else if (binding.equals("Space")) { - if (value) { - vehicle.applyImpulse(jumpForce, Vector3f.ZERO); - } - } else if (binding.equals("Reset")) { - if (value) { - System.out.println("Reset"); - vehicle.setPhysicsLocation(Vector3f.ZERO); - vehicle.setPhysicsRotation(new Matrix3f()); - vehicle.setLinearVelocity(Vector3f.ZERO); - vehicle.setAngularVelocity(Vector3f.ZERO); - vehicle.resetSuspension(); - } else { + if (binding.equals("Lefts")) { + if (value) { + steeringValue += steerMax; + } else { + steeringValue += -steerMax; + } + vehicle.steer(steeringValue); + } else if (binding.equals("Rights")) { + if (value) { + steeringValue += -steerMax; + } else { + steeringValue += steerMax; + } + vehicle.steer(steeringValue); + } else if (binding.equals("Ups")) { + if (value) { + accelerationValue += accelerationForce; + } else { + accelerationValue -= accelerationForce; + } + vehicle.accelerate(2, accelerationValue); + vehicle.accelerate(3, accelerationValue); + if (carType == TRUCK) { + vehicle.accelerate(4, accelerationValue); + vehicle.accelerate(5, accelerationValue); + } + } else if (binding.equals("Downs")) { + float b; + if (value) { + b = brakeForce; + } else { + b = 0f; + } + vehicle.brake(0, b); + vehicle.brake(1, b); + } else if (binding.equals("Revs")) { + if (value) { + accelerationValue += accelerationForce; + } else { + accelerationValue -= accelerationForce; + } + vehicle.accelerate(2, -accelerationValue); + vehicle.accelerate(3, -accelerationValue); + if (carType == TRUCK) { + vehicle.accelerate(4, -accelerationValue); + vehicle.accelerate(5, -accelerationValue); + } + } else if (binding.equals("Space")) { + if (value) { + vehicle.applyImpulse(jumpForce, Vector3f.ZERO); + } + } else if (binding.equals("Reset")) { + if (value) { + System.out.println("Reset"); + vehicle.setPhysicsLocation(Vector3f.ZERO); + vehicle.setPhysicsRotation(new Matrix3f()); + vehicle.setLinearVelocity(Vector3f.ZERO); + vehicle.setAngularVelocity(Vector3f.ZERO); + vehicle.resetSuspension(); + } else { + } } } } - private void addPerson() { + private Node addPerson() { Spatial personModel = assetManager.loadModel("Models/person.j3o"); Node person = new Node("person"); person.attachChild(personModel); @@ -322,5 +364,13 @@ public class RoadTrip extends SimpleApplication implements ActionListener { Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f); personControl.setViewDirection(dir); personControl.setWalkDirection(dir); + + return person; + } + + private void addPlayerPerson() + { + playerNode = addPerson(); + playerPersonControl = playerNode.getControl(BetterCharacterControl.class); } }