Bladeren bron

Added 1st person camera.

master
Dejvino 7 jaren geleden
bovenliggende
commit
66039dfa8e
4 gewijzigde bestanden met toevoegingen van 85 en 20 verwijderingen
  1. +3
    -4
      README.md
  2. +69
    -16
      src/roadtrip/RoadTrip.java
  3. +12
    -0
      src/roadtrip/view/model/CameraType.java
  4. +1
    -0
      src/roadtrip/view/model/Player.java

+ 3
- 4
README.md Bestand weergeven

@@ -6,9 +6,9 @@ A game about a journey involving vehicles and obstacles.
## Status
### DONE
* Walking
* Enter / Exit a car (Enter)
* Enter / Exit a car (key: Enter)
* Driving
* Keyboard controls (WASDX)
* Keyboard controls (keys: WASDX)
* Physics-based vehicles
* 1 model, 2 debugs
* Map
@@ -25,7 +25,7 @@ A game about a journey involving vehicles and obstacles.
* Wheel slips
* Graphics
* themeless
* 3rd person view (following the player)
* 1st & 3rd person view (key: V)
* depth-of-field filter
* distance-based hiding of objects
* Input
@@ -38,7 +38,6 @@ A game about a journey involving vehicles and obstacles.

#### Stage 1 :: Core Game
* Joystick controls
* FPV camera
* Main Menu
* Winning condition (location)
* Loading screen


+ 69
- 16
src/roadtrip/RoadTrip.java Bestand weergeven

@@ -4,8 +4,11 @@ import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.VehicleControl;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
@@ -22,6 +25,7 @@ import roadtrip.view.GameMenuNode;
import roadtrip.view.GameWorldView;
import roadtrip.view.HideControl;
import roadtrip.view.VehicleNode;
import roadtrip.view.model.CameraType;
import roadtrip.view.model.GameWorldState;
import roadtrip.view.model.Player;
@@ -29,7 +33,7 @@ import roadtrip.view.model.Player;
*
* @author dejvino
*/
public class RoadTrip extends GameApplication implements ActionListener {
public class RoadTrip extends GameApplication implements ActionListener, AnalogListener {
public static void main(String[] args) {
RoadTrip app = new RoadTrip();
@@ -43,6 +47,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
private GameMenuNode gameMenuNode;
private CameraType cameraType = CameraType.FIRST_PERSON;
private ChaseCamera chaseCam;
private Player player = new Player();
@@ -53,6 +58,8 @@ public class RoadTrip extends GameApplication implements ActionListener {
float inputTurning;
float inputAccel;
float lookX, lookY;
int score = 0;
@@ -68,6 +75,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
attachDebugStates();
}
inputManager.setCursorVisible(false);
setupKeys();
//audioRenderer.setEnvironment(Environment.Dungeon);
@@ -142,15 +150,15 @@ public class RoadTrip extends GameApplication implements ActionListener {
inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("Esc", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P));
inputManager.addListener(this, "Lefts");
inputManager.addListener(this, "Rights");
inputManager.addListener(this, "Ups");
inputManager.addListener(this, "Downs");
inputManager.addListener(this, "Revs");
inputManager.addListener(this, "Space");
inputManager.addListener(this, "Reset");
inputManager.addListener(this, "Esc");
inputManager.addListener(this, "Pause");
inputManager.addMapping("View", new KeyTrigger(KeyInput.KEY_V));
inputManager.addMapping("LookX-", new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping("LookX+", new MouseAxisTrigger(MouseInput.AXIS_X, false));
inputManager.addMapping("LookY-", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
inputManager.addMapping("LookY+", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
inputManager.addListener(this, new String[] {
"Lefts", "Rights", "Ups", "Downs", "Revs", "Space", "Reset", "Esc", "Pause", "View",
"LookX-", "LookX+", "LookY-", "LookY+"
});
}
private void addCar()
@@ -196,6 +204,9 @@ public class RoadTrip extends GameApplication implements ActionListener {
{
player.node = addPerson();
player.characterControl = player.node.getControl(BetterCharacterControl.class);
player.headNode = new Node("head");
player.headNode.setLocalTranslation(0f, 2.5f, 0f);
player.node.attachChild(player.headNode);
}
private void addTarget()
@@ -222,10 +233,11 @@ public class RoadTrip extends GameApplication implements ActionListener {
@Override
public void updateGame(float tpf) {
Vector3f playerLocation = player.node.getWorldTranslation();
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
float focusDist = cam.getLocation().distance(player.node.getWorldTranslation()) / 10f;
float focusDist = 20f;
chaseCam.setEnabled(cameraType == CameraType.CHASE);
if (cameraType == CameraType.CHASE) {
focusDist = cam.getLocation().distance(player.node.getWorldTranslation()) / 10f;
}
dofFilter.setFocusDistance(focusDist * 1.1f);
dofFilter.setFocusRange(focusDist * 0.9f);
@@ -240,7 +252,7 @@ public class RoadTrip extends GameApplication implements ActionListener {
if (player.vehicleNode == null) {
player.characterControl.setViewDirection(new Quaternion().fromAngleAxis(inputTurning * tpf, Vector3f.UNIT_Y).mult(player.characterControl.getViewDirection()));
player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f));
player.characterControl.setWalkDirection(new Vector3f(player.characterControl.getViewDirection()).mult(inputAccel * tpf * 1000f).multLocal(1f, 0f, 1f));
}
Vector3f playerPos2d = new Vector3f(player.node.getWorldTranslation());
@@ -258,6 +270,23 @@ public class RoadTrip extends GameApplication implements ActionListener {
compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
}
@Override
protected void updatePreRender(float tpf) {
super.updatePreRender(tpf);
Vector3f playerLocation = player.headNode.getWorldTranslation();
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
if (cameraType == CameraType.FIRST_PERSON) {
cam.setLocation(new Vector3f().addLocal(playerLocation));
Vector3f lookAtDir = new Vector3f((float)Math.cos(lookX), (float)Math.tan(lookY - 1f), (float)Math.sin(lookX)).normalizeLocal();
Quaternion camRot = new Quaternion();
camRot.lookAt(lookAtDir, Vector3f.UNIT_Y);
cam.setRotation(camRot);
player.characterControl.setViewDirection(lookAtDir);
}
}
protected void onReachedTarget()
{
score++;
@@ -270,6 +299,11 @@ public class RoadTrip extends GameApplication implements ActionListener {
@Override
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("View")) {
if (value) {
cameraType = cameraType == CameraType.CHASE ? CameraType.FIRST_PERSON : CameraType.CHASE;
}
}
if (gamePaused) {
if (binding.equals("Lefts")) {
// meh
@@ -444,6 +478,26 @@ public class RoadTrip extends GameApplication implements ActionListener {
}
}
@Override
public void onAnalog(String name, float value, float tpf) {
if (gamePaused) { return; }
float speedX = 100f;
float speedY = 100f;
if ("LookX-".equals(name)) {
lookX += -value * tpf * speedX;
}
if ("LookX+".equals(name)) {
lookX += value * tpf * speedX;
}
if ("LookY-".equals(name)) {
lookY += -value * tpf * speedY;
}
if ("LookY+".equals(name)) {
lookY += value * tpf * speedY;
}
lookY = (float)Math.max(0, Math.min(lookY, 2f));
}
@Override
protected void onGamePause(boolean paused) {
super.onGamePause(paused);
@@ -454,5 +508,4 @@ public class RoadTrip extends GameApplication implements ActionListener {
gameMenuNode.removeFromParent();
}
}
}

+ 12
- 0
src/roadtrip/view/model/CameraType.java Bestand weergeven

@@ -0,0 +1,12 @@
/*
*/
package roadtrip.view.model;
/**
*
* @author dejvino
*/
public enum CameraType {
FIRST_PERSON,
CHASE
}

+ 1
- 0
src/roadtrip/view/model/Player.java Bestand weergeven

@@ -10,6 +10,7 @@ import roadtrip.view.VehicleNode;
*/
public class Player {
public Node node;
public Node headNode;
public BetterCharacterControl characterControl;
public Vector3f jumpForce = new Vector3f(0, 3000, 0);
public Vector3f walkDir = new Vector3f();


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