ソースを参照

Map: Prep for TerrainQuad enhancements.

master
Dejvino 7年前
コミット
c9a5429193
4個のファイルの変更666行の追加5行の削除
  1. +574
    -0
      src/roadtrip/view/FineTerrainGrid.java
  2. +79
    -0
      src/roadtrip/view/FineTerrainGridLodControl.java
  3. +12
    -4
      src/roadtrip/view/GameWorldView.java
  4. +1
    -1
      src/roadtrip/view/TerrainView.java

+ 574
- 0
src/roadtrip/view/FineTerrainGrid.java ファイルの表示

@@ -0,0 +1,574 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package roadtrip.view;

import com.jme3.bounding.BoundingBox;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.UpdateControl;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.LRUCache;
import com.jme3.terrain.geomipmap.NormalRecalcControl;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainGridTileLoader;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.HeightMap;
import com.jme3.terrain.heightmap.HeightMapGrid;
import java.io.IOException;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.Callable;
import java.util.concurrent.CancellationException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Future;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
* <p>
* TerrainGrid itself is an actual TerrainQuad. Its four children are the visible four tiles.</p>
* </p><p>
* The grid is indexed by cells. Each cell has an integer XZ coordinate originating at 0,0.
* TerrainGrid will piggyback on the TerrainLodControl so it can use the camera for its
* updates as well. It does this in the overwritten update() method.
* </p><p>
* It uses an LRU (Least Recently Used) cache of 16 terrain tiles (full TerrainQuadTrees). The
* center 4 are the ones that are visible. As the camera moves, it checks what camera cell it is in
* and will attach the now visible tiles.
* </p><p>
* The 'quadIndex' variable is a 4x4 array that represents the tiles. The center
* four (index numbers: 5, 6, 9, 10) are what is visible. Each quadIndex value is an
* offset vector. The vector contains whole numbers and represents how many tiles in offset
* this location is from the center of the map. So for example the index 11 [Vector3f(2, 0, 1)]
* is located 2*terrainSize in X axis and 1*terrainSize in Z axis.
* </p><p>
* As the camera moves, it tests what cameraCell it is in. Each camera cell covers four quad tiles
* and is half way inside each one.
* </p><pre>
* +-------+-------+
* | 1 | 3 | Four terrainQuads that make up the grid
* | *..|..* | with the cameraCell in the middle, covering
* |----|--|--|----| all four quads.
* | *..|..* |
* | 2 | 4 |
* +-------+-------+
* </pre><p>
* This results in the effect of when the camera gets half way across one of the sides of a quad to
* an empty (non-loaded) area, it will trigger the system to load in the next tiles.
* </p><p>
* The tile loading is done on a background thread, and once the tile is loaded, then it is
* attached to the qrid quad tree, back on the OGL thread. It will grab the terrain quad from
* the LRU cache if it exists. If it does not exist, it will load in the new TerrainQuad tile.
* </p><p>
* The loading of new tiles triggers events for any TerrainGridListeners. The events are:
* <ul>
* <li>tile Attached
* <li>tile Detached
* <li>grid moved.
* </ul>
* <p>
* These allow physics to update, and other operation (often needed for loading the terrain) to occur
* at the right time.
* </p>
* @author Anthyon
*/
public class FineTerrainGrid extends TerrainQuad {
protected static final Logger log = Logger.getLogger(FineTerrainGrid.class.getCanonicalName());
protected Vector3f currentCamCell = Vector3f.ZERO;
protected int quarterSize; // half of quadSize
protected int quadSize;
protected HeightMapGrid heightMapGrid;
private TerrainGridTileLoader gridTileLoader;
protected Vector3f[] quadIndex;
protected Set<TerrainGridListener> listeners = new HashSet<TerrainGridListener>();
protected Material material;
//cache needs to be 1 row (4 cells) larger than what we care is cached
protected LRUCache<Vector3f, TerrainQuad> cache = new LRUCache<Vector3f, TerrainQuad>(20);
protected int cellsLoaded = 0;
protected int[] gridOffset;
protected boolean runOnce = false;
protected ExecutorService cacheExecutor;

public int getSize() {
return size;
}

protected class UpdateQuadCache implements Runnable {

protected final Vector3f location;

public UpdateQuadCache(Vector3f location) {
this.location = location;
}

/**
* This is executed if the camera has moved into a new CameraCell and will load in
* the new TerrainQuad tiles to be children of this TerrainGrid parent.
* It will first check the LRU cache to see if the terrain tile is already there,
* if it is not there, it will load it in and then cache that tile.
* The terrain tiles get added to the quad tree back on the OGL thread using the
* attachQuadAt() method. It also resets any cached values in TerrainQuad (such as
* neighbours).
*/
public void run() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int quadIdx = i * 4 + j;
final Vector3f quadCell = location.add(quadIndex[quadIdx]);
TerrainQuad q = cache.get(quadCell);
if (q == null) {
if (heightMapGrid != null) {
// create the new Quad since it doesn't exist
HeightMap heightMapAt = heightMapGrid.getHeightMapAt(quadCell);
q = new TerrainQuad(getName() + "Quad" + quadCell, patchSize, quadSize, heightMapAt == null ? null : heightMapAt.getHeightMap());
q.setMaterial(material.clone());
log.log(Level.FINE, "Loaded TerrainQuad {0} from HeightMapGrid", q.getName());
} else if (gridTileLoader != null) {
q = gridTileLoader.getTerrainQuadAt(quadCell);
// only clone the material to the quad if it doesn't have a material of its own
if(q.getMaterial()==null) q.setMaterial(material.clone());
log.log(Level.FINE, "Loaded TerrainQuad {0} from TerrainQuadGrid", q.getName());
}
}
cache.put(quadCell, q);

final int quadrant = getQuadrant(quadIdx);
final TerrainQuad newQuad = q;
if (isCenter(quadIdx)) {
// if it should be attached as a child right now, attach it
getControl(UpdateControl.class).enqueue(new Callable() {
// back on the OpenGL thread:
public Object call() throws Exception {
if (newQuad.getParent() != null) {
attachQuadAt(newQuad, quadrant, quadCell, true);
}
else {
attachQuadAt(newQuad, quadrant, quadCell, false);
}
return null;
}
});
} else {
getControl(UpdateControl.class).enqueue(new Callable() {
public Object call() throws Exception {
removeQuad(newQuad);
return null;
}
});
}
}
}

getControl(UpdateControl.class).enqueue(new Callable() {
// back on the OpenGL thread:
public Object call() throws Exception {
for (Spatial s : getChildren()) {
if (s instanceof TerrainQuad) {
TerrainQuad tq = (TerrainQuad)s;
tq.resetCachedNeighbours();
}
}
System.out.println("fixed normals "+location.clone().mult(size));
setNeedToRecalculateNormals();
return null;
}
});
}
}

protected boolean isCenter(int quadIndex) {
return quadIndex == 9 || quadIndex == 5 || quadIndex == 10 || quadIndex == 6;
}

protected int getQuadrant(int quadIndex) {
if (quadIndex == 5) {
return 1;
} else if (quadIndex == 9) {
return 2;
} else if (quadIndex == 6) {
return 3;
} else if (quadIndex == 10) {
return 4;
}
return 0; // error
}

public FineTerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, TerrainGridTileLoader terrainQuadGrid,
Vector2f offset, float offsetAmount) {
this.name = name;
this.patchSize = patchSize;
this.size = maxVisibleSize;
this.stepScale = scale;
this.offset = offset;
this.offsetAmount = offsetAmount;
initData();
this.gridTileLoader = terrainQuadGrid;
terrainQuadGrid.setPatchSize(this.patchSize);
terrainQuadGrid.setQuadSize(this.quadSize);
addControl(new UpdateControl());
fixNormalEdges(new BoundingBox(new Vector3f(0,0,0), size*2, Float.MAX_VALUE, size*2));
addControl(new NormalRecalcControl(this));
}

public FineTerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, TerrainGridTileLoader terrainQuadGrid) {
this(name, patchSize, maxVisibleSize, scale, terrainQuadGrid, new Vector2f(), 0);
}

public FineTerrainGrid(String name, int patchSize, int maxVisibleSize, TerrainGridTileLoader terrainQuadGrid) {
this(name, patchSize, maxVisibleSize, Vector3f.UNIT_XYZ, terrainQuadGrid);
}

public FineTerrainGrid() {
}

private void initData() {
int maxVisibleSize = size;
this.quarterSize = maxVisibleSize >> 2;
this.quadSize = (maxVisibleSize + 1) >> 1;
this.totalSize = maxVisibleSize;
this.gridOffset = new int[]{0, 0};

/*
* -z
* |
* 1|3
* -x ----+---- x
* 2|4
* |
* z
*/
this.quadIndex = new Vector3f[]{
new Vector3f(-1, 0, -1), new Vector3f(0, 0, -1), new Vector3f(1, 0, -1), new Vector3f(2, 0, -1),
new Vector3f(-1, 0, 0), new Vector3f(0, 0, 0), new Vector3f(1, 0, 0), new Vector3f(2, 0, 0),
new Vector3f(-1, 0, 1), new Vector3f(0, 0, 1), new Vector3f(1, 0, 1), new Vector3f(2, 0, 1),
new Vector3f(-1, 0, 2), new Vector3f(0, 0, 2), new Vector3f(1, 0, 2), new Vector3f(2, 0, 2)};

}

/**
* Get the location in cell-coordinates of the specified location.
* Cell coordinates are integer corrdinates, usually with y=0, each
* representing a cell in the world.
* For example, moving right in the +X direction:
* (0,0,0) (1,0,0) (2,0,0), (3,0,0)
* and then down the -Z direction:
* (3,0,-1) (3,0,-2) (3,0,-3)
*/
public Vector3f getCamCell(Vector3f location) {
Vector3f tile = getTileCell(location);
Vector3f offsetHalf = new Vector3f(-0.5f, 0, -0.5f);
Vector3f shifted = tile.subtract(offsetHalf);
return new Vector3f(FastMath.floor(shifted.x), 0, FastMath.floor(shifted.z));
}

/**
* Centered at 0,0.
* Get the tile index location in integer form:
* @param location world coordinate
*/
public Vector3f getTileCell(Vector3f location) {
Vector3f tileLoc = location.divide(this.getWorldScale().mult(this.quadSize));
return tileLoc;
}

public TerrainGridTileLoader getGridTileLoader() {
return gridTileLoader;
}
/**
* Get the terrain tile at the specified world location, in XZ coordinates.
*/
public Terrain getTerrainAt(Vector3f worldLocation) {
if (worldLocation == null)
return null;
Vector3f tileCell = getTileCell(worldLocation.setY(0));
tileCell = new Vector3f(Math.round(tileCell.x), tileCell.y, Math.round(tileCell.z));
return cache.get(tileCell);
}
/**
* Get the terrain tile at the specified XZ cell coordinate (not world coordinate).
* @param cellCoordinate integer cell coordinates
* @return the terrain tile at that location
*/
public Terrain getTerrainAtCell(Vector3f cellCoordinate) {
return cache.get(cellCoordinate);
}
/**
* Convert the world location into a cell location (integer coordinates)
*/
public Vector3f toCellSpace(Vector3f worldLocation) {
Vector3f tileCell = getTileCell(worldLocation);
tileCell = new Vector3f(Math.round(tileCell.x), tileCell.y, Math.round(tileCell.z));
return tileCell;
}
/**
* Convert the cell coordinate (integer coordinates) into world coordinates.
*/
public Vector3f toWorldSpace(Vector3f cellLocation) {
return cellLocation.mult(getLocalScale()).multLocal(quadSize - 1);
}
protected void removeQuad(TerrainQuad q) {
if (q != null && ( (q.getQuadrant() > 0 && q.getQuadrant()<5) || q.getParent() != null) ) {
for (TerrainGridListener l : listeners) {
l.tileDetached(getTileCell(q.getWorldTranslation()), q);
}
q.setQuadrant((short)0);
this.detachChild(q);
cellsLoaded++; // For gridoffset calc., maybe the run() method is a better location for this.
}
}

/**
* Runs on the rendering thread
* @param shifted quads are still attached to the parent and don't need to re-load
*/
protected void attachQuadAt(TerrainQuad q, int quadrant, Vector3f quadCell, boolean shifted) {
q.setQuadrant((short) quadrant);
if (!shifted)
this.attachChild(q);

Vector3f loc = quadCell.mult(this.quadSize - 1).subtract(quarterSize, 0, quarterSize);// quadrant location handled TerrainQuad automatically now
q.setLocalTranslation(loc);

if (!shifted) {
for (TerrainGridListener l : listeners) {
l.tileAttached(quadCell, q);
}
}
updateModelBound();
}

/**
* Called when the camera has moved into a new cell. We need to
* update what quads are in the scene now.
*
* Step 1: touch cache
* LRU cache is used, so elements that need to remain
* should be touched.
*
* Step 2: load new quads in background thread
* if the camera has moved into a new cell, we load in new quads
* @param camCell the cell the camera is in
*/
protected void updateChildren(Vector3f camCell) {

int dx = 0;
int dy = 0;
if (currentCamCell != null) {
dx = (int) (camCell.x - currentCamCell.x);
dy = (int) (camCell.z - currentCamCell.z);
}

int xMin = 0;
int xMax = 4;
int yMin = 0;
int yMax = 4;
if (dx == -1) { // camera moved to -X direction
xMax = 3;
} else if (dx == 1) { // camera moved to +X direction
xMin = 1;
}

if (dy == -1) { // camera moved to -Y direction
yMax = 3;
} else if (dy == 1) { // camera moved to +Y direction
yMin = 1;
}

// Touch the items in the cache that we are and will be interested in.
// We activate cells in the direction we are moving. If we didn't move
// either way in one of the axes (say X or Y axis) then they are all touched.
for (int i = yMin; i < yMax; i++) {
for (int j = xMin; j < xMax; j++) {
cache.get(camCell.add(quadIndex[i * 4 + j]));
}
}
// ---------------------------------------------------
// ---------------------------------------------------

if (cacheExecutor == null) {
// use the same executor as the LODControl
cacheExecutor = createExecutorService();
}

cacheExecutor.submit(new UpdateQuadCache(camCell));

this.currentCamCell = camCell;
}

public void addListener(TerrainGridListener listener) {
this.listeners.add(listener);
}

public Vector3f getCurrentCell() {
return this.currentCamCell;
}

public void removeListener(TerrainGridListener listener) {
this.listeners.remove(listener);
}

@Override
public void setMaterial(Material mat) {
this.material = mat;
super.setMaterial(mat);
}

public void setQuadSize(int quadSize) {
this.quadSize = quadSize;
}

@Override
public void adjustHeight(List<Vector2f> xz, List<Float> height) {
Vector3f currentGridLocation = getCurrentCell().mult(getLocalScale()).multLocal(quadSize - 1);
for (Vector2f vect : xz) {
vect.x -= currentGridLocation.x;
vect.y -= currentGridLocation.z;
}
super.adjustHeight(xz, height);
}

@Override
protected float getHeightmapHeight(int x, int z) {
return super.getHeightmapHeight(x - gridOffset[0], z - gridOffset[1]);
}
@Override
public int getNumMajorSubdivisions() {
return 2;
}
@Override
public Material getMaterial(Vector3f worldLocation) {
if (worldLocation == null)
return null;
Vector3f tileCell = getTileCell(worldLocation);
Terrain terrain = cache.get(tileCell);
if (terrain == null)
return null; // terrain not loaded for that cell yet!
return terrain.getMaterial(worldLocation);
}

/**
* This will print out any exceptions from the thread
*/
protected ExecutorService createExecutorService() {
final ThreadFactory threadFactory = new ThreadFactory() {
public Thread newThread(Runnable r) {
Thread th = new Thread(r);
th.setName("jME TerrainGrid Thread");
th.setDaemon(true);
return th;
}
};
ThreadPoolExecutor ex = new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory) {
protected void afterExecute(Runnable r, Throwable t) {
super.afterExecute(r, t);
if (t == null && r instanceof Future<?>) {
try {
Future<?> future = (Future<?>) r;
if (future.isDone())
future.get();
} catch (CancellationException ce) {
t = ce;
} catch (ExecutionException ee) {
t = ee.getCause();
} catch (InterruptedException ie) {
Thread.currentThread().interrupt(); // ignore/reset
}
}
if (t != null)
t.printStackTrace();
}
};
return ex;
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule c = im.getCapsule(this);
name = c.readString("name", null);
size = c.readInt("size", 0);
patchSize = c.readInt("patchSize", 0);
stepScale = (Vector3f) c.readSavable("stepScale", null);
offset = (Vector2f) c.readSavable("offset", null);
offsetAmount = c.readFloat("offsetAmount", 0);
gridTileLoader = (TerrainGridTileLoader) c.readSavable("terrainQuadGrid", null);
material = (Material) c.readSavable("material", null);
initData();
if (gridTileLoader != null) {
gridTileLoader.setPatchSize(this.patchSize);
gridTileLoader.setQuadSize(this.quadSize);
}
}

@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule c = ex.getCapsule(this);
c.write(gridTileLoader, "terrainQuadGrid", null);
c.write(size, "size", 0);
c.write(patchSize, "patchSize", 0);
c.write(stepScale, "stepScale", null);
c.write(offset, "offset", null);
c.write(offsetAmount, "offsetAmount", 0);
c.write(material, "material", null);
}
}

+ 79
- 0
src/roadtrip/view/FineTerrainGridLodControl.java ファイルの表示

@@ -0,0 +1,79 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package roadtrip.view;

import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
import java.util.List;

/**
* Updates grid offsets and cell positions.
* As well as updating LOD.
*
* @author sploreg
*/
public class FineTerrainGridLodControl extends TerrainLodControl {
public FineTerrainGridLodControl(Terrain terrain, Camera camera) {
super(terrain, camera);
}
@Override
protected void updateLOD(List<Vector3f> locations, LodCalculator lodCalculator) {
FineTerrainGrid terrainGrid = (FineTerrainGrid)getSpatial();
// for now, only the first camera is handled.
// to accept more, there are two ways:
// 1: every camera has an associated grid, then the location is not enough to identify which camera location has changed
// 2: grids are associated with locations, and no incremental update is done, we load new grids for new locations, and unload those that are not needed anymore
Vector3f cam = locations.isEmpty() ? Vector3f.ZERO.clone() : locations.get(0);
Vector3f camCell = terrainGrid.getCamCell(cam); // get the grid index value of where the camera is (ie. 2,1)
if (terrainGrid.cellsLoaded > 1) { // Check if cells are updated before updating gridoffset.
terrainGrid.gridOffset[0] = Math.round(camCell.x * (terrainGrid.getSize() / 2));
terrainGrid.gridOffset[1] = Math.round(camCell.z * (terrainGrid.getSize() / 2));
terrainGrid.cellsLoaded = 0;
}
if (camCell.x != terrainGrid.currentCamCell.x || camCell.z != terrainGrid.currentCamCell.z || !terrainGrid.runOnce) {
// if the camera has moved into a new cell, load new terrain into the visible 4 center quads
terrainGrid.updateChildren(camCell);
for (TerrainGridListener l : terrainGrid.listeners) {
l.gridMoved(camCell);
}
}
terrainGrid.runOnce = true;
super.updateLOD(locations, lodCalculator);
}
}

+ 12
- 4
src/roadtrip/view/GameWorldView.java ファイルの表示

@@ -35,6 +35,8 @@ import roadtrip.view.model.GameWorldState;
*/
public class GameWorldView {
public static boolean DEBUG = false;//true;
private final GameWorldState state;
private final AssetManager assetManager;
@@ -71,6 +73,9 @@ public class GameWorldView {
// TERRAIN TEXTURE material
terrain.mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
if (DEBUG) {
terrain.mat_terrain.getAdditionalRenderState().setWireframe(true);
}
// Parameters to material:
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
@@ -143,18 +148,20 @@ public class GameWorldView {
ground.addPreFilter(terrain.terrainDataProvider.iterate);
terrain.terrainGrid = new TerrainGrid("terrain", 16 + 1, 512 + 1, new FractalTileLoader(ground, 300f));
int patchSize = 32;
//terrain.terrainGrid = new TerrainGrid("terrain", 16 + 1, 512 + 1, new FractalTileLoader(ground, 300f));
terrain.terrainGrid = new FineTerrainGrid("terrain", patchSize + 1, 512 + 1, new FractalTileLoader(ground, 300f));
terrain.terrainGrid.setMaterial(terrain.mat_terrain);
//terrain.terrainGrid.setLocalTranslation(0, -200, 0);
//terrain.terrainGrid.setLocalScale(2f, 1f, 2f);
this.rootNode.attachChild(terrain.terrainGrid);
TerrainLodControl control = new TerrainGridLodControl(terrain.terrainGrid, camera);
control.setLodCalculator(new DistanceLodCalculator(32 + 1, 2.7f)); // patch size, and a multiplier
TerrainLodControl control = new FineTerrainGridLodControl(terrain.terrainGrid, camera);
control.setLodCalculator(new DistanceLodCalculator(patchSize + 1, 3.7f)); // patch size, and a multiplier
terrain.terrainGrid.addControl(control);
final TerrainGrid terrainGrid = terrain.terrainGrid;
final FineTerrainGrid terrainGrid = terrain.terrainGrid;
terrainGrid.addListener(new TerrainGridListener() {
@Override
@@ -226,6 +233,7 @@ public class GameWorldView {
}
});
/**/
}


+ 1
- 1
src/roadtrip/view/TerrainView.java ファイルの表示

@@ -9,7 +9,7 @@ import roadtrip.model.TerrainDataProvider;
*/
public class TerrainView {
public Material mat_terrain;
public TerrainGrid terrainGrid;
public FineTerrainGrid terrainGrid;
public float grassScale = 64;
public float dirtScale = 64;
public float rockScale = 64;


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