mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-13 04:27:30 +00:00
Added endless terrain generator, changed terrain style.
This commit is contained in:
parent
2a4cc65a81
commit
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@ -9,7 +9,7 @@ A game about a journey involving vehicles and obstacles.
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* Driving controls (WASDX)
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* Enter / Exit a car (Enter)
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* Camera following the player
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* Hilly ground
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* Endless, grid-based hilly ground
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* Collidable objects - static and dynamic
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* People
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* Walking around (Player & NPCs)
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@ -20,14 +20,14 @@ A game about a journey involving vehicles and obstacles.
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* Main menu
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* Sounds - crashes
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* Health indicator
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* Persistent content on terrain blocks
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* Generated terrain props
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* NPC AI
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* Enemy NPCs - punching, shooting
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* Interacting with the environment
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* Car models
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* Scenery models
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* Bigger map / Map generator
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* Roadblocks
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* Map segments transitions
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* FPS camera
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* Orbit camera
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* Stealth
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@ -1,20 +0,0 @@
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Material MyMaterial : Common/MatDefs/Terrain/TerrainLighting.j3md {
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MaterialParameters {
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DiffuseMap_0_scale : 16.0625
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WardIso : true
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DiffuseMap : Flip Repeat /Textures/dirt.jpg
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AlphaMap : /Textures/terrain-alpha/TestMap-terrain-TestMap-alphablend0.png
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Shininess : 0.01
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}
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AdditionalRenderState {
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FaceCull Back
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Wireframe Off
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DepthWrite On
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PolyOffset 0.0 0.0
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AlphaTestFalloff 0.0
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Blend Off
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PointSprite Off
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ColorWrite On
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DepthTest On
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}
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}
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@ -1,3 +0,0 @@
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#
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#Thu Dec 29 22:27:37 CET 2016
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ORIGINAL_PATH=TestMap.j3o
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assets/Textures/solid-grass.png
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assets/Textures/solid-grass.png
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assets/Textures/solid-road.png
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assets/Textures/solid-road.png
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assets/Textures/solid-stone.png
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assets/Textures/solid-stone.png
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@ -40,7 +40,8 @@ javac.classpath=\
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${libs.jme3-libraries-physics-native.classpath}:\
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${libs.jme3-test-data.classpath}:\
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${libs.jme3-libraries-oggvorbis.classpath}:\
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${libs.jme3-libraries-lwjgl-minimum.classpath}
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${libs.jme3-libraries-lwjgl-minimum.classpath}:\
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${libs.jme3-libraries-terrain.classpath}
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# Space-separated list of extra javac options
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javac.compilerargs=
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javac.deprecation=false
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@ -80,7 +81,8 @@ run.classpath=\
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${libs.jme3-libraries-physics-native.classpath}:\
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${libs.jme3-libraries-oggvorbis.classpath}:\
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${file.reference.RoadTrip-assets}:\
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${libs.jme3-libraries-lwjgl-minimum.classpath}
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${libs.jme3-libraries-lwjgl-minimum.classpath}:\
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${libs.jme3-libraries-terrain.classpath}
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# Space-separated list of JVM arguments used when running the project.
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# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
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# To set system properties for unit tests define test-sys-prop.name=value:
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screenshot.png
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screenshot.png
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@ -2,13 +2,12 @@ package roadtrip;
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import com.jme3.app.SimpleApplication;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource;
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import com.jme3.audio.AudioSource.Status;
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import com.jme3.audio.Environment;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.BetterCharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.control.VehicleControl;
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@ -26,10 +25,24 @@ import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainGridListener;
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import com.jme3.terrain.geomipmap.TerrainGridLodControl;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.terrain.noise.ShaderUtils;
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import com.jme3.terrain.noise.basis.FilteredBasis;
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import com.jme3.terrain.noise.filter.IterativeFilter;
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import com.jme3.terrain.noise.filter.OptimizedErode;
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import com.jme3.terrain.noise.filter.PerturbFilter;
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import com.jme3.terrain.noise.filter.SmoothFilter;
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import com.jme3.terrain.noise.fractal.FractalSum;
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import com.jme3.terrain.noise.modulator.NoiseModulator;
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import com.jme3.texture.Texture;
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import java.util.LinkedList;
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import java.util.List;
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import org.lwjgl.openal.AL10;
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import org.lwjgl.openal.AL11;
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/**
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*
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@ -37,44 +50,63 @@ import org.lwjgl.openal.AL11;
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*/
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public class RoadTrip extends SimpleApplication implements ActionListener {
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public static boolean DEBUG = false;//true;
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private BulletAppState bulletAppState;
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Spatial map;
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private List<VehicleNode> vehicles = new LinkedList<>();
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private Node playerNode;
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private BetterCharacterControl playerPersonControl;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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private VehicleNode playerVehicleNode;
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public static void main(String[] args)
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{
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RoadTrip app = new RoadTrip();
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app.start();
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}
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public static boolean DEBUG = false;//true;
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private BulletAppState bulletAppState;
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// START Terrain
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private Material mat_terrain;
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private TerrainGrid terrain;
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private float grassScale = 64;
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private float dirtScale = 64;
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private float rockScale = 64;
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private FractalSum base;
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private PerturbFilter perturb;
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private OptimizedErode therm;
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private SmoothFilter smooth;
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private IterativeFilter iterate;
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// END Terrain
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private List<VehicleNode> vehicles = new LinkedList<>();
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// START Player
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private Node playerNode;
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private BetterCharacterControl playerPersonControl;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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private VehicleNode playerVehicleNode;
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// END Player
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private PhysicsSpace getPhysicsSpace(){
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return bulletAppState.getPhysicsSpace();
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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setupKeys();
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//audioRenderer.setEnvironment(Environment.Dungeon);
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//AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
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addMap();
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// Environment
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DirectionalLight dl = new DirectionalLight();
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dl.setColor(ColorRGBA.LightGray);
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dl.setDirection(new Vector3f(1, -1, 1));
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rootNode.addLight(dl);
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addPlayer();
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addMap();
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addCar();
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addCar();
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@ -88,10 +120,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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addPerson();
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addPerson();
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addPerson();
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}
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private PhysicsSpace getPhysicsSpace(){
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return bulletAppState.getPhysicsSpace();
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addPlayer();
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}
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private void setupKeys() {
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@ -118,6 +148,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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{
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Node vehicleModel = new Node("VehicleModel");
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VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
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vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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@ -285,6 +316,148 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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rootNode.attachChild(vehicle);
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}
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private Node addPerson() {
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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Node person = new Node("person");
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person.attachChild(personModel);
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BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
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/*personModel.setLocalTranslation(0f, -1f, 0f);
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BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
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RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
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person.addControl(personControl);
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/**/personControl.setJumpForce(new Vector3f(0,5f,0));
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personControl.setGravity(new Vector3f(0,1f,0));
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personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
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//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
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getPhysicsSpace().add(personControl);
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//getPhysicsSpace().addAll(person);
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rootNode.attachChild(person);
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Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
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personControl.setViewDirection(dir);
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personControl.setWalkDirection(dir);
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return person;
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}
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private void addPlayer()
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{
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playerNode = addPerson();
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playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
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}
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private void addMap() {
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// TERRAIN TEXTURE material
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this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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// Parameters to material:
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// regionXColorMap: X = 1..4 the texture that should be appliad to state X
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// regionX: a Vector3f containing the following information:
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// regionX.x: the start height of the region
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// regionX.y: the end height of the region
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// regionX.z: the texture scale for the region
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// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
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// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
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// slopeTileFactor: the texture scale for slopes
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// terrainSize: the total size of the terrain (used for scaling the texture)
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// GRASS texture
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Texture grass = this.assetManager.loadTexture("Textures/solid-grass.png");
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grass.setWrap(Texture.WrapMode.Repeat);
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Texture dirt = this.assetManager.loadTexture("Textures/solid-road.png");
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dirt.setWrap(Texture.WrapMode.Repeat);
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Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
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rock.setWrap(Texture.WrapMode.Repeat);
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this.mat_terrain.setTexture("region1ColorMap", dirt);
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this.mat_terrain.setVector3("region1", new Vector3f(0, 80, this.dirtScale));
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this.mat_terrain.setTexture("region2ColorMap", grass);
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this.mat_terrain.setVector3("region2", new Vector3f(100, 160, this.grassScale));
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this.mat_terrain.setTexture("region3ColorMap", rock);
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this.mat_terrain.setVector3("region3", new Vector3f(190, 240, this.rockScale));
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this.mat_terrain.setTexture("region4ColorMap", dirt);
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this.mat_terrain.setVector3("region4", new Vector3f(250, 350, this.dirtScale));
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this.mat_terrain.setTexture("slopeColorMap", rock);
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this.mat_terrain.setFloat("slopeTileFactor", 32);
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this.mat_terrain.setFloat("terrainSize", 513);
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this.base = new FractalSum();
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this.base.setRoughness(0.7f);
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this.base.setFrequency(1.0f);
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this.base.setAmplitude(1.0f);
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this.base.setLacunarity(2.12f);
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this.base.setOctaves(8);
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this.base.setScale(0.02125f);
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this.base.addModulator(new NoiseModulator() {
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@Override
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public float value(float... in) {
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return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
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}
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});
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FilteredBasis ground = new FilteredBasis(this.base);
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this.perturb = new PerturbFilter();
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this.perturb.setMagnitude(0.119f);
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this.therm = new OptimizedErode();
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this.therm.setRadius(5);
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this.therm.setTalus(0.011f);
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this.smooth = new SmoothFilter();
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this.smooth.setRadius(1);
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this.smooth.setEffect(0.7f);
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this.iterate = new IterativeFilter();
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this.iterate.addPreFilter(this.perturb);
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this.iterate.addPostFilter(this.smooth);
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this.iterate.setFilter(this.therm);
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this.iterate.setIterations(2);
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ground.addPreFilter(this.iterate);
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this.terrain = new TerrainGrid("terrain", 64 + 1, 256 + 1, new FractalTileLoader(ground, 300f));
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this.terrain.setMaterial(this.mat_terrain);
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this.terrain.setLocalTranslation(0, -200, 0);
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.rootNode.attachChild(this.terrain);
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TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
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control.setLodCalculator(new DistanceLodCalculator(64 + 1, 2.7f)); // patch size, and a multiplier
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this.terrain.addControl(control);
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terrain.addListener(new TerrainGridListener() {
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@Override
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public void gridMoved(Vector3f newCenter) {
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}
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@Override
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public void tileAttached(Vector3f cell, TerrainQuad quad) {
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while(quad.getControl(RigidBodyControl.class)!=null){
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quad.removeControl(RigidBodyControl.class);
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}
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quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
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bulletAppState.getPhysicsSpace().add(quad);
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}
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@Override
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public void tileDetached(Vector3f cell, TerrainQuad quad) {
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if (quad.getControl(RigidBodyControl.class) != null) {
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bulletAppState.getPhysicsSpace().remove(quad);
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quad.removeControl(RigidBodyControl.class);
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}
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}
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});
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}
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@Override
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public void simpleUpdate(float tpf) {
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Vector3f playerLocation = playerNode.getWorldTranslation();
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@ -294,8 +467,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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for (VehicleNode vehicle : vehicles) {
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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//engineAudio.setVelocity(new Vector3f(0, 0, 0));
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//engineAudio.setLocalTranslation(x, 0, z);
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vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
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vehicle.engineAudio.updateGeometricState();
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vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
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boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
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@ -312,11 +484,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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//System.out.println("wheel rot: " + wheelRot);
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
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if ((vehicle.engineAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
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vehicle.engineAudio.stop();
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if ((vehicle.wheelsAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
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vehicle.wheelsAudio.stop();
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}
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if ((vehicle.engineAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
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vehicle.engineAudio.play();
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if ((vehicle.wheelsAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
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vehicle.wheelsAudio.play();
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}
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vehicle.wheelSlipAudio.updateGeometricState();
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@ -335,6 +507,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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listener.setRotation(cam.getRotation());
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}
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@Override
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public void onAction(String binding, boolean value, float tpf) {
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if (playerVehicleNode == null) {
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float walkSpeed = 6f;
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@ -377,8 +550,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
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playerNode.removeControl(playerPersonControl);
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playerVehicleNode.attachChild(playerNode);
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playerVehicleNode.vehicleInstance.accelerationValue = 0;
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playerVehicleNode.vehicleInstance.steeringValue = 0;
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VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
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playerVehicle.accelerationValue = 0;
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||||
playerVehicle.steeringValue = 0;
|
||||
walkDir = new Vector3f();
|
||||
break;
|
||||
}
|
||||
@ -388,60 +562,63 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
playerPersonControl.setWalkDirection(walkDir);
|
||||
playerPersonControl.setViewDirection(walkDir);
|
||||
} else {
|
||||
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
|
||||
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
|
||||
int playerCarType = playerVehicle.carType;
|
||||
float steerMax = 0.5f;
|
||||
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
if (playerCarType == VehicleInstance.TRUCK) {
|
||||
steerMax = 0.7f;
|
||||
}
|
||||
if (binding.equals("Lefts")) {
|
||||
if (value) {
|
||||
playerVehicleNode.vehicleInstance.steeringValue += steerMax;
|
||||
playerVehicle.steeringValue += steerMax;
|
||||
} else {
|
||||
playerVehicleNode.vehicleInstance.steeringValue += -steerMax;
|
||||
playerVehicle.steeringValue += -steerMax;
|
||||
}
|
||||
playerVehicleNode.vehicleControl.steer(playerVehicleNode.vehicleInstance.steeringValue);
|
||||
playerVehicleControl.steer(playerVehicle.steeringValue);
|
||||
} else if (binding.equals("Rights")) {
|
||||
if (value) {
|
||||
playerVehicleNode.vehicleInstance.steeringValue += -steerMax;
|
||||
playerVehicle.steeringValue += -steerMax;
|
||||
} else {
|
||||
playerVehicleNode.vehicleInstance.steeringValue += steerMax;
|
||||
playerVehicle.steeringValue += steerMax;
|
||||
}
|
||||
playerVehicleNode.vehicleControl.steer(playerVehicleNode.vehicleInstance.steeringValue);
|
||||
playerVehicleControl.steer(playerVehicle.steeringValue);
|
||||
} else if (binding.equals("Ups")) {
|
||||
if (value) {
|
||||
playerVehicleNode.vehicleInstance.accelerationValue += playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
|
||||
} else {
|
||||
playerVehicleNode.vehicleInstance.accelerationValue -= playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
|
||||
}
|
||||
playerVehicleNode.vehicleControl.accelerate(2, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(3, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
playerVehicleNode.vehicleControl.accelerate(4, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(5, playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
|
||||
playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
|
||||
if (playerCarType == VehicleInstance.TRUCK) {
|
||||
playerVehicleControl.accelerate(4, playerVehicle.accelerationValue);
|
||||
playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
|
||||
}
|
||||
} else if (binding.equals("Downs")) {
|
||||
float b;
|
||||
if (value) {
|
||||
b = playerVehicleNode.vehicleInstance.brakeForce;
|
||||
playerVehicle.brakeForce = playerVehicle.accelerationForce;
|
||||
} else {
|
||||
b = 0f;
|
||||
playerVehicle.brakeForce = 0f;
|
||||
}
|
||||
playerVehicleNode.vehicleControl.brake(0, b);
|
||||
playerVehicleNode.vehicleControl.brake(1, b);
|
||||
playerVehicleControl.brake(0, playerVehicle.brakeForce);
|
||||
playerVehicleControl.brake(1, playerVehicle.brakeForce);
|
||||
} else if (binding.equals("Revs")) {
|
||||
if (value) {
|
||||
playerVehicleNode.vehicleInstance.accelerationValue += playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
|
||||
} else {
|
||||
playerVehicleNode.vehicleInstance.accelerationValue -= playerVehicleNode.vehicleInstance.accelerationForce;
|
||||
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
|
||||
}
|
||||
playerVehicleNode.vehicleControl.accelerate(2, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(3, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
if (playerVehicleNode.vehicleInstance.carType == VehicleInstance.TRUCK) {
|
||||
playerVehicleNode.vehicleControl.accelerate(4, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleNode.vehicleControl.accelerate(5, -playerVehicleNode.vehicleInstance.accelerationValue);
|
||||
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue);
|
||||
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue);
|
||||
if (playerCarType == VehicleInstance.TRUCK) {
|
||||
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue);
|
||||
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue);
|
||||
}
|
||||
} else if (binding.equals("Space")) {
|
||||
if (value) {
|
||||
playerVehicleNode.vehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
|
||||
playerVehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
|
||||
}
|
||||
} else if (binding.equals("Reset")) {
|
||||
if (value) {
|
||||
@ -452,11 +629,11 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
rootNode.attachChild(playerNode);
|
||||
playerVehicleNode = null;
|
||||
walkDir = new Vector3f();
|
||||
/*playerVehicleNode.vehicleControl.setPhysicsLocation(Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.setPhysicsRotation(new Matrix3f());
|
||||
playerVehicleNode.vehicleControl.setLinearVelocity(Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.setAngularVelocity(Vector3f.ZERO);
|
||||
playerVehicleNode.vehicleControl.resetSuspension();*/
|
||||
/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
|
||||
playerVehicleControl.setPhysicsRotation(new Matrix3f());
|
||||
playerVehicleControl.setLinearVelocity(Vector3f.ZERO);
|
||||
playerVehicleControl.setAngularVelocity(Vector3f.ZERO);
|
||||
playerVehicleControl.resetSuspension();*/
|
||||
} else {
|
||||
}
|
||||
}
|
||||
@ -465,41 +642,4 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
private Node addPerson() {
|
||||
Spatial personModel = assetManager.loadModel("Models/person.j3o");
|
||||
Node person = new Node("person");
|
||||
person.attachChild(personModel);
|
||||
BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
|
||||
/*personModel.setLocalTranslation(0f, -1f, 0f);
|
||||
BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
|
||||
RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
|
||||
person.addControl(personControl);
|
||||
/**/personControl.setJumpForce(new Vector3f(0,5f,0));
|
||||
personControl.setGravity(new Vector3f(0,1f,0));
|
||||
personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
|
||||
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
|
||||
getPhysicsSpace().add(personControl);
|
||||
//getPhysicsSpace().addAll(person);
|
||||
rootNode.attachChild(person);
|
||||
|
||||
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
|
||||
personControl.setViewDirection(dir);
|
||||
personControl.setWalkDirection(dir);
|
||||
|
||||
return person;
|
||||
}
|
||||
|
||||
private void addPlayer()
|
||||
{
|
||||
playerNode = addPerson();
|
||||
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
|
||||
}
|
||||
|
||||
private void addMap() {
|
||||
map = assetManager.loadModel("Scenes/TestMap.j3o");
|
||||
rootNode.attachChild(map);
|
||||
getPhysicsSpace().addAll(map);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user