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Added simple engine sound.

master
Dejvino 7 年之前
父節點
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52bc6b6b01
共有 3 個檔案被更改,包括 40 行新增6 行删除
  1. 二進制
      assets/Sounds/engine.ogg
  2. +6
    -2
      nbproject/project.properties
  3. +34
    -4
      src/roadtrip/RoadTrip.java

二進制
assets/Sounds/engine.ogg 查看文件


+ 6
- 2
nbproject/project.properties 查看文件

@@ -38,7 +38,9 @@ javac.classpath=\
${libs.jme3.classpath}:\
${libs.jme3-libraries-physics.classpath}:\
${libs.jme3-libraries-physics-native.classpath}:\
${libs.jme3-test-data.classpath}
${libs.jme3-test-data.classpath}:\
${libs.jme3-libraries-oggvorbis.classpath}:\
${libs.jme3-libraries-lwjgl-minimum.classpath}
# Space-separated list of extra javac options
javac.compilerargs=
javac.deprecation=false
@@ -76,7 +78,9 @@ run.classpath=\
${libs.jme3-test-data.classpath}:\
${libs.jme3-libraries-physics.classpath}:\
${libs.jme3-libraries-physics-native.classpath}:\
${file.reference.RoadTrip-assets}
${libs.jme3-libraries-oggvorbis.classpath}:\
${file.reference.RoadTrip-assets}:\
${libs.jme3-libraries-lwjgl-minimum.classpath}
# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:


+ 34
- 4
src/roadtrip/RoadTrip.java 查看文件

@@ -1,6 +1,8 @@
package roadtrip;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.Environment;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
@@ -21,6 +23,8 @@ import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import org.lwjgl.openal.AL10;
import org.lwjgl.openal.AL11;
/**
*
@@ -34,7 +38,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
final int SPORT = 3;
final int FOOT = 4;
final int carType = FOOT;
final int carType = WEAK;
private BulletAppState bulletAppState;
private VehicleControl vehicle;
@@ -42,6 +46,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
private float brakeForce = 100.0f;
private float steeringValue = 0;
private float accelerationValue = 0;
private float accelerationSmooth = 0;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
@@ -56,6 +61,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
Spatial car;
private BetterCharacterControl playerPersonControl;
AudioNode engineAudio;
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
@@ -64,9 +71,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
map = assetManager.loadModel("Scenes/TestMap.j3o");
rootNode.attachChild(map);
getPhysicsSpace().addAll(map);
audioRenderer.setEnvironment(Environment.Dungeon);
AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
addMap();
if (carType == FOOT) {
addPlayerPerson();
@@ -234,6 +242,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
}
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
engineAudio.setPositional(true);
engineAudio.setLooping(true);
engineAudio.setReverbEnabled(true);
engineAudio.setRefDistance(100000000);
engineAudio.setMaxDistance(100000000);
engineAudio.setLooping(true);
engineAudio.play();
vehicleNode.attachChild(engineAudio);
playerNode = vehicleNode;
}
@@ -243,6 +261,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
cam.lookAt(playerLocation, Vector3f.UNIT_Y);
accelerationSmooth = (accelerationSmooth + accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
//engineAudio.setVelocity(new Vector3f(0, 0, 0));
//engineAudio.setLocalTranslation(x, 0, z);
engineAudio.updateGeometricState();
engineAudio.setPitch(Math.max(0.5f, Math.min(accelerationSmooth / accelerationForce * 2f, 2.0f)));
}
public void onAction(String binding, boolean value, float tpf) {
@@ -373,4 +397,10 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
playerNode = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
}
private void addMap() {
map = assetManager.loadModel("Scenes/TestMap.j3o");
rootNode.attachChild(map);
getPhysicsSpace().addAll(map);
}
}

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