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https://github.com/Dejvino/roadtrip
synced 2024-11-14 13:03:28 +00:00
Refactor: moving player status out.
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@ -86,14 +86,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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// END Terrain
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private List<VehicleNode> vehicles = new LinkedList<>();
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// START Player
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private Node playerNode;
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private BetterCharacterControl playerPersonControl;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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private VehicleNode playerVehicleNode;
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// END Player
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private static class Player
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{
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Node node;
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BetterCharacterControl characterControl;
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Vector3f jumpForce = new Vector3f(0, 3000, 0);
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Vector3f walkDir = new Vector3f();
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VehicleNode vehicleNode;
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}
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private Player player = new Player();
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private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
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private Node targetNode;
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@ -144,7 +146,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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addTarget();
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addCompass();
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chaseCam = new ChaseCamera(cam, playerNode, inputManager);
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chaseCam = new ChaseCamera(cam, player.node, inputManager);
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chaseCam.setDefaultDistance(60f);
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chaseCam.setSmoothMotion(true);
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}
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@ -377,8 +379,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private void addPlayer()
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{
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playerNode = addPerson();
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playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
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player.node = addPerson();
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player.characterControl = player.node.getControl(BetterCharacterControl.class);
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}
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private void addTarget()
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@ -547,7 +549,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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@Override
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public void simpleUpdate(float tpf) {
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Vector3f playerLocation = playerNode.getWorldTranslation();
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Vector3f playerLocation = player.node.getWorldTranslation();
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
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@ -593,12 +595,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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listener.setLocation(cam.getLocation());
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listener.setRotation(cam.getRotation());
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if (playerVehicleNode == null) {
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playerPersonControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(playerPersonControl.getViewDirection()));
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playerPersonControl.setWalkDirection(new Vector3f(playerPersonControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
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if (player.vehicleNode == null) {
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player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
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player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
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}
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Vector3f playerPos2d = new Vector3f(playerNode.getWorldTranslation());
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Vector3f playerPos2d = new Vector3f(player.node.getWorldTranslation());
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playerPos2d.y = 0;
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Vector3f targetPos2d = new Vector3f(targetNode.getWorldTranslation());
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targetPos2d.y = 0;
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@ -612,13 +614,13 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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txt.setText(((int)targetDistance) + " m");
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compassNode.setLocalTranslation(new Vector3f(playerNode.getWorldTranslation()).addLocal(0f, 5f, 0f));
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compassNode.setLocalTranslation(new Vector3f(player.node.getWorldTranslation()).addLocal(0f, 5f, 0f));
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compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
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}
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@Override
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public void onAction(String binding, boolean value, float tpf) {
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if (playerVehicleNode == null) {
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if (player.vehicleNode == null) {
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float walkSpeed = 1f;
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float turnSpeed = 1f;
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if (binding.equals("Lefts")) {
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@ -648,30 +650,30 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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} else if (binding.equals("Reset")) {
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if (value) {
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System.out.println("Reset - to car");
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Vector3f playerPos = playerNode.getWorldTranslation();
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Vector3f playerPos = player.node.getWorldTranslation();
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for (VehicleNode vehicle : vehicles) {
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Vector3f vehiclePos = vehicle.getWorldTranslation();
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float dist = playerPos.distance(vehiclePos);
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System.out.println(" .. dist: " + dist);
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if (dist < 5f) {
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playerVehicleNode = vehicle;
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playerNode.removeFromParent();
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playerNode.setLocalTranslation(0f, 0f, -1f);
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playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
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playerNode.removeControl(playerPersonControl);
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playerVehicleNode.attachChild(playerNode);
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VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
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player.vehicleNode = vehicle;
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player.node.removeFromParent();
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player.node.setLocalTranslation(0f, 0f, -1f);
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player.node.setLocalRotation(Quaternion.DIRECTION_Z);
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player.node.removeControl(player.characterControl);
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player.vehicleNode.attachChild(player.node);
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VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
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playerVehicle.accelerationValue = 0;
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playerVehicle.steeringValue = 0;
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walkDir = new Vector3f();
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player.walkDir = new Vector3f();
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break;
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}
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}
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}
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}
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} else {
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VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
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VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
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VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
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VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
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int playerCarType = playerVehicle.carType;
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float steerMax = 0.5f;
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if (playerCarType == VehicleInstance.TRUCK) {
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@ -726,17 +728,17 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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} else if (binding.equals("Space")) {
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if (value) {
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playerVehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
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playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO);
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}
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} else if (binding.equals("Reset")) {
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if (value) {
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System.out.println("Reset - from car");
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playerNode.removeFromParent();
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playerNode.addControl(playerPersonControl);
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playerPersonControl.warp(playerVehicleNode.getLocalTranslation());
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rootNode.attachChild(playerNode);
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playerVehicleNode = null;
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walkDir = new Vector3f();
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player.node.removeFromParent();
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player.node.addControl(player.characterControl);
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player.characterControl.warp(player.vehicleNode.getLocalTranslation());
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rootNode.attachChild(player.node);
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player.vehicleNode = null;
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player.walkDir = new Vector3f();
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/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
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playerVehicleControl.setPhysicsRotation(new Matrix3f());
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playerVehicleControl.setLinearVelocity(Vector3f.ZERO);
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