# RoadTrip A game about a journey involving vehicles and obstacles. ![Screenshot](https://github.com/Dejvino/roadtrip/blob/master/screenshot.png) ## Status ### DONE * Walking * Enter / Exit a car (key: Enter) * Driving * Keyboard controls (keys: WASDX) * Physics-based vehicles * 1 model, 2 debugs * Map * Endless, grid-based hilly ground * Procedurally generated map contents * Collidable objects - static and dynamic * People * Objectives * Target location * Score * Sounds * Car engine * Wheel rolling * Wheel slips * Graphics * themeless * 1st & 3rd person view (key: V) * fog, depth-of-field filter * distance-based hiding of objects * Input * Keyboard (walking + driving) * Mouse (walking) * Game menu ### TODO #### Stage 0 :: Prototype * DONE #### Stage 1 :: Core Game * Joystick controls * Main Menu * Winning condition (location) * Loading screen * Health indicator * NPC AI * Enemy objects - mines * Enemy NPCs - punching, shooting * Interacting with the environment - opening of gates #### Stage 2 :: Filled Game * Roadblocks * Menu - statistics, save / load, credits * Car models * Scenery models * Intro, Outro * Dialogs * Fuel #### Stage 3 :: Overflowing Game * Stealth * Clothing * Car customization * Destructable environment