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镜像来自 https://github.com/Dejvino/roadtrip synced 2025-07-03 20:32:23 +00:00
roadtrip/src/roadtrip/RoadTrip.java
2016-12-31 00:19:29 +01:00

273 line
11 KiB
Java

package roadtrip;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.control.VehicleControl;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Matrix3f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Cylinder;
/**
*
* @author dejvino
*/
public class RoadTrip extends SimpleApplication implements ActionListener {
final int WEAK = 1;
final int TRUCK = 2;
final int SPORT = 3;
final int carType = SPORT;
private BulletAppState bulletAppState;
private VehicleControl vehicle;
private float accelerationForce = 200.0f;
private float brakeForce = 100.0f;
private float steeringValue = 0;
private float accelerationValue = 0;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
public static void main(String[] args) {
RoadTrip app = new RoadTrip();
app.start();
}
Spatial map;
Spatial car;
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
buildPlayer();
map = assetManager.loadModel("Scenes/TestMap.j3o");
rootNode.attachChild(map);
getPhysicsSpace().addAll(map);
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
}
private PhysicsSpace getPhysicsSpace(){
return bulletAppState.getPhysicsSpace();
}
private void setupKeys() {
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addListener(this, "Lefts");
inputManager.addListener(this, "Rights");
inputManager.addListener(this, "Ups");
inputManager.addListener(this, "Downs");
inputManager.addListener(this, "Space");
inputManager.addListener(this, "Reset");
}
private void buildPlayer() {
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Red);
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
if (carType == TRUCK) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
} else if (carType == SPORT) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
}
//create vehicle node
Node vehicleNode=new Node("vehicleNode");
vehicle = new VehicleControl(compoundShape, 500);
vehicleNode.addControl(vehicle);
//setting suspension values for wheels, this can be a bit tricky
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
float stiffness = 30.0f;//200=f1 car
float compValue = .1f; //(should be lower than damp)
float dampValue = .2f;
vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
vehicle.setSuspensionStiffness(stiffness);
vehicle.setMaxSuspensionForce(10000.0f);
//Create four wheels and add them at their locations
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
float radius = 1.0f;
float restLength = 0.3f;
float yOff = 0.5f;
float xOff = 1.6f;
float zOff = 2f;
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
Node node1 = new Node("wheel 1 node");
Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
node1.attachChild(wheels1);
wheels1.rotate(0, FastMath.HALF_PI, 0);
wheels1.setMaterial(mat);
vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node2 = new Node("wheel 2 node");
Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
node2.attachChild(wheels2);
wheels2.rotate(0, FastMath.HALF_PI, 0);
wheels2.setMaterial(mat);
vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node3 = new Node("wheel 3 node");
Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
node3.attachChild(wheels3);
wheels3.rotate(0, FastMath.HALF_PI, 0);
wheels3.setMaterial(mat);
vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node4 = new Node("wheel 4 node");
Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
node4.attachChild(wheels4);
wheels4.rotate(0, FastMath.HALF_PI, 0);
wheels4.setMaterial(mat);
vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleNode.attachChild(node1);
vehicleNode.attachChild(node2);
vehicleNode.attachChild(node3);
vehicleNode.attachChild(node4);
if (carType == TRUCK) {
Node node5 = new Node("wheel 5 node");
Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
node5.attachChild(wheels5);
wheels5.rotate(0, FastMath.HALF_PI, 0);
wheels5.setMaterial(mat);
vehicle.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node6 = new Node("wheel 6 node");
Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
node6.attachChild(wheels6);
wheels6.rotate(0, FastMath.HALF_PI, 0);
wheels6.setMaterial(mat);
vehicle.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleNode.attachChild(node5);
vehicleNode.attachChild(node6);
}
rootNode.attachChild(vehicleNode);
getPhysicsSpace().add(vehicle);
vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
vehicle.getWheel(0).setFrictionSlip(0.8f);
vehicle.getWheel(1).setFrictionSlip(0.8f);
vehicle.getWheel(2).setFrictionSlip(0.6f);
vehicle.getWheel(3).setFrictionSlip(0.6f);
if (carType == TRUCK) {
vehicle.getWheel(4).setFrictionSlip(0.6f);
vehicle.getWheel(5).setFrictionSlip(0.6f);
accelerationForce = 1400f;
brakeForce = 200f;
} else if (carType == SPORT) {
accelerationForce = 20000f;
brakeForce = 200f;
}
}
@Override
public void simpleUpdate(float tpf) {
cam.setLocation(new Vector3f(-10f, 35f, -10f));
cam.lookAt(vehicle.getPhysicsLocation(), Vector3f.UNIT_Y);
}
public void onAction(String binding, boolean value, float tpf) {
float steerMax = 0.5f;
if (carType == TRUCK) {
steerMax = 0.7f;
}
if (binding.equals("Lefts")) {
if (value) {
steeringValue += steerMax;
} else {
steeringValue += -steerMax;
}
vehicle.steer(steeringValue);
} else if (binding.equals("Rights")) {
if (value) {
steeringValue += -steerMax;
} else {
steeringValue += steerMax;
}
vehicle.steer(steeringValue);
} else if (binding.equals("Ups")) {
if (value) {
accelerationValue += accelerationForce;
} else {
accelerationValue -= accelerationForce;
}
vehicle.accelerate(2, accelerationValue);
vehicle.accelerate(3, accelerationValue);
if (carType == TRUCK) {
vehicle.accelerate(4, accelerationValue);
vehicle.accelerate(5, accelerationValue);
}
} else if (binding.equals("Downs")) {
float b;
if (value) {
b = brakeForce;
} else {
b = 0f;
}
vehicle.brake(0, b);
vehicle.brake(1, b);
} else if (binding.equals("Space")) {
if (value) {
vehicle.applyImpulse(jumpForce, Vector3f.ZERO);
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset");
vehicle.setPhysicsLocation(Vector3f.ZERO);
vehicle.setPhysicsRotation(new Matrix3f());
vehicle.setLinearVelocity(Vector3f.ZERO);
vehicle.setAngularVelocity(Vector3f.ZERO);
vehicle.resetSuspension();
} else {
}
}
}
}