Expand Motivation, Discipline and Outcomes with images
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@ -78,7 +78,7 @@ If the elephant gets scared,<br />it will not obey the rider.
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- demanding lots of effort<!-- .element: class="fragment" -->
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- ambiguous; many unknowns<!-- .element: class="fragment" -->
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- uncomfortable or even painful<!-- .element: class="fragment" -->
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- this creates an emotional barrier<!-- .element: class="fragment" -->
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- this creates an emotional barrier,<br/>which causes an emotional aversion<!-- .element: class="fragment" -->
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- lowering the barrier makes an activity approachable<!-- .element: class="fragment" -->
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-V-
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@ -87,7 +87,7 @@ The **rider** must plan around the **elephant's** needs
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to make good progress on their journey
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without being thrown into a ditch.
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without being thrown off into a ditch.
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---
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<!-- .slide: data-background-color="#542" data-background="slides/habit_tracker.jpg" data-background-size="contain" data-background-opacity="0.5" -->
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@ -104,10 +104,10 @@ and track them daily.
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#### Why?
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<!-- .slide: data-background-color="#542" -->
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- habits help keeping our elephant in line:<!-- .element: class="fragment" -->
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- lower need for making decisions; it is already decided
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- less forgetting
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- more efficient use of time = more time for doing
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- habits can evolve, we can keep improving<!-- .element: class="fragment" -->
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- easier on our capacity: less need for making decisions; it is already decided
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- less forgetting or avoiding the activity
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- practice makes perfect: more efficient use of time means more time for doing<!-- .element: class="fragment" -->
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- habits can evolve and we can keep improving<!-- .element: class="fragment" -->
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- incremental changes take time, habits help us make the time<!-- .element: class="fragment" -->
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- tracking habits increases the retention of habits<!-- .element: class="fragment" -->
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slides/flow.jpg
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slides/flow_cycle.jpg
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slides/group_vision.jpg
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@ -61,7 +61,7 @@ The reward for finishing a major goal<br />is not worth a long struggle to get t
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---
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### Journey-based motivation
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<!-- .slide: data-background-image="slides/journey_based_motivation.jpg" data-background-size="contain" data-background-opacity="0.3" -->
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<!-- .slide: data-background-image="slides/journey_based_motivation.jpg" data-background-size="contain" data-background-opacity="0.2" -->
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Joy is found in doing an activity, not finishing it.
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* "Happiness now", not just at the end. <!-- .element: class="fragment" -->
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@ -72,7 +72,7 @@ Joy is found in doing an activity, not finishing it.
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---
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### Flow
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<!-- .slide: data-background-image="slides/flow.jpg" data-background-size="contain" data-background-opacity="0.2" -->
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State of deep immersion in an activity that...<!-- .element: class="fragment" -->
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* is challenging<!-- .element: class="fragment" -->
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@ -96,15 +96,15 @@ Meaning creates strong foundations for a lasting motivation. <!-- .element: clas
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-V-
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#### Going beyond an individual
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- helping others
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- being part of something greater
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- leaving a lasting legacy
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<!-- .slide: data-background-image="slides/group_vision.jpg" data-background-size="contain" data-background-opacity="0.1" -->
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- helping others<!-- .element: class="fragment" -->
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- being part of something greater<!-- .element: class="fragment" -->
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- leaving a lasting legacy<!-- .element: class="fragment" -->
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-V-
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### Group vision
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<!-- .slide: data-background-image="slides/group_vision.jpg" data-background-size="contain" data-background-opacity="0.1" -->
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Cooperation of individual visions <!-- .element: class="fragment" -->
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helps the growth of one's potential <!-- .element: class="fragment" -->
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@ -92,11 +92,11 @@ Because it learned it is no use to even try.<!-- .element: class="fragment" -->
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#### Hamster Procrastination Cycle
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<!-- .slide: data-background="slides/hamster_in_box.jpg" data-background-size="contain" data-background-opacity="0.1" -->
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1. Do nothing
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2. Have regrets
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3. Doubt yourself
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4. Feel helpless
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5. GOTO 1
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1. Do nothing<!-- .element: class="fragment " -->
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2. Have regrets<!-- .element: class="fragment " -->
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3. Doubt yourself<!-- .element: class="fragment " -->
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4. Feel helpless<!-- .element: class="fragment " -->
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5. GOTO 1<!-- .element: class="fragment " -->
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---
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@ -138,12 +138,12 @@ Because it learned it is no use to even try.<!-- .element: class="fragment" -->
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---
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#### Positive Cycle of Flow
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1. Do meaningful actions
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2. Feel good
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3. Growing skills
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4. Believe in yourself
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5. GOTO 1
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<!-- .slide: data-background-image="slides/flow_cycle.jpg" data-background-size="contain" data-background-opacity="0.1" -->
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1. Do meaningful actions<!-- .element: class="fragment " -->
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2. Feel good<!-- .element: class="fragment " -->
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3. Growing skills<!-- .element: class="fragment " -->
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4. Believe in yourself<!-- .element: class="fragment " -->
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5. GOTO 1<!-- .element: class="fragment " -->
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---
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