Tweak: fireplace mantel and rat hole size

This commit is contained in:
Dejvino 2025-11-20 22:32:01 +01:00
parent 3b1421e4e7
commit c962f74067
2 changed files with 3 additions and 3 deletions

View File

@ -69,7 +69,7 @@ export function createFireplace(x, z, rotY) {
// Lintel (Top Frame)
const lintelWidth = openingWidth + 2 * frameThickness;
const lintelGeo = new THREE.BoxGeometry(lintelWidth, frameThickness, frameDepth);
const lintelGeo = new THREE.BoxGeometry(lintelWidth, frameThickness, frameDepth+0.1);
const lintel = new THREE.Mesh(lintelGeo, stoneMaterial);
lintel.position.set(0, hearthHeight + openingHeight + frameThickness / 2, bodyDepth / 2 + frameDepth / 2);
lintel.castShadow = true;

View File

@ -58,10 +58,10 @@ export class Rat {
export function createRats(x, y, z, rotY) {
// --- 9.5 Rat Hole ---
const holeGeo = new THREE.CircleGeometry(0.15, 16);
const holeGeo = new THREE.CircleGeometry(0.05, 16);
const holeMat = new THREE.MeshBasicMaterial({ color: 0x000000 });
const ratHole = new THREE.Mesh(holeGeo, holeMat);
ratHole.position.set(x, y + 0.1, z);
ratHole.position.set(x, y + 0.02, z);
ratHole.rotation.y = rotY;
state.scene.add(ratHole);