mirror of
https://github.com/Dejvino/roadtrip
synced 2024-11-12 20:17:30 +00:00
Added NPCs walking around.
This commit is contained in:
parent
17cecdcf2b
commit
e1f20c7adb
149
assets-src/Models/Cube.mesh.xml
Normal file
149
assets-src/Models/Cube.mesh.xml
Normal file
@ -0,0 +1,149 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<mesh>
|
||||
<sharedgeometry vertexcount="24">
|
||||
<vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
|
||||
<vertex>
|
||||
<position y="-1.000000" z="1.000000" x="1.000000"/>
|
||||
<normal y="-1.000000" z="0.000000" x="0.000000"/>
|
||||
<texcoord v="0.637624" u="0.125767"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="1.000000" x="-1.000000"/>
|
||||
<normal y="-1.000000" z="0.000000" x="0.000000"/>
|
||||
<texcoord v="0.637624" u="0.255208"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="-1.000000" x="-1.000000"/>
|
||||
<normal y="-1.000000" z="0.000000" x="0.000000"/>
|
||||
<texcoord v="0.508183" u="0.255208"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="-1.000000" x="1.000000"/>
|
||||
<normal y="-1.000000" z="0.000000" x="0.000000"/>
|
||||
<texcoord v="0.508183" u="0.125767"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="1.000000" x="1.000000"/>
|
||||
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
|
||||
<texcoord v="0.642195" u="0.127299"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="-1.000000" x="1.000000"/>
|
||||
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
|
||||
<texcoord v="0.504590" u="0.127299"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="-1.000000" x="-1.000000"/>
|
||||
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
|
||||
<texcoord v="0.504590" u="0.001320"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="1.000000" x="-1.000000"/>
|
||||
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
|
||||
<texcoord v="0.642195" u="0.001320"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="1.000000" x="1.000000"/>
|
||||
<normal y="0.000000" z="1.000000" x="-0.000000"/>
|
||||
<texcoord v="0.500401" u="0.257550"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="1.000000" x="1.000000"/>
|
||||
<normal y="0.000000" z="1.000000" x="-0.000000"/>
|
||||
<texcoord v="0.004050" u="0.257551"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="1.000000" x="-1.000000"/>
|
||||
<normal y="0.000000" z="1.000000" x="-0.000000"/>
|
||||
<texcoord v="0.004050" u="0.128401"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="1.000000" x="-1.000000"/>
|
||||
<normal y="0.000000" z="1.000000" x="-0.000000"/>
|
||||
<texcoord v="0.500401" u="0.128401"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="1.000000" x="-1.000000"/>
|
||||
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
|
||||
<texcoord v="0.499039" u="0.511562"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="1.000000" x="-1.000000"/>
|
||||
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
|
||||
<texcoord v="0.002312" u="0.511243"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="-1.000000" x="-1.000000"/>
|
||||
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
|
||||
<texcoord v="0.002312" u="0.389646"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="-1.000000" x="-1.000000"/>
|
||||
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
|
||||
<texcoord v="0.499039" u="0.389965"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="-1.000000" x="-1.000000"/>
|
||||
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
|
||||
<texcoord v="0.500401" u="0.386992"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="-1.000000" x="-1.000000"/>
|
||||
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
|
||||
<texcoord v="0.004050" u="0.386992"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="-1.000000" x="1.000000"/>
|
||||
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
|
||||
<texcoord v="0.004050" u="0.257842"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="-1.000000" x="1.000000"/>
|
||||
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
|
||||
<texcoord v="0.500401" u="0.257842"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="1.000000" x="1.000000"/>
|
||||
<normal y="0.000000" z="0.000000" x="1.000000"/>
|
||||
<texcoord v="0.004451" u="-0.001422"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="1.000000" x="1.000000"/>
|
||||
<normal y="0.000000" z="0.000000" x="1.000000"/>
|
||||
<texcoord v="0.500802" u="-0.001422"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="-1.000000" z="-1.000000" x="1.000000"/>
|
||||
<normal y="0.000000" z="0.000000" x="1.000000"/>
|
||||
<texcoord v="0.500802" u="0.127810"/>
|
||||
</vertex>
|
||||
<vertex>
|
||||
<position y="1.000000" z="-1.000000" x="1.000000"/>
|
||||
<normal y="0.000000" z="0.000000" x="1.000000"/>
|
||||
<texcoord v="0.004451" u="0.127810"/>
|
||||
</vertex>
|
||||
</vertexbuffer>
|
||||
</sharedgeometry>
|
||||
<submeshes>
|
||||
<submesh material="Material" operationtype="triangle_list" use32bitindexes="False" usesharedvertices="true">
|
||||
<faces count="12">
|
||||
<face v3="2" v2="1" v1="0"/>
|
||||
<face v3="3" v2="2" v1="0"/>
|
||||
<face v3="6" v2="5" v1="4"/>
|
||||
<face v3="7" v2="6" v1="4"/>
|
||||
<face v3="10" v2="9" v1="8"/>
|
||||
<face v3="11" v2="10" v1="8"/>
|
||||
<face v3="14" v2="13" v1="12"/>
|
||||
<face v3="15" v2="14" v1="12"/>
|
||||
<face v3="18" v2="17" v1="16"/>
|
||||
<face v3="19" v2="18" v1="16"/>
|
||||
<face v3="22" v2="21" v1="20"/>
|
||||
<face v3="23" v2="22" v1="20"/>
|
||||
</faces>
|
||||
</submesh>
|
||||
</submeshes>
|
||||
<submeshnames>
|
||||
<submesh index="0" name="Material">
|
||||
</submesh>
|
||||
</submeshnames>
|
||||
</mesh>
|
42
assets-src/Models/Material.material
Normal file
42
assets-src/Models/Material.material
Normal file
@ -0,0 +1,42 @@
|
||||
// Material genrated by blender2ogre 0.5.8
|
||||
|
||||
material Material
|
||||
{
|
||||
receive_shadows on
|
||||
|
||||
technique
|
||||
{
|
||||
pass Material
|
||||
{
|
||||
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
|
||||
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
|
||||
specular 0.5 0.5 0.5 1.0 12.5
|
||||
emissive 0.0 0.0 0.0 1.0
|
||||
|
||||
alpha_to_coverage off
|
||||
colour_write on
|
||||
cull_hardware clockwise
|
||||
depth_check on
|
||||
depth_func less_equal
|
||||
depth_write on
|
||||
illumination_stage
|
||||
light_clip_planes off
|
||||
light_scissor off
|
||||
lighting on
|
||||
normalise_normals off
|
||||
polygon_mode solid
|
||||
scene_blend one zero
|
||||
scene_blend_op add
|
||||
shading gouraud
|
||||
transparent_sorting on
|
||||
|
||||
texture_unit
|
||||
{
|
||||
texture person.png
|
||||
tex_address_mode wrap
|
||||
scale 1.0 1.0
|
||||
colour_op modulate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
BIN
assets-src/Models/person.blend
Normal file
BIN
assets-src/Models/person.blend
Normal file
Binary file not shown.
BIN
assets-src/Models/person.blend1
Normal file
BIN
assets-src/Models/person.blend1
Normal file
Binary file not shown.
BIN
assets-src/Models/person.png
Normal file
BIN
assets-src/Models/person.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
24
assets-src/Models/person.scene
Normal file
24
assets-src/Models/person.scene
Normal file
@ -0,0 +1,24 @@
|
||||
<scene exported_by="dejvino" export_time="1483218291.9523585" formatVersion="1.0.1" previous_export_time="1483218209.9221447" >
|
||||
<nodes >
|
||||
<node name="Cube" >
|
||||
<position y="1.693228" z="-0.000000" x="0.000000" />
|
||||
<rotation qz="-0.000000" qw="1.000000" qx="0.000000" qy="0.000000" />
|
||||
<scale y="1.642234" z="0.377920" x="0.377920" />
|
||||
<game >
|
||||
<sensors />
|
||||
<actuators />
|
||||
</game>
|
||||
<entity damping_trans="0.02539999969303608" meshFile="Cube.mesh" ghost="False" friction_y="1.0" lock_rot_x="False" mass="1.0" anisotropic_friction="False" actor="False" lock_trans_z="False" lock_rot_z="False" name="Cube" lock_trans_y="False" mass_radius="1.0" damping_rot="0.1589999943971634" velocity_max="0.0" velocity_min="0.0" lock_trans_x="False" lock_rot_y="False" friction_x="1.0" physics_type="STATIC" inertia_tensor="0.4000000059604645" friction_z="1.0" />
|
||||
</node>
|
||||
</nodes>
|
||||
<externals >
|
||||
<item type="material" >
|
||||
<file name="P:\Development\roadtrip\assets-src\Models\Material.material" />
|
||||
</item>
|
||||
</externals>
|
||||
<environment >
|
||||
<colourAmbient g="0.0" r="0.0" b="0.0" />
|
||||
<colourBackground g="0.05087608844041824" r="0.05087608844041824" b="0.05087608844041824" />
|
||||
<colourDiffuse g="0.05087608844041824" r="0.05087608844041824" b="0.05087608844041824" />
|
||||
</environment>
|
||||
</scene>
|
BIN
assets-src/Textures/person.png
Normal file
BIN
assets-src/Textures/person.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
assets/Models/person.j3o
Normal file
BIN
assets/Models/person.j3o
Normal file
Binary file not shown.
3
assets/Models/person.j3odata
Normal file
3
assets/Models/person.j3odata
Normal file
@ -0,0 +1,3 @@
|
||||
#
|
||||
#Sat Dec 31 22:05:36 CET 2016
|
||||
ORIGINAL_PATH=Models/person.scene
|
BIN
assets/Models/person.png
Normal file
BIN
assets/Models/person.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
assets/Textures/person.png
Normal file
BIN
assets/Textures/person.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
screenshot.png
BIN
screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 938 KiB After Width: | Height: | Size: 912 KiB |
@ -5,6 +5,8 @@ import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
|
||||
import com.jme3.bullet.control.BetterCharacterControl;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.bullet.control.VehicleControl;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
@ -17,6 +19,7 @@ import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
|
||||
/**
|
||||
@ -25,6 +28,7 @@ import com.jme3.scene.shape.Cylinder;
|
||||
*/
|
||||
public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
|
||||
public static boolean DEBUG = false;//true;
|
||||
final int WEAK = 1;
|
||||
final int TRUCK = 2;
|
||||
final int SPORT = 3;
|
||||
@ -51,7 +55,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
public void simpleInitApp() {
|
||||
bulletAppState = new BulletAppState();
|
||||
stateManager.attach(bulletAppState);
|
||||
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
|
||||
setupKeys();
|
||||
buildPlayer();
|
||||
@ -61,6 +65,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
getPhysicsSpace().addAll(map);
|
||||
|
||||
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
|
||||
|
||||
addPerson();
|
||||
addPerson();
|
||||
addPerson();
|
||||
addPerson();
|
||||
addPerson();
|
||||
}
|
||||
|
||||
private PhysicsSpace getPhysicsSpace(){
|
||||
@ -87,7 +97,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
private void buildPlayer() {
|
||||
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.getAdditionalRenderState().setWireframe(true);
|
||||
mat.setColor("Color", ColorRGBA.Red);
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
|
||||
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
|
||||
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
|
||||
@ -127,6 +137,12 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
float xOff = 1.6f;
|
||||
float zOff = 2f;
|
||||
|
||||
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
|
||||
Material matBody = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
matBody.setColor("Color", ColorRGBA.Red);
|
||||
carBody.setMaterial(matBody);
|
||||
vehicleNode.attachChild(carBody);
|
||||
|
||||
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
|
||||
|
||||
Node node1 = new Node("wheel 1 node");
|
||||
@ -207,6 +223,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
accelerationForce = 20000f;
|
||||
brakeForce = 200f;
|
||||
}
|
||||
mat.getAdditionalRenderState().setWireframe(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -285,4 +302,25 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addPerson() {
|
||||
Spatial personModel = assetManager.loadModel("Models/person.j3o");
|
||||
Node person = new Node("person");
|
||||
person.attachChild(personModel);
|
||||
BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
|
||||
/*personModel.setLocalTranslation(0f, -1f, 0f);
|
||||
BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
|
||||
RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
|
||||
person.addControl(personControl);
|
||||
/**/personControl.setJumpForce(new Vector3f(0,5f,0));
|
||||
personControl.setGravity(new Vector3f(0,1f,0));
|
||||
personControl.warp(new Vector3f(10f + (float)Math.random() * 10f, 30f, 12f + (float)Math.random() * 10f));/**/
|
||||
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
|
||||
getPhysicsSpace().add(personControl);
|
||||
getPhysicsSpace().addAll(person);
|
||||
rootNode.attachChild(person);
|
||||
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
|
||||
personControl.setViewDirection(dir);
|
||||
personControl.setWalkDirection(dir);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user