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Dejvino 78ae5153e6 Cleanup. 7 years ago
assets Themeless: made map texture a grid, added grid-aligned rocks instead of grass. 7 years ago
assets-src Added a car model for the weak car type. 7 years ago
nbproject Map: added grass and depth-of-field filter. 7 years ago
src/roadtrip Cleanup. 7 years ago
.gitignore Initial import of the first prototype. 7 years ago
LICENSE Initial commit 7 years ago
OpenAL64.dll Initial import of the first prototype. 7 years ago
README.md Cleanup. 7 years ago
build.xml Initial import of the first prototype. 7 years ago
bulletjme64.dll Initial import of the first prototype. 7 years ago
lwjgl64.dll Initial import of the first prototype. 7 years ago
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screenshot.png Themeless: added sections of walls + rocks as boxes. 7 years ago

README.md

RoadTrip

A game about a journey involving vehicles and obstacles.

Screenshot

Status

DONE

  • Walking
    • Enter / Exit a car (key: Enter)
  • Driving
    • Keyboard controls (keys: WASDX)
    • Physics-based vehicles
    • 1 model, 2 debugs
  • Map
    • Endless, grid-based hilly ground
    • Procedurally generated map contents
    • Collidable objects - static and dynamic
    • People
  • Objectives
    • Target location
    • Score
  • Sounds
    • Car engine
    • Wheel rolling
    • Wheel slips
  • Graphics
    • themeless
    • 1st & 3rd person view (key: V)
    • fog, depth-of-field filter
    • distance-based hiding of objects
  • Input
    • Keyboard (walking + driving)
    • Mouse (walking)
    • Game menu

TODO

Stage 0 :: Prototype

  • DONE

Stage 1 :: Core Game

  • Joystick controls
  • Main Menu
  • Winning condition (location)
  • Loading screen
  • Health indicator
  • NPC AI
  • Enemy objects - mines
  • Enemy NPCs - punching, shooting
  • Interacting with the environment - opening of gates

Stage 2 :: Filled Game

  • Roadblocks
  • Menu - statistics, save / load, credits
  • Car models
  • Scenery models
  • Intro, Outro
  • Dialogs
  • Fuel

Stage 3 :: Overflowing Game

  • Stealth
  • Clothing
  • Car customization
  • Destructable environment