mirror of
				https://github.com/Dejvino/roadtrip
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	| assets | ||
| assets-src | ||
| nbproject | ||
| src/roadtrip | ||
| .gitignore | ||
| build.xml | ||
| bulletjme64.dll | ||
| LICENSE | ||
| lwjgl64.dll | ||
| manifest.mf | ||
| OpenAL64.dll | ||
| README.md | ||
| screenshot.png | ||
RoadTrip
A game about a journey involving vehicles and obstacles.
Status
DONE
- Walking
- Enter / Exit a car (key: Enter)
 
- Driving
- Keyboard controls (keys: WASDX)
- Physics-based vehicles
- 1 model, 2 debugs
 
- Map
- Endless, grid-based hilly ground
- Procedurally generated map contents
- Collidable objects - static and dynamic
- People
 
- Objectives
- Target location
- Score
 
- Sounds
- Car engine
- Wheel rolling
- Wheel slips
 
- Graphics
- themeless
- 1st & 3rd person view (key: V)
- fog, depth-of-field filter
- distance-based hiding of objects
 
- Input
- Keyboard (walking + driving)
- Mouse (walking)
- Game menu
 
TODO
Stage 0 :: Prototype
- DONE
Stage 1 :: Core Game
- Joystick controls
- Main Menu
- Winning condition (location)
- Loading screen
- Health indicator
- NPC AI
- Enemy objects - mines
- Enemy NPCs - punching, shooting
- Interacting with the environment - opening of gates
Stage 2 :: Filled Game
- Roadblocks
- Menu - statistics, save / load, credits
- Car models
- Scenery models
- Intro, Outro
- Dialogs
- Fuel
Stage 3 :: Overflowing Game
- Stealth
- Clothing
- Car customization
- Destructable environment
