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Dejvino e04114e877 Readme reformat. 7 years ago
assets Map: added grass and depth-of-field filter. 7 years ago
assets-src Added a car model for the weak car type. 7 years ago
nbproject Map: added grass and depth-of-field filter. 7 years ago
src/roadtrip Added HideControl to hide eye-candy objects in the distance. 7 years ago
.gitignore Initial import of the first prototype. 7 years ago
LICENSE Initial commit 7 years ago
OpenAL64.dll Initial import of the first prototype. 7 years ago
README.md Readme reformat. 7 years ago
build.xml Initial import of the first prototype. 7 years ago
bulletjme64.dll Initial import of the first prototype. 7 years ago
lwjgl64.dll Initial import of the first prototype. 7 years ago
manifest.mf Initial import of the first prototype. 7 years ago
screenshot.png Map: debug cleanup. 7 years ago

README.md

RoadTrip

A game about a journey involving vehicles and obstacles.

Screenshot

Status

DONE

  • Walking
    • Enter / Exit a car (Enter)
  • Driving
    • Keyboard controls (WASDX)
    • Physics-based vehicles
    • 1 model, 2 debugs
  • Map
    • Endless, grid-based hilly ground
    • Procedurally generated map contents
    • Collidable objects - static and dynamic
    • People
  • Objectives
    • Target location
    • Score
  • Sounds
    • Car engine
    • Wheel rolling
    • Wheel slips
  • Camera
    • 3rd person view (following the player)
  • Input
    • Keyboard
    • Game menu

TODO

Stage 0 :: Prototype

  • done

Stage 1 :: Core Game

  • Joystick controls
  • FPV camera
  • Main Menu
  • Winning condition (location)
  • Health indicator
  • Persistent content on terrain blocks
  • NPC AI
  • Enemy NPCs - punching, shooting
  • Interacting with the environment

Stage 2 :: Filled Game

  • Roadblocks
  • Menu - statistics, save / load, credits
  • Car models
  • Scenery models
  • Intro, Outro

Stage 3 :: Overflowing Game

  • Stealth
  • Clothing
  • Car customization