Material MyMaterial : Common/MatDefs/Terrain/TerrainLighting.j3md { MaterialParameters { DiffuseMap_0_scale : 16.0625 WardIso : true DiffuseMap : Flip Repeat /Textures/dirt.jpg AlphaMap : /Textures/terrain-alpha/TestMap-terrain-TestMap-alphablend0.png Shininess : 0.01 } AdditionalRenderState { FaceCull Back Wireframe Off DepthWrite On PolyOffset 0.0 0.0 AlphaTestFalloff 0.0 Blend Off PointSprite Off ColorWrite On DepthTest On } }