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Refactor: moving player status out.

master
Dejvino 7 년 전
부모
커밋
33f2e768cc
1개의 변경된 파일38개의 추가작업 그리고 36개의 파일을 삭제
  1. +38
    -36
      src/roadtrip/RoadTrip.java

+ 38
- 36
src/roadtrip/RoadTrip.java 파일 보기

@@ -86,14 +86,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
// END Terrain
private List<VehicleNode> vehicles = new LinkedList<>();
// START Player
private Node playerNode;
private BetterCharacterControl playerPersonControl;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
private VehicleNode playerVehicleNode;
// END Player
private static class Player
{
Node node;
BetterCharacterControl characterControl;
Vector3f jumpForce = new Vector3f(0, 3000, 0);
Vector3f walkDir = new Vector3f();
VehicleNode vehicleNode;
}
private Player player = new Player();
private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
private Node targetNode;
@@ -144,7 +146,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
addTarget();
addCompass();
chaseCam = new ChaseCamera(cam, playerNode, inputManager);
chaseCam = new ChaseCamera(cam, player.node, inputManager);
chaseCam.setDefaultDistance(60f);
chaseCam.setSmoothMotion(true);
}
@@ -377,8 +379,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
private void addPlayer()
{
playerNode = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
player.node = addPerson();
player.characterControl = player.node.getControl(BetterCharacterControl.class);
}
private void addTarget()
@@ -547,7 +549,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
@Override
public void simpleUpdate(float tpf) {
Vector3f playerLocation = playerNode.getWorldTranslation();
Vector3f playerLocation = player.node.getWorldTranslation();
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
@@ -593,12 +595,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
listener.setLocation(cam.getLocation());
listener.setRotation(cam.getRotation());
if (playerVehicleNode == null) {
playerPersonControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(playerPersonControl.getViewDirection()));
playerPersonControl.setWalkDirection(new Vector3f(playerPersonControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
if (player.vehicleNode == null) {
player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
}
Vector3f playerPos2d = new Vector3f(playerNode.getWorldTranslation());
Vector3f playerPos2d = new Vector3f(player.node.getWorldTranslation());
playerPos2d.y = 0;
Vector3f targetPos2d = new Vector3f(targetNode.getWorldTranslation());
targetPos2d.y = 0;
@@ -612,13 +614,13 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
txt.setText(((int)targetDistance) + " m");
compassNode.setLocalTranslation(new Vector3f(playerNode.getWorldTranslation()).addLocal(0f, 5f, 0f));
compassNode.setLocalTranslation(new Vector3f(player.node.getWorldTranslation()).addLocal(0f, 5f, 0f));
compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
}
@Override
public void onAction(String binding, boolean value, float tpf) {
if (playerVehicleNode == null) {
if (player.vehicleNode == null) {
float walkSpeed = 1f;
float turnSpeed = 1f;
if (binding.equals("Lefts")) {
@@ -648,30 +650,30 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - to car");
Vector3f playerPos = playerNode.getWorldTranslation();
Vector3f playerPos = player.node.getWorldTranslation();
for (VehicleNode vehicle : vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
playerVehicleNode = vehicle;
playerNode.removeFromParent();
playerNode.setLocalTranslation(0f, 0f, -1f);
playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
playerNode.removeControl(playerPersonControl);
playerVehicleNode.attachChild(playerNode);
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
player.vehicleNode = vehicle;
player.node.removeFromParent();
player.node.setLocalTranslation(0f, 0f, -1f);
player.node.setLocalRotation(Quaternion.DIRECTION_Z);
player.node.removeControl(player.characterControl);
player.vehicleNode.attachChild(player.node);
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
walkDir = new Vector3f();
player.walkDir = new Vector3f();
break;
}
}
}
}
} else {
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
int playerCarType = playerVehicle.carType;
float steerMax = 0.5f;
if (playerCarType == VehicleInstance.TRUCK) {
@@ -726,17 +728,17 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
}
} else if (binding.equals("Space")) {
if (value) {
playerVehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO);
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - from car");
playerNode.removeFromParent();
playerNode.addControl(playerPersonControl);
playerPersonControl.warp(playerVehicleNode.getLocalTranslation());
rootNode.attachChild(playerNode);
playerVehicleNode = null;
walkDir = new Vector3f();
player.node.removeFromParent();
player.node.addControl(player.characterControl);
player.characterControl.warp(player.vehicleNode.getLocalTranslation());
rootNode.attachChild(player.node);
player.vehicleNode = null;
player.walkDir = new Vector3f();
/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
playerVehicleControl.setPhysicsRotation(new Matrix3f());
playerVehicleControl.setLinearVelocity(Vector3f.ZERO);


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