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4ec306b8b9
| Author | SHA1 | Date | |
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4ec306b8b9 | ||
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de6775a7d7 | ||
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66c20de208 | ||
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07c30d20ef | ||
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da30471f31 | ||
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5ea0070283 | ||
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4180bb6a12 |
@ -6,7 +6,7 @@
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class ArpStrategy : public MelodyStrategy {
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public:
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void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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@ -86,7 +86,7 @@ public:
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// 3. Fill Sequence
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for (int i = 0; i < numSteps; i++) {
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sequence[i] = arpPattern[i % arpLength];
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sequence[track][i] = arpPattern[i % arpLength];
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}
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randomSeed(micros());
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}
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@ -106,14 +106,14 @@ public:
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) override {
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Swap two notes
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int s1 = random(numSteps);
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int s2 = random(numSteps);
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if (sequence[s1].note != -1 && sequence[s2].note != -1) {
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int8_t temp = sequence[s1].note;
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sequence[s1].note = sequence[s2].note;
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sequence[s2].note = temp;
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if (sequence[track][s1].note != -1 && sequence[track][s2].note != -1) {
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int8_t temp = sequence[track][s1].note;
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sequence[track][s1].note = sequence[track][s2].note;
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sequence[track][s2].note = temp;
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}
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}
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116
CellularAutomataStrategy.h
Normal file
116
CellularAutomataStrategy.h
Normal file
@ -0,0 +1,116 @@
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#ifndef CELLULAR_AUTOMATA_STRATEGY_H
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#define CELLULAR_AUTOMATA_STRATEGY_H
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#include "MelodyStrategy.h"
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#include <Arduino.h>
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class CellularAutomataStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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// 1. Setup CA
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// Pick a rule. Some rules are more musical (structured chaos) than others.
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// Rule 30, 90, 110, 184 are classics. Random is fun too.
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uint8_t rule = random(256);
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bool cells[NUM_STEPS];
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bool next_cells[NUM_STEPS];
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// Init: 50% chance of single center seed, 50% random noise
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if (random(2) == 0) {
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for(int i=0; i<numSteps; i++) cells[i] = false;
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cells[numSteps/2] = true;
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} else {
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for(int i=0; i<numSteps; i++) cells[i] = (random(100) < 30);
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}
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// Evolve for some generations to let patterns emerge
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int generations = numSteps + random(16);
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for (int g = 0; g < generations; g++) {
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for (int i = 0; i < numSteps; i++) {
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bool left = cells[(i - 1 + numSteps) % numSteps];
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bool center = cells[i];
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bool right = cells[(i + 1) % numSteps];
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uint8_t pattern = (left ? 4 : 0) | (center ? 2 : 0) | (right ? 1 : 0);
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next_cells[i] = (rule >> pattern) & 1;
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}
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for(int i=0; i<numSteps; i++) cells[i] = next_cells[i];
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}
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// Map to notes
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for (int i = 0; i < numSteps; i++) {
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if (cells[i]) {
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int octave = 3 + random(3); // 3, 4, 5
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sequence[track][i].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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sequence[track][i].accent = (random(100) < 30);
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sequence[track][i].tie = (random(100) < 15);
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} else {
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sequence[track][i].note = -1;
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sequence[track][i].accent = false;
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sequence[track][i].tie = false;
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}
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}
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randomSeed(micros());
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}
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void generateScale(int* scaleNotes, int& numScaleNotes) override {
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numScaleNotes = random(5, 8);
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for (int i = 0; i < 12; i++) {
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scaleNotes[i] = i;
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}
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for (int i = 0; i < 12; i++) {
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int j = random(12);
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int temp = scaleNotes[i];
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scaleNotes[i] = scaleNotes[j];
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scaleNotes[j] = temp;
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}
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Evolve the current sequence by one generation
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// Use a random rule for mutation to keep it dynamic
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uint8_t rule = random(256);
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Step next_seq[NUM_STEPS];
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for (int i = 0; i < numSteps; i++) {
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bool left = (sequence[track][(i - 1 + numSteps) % numSteps].note != -1);
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bool center = (sequence[track][i].note != -1);
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bool right = (sequence[track][(i + 1) % numSteps].note != -1);
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uint8_t pattern = (left ? 4 : 0) | (center ? 2 : 0) | (right ? 1 : 0);
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bool alive = (rule >> pattern) & 1;
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if (alive) {
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if (center) {
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// Survived: Keep note
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next_seq[i] = sequence[track][i];
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} else {
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// Born: New note
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int octave = 3 + random(3);
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next_seq[i].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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next_seq[i].accent = (random(100) < 30);
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next_seq[i].tie = false;
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}
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} else {
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// Died
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next_seq[i].note = -1;
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next_seq[i].accent = false;
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next_seq[i].tie = false;
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}
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}
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for(int i=0; i<numSteps; i++) sequence[track][i] = next_seq[i];
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}
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const char* getName() override {
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return "Cellular";
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}
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};
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#endif
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87
EuclideanStrategy.h
Normal file
87
EuclideanStrategy.h
Normal file
@ -0,0 +1,87 @@
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#ifndef EUCLIDEAN_STRATEGY_H
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#define EUCLIDEAN_STRATEGY_H
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#include "MelodyStrategy.h"
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#include <Arduino.h>
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class EuclideanStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) return;
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int pulses = random(1, numSteps + 1);
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int offset = random(numSteps);
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// Euclidean distribution (Bresenham)
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int bucket = 0;
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// Generate pattern
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bool pattern[numSteps];
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for(int i=0; i<numSteps; i++) {
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bucket += pulses;
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if (bucket >= numSteps) {
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bucket -= numSteps;
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pattern[i] = true;
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} else {
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pattern[i] = false;
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}
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}
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for (int i = 0; i < numSteps; i++) {
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// Apply offset
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int stepIndex = (i + offset) % numSteps;
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if (pattern[i]) {
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int octave = random(3) + 3; // 3, 4, 5
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sequence[track][stepIndex].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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sequence[track][stepIndex].accent = (random(100) < 30);
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sequence[track][stepIndex].tie = (random(100) < 10);
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} else {
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sequence[track][stepIndex].note = -1;
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sequence[track][stepIndex].accent = false;
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sequence[track][stepIndex].tie = false;
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}
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}
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randomSeed(micros());
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}
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void generateScale(int* scaleNotes, int& numScaleNotes) override {
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numScaleNotes = random(3, 13); // 3 to 12 notes
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for (int i = 0; i < 12; i++) {
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scaleNotes[i] = i; // Fill with all notes
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}
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// Shuffle
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for (int i = 0; i < 12; i++) {
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int j = random(12);
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int temp = scaleNotes[i];
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scaleNotes[i] = scaleNotes[j];
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scaleNotes[j] = temp;
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}
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
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// Rotate sequence
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if (random(2) == 0) {
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Step last = sequence[track][numSteps - 1];
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for (int i = numSteps - 1; i > 0; i--) {
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sequence[track][i] = sequence[track][i - 1];
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}
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sequence[track][0] = last;
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} else {
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// Randomize a note
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int s = random(numSteps);
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if (sequence[track][s].note != -1) {
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int octave = random(3) + 3;
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sequence[track][s].note = 12 * octave + scaleNotes[random(numScaleNotes)];
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}
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}
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}
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const char* getName() override {
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return "Euclid";
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}
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};
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#endif
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163
LSystemStrategy.h
Normal file
163
LSystemStrategy.h
Normal file
@ -0,0 +1,163 @@
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#ifndef LSYSTEM_STRATEGY_H
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#define LSYSTEM_STRATEGY_H
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#include "MelodyStrategy.h"
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#include <Arduino.h>
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struct Rule {
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char from;
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const char* to;
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};
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struct RuleSet {
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const char* axiom;
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const Rule* rules;
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uint8_t numRules;
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};
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// --- L-System Rule Definitions ---
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const Rule rules1[] = { {'A', "B-A-B"}, {'B', "A+B+A"} };
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const Rule rules2[] = { {'F', "F+F-F-F+F"} };
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const Rule rules3[] = { {'X', "F+[[X]-X]-F[-FX]+X"}, {'F', "FF"} };
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const RuleSet ruleSets[] = {
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{"A", rules1, 2}, // Sierpinski triangle
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{"F", rules2, 1}, // Koch curve
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{"X", rules3, 2} // Fractal plant
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};
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const uint8_t numRuleSets = sizeof(ruleSets) / sizeof(RuleSet);
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class LSystemStrategy : public MelodyStrategy {
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public:
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
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randomSeed(seed);
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if (numScaleNotes == 0) {
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// Fill with silence if no scale
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for (int i = 0; i < numSteps; i++) {
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sequence[track][i].note = -1;
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sequence[track][i].accent = false;
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sequence[track][i].tie = false;
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}
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return;
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}
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// 1. Select a rule set and expand the axiom
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const RuleSet& selectedRuleSet = ruleSets[random(numRuleSets)];
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String currentString = selectedRuleSet.axiom;
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int iterations = random(2, 5); // 2-4 iterations
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for (int i = 0; i < iterations; i++) {
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String nextString = "";
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for (char c : currentString) {
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bool replaced = false;
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for (int j = 0; j < selectedRuleSet.numRules; j++) {
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if (c == selectedRuleSet.rules[j].from) {
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nextString += selectedRuleSet.rules[j].to;
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replaced = true;
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break;
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}
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}
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if (!replaced) {
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nextString += c;
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}
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if (nextString.length() > 256) break; // Memory safety
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}
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currentString = nextString;
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if (currentString.length() > 256) break;
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}
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// 2. Interpret the string to create the sequence
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int stepIndex = 0;
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int noteIndex = random(numScaleNotes);
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int octave = 4;
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// Stack for branching rules
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int note_stack[8];
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int octave_stack[8];
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int stack_ptr = 0;
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for (char c : currentString) {
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if (stepIndex >= numSteps) break;
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switch(c) {
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case 'F': case 'G': case 'A': case 'B': // Characters that draw notes
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sequence[track][stepIndex].note = 12 * octave + scaleNotes[noteIndex];
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sequence[track][stepIndex].accent = (random(100) < 25);
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sequence[track][stepIndex].tie = (random(100) < 10);
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stepIndex++;
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break;
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case '+': // Go up in scale
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noteIndex = (noteIndex + 1) % numScaleNotes;
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break;
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case '-': // Go down in scale
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noteIndex = (noteIndex - 1 + numScaleNotes) % numScaleNotes;
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break;
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case '[': // Push current state
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if(stack_ptr < 8) {
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note_stack[stack_ptr] = noteIndex;
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octave_stack[stack_ptr] = octave;
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stack_ptr++;
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}
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break;
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case ']': // Pop state
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if(stack_ptr > 0) {
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stack_ptr--;
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noteIndex = note_stack[stack_ptr];
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octave = octave_stack[stack_ptr];
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}
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break;
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// Any other characters (like 'X' in rule 3) are ignored for drawing
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}
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}
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// 3. Fill any remaining steps with rests
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for (int i = 0; i < numSteps; i++) {
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if (i >= stepIndex) {
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sequence[track][i].note = -1;
|
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sequence[track][i].accent = false;
|
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sequence[track][i].tie = false;
|
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}
|
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}
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randomSeed(micros());
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}
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|
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void generateScale(int* scaleNotes, int& numScaleNotes) override {
|
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numScaleNotes = random(5, 8);
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for (int i = 0; i < 12; i++) {
|
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scaleNotes[i] = i;
|
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}
|
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for (int i = 0; i < 12; i++) {
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int j = random(12);
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int temp = scaleNotes[i];
|
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scaleNotes[i] = scaleNotes[j];
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scaleNotes[j] = temp;
|
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}
|
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sortArray(scaleNotes, numScaleNotes);
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}
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void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
|
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// Swap two non-rest steps to create a variation
|
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int s1 = random(numSteps);
|
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int s2 = random(numSteps);
|
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int attempts = 0;
|
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|
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// Try to find two different, non-rest steps
|
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while((sequence[track][s1].note == -1 || sequence[track][s2].note == -1 || s1 == s2) && attempts < 20) {
|
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s1 = random(numSteps);
|
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s2 = random(numSteps);
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attempts++;
|
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}
|
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|
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if (sequence[track][s1].note != -1 && sequence[track][s2].note != -1) {
|
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Step temp = sequence[track][s1];
|
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sequence[track][s1] = sequence[track][s2];
|
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sequence[track][s2] = temp;
|
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}
|
||||
}
|
||||
|
||||
const char* getName() override {
|
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return "L-System";
|
||||
}
|
||||
};
|
||||
|
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#endif
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@ -6,15 +6,15 @@
|
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|
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class LuckyStrategy : public MelodyStrategy {
|
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public:
|
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void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
|
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void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
|
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randomSeed(seed);
|
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if (numScaleNotes == 0) return;
|
||||
|
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for (int i = 0; i < numSteps; i++) {
|
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int octave = random(3) + 3; // 3, 4, 5 (Base is 4)
|
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sequence[i].note = (random(100) < 50) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
|
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sequence[i].accent = (random(100) < 30);
|
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sequence[i].tie = (random(100) < 20);
|
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sequence[track][i].note = (random(100) < 50) ? (12 * octave + scaleNotes[random(numScaleNotes)]) : -1;
|
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sequence[track][i].accent = (random(100) < 30);
|
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sequence[track][i].tie = (random(100) < 20);
|
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}
|
||||
randomSeed(micros());
|
||||
}
|
||||
@ -34,17 +34,17 @@ public:
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sortArray(scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) override {
|
||||
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
|
||||
// Mutate 1 or 2 steps
|
||||
int count = random(1, 3);
|
||||
for (int i = 0; i < count; i++) {
|
||||
int s = random(numSteps);
|
||||
if (sequence[s].note != -1) {
|
||||
if (sequence[track][s].note != -1) {
|
||||
int r = random(100);
|
||||
if (r < 30) sequence[s].accent = !sequence[s].accent;
|
||||
else if (r < 60) sequence[s].tie = !sequence[s].tie;
|
||||
else if (r < 80) sequence[s].note += 12; // Up octave
|
||||
else sequence[s].note -= 12; // Down octave
|
||||
if (r < 30) sequence[track][s].accent = !sequence[track][s].accent;
|
||||
else if (r < 60) sequence[track][s].tie = !sequence[track][s].tie;
|
||||
else if (r < 80) sequence[track][s].note += 12; // Up octave
|
||||
else sequence[track][s].note -= 12; // Down octave
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
126
MarkovStrategy.h
Normal file
126
MarkovStrategy.h
Normal file
@ -0,0 +1,126 @@
|
||||
#ifndef MARKOV_STRATEGY_H
|
||||
#define MARKOV_STRATEGY_H
|
||||
|
||||
#include "MelodyStrategy.h"
|
||||
#include <Arduino.h>
|
||||
|
||||
class MarkovStrategy : public MelodyStrategy {
|
||||
public:
|
||||
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) override {
|
||||
randomSeed(seed);
|
||||
if (numScaleNotes == 0) return;
|
||||
|
||||
// Transition matrix: weights for moving from index i to index j
|
||||
// Max scale size is 12
|
||||
uint8_t matrix[12][12];
|
||||
|
||||
// Initialize matrix with weighted probabilities
|
||||
for (int i = 0; i < numScaleNotes; i++) {
|
||||
for (int j = 0; j < numScaleNotes; j++) {
|
||||
// Base random weight
|
||||
matrix[i][j] = random(1, 8);
|
||||
|
||||
// Musical heuristics: favor small intervals
|
||||
int dist = abs(i - j);
|
||||
if (dist == 0) matrix[i][j] += 8; // Repeat note
|
||||
else if (dist == 1) matrix[i][j] += 12; // Stepwise motion
|
||||
else if (dist == 2) matrix[i][j] += 6; // Thirds
|
||||
// Large jumps remain low probability
|
||||
}
|
||||
}
|
||||
|
||||
int currentIdx = random(numScaleNotes);
|
||||
|
||||
for (int i = 0; i < numSteps; i++) {
|
||||
// 20% chance of rest
|
||||
if (random(100) < 20) {
|
||||
sequence[track][i].note = -1;
|
||||
sequence[track][i].accent = false;
|
||||
sequence[track][i].tie = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Select next note based on matrix
|
||||
int totalWeight = 0;
|
||||
for (int j = 0; j < numScaleNotes; j++) {
|
||||
totalWeight += matrix[currentIdx][j];
|
||||
}
|
||||
|
||||
int r = random(totalWeight);
|
||||
int nextIdx = 0;
|
||||
for (int j = 0; j < numScaleNotes; j++) {
|
||||
r -= matrix[currentIdx][j];
|
||||
if (r < 0) {
|
||||
nextIdx = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
currentIdx = nextIdx;
|
||||
|
||||
// Determine Octave (weighted towards middle)
|
||||
int octave = 4;
|
||||
int rOct = random(100);
|
||||
if (rOct < 20) octave = 3;
|
||||
else if (rOct > 80) octave = 5;
|
||||
|
||||
sequence[track][i].note = 12 * octave + scaleNotes[currentIdx];
|
||||
sequence[track][i].accent = (random(100) < 25);
|
||||
sequence[track][i].tie = (random(100) < 15);
|
||||
}
|
||||
randomSeed(micros());
|
||||
}
|
||||
|
||||
void generateScale(int* scaleNotes, int& numScaleNotes) override {
|
||||
numScaleNotes = random(5, 8); // Pentatonic to Major
|
||||
for (int i = 0; i < 12; i++) {
|
||||
scaleNotes[i] = i; // Fill with all notes
|
||||
}
|
||||
// Shuffle
|
||||
for (int i = 0; i < 12; i++) {
|
||||
int j = random(12);
|
||||
int temp = scaleNotes[i];
|
||||
scaleNotes[i] = scaleNotes[j];
|
||||
scaleNotes[j] = temp;
|
||||
}
|
||||
sortArray(scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) override {
|
||||
// Drift mutation: pick a note and move it stepwise in the scale
|
||||
int s = random(numSteps);
|
||||
if (sequence[track][s].note != -1) {
|
||||
int currentNoteVal = sequence[track][s].note % 12;
|
||||
int idx = -1;
|
||||
// Find index in scale
|
||||
for(int i=0; i<numScaleNotes; i++) {
|
||||
if (scaleNotes[i] == currentNoteVal) {
|
||||
idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (idx != -1) {
|
||||
// Move up or down 1 step in scale
|
||||
if (random(2) == 0) idx = (idx + 1) % numScaleNotes;
|
||||
else idx = (idx - 1 + numScaleNotes) % numScaleNotes;
|
||||
|
||||
int octave = sequence[track][s].note / 12;
|
||||
sequence[track][s].note = 12 * octave + scaleNotes[idx];
|
||||
}
|
||||
} else {
|
||||
// Chance to fill a rest
|
||||
if (random(100) < 25) {
|
||||
int octave = 3 + random(3);
|
||||
sequence[track][s].note = 12 * octave + scaleNotes[random(numScaleNotes)];
|
||||
sequence[track][s].accent = false;
|
||||
sequence[track][s].tie = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* getName() override {
|
||||
return "Markov";
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@ -1,13 +1,14 @@
|
||||
#ifndef MELODY_STRATEGY_H
|
||||
#define MELODY_STRATEGY_H
|
||||
|
||||
#include "config.h"
|
||||
#include "TrackerTypes.h"
|
||||
|
||||
class MelodyStrategy {
|
||||
public:
|
||||
virtual void generate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes, int seed) = 0;
|
||||
virtual void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed) = 0;
|
||||
virtual void generateScale(int* scaleNotes, int& numScaleNotes) = 0;
|
||||
virtual void mutate(Step* sequence, int numSteps, int* scaleNotes, int numScaleNotes) = 0;
|
||||
virtual void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes) = 0;
|
||||
virtual const char* getName() = 0;
|
||||
virtual ~MelodyStrategy() {}
|
||||
};
|
||||
|
||||
@ -44,6 +44,6 @@ void MidiDriver::sendRealtime(uint8_t status) {
|
||||
void MidiDriver::panic(uint8_t channel) {
|
||||
uint8_t status = 0xB0 | (channel - 1);
|
||||
Serial1.write(status);
|
||||
Serial1.write(123); // All Notes Off
|
||||
Serial1.write((uint8_t)123); // All Notes Off
|
||||
Serial1.write((uint8_t)0);
|
||||
}
|
||||
142
PlaybackThread.cpp
Normal file
142
PlaybackThread.cpp
Normal file
@ -0,0 +1,142 @@
|
||||
#include "MidiDriver.h"
|
||||
#include "TrackerTypes.h"
|
||||
#include "UIThread.h"
|
||||
#include "config.h"
|
||||
#include "SharedState.h"
|
||||
|
||||
static Step local_sequence[NUM_TRACKS][NUM_STEPS];
|
||||
static Step local_nextSequence[NUM_TRACKS][NUM_STEPS];
|
||||
|
||||
bool wasPlaying = false;
|
||||
|
||||
static void handlePlayback() {
|
||||
bool nowPlaying = isPlaying;
|
||||
int tracksToPlay = (playMode == MODE_POLY) ? NUM_TRACKS : 1;
|
||||
if (!wasPlaying && nowPlaying) {
|
||||
midi.sendRealtime(0xFA); // MIDI Start
|
||||
} else if (wasPlaying && !nowPlaying) {
|
||||
midi.sendRealtime(0xFC); // MIDI Stop
|
||||
for (int i=0; i<tracksToPlay; i++) midi.panic(midiChannels[i]);
|
||||
}
|
||||
wasPlaying = nowPlaying;
|
||||
|
||||
if (!nowPlaying) {
|
||||
delay(1); // yield
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned long currentMicros = micros();
|
||||
unsigned long clockInterval = 2500000 / tempo; // 60s * 1000000us / (tempo * 24ppqn)
|
||||
|
||||
if (currentMicros - lastClockTime < clockInterval) {
|
||||
delay(1); // yield
|
||||
return;
|
||||
} else {
|
||||
lastClockTime += clockInterval;
|
||||
|
||||
midi.sendRealtime(0xF8); // MIDI Clock
|
||||
|
||||
clockCount++;
|
||||
if (clockCount < 6) return; // 24 ppqn / 4 = 6 pulses per 16th note
|
||||
clockCount = 0;
|
||||
|
||||
midi.lock();
|
||||
memcpy(local_sequence, sequence, sizeof(local_sequence));
|
||||
memcpy(local_nextSequence, nextSequence, sizeof(local_nextSequence));
|
||||
midi.unlock();
|
||||
|
||||
for(int t=0; t<tracksToPlay; t++) {
|
||||
int trackChannel = playMode == MODE_POLY ? midiChannels[t] : midiChannels[0];
|
||||
int nextStep = playbackStep + 1;
|
||||
if (nextStep >= NUM_STEPS) nextStep = 0;
|
||||
|
||||
// Determine if we are tying to the next note
|
||||
bool isTied = local_sequence[t][playbackStep].tie && (local_sequence[t][nextStep].note != -1);
|
||||
int prevNote = local_sequence[t][playbackStep].note;
|
||||
|
||||
// Note Off for previous step (if NOT tied)
|
||||
if (!isTied && prevNote != -1) {
|
||||
midi.sendNoteOff(prevNote, trackChannel);
|
||||
}
|
||||
}
|
||||
|
||||
playbackStep++;
|
||||
if (playbackStep >= NUM_STEPS) {
|
||||
playbackStep = 0;
|
||||
|
||||
// Theme change
|
||||
if (sequenceChangeScheduled && queuedTheme != -1) {
|
||||
currentThemeIndex = queuedTheme;
|
||||
queuedTheme = -1;
|
||||
// nextSequence is already generated
|
||||
}
|
||||
|
||||
// Mutation
|
||||
if (mutationEnabled) {
|
||||
if (!sequenceChangeScheduled) {
|
||||
memcpy(local_nextSequence, local_sequence, sizeof(sequence));
|
||||
}
|
||||
mutateSequence(local_nextSequence);
|
||||
midi.lock();
|
||||
memcpy(nextSequence, local_nextSequence, sizeof(sequence));
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
|
||||
for (int i=0; i<tracksToPlay; i++) midi.panic(midiChannels[i]);
|
||||
|
||||
if (sequenceChangeScheduled) {
|
||||
memcpy(local_sequence, local_nextSequence, sizeof(local_sequence));
|
||||
midi.lock();
|
||||
memcpy(sequence, local_sequence, sizeof(local_sequence));
|
||||
sequenceChangeScheduled = false;
|
||||
midi.unlock();
|
||||
}
|
||||
|
||||
// Song Mode? Advance repeats
|
||||
if (songModeEnabled) {
|
||||
// we just used one repeat
|
||||
if (songRepeatsRemaining <= 1) {
|
||||
// let's start another round
|
||||
songRepeatsRemaining = nextSongRepeats;
|
||||
} else {
|
||||
// next repeat
|
||||
songRepeatsRemaining--;
|
||||
}
|
||||
// Trigger next song segment generation if we are on the last repeat
|
||||
if (songRepeatsRemaining <= 1 && !sequenceChangeScheduled && !songModeNeedsNext) {
|
||||
songModeNeedsNext = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Note On for new step
|
||||
for(int t=0; t<tracksToPlay; t++) {
|
||||
int trackChannel = playMode == MODE_POLY ? midiChannels[t] : midiChannels[0];
|
||||
if (!trackMute[t] && local_sequence[t][playbackStep].note != -1) {
|
||||
uint8_t velocity = local_sequence[t][playbackStep].accent ? 127 : 100;
|
||||
midi.sendNoteOn(local_sequence[t][playbackStep].note, velocity, trackChannel);
|
||||
}
|
||||
|
||||
int prevStep = (playbackStep == 0) ? NUM_STEPS - 1 : playbackStep - 1;
|
||||
bool wasTied = local_sequence[t][prevStep].tie && (local_sequence[t][playbackStep].note != -1);
|
||||
int prevNote = local_sequence[t][prevStep].note;
|
||||
// Note Off for previous step (if tied - delayed Note Off)
|
||||
if (wasTied && prevNote != -1) {
|
||||
midi.sendNoteOff(prevNote, trackChannel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void loopPlayback() {
|
||||
if (needsPanic) {
|
||||
if (playMode == MODE_POLY) {
|
||||
for (int i=0; i<NUM_TRACKS; i++) midi.panic(midiChannels[i]);
|
||||
} else {
|
||||
midi.panic(midiChannels[0]);
|
||||
}
|
||||
needsPanic = false;
|
||||
}
|
||||
handlePlayback();
|
||||
}
|
||||
6
PlaybackThread.h
Normal file
6
PlaybackThread.h
Normal file
@ -0,0 +1,6 @@
|
||||
#ifndef PLAYBACK_THREAD_H
|
||||
#define PLAYBACK_THREAD_H
|
||||
|
||||
void loopPlayback();
|
||||
|
||||
#endif
|
||||
@ -2,85 +2,22 @@
|
||||
#include <Wire.h>
|
||||
#include <EEPROM.h>
|
||||
#include "TrackerTypes.h"
|
||||
#include "MelodyStrategy.h"
|
||||
#include "LuckyStrategy.h"
|
||||
#include "ArpStrategy.h"
|
||||
#include "MidiDriver.h"
|
||||
#include "UIManager.h"
|
||||
#include "config.h"
|
||||
#include "UIThread.h"
|
||||
#include "PlaybackThread.h"
|
||||
#include "SharedState.h"
|
||||
|
||||
// --- HARDWARE CONFIGURATION ---
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
|
||||
#define SCREEN_ADDRESS 0x3C // See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
|
||||
|
||||
// Pin Definitions for Raspberry Pi Pico (RP2040)
|
||||
#define PIN_SDA 4
|
||||
#define PIN_SCL 5
|
||||
|
||||
#define ENC_CLK 12
|
||||
#define ENC_DT 13
|
||||
#define ENC_SW 14
|
||||
|
||||
// --- TRACKER DATA ---
|
||||
#define NUM_STEPS 16
|
||||
|
||||
Step sequence[NUM_STEPS];
|
||||
Step nextSequence[NUM_STEPS];
|
||||
volatile bool sequenceChangeScheduled = false;
|
||||
volatile bool needsPanic = false;
|
||||
|
||||
UIState currentState = UI_MENU_MAIN;
|
||||
|
||||
const char* mainMenu[] = { "Tracker", "Randomize", "Setup" };
|
||||
const int mainMenuCount = sizeof(mainMenu) / sizeof(char*);
|
||||
const char* randomizeMenu[] = { "Back", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
|
||||
const int THEME_1_INDEX = 7;
|
||||
const int randomizeMenuCount = sizeof(randomizeMenu) / sizeof(char*);
|
||||
const char* setupMenu[] = { "Back", "Channel", "Factory Reset" };
|
||||
const int setupMenuCount = sizeof(setupMenu) / sizeof(char*);
|
||||
|
||||
int menuSelection = 0;
|
||||
volatile int navigationSelection = 1;
|
||||
volatile int playbackStep = 0;
|
||||
int midiChannel = 1;
|
||||
volatile int shMidiChannel = midiChannel;
|
||||
int scaleNotes[12];
|
||||
int numScaleNotes = 0;
|
||||
int melodySeed = 0;
|
||||
volatile int queuedTheme = -1;
|
||||
volatile int currentThemeIndex = 1;
|
||||
const uint32_t EEPROM_MAGIC = 0x42424246;
|
||||
|
||||
MelodyStrategy* strategies[] = { new LuckyStrategy(), new ArpStrategy() };
|
||||
const int numStrategies = 2;
|
||||
int currentStrategyIndex = 0;
|
||||
|
||||
volatile bool mutationEnabled = false;
|
||||
volatile bool songModeEnabled = false;
|
||||
volatile int songRepeatsRemaining = 0;
|
||||
volatile int nextSongRepeats = 0;
|
||||
volatile bool songModeNeedsNext = false;
|
||||
volatile bool isEditing = false;
|
||||
volatile int scrollOffset = 0;
|
||||
volatile bool isPlaying = false;
|
||||
volatile int tempo = 120; // BPM
|
||||
volatile unsigned long lastClockTime = 0;
|
||||
volatile int clockCount = 0;
|
||||
|
||||
// Watchdog
|
||||
volatile unsigned long lastLoop0Time = 0;
|
||||
volatile unsigned long lastLoop1Time = 0;
|
||||
volatile bool watchdogActive = false;
|
||||
|
||||
// Encoder State
|
||||
volatile int encoderDelta = 0;
|
||||
static uint8_t prevNextCode = 0;
|
||||
static uint16_t store = 0;
|
||||
|
||||
// Button State
|
||||
bool lastButtonState = HIGH;
|
||||
unsigned long lastDebounceTime = 0;
|
||||
bool buttonActive = false;
|
||||
bool buttonConsumed = false;
|
||||
unsigned long buttonPressTime = 0;
|
||||
|
||||
// --- ENCODER INTERRUPT ---
|
||||
// Robust Rotary Encoder reading
|
||||
void readEncoder() {
|
||||
@ -100,64 +37,6 @@ void readEncoder() {
|
||||
}
|
||||
}
|
||||
|
||||
void saveSequence(bool quiet = false) {
|
||||
int addr = 0;
|
||||
EEPROM.put(addr, EEPROM_MAGIC); addr += sizeof(EEPROM_MAGIC);
|
||||
EEPROM.put(addr, midiChannel); addr += sizeof(midiChannel);
|
||||
EEPROM.put(addr, melodySeed); addr += sizeof(melodySeed);
|
||||
EEPROM.put(addr, currentStrategyIndex); addr += sizeof(currentStrategyIndex);
|
||||
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
|
||||
|
||||
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
for (int i=0; i<12; i++) {
|
||||
EEPROM.put(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
}
|
||||
|
||||
midi.lock();
|
||||
for (int i=0; i<NUM_STEPS; i++) {
|
||||
EEPROM.put(addr, sequence[i]); addr += sizeof(Step);
|
||||
}
|
||||
midi.unlock();
|
||||
EEPROM.commit();
|
||||
if (!quiet) ui.showMessage("SAVED!");
|
||||
}
|
||||
|
||||
bool loadSequence() {
|
||||
int addr = 0;
|
||||
uint32_t magic;
|
||||
EEPROM.get(addr, magic); addr += sizeof(magic);
|
||||
if (magic != EEPROM_MAGIC) return false;
|
||||
|
||||
EEPROM.get(addr, midiChannel); addr += sizeof(midiChannel);
|
||||
shMidiChannel = midiChannel;
|
||||
EEPROM.get(addr, melodySeed); addr += sizeof(melodySeed);
|
||||
EEPROM.get(addr, currentStrategyIndex); addr += sizeof(currentStrategyIndex);
|
||||
int t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
tempo = t;
|
||||
|
||||
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
for (int i=0; i<12; i++) {
|
||||
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
}
|
||||
|
||||
midi.lock();
|
||||
for (int i=0; i<NUM_STEPS; i++) {
|
||||
EEPROM.get(addr, sequence[i]); addr += sizeof(Step);
|
||||
}
|
||||
midi.unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
void factoryReset() {
|
||||
ui.showMessage("RESETTING...");
|
||||
uint32_t magic = 0;
|
||||
EEPROM.put(0, magic);
|
||||
EEPROM.commit();
|
||||
delay(500);
|
||||
rp2040.reboot();
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
|
||||
@ -178,371 +57,46 @@ void setup() {
|
||||
|
||||
// 5. Init Sequence
|
||||
randomSeed(micros());
|
||||
generateRandomScale();
|
||||
melodySeed = random(10000);
|
||||
|
||||
EEPROM.begin(512);
|
||||
if (!loadSequence()) {
|
||||
generateRandomScale();
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
midiChannels[i] = i + 1;
|
||||
melodySeeds[i] = random(10000);
|
||||
currentStrategyIndices[i] = 0;
|
||||
trackMute[i] = false;
|
||||
}
|
||||
generateTheme(1);
|
||||
}
|
||||
isPlaying = false; // Don't start playing on boot
|
||||
|
||||
Serial.println(F("Started."));
|
||||
}
|
||||
|
||||
void generateRandomScale() {
|
||||
strategies[currentStrategyIndex]->generateScale(scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
void generateSequenceData(int themeType, Step* target) {
|
||||
randomSeed(melodySeed + themeType * 12345); // Deterministic seed for this theme
|
||||
strategies[currentStrategyIndex]->generate(target, NUM_STEPS, scaleNotes, numScaleNotes, melodySeed + themeType * 12345);
|
||||
}
|
||||
|
||||
void generateTheme(int themeType) {
|
||||
currentThemeIndex = themeType;
|
||||
needsPanic = true;
|
||||
midi.lock();
|
||||
generateSequenceData(themeType, sequence);
|
||||
midi.unlock();
|
||||
|
||||
clockCount = 0;
|
||||
lastClockTime = micros();
|
||||
playbackStep = 0;
|
||||
midi.sendRealtime(0xFA); // MIDI Start
|
||||
isPlaying = true;
|
||||
}
|
||||
|
||||
void mutateSequence(Step* target) {
|
||||
strategies[currentStrategyIndex]->mutate(target, NUM_STEPS, scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
void handleInput() {
|
||||
// Handle Encoder Rotation
|
||||
int delta = 0;
|
||||
noInterrupts();
|
||||
delta = encoderDelta;
|
||||
encoderDelta = 0;
|
||||
interrupts();
|
||||
|
||||
if (delta != 0) {
|
||||
switch(currentState) {
|
||||
case UI_TRACKER:
|
||||
if (isEditing && navigationSelection > 0) {
|
||||
// Change Note
|
||||
int stepIndex = navigationSelection - 1;
|
||||
int newNote = sequence[stepIndex].note + delta;
|
||||
if (newNote < -1) newNote = -1;
|
||||
if (newNote > 127) newNote = 127;
|
||||
midi.lock();
|
||||
sequence[stepIndex].note = newNote;
|
||||
midi.unlock();
|
||||
} else {
|
||||
// Move Cursor
|
||||
navigationSelection += (delta > 0 ? 1 : -1);
|
||||
if (navigationSelection < 0) navigationSelection = NUM_STEPS;
|
||||
if (navigationSelection > NUM_STEPS) navigationSelection = 0;
|
||||
|
||||
// Adjust Scroll to keep cursor in view
|
||||
if (navigationSelection < scrollOffset) scrollOffset = navigationSelection;
|
||||
if (navigationSelection >= scrollOffset + 6) scrollOffset = navigationSelection - 5;
|
||||
}
|
||||
break;
|
||||
case UI_MENU_MAIN:
|
||||
menuSelection += (delta > 0 ? 1 : -1);
|
||||
if (menuSelection < 0) menuSelection = mainMenuCount - 1;
|
||||
if (menuSelection >= mainMenuCount) menuSelection = 0;
|
||||
break;
|
||||
case UI_MENU_RANDOMIZE:
|
||||
menuSelection += (delta > 0 ? 1 : -1);
|
||||
if (menuSelection < 0) menuSelection = randomizeMenuCount - 1;
|
||||
if (menuSelection >= randomizeMenuCount) menuSelection = 0;
|
||||
break;
|
||||
case UI_MENU_SETUP:
|
||||
menuSelection += (delta > 0 ? 1 : -1);
|
||||
if (menuSelection < 0) menuSelection = setupMenuCount - 1;
|
||||
if (menuSelection >= setupMenuCount) menuSelection = 0;
|
||||
break;
|
||||
case UI_SETUP_CHANNEL_EDIT:
|
||||
midiChannel += (delta > 0 ? 1 : -1);
|
||||
if (midiChannel < 1) midiChannel = 16;
|
||||
if (midiChannel > 16) midiChannel = 1;
|
||||
shMidiChannel = midiChannel;
|
||||
break;
|
||||
case UI_EDIT_TEMPO:
|
||||
tempo += delta;
|
||||
if (tempo < 40) tempo = 40;
|
||||
if (tempo > 240) tempo = 240;
|
||||
break;
|
||||
case UI_EDIT_FLAVOUR:
|
||||
currentStrategyIndex += (delta > 0 ? 1 : -1);
|
||||
if (currentStrategyIndex < 0) currentStrategyIndex = numStrategies - 1;
|
||||
if (currentStrategyIndex >= numStrategies) currentStrategyIndex = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle Button
|
||||
int reading = digitalRead(ENC_SW);
|
||||
|
||||
if (reading != lastButtonState) {
|
||||
lastDebounceTime = millis();
|
||||
}
|
||||
|
||||
if ((millis() - lastDebounceTime) > 50) {
|
||||
if (reading == LOW && !buttonActive) {
|
||||
// Button Pressed
|
||||
buttonActive = true;
|
||||
buttonPressTime = millis();
|
||||
buttonConsumed = false;
|
||||
Serial.println(F("Button Down"));
|
||||
}
|
||||
|
||||
if (reading == HIGH && buttonActive) {
|
||||
// Button Released
|
||||
buttonActive = false;
|
||||
if (!buttonConsumed) { // Short press action
|
||||
switch(currentState) {
|
||||
case UI_TRACKER:
|
||||
if (navigationSelection == 0) { // Menu item selected
|
||||
currentState = UI_MENU_MAIN;
|
||||
menuSelection = 0;
|
||||
} else { // A step is selected
|
||||
isEditing = !isEditing;
|
||||
}
|
||||
break;
|
||||
case UI_MENU_MAIN:
|
||||
if (menuSelection == 0) currentState = UI_TRACKER;
|
||||
if (menuSelection == 1) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; }
|
||||
if (menuSelection == 2) { currentState = UI_MENU_SETUP; menuSelection = 0; }
|
||||
break;
|
||||
case UI_MENU_RANDOMIZE:
|
||||
if (menuSelection == 0) { currentState = UI_MENU_MAIN; menuSelection = 1; }
|
||||
if (menuSelection == 1) {
|
||||
melodySeed = random(10000); // Melody
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
midi.lock();
|
||||
generateSequenceData(theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
}
|
||||
if (menuSelection == 2) currentState = UI_EDIT_FLAVOUR; // Flavour
|
||||
if (menuSelection == 3) { // Scale
|
||||
generateRandomScale();
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
midi.lock();
|
||||
generateSequenceData(theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
}
|
||||
if (menuSelection == 4) currentState = UI_EDIT_TEMPO;
|
||||
if (menuSelection == 5) mutationEnabled = !mutationEnabled;
|
||||
if (menuSelection == 6) {
|
||||
songModeEnabled = !songModeEnabled;
|
||||
if (songModeEnabled) {
|
||||
songModeNeedsNext = true;
|
||||
}
|
||||
}
|
||||
if (menuSelection >= THEME_1_INDEX) { // Themes
|
||||
const int selectedTheme = menuSelection - THEME_1_INDEX + 1;
|
||||
if (isPlaying) {
|
||||
queuedTheme = selectedTheme;
|
||||
midi.lock();
|
||||
generateSequenceData(queuedTheme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
} else {
|
||||
generateTheme(selectedTheme);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case UI_MENU_SETUP:
|
||||
if (menuSelection == 0) { currentState = UI_MENU_MAIN; menuSelection = 2; }
|
||||
if (menuSelection == 1) currentState = UI_SETUP_CHANNEL_EDIT;
|
||||
if (menuSelection == 2) factoryReset();
|
||||
break;
|
||||
case UI_SETUP_CHANNEL_EDIT:
|
||||
currentState = UI_MENU_SETUP;
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_EDIT_TEMPO:
|
||||
currentState = UI_MENU_RANDOMIZE;
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_EDIT_FLAVOUR:
|
||||
currentState = UI_MENU_RANDOMIZE;
|
||||
if (isPlaying) {
|
||||
queuedTheme = currentThemeIndex;
|
||||
midi.lock();
|
||||
generateSequenceData(currentThemeIndex, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for Long Press (Start/Stop Playback)
|
||||
if (buttonActive && !buttonConsumed && (millis() - buttonPressTime > 600)) {
|
||||
// Long press only works from tracker view
|
||||
if (currentState == UI_TRACKER) {
|
||||
isPlaying = !isPlaying;
|
||||
buttonConsumed = true; // Prevent short press action
|
||||
Serial.print(F("Playback: ")); Serial.println(isPlaying ? F("ON") : F("OFF"));
|
||||
if (isPlaying) {
|
||||
playbackStep = 0;
|
||||
clockCount = 0;
|
||||
lastClockTime = micros();
|
||||
midi.sendRealtime(0xFA); // MIDI Start
|
||||
} else {
|
||||
// Send All Notes Off on stop (CC 123)
|
||||
needsPanic = true;
|
||||
midi.sendRealtime(0xFC); // MIDI Stop
|
||||
queuedTheme = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastButtonState = reading;
|
||||
}
|
||||
|
||||
void handlePlayback() {
|
||||
if (!isPlaying) return;
|
||||
|
||||
unsigned long currentMicros = micros();
|
||||
unsigned long clockInterval = 2500000 / tempo; // 60s * 1000000us / (tempo * 24ppqn)
|
||||
|
||||
if (currentMicros - lastClockTime >= clockInterval) {
|
||||
lastClockTime += clockInterval;
|
||||
|
||||
midi.sendRealtime(0xF8); // MIDI Clock
|
||||
|
||||
clockCount++;
|
||||
if (clockCount < 6) return; // 24 ppqn / 4 = 6 pulses per 16th note
|
||||
clockCount = 0;
|
||||
|
||||
midi.lock();
|
||||
|
||||
// Determine if we are tying to the next note
|
||||
int nextStep = playbackStep + 1;
|
||||
if (nextStep >= NUM_STEPS) nextStep = 0;
|
||||
|
||||
bool isTied = sequence[playbackStep].tie && (sequence[nextStep].note != -1);
|
||||
int prevNote = sequence[playbackStep].note;
|
||||
|
||||
// Note Off for previous step (if NOT tied)
|
||||
if (!isTied && prevNote != -1) {
|
||||
midi.sendNoteOff(prevNote, shMidiChannel);
|
||||
}
|
||||
|
||||
playbackStep++;
|
||||
if (playbackStep >= NUM_STEPS) {
|
||||
playbackStep = 0;
|
||||
|
||||
// Theme change
|
||||
if (sequenceChangeScheduled && queuedTheme != -1) {
|
||||
currentThemeIndex = queuedTheme;
|
||||
queuedTheme = -1;
|
||||
// nextSequence is already generated
|
||||
}
|
||||
|
||||
// Mutation
|
||||
if (mutationEnabled) {
|
||||
if (!sequenceChangeScheduled) {
|
||||
memcpy(nextSequence, sequence, sizeof(sequence));
|
||||
}
|
||||
mutateSequence(nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
}
|
||||
|
||||
midi.panic(shMidiChannel); // Panic / All Notes Off
|
||||
|
||||
if (sequenceChangeScheduled) {
|
||||
memcpy(sequence, nextSequence, sizeof(sequence));
|
||||
sequenceChangeScheduled = false;
|
||||
}
|
||||
|
||||
// Song Mode? Advance repeats
|
||||
if (songModeEnabled) {
|
||||
// we just used one repeat
|
||||
if (songRepeatsRemaining <= 1) {
|
||||
// let's start another round
|
||||
songRepeatsRemaining = nextSongRepeats;
|
||||
} else {
|
||||
// next repeat
|
||||
songRepeatsRemaining--;
|
||||
}
|
||||
// Trigger next song segment generation if we are on the last repeat
|
||||
if (songRepeatsRemaining <= 1 && !sequenceChangeScheduled && !songModeNeedsNext) {
|
||||
songModeNeedsNext = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Note On for new step
|
||||
if (sequence[playbackStep].note != -1) {
|
||||
uint8_t velocity = sequence[playbackStep].accent ? 127 : 100;
|
||||
midi.sendNoteOn(sequence[playbackStep].note, velocity, shMidiChannel);
|
||||
}
|
||||
|
||||
// Note Off for previous step (if tied - delayed Note Off)
|
||||
if (isTied && prevNote != -1) {
|
||||
midi.sendNoteOff(prevNote, shMidiChannel);
|
||||
}
|
||||
|
||||
midi.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void drawUI() {
|
||||
midi.lock();
|
||||
ui.draw(currentState, menuSelection, navigationSelection, isEditing, midiChannel, tempo, strategies[currentStrategyIndex], queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, sequence, scrollOffset, playbackStep, isPlaying, mainMenu, mainMenuCount, randomizeMenu, randomizeMenuCount, setupMenu, setupMenuCount, THEME_1_INDEX);
|
||||
midi.unlock();
|
||||
}
|
||||
|
||||
void updateLeds() {
|
||||
midi.lock();
|
||||
ui.updateLeds(sequence, navigationSelection, playbackStep, isPlaying, currentState, isEditing, songModeEnabled, songRepeatsRemaining, sequenceChangeScheduled);
|
||||
midi.unlock();
|
||||
// Enable Watchdog
|
||||
lastLoop0Time = millis();
|
||||
lastLoop1Time = millis();
|
||||
watchdogActive = true;
|
||||
}
|
||||
|
||||
void loop1() {
|
||||
if (needsPanic) {
|
||||
midi.lock();
|
||||
midi.panic(shMidiChannel);
|
||||
midi.unlock();
|
||||
needsPanic = false;
|
||||
unsigned long now = millis();
|
||||
lastLoop1Time = now;
|
||||
if (watchdogActive && (now - lastLoop0Time > 1000)) {
|
||||
Serial.println("Core 0 Freeze detected");
|
||||
rp2040.reboot();
|
||||
}
|
||||
handlePlayback();
|
||||
|
||||
loopPlayback();
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Handle Song Mode Generation in UI Thread
|
||||
if (songModeNeedsNext) {
|
||||
int nextTheme = random(1, 8); // Themes 1-7
|
||||
int repeats = random(1, 9); // 1-8 repeats
|
||||
|
||||
midi.lock();
|
||||
generateSequenceData(nextTheme, nextSequence);
|
||||
queuedTheme = nextTheme;
|
||||
nextSongRepeats = repeats;
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
|
||||
songModeNeedsNext = false;
|
||||
unsigned long now = millis();
|
||||
lastLoop0Time = now;
|
||||
if (watchdogActive && (now - lastLoop1Time > 1000)) {
|
||||
Serial.println("Core 1 Freeze detected");
|
||||
rp2040.reboot();
|
||||
}
|
||||
|
||||
handleInput();
|
||||
drawUI();
|
||||
updateLeds();
|
||||
delay(10); // Small delay to prevent screen tearing/excessive refresh
|
||||
loopUI();
|
||||
}
|
||||
69
SharedState.cpp
Normal file
69
SharedState.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
#include "SharedState.h"
|
||||
#include "LuckyStrategy.h"
|
||||
#include "ArpStrategy.h"
|
||||
#include "EuclideanStrategy.h"
|
||||
#include "MarkovStrategy.h"
|
||||
#include "CellularAutomataStrategy.h"
|
||||
#include "LSystemStrategy.h"
|
||||
|
||||
// Global state variables
|
||||
Step sequence[NUM_TRACKS][NUM_STEPS];
|
||||
Step nextSequence[NUM_TRACKS][NUM_STEPS];
|
||||
volatile bool sequenceChangeScheduled = false;
|
||||
volatile bool needsPanic = false;
|
||||
|
||||
UIState currentState = UI_MENU_RANDOMIZE;
|
||||
|
||||
// Menus
|
||||
const char* mainMenu[] = { "Randomize", "Setup" };
|
||||
extern const int mainMenuCount = sizeof(mainMenu) / sizeof(char*);
|
||||
|
||||
const char* randomizeMenuMono[] = { "Setup", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
|
||||
extern const int randomizeMenuMonoCount = sizeof(randomizeMenuMono) / sizeof(char*);
|
||||
extern const int THEME_1_INDEX_MONO = 7;
|
||||
|
||||
const char* randomizeMenuPoly[] = { "Setup", "Track", "Mute", "Melody", "Flavour", "Scale", "Tempo", "Mutation", "Song Mode", "Theme 1", "Theme 2", "Theme 3", "Theme 4", "Theme 5", "Theme 6", "Theme 7" };
|
||||
extern const int randomizeMenuPolyCount = sizeof(randomizeMenuPoly) / sizeof(char*);
|
||||
extern const int THEME_1_INDEX_POLY = 9;
|
||||
|
||||
const char* setupMenu[] = { "Back", "Play Mode", "Channel", "Factory Reset" };
|
||||
extern const int setupMenuCount = sizeof(setupMenu) / sizeof(char*);
|
||||
|
||||
int menuSelection = 0;
|
||||
volatile bool trackMute[NUM_TRACKS];
|
||||
int randomizeTrack = 0;
|
||||
volatile int playbackStep = 0;
|
||||
volatile int midiChannels[NUM_TRACKS];
|
||||
int scaleNotes[12];
|
||||
int numScaleNotes = 0;
|
||||
int melodySeeds[NUM_TRACKS];
|
||||
volatile int queuedTheme = -1;
|
||||
volatile int currentThemeIndex = 1;
|
||||
extern const uint32_t EEPROM_MAGIC = 0x4242424B;
|
||||
|
||||
MelodyStrategy* strategies[] = {
|
||||
new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
|
||||
new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy()};
|
||||
extern const int numStrategies = 6;
|
||||
int currentStrategyIndices[NUM_TRACKS];
|
||||
|
||||
volatile PlayMode playMode = MODE_MONO;
|
||||
volatile bool mutationEnabled = false;
|
||||
volatile bool songModeEnabled = false;
|
||||
volatile int songRepeatsRemaining = 0;
|
||||
volatile int nextSongRepeats = 0;
|
||||
volatile bool songModeNeedsNext = false;
|
||||
volatile bool isPlaying = false;
|
||||
volatile int tempo = 120; // BPM
|
||||
volatile unsigned long lastClockTime = 0;
|
||||
volatile int clockCount = 0;
|
||||
|
||||
// Encoder State
|
||||
volatile int encoderDelta = 0;
|
||||
|
||||
// Button State
|
||||
bool lastButtonState = HIGH;
|
||||
unsigned long lastDebounceTime = 0;
|
||||
bool buttonActive = false;
|
||||
bool buttonConsumed = false;
|
||||
unsigned long buttonPressTime = 0;
|
||||
63
SharedState.h
Normal file
63
SharedState.h
Normal file
@ -0,0 +1,63 @@
|
||||
#ifndef SHARED_STATE_H
|
||||
#define SHARED_STATE_H
|
||||
|
||||
#include "TrackerTypes.h"
|
||||
#include "MelodyStrategy.h"
|
||||
#include "config.h"
|
||||
|
||||
// Global state variables defined in main .ino
|
||||
extern Step sequence[NUM_TRACKS][NUM_STEPS];
|
||||
extern Step nextSequence[NUM_TRACKS][NUM_STEPS];
|
||||
extern volatile bool sequenceChangeScheduled;
|
||||
extern volatile bool needsPanic;
|
||||
|
||||
extern UIState currentState;
|
||||
|
||||
// Menus
|
||||
extern const char* mainMenu[];
|
||||
extern const int mainMenuCount;
|
||||
extern const char* randomizeMenuMono[];
|
||||
extern const int randomizeMenuMonoCount;
|
||||
extern const int THEME_1_INDEX_MONO;
|
||||
extern const char* randomizeMenuPoly[];
|
||||
extern const int randomizeMenuPolyCount;
|
||||
extern const int THEME_1_INDEX_POLY;
|
||||
extern const char* setupMenu[];
|
||||
extern const int setupMenuCount;
|
||||
|
||||
extern int menuSelection;
|
||||
extern volatile bool trackMute[NUM_TRACKS];
|
||||
extern int randomizeTrack;
|
||||
extern volatile int playbackStep;
|
||||
extern volatile int midiChannels[NUM_TRACKS];
|
||||
extern int scaleNotes[12];
|
||||
extern int numScaleNotes;
|
||||
extern int melodySeeds[NUM_TRACKS];
|
||||
extern volatile int queuedTheme;
|
||||
extern volatile int currentThemeIndex;
|
||||
extern const uint32_t EEPROM_MAGIC;
|
||||
|
||||
extern MelodyStrategy* strategies[];
|
||||
extern const int numStrategies;
|
||||
extern int currentStrategyIndices[NUM_TRACKS];
|
||||
|
||||
extern volatile PlayMode playMode;
|
||||
extern volatile bool mutationEnabled;
|
||||
extern volatile bool songModeEnabled;
|
||||
extern volatile int songRepeatsRemaining;
|
||||
extern volatile int nextSongRepeats;
|
||||
extern volatile bool songModeNeedsNext;
|
||||
extern volatile bool isPlaying;
|
||||
extern volatile int tempo;
|
||||
extern volatile unsigned long lastClockTime;
|
||||
extern volatile int clockCount;
|
||||
|
||||
// Input state
|
||||
extern volatile int encoderDelta;
|
||||
extern bool lastButtonState;
|
||||
extern unsigned long lastDebounceTime;
|
||||
extern bool buttonActive;
|
||||
extern bool buttonConsumed;
|
||||
extern unsigned long buttonPressTime;
|
||||
|
||||
#endif
|
||||
@ -2,6 +2,7 @@
|
||||
#define TRACKER_TYPES_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "config.h"
|
||||
|
||||
struct Step {
|
||||
int8_t note; // MIDI Note (0-127), -1 for OFF
|
||||
@ -9,14 +10,20 @@ struct Step {
|
||||
bool tie;
|
||||
};
|
||||
|
||||
enum PlayMode {
|
||||
MODE_MONO,
|
||||
MODE_POLY
|
||||
};
|
||||
|
||||
enum UIState {
|
||||
UI_TRACKER,
|
||||
UI_MENU_MAIN,
|
||||
UI_MENU_RANDOMIZE,
|
||||
UI_MENU_SETUP,
|
||||
UI_SETUP_CHANNEL_EDIT,
|
||||
UI_EDIT_TEMPO,
|
||||
UI_EDIT_FLAVOUR
|
||||
UI_EDIT_FLAVOUR,
|
||||
UI_SETUP_PLAYMODE_EDIT,
|
||||
UI_RANDOMIZE_TRACK_EDIT
|
||||
};
|
||||
|
||||
inline void sortArray(int arr[], int size) {
|
||||
|
||||
192
UIManager.cpp
192
UIManager.cpp
@ -1,14 +1,13 @@
|
||||
#include "UIManager.h"
|
||||
#include "config.h"
|
||||
|
||||
// --- HARDWARE CONFIGURATION ---
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
#define OLED_RESET -1
|
||||
#define SCREEN_ADDRESS 0x3C
|
||||
|
||||
#define PIN_NEOPIXEL 16
|
||||
#define NUM_PIXELS 64
|
||||
#define NUM_STEPS 16
|
||||
|
||||
UIManager ui;
|
||||
|
||||
@ -46,16 +45,16 @@ void UIManager::showMessage(const char* msg) {
|
||||
display.setTextSize(1);
|
||||
}
|
||||
|
||||
void UIManager::draw(UIState currentState, int menuSelection, int navSelection, bool isEditing,
|
||||
void UIManager::draw(UIState currentState, int menuSelection,
|
||||
int midiChannel, int tempo, MelodyStrategy* currentStrategy,
|
||||
int queuedTheme, int currentThemeIndex,
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed,
|
||||
bool mutationEnabled, bool songModeEnabled,
|
||||
const Step* sequence, int scrollOffset, int playbackStep, bool isPlaying,
|
||||
const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
const char* mainMenu[], int mainMenuCount,
|
||||
const char* randomizeMenu[], int randomizeMenuCount,
|
||||
const char* setupMenu[], int setupMenuCount,
|
||||
int theme1Index) {
|
||||
const char* setupMenu[], int setupMenuCount, int theme1Index,
|
||||
PlayMode playMode, int randomizeTrack, const bool* trackMute) {
|
||||
|
||||
display.clearDisplay();
|
||||
display.setTextSize(1);
|
||||
@ -63,17 +62,14 @@ void UIManager::draw(UIState currentState, int menuSelection, int navSelection,
|
||||
display.setCursor(0, 0);
|
||||
|
||||
switch(currentState) {
|
||||
case UI_TRACKER:
|
||||
drawTracker(navSelection, isEditing, midiChannel, sequence, scrollOffset, playbackStep, isPlaying);
|
||||
break;
|
||||
case UI_MENU_MAIN:
|
||||
drawMenu("MAIN MENU", mainMenu, mainMenuCount, menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, theme1Index);
|
||||
drawMenu("MAIN MENU", mainMenu, mainMenuCount, menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, theme1Index, playMode, randomizeTrack, trackMute);
|
||||
break;
|
||||
case UI_MENU_RANDOMIZE:
|
||||
drawMenu("RANDOMIZE", randomizeMenu, randomizeMenuCount, menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, theme1Index);
|
||||
drawMenu("PLAY", randomizeMenu, randomizeMenuCount, menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, theme1Index, playMode, randomizeTrack, trackMute);
|
||||
break;
|
||||
case UI_MENU_SETUP:
|
||||
drawMenu("SETUP", setupMenu, setupMenuCount, menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, theme1Index);
|
||||
drawMenu("SETUP", setupMenu, setupMenuCount, menuSelection, currentState, midiChannel, tempo, currentStrategy->getName(), queuedTheme, currentThemeIndex, numScaleNotes, scaleNotes, melodySeed, mutationEnabled, songModeEnabled, theme1Index, playMode, randomizeTrack, trackMute);
|
||||
break;
|
||||
case UI_SETUP_CHANNEL_EDIT:
|
||||
display.println(F("SET MIDI CHANNEL"));
|
||||
@ -108,15 +104,36 @@ void UIManager::draw(UIState currentState, int menuSelection, int navSelection,
|
||||
display.setCursor(0, 50);
|
||||
display.println(F(" (Press to confirm)"));
|
||||
break;
|
||||
case UI_SETUP_PLAYMODE_EDIT:
|
||||
display.println(F("SET PLAY MODE"));
|
||||
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
|
||||
display.setCursor(20, 25);
|
||||
display.setTextSize(2);
|
||||
display.print(playMode == MODE_MONO ? "Mono" : "Poly");
|
||||
display.setTextSize(1);
|
||||
display.setCursor(0, 50);
|
||||
display.println(F(" (Press to confirm)"));
|
||||
break;
|
||||
case UI_RANDOMIZE_TRACK_EDIT:
|
||||
display.println(F("SET TRACK"));
|
||||
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
|
||||
display.setCursor(20, 25);
|
||||
display.setTextSize(2);
|
||||
display.print(F("TRK: "));
|
||||
display.print(randomizeTrack + 1);
|
||||
display.setTextSize(1);
|
||||
display.setCursor(0, 50);
|
||||
display.println(F(" (Press to confirm)"));
|
||||
break;
|
||||
}
|
||||
display.display();
|
||||
}
|
||||
|
||||
void UIManager::drawMenu(const char* title, const char* items[], int count, int selection,
|
||||
UIState currentState, int midiChannel, int tempo, const char* flavourName,
|
||||
int queuedTheme, int currentThemeIndex,
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed,
|
||||
bool mutationEnabled, bool songModeEnabled, int theme1Index) {
|
||||
int queuedTheme, int currentThemeIndex, int numScaleNotes,
|
||||
const int* scaleNotes, int melodySeed, bool mutationEnabled,
|
||||
bool songModeEnabled, int theme1Index, PlayMode playMode, int randomizeTrack, const bool* trackMute) {
|
||||
display.println(title);
|
||||
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
|
||||
|
||||
@ -137,8 +154,17 @@ void UIManager::drawMenu(const char* title, const char* items[], int count, int
|
||||
display.print(items[i]);
|
||||
|
||||
if (currentState == UI_MENU_SETUP && i == 1) {
|
||||
display.print(F(": ")); display.print(playMode == MODE_MONO ? "Mono" : "Poly");
|
||||
}
|
||||
if (currentState == UI_MENU_SETUP && i == 2) {
|
||||
display.print(F(": ")); display.print(midiChannel);
|
||||
}
|
||||
if (currentState == UI_MENU_RANDOMIZE && playMode == MODE_POLY && i == 1) {
|
||||
display.print(F(": ")); display.print(randomizeTrack + 1);
|
||||
}
|
||||
if (currentState == UI_MENU_RANDOMIZE && playMode == MODE_POLY && i == 2) {
|
||||
display.print(F(": ")); display.print(trackMute[randomizeTrack] ? F("YES") : F("NO"));
|
||||
}
|
||||
if (currentState == UI_MENU_RANDOMIZE && i >= theme1Index && queuedTheme == (i - theme1Index + 1)) {
|
||||
display.print(F(" [NEXT]"));
|
||||
}
|
||||
@ -146,11 +172,12 @@ void UIManager::drawMenu(const char* title, const char* items[], int count, int
|
||||
display.print(F(" *"));
|
||||
}
|
||||
if (currentState == UI_MENU_RANDOMIZE) {
|
||||
if (i == 1) { // Melody
|
||||
int track_offset = (playMode == MODE_POLY) ? 2 : 0;
|
||||
if (i == 1 + track_offset) { // Melody
|
||||
display.print(F(": ")); display.print(melodySeed);
|
||||
} else if (i == 2) { // Flavour
|
||||
} else if (i == 2 + track_offset) { // Flavour
|
||||
display.print(F(": ")); display.print(flavourName);
|
||||
} else if (i == 3) { // Scale
|
||||
} else if (i == 3 + track_offset) { // Scale
|
||||
display.print(F(": "));
|
||||
if (numScaleNotes > 0) {
|
||||
const char* noteNames[] = {"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"};
|
||||
@ -159,59 +186,9 @@ void UIManager::drawMenu(const char* title, const char* items[], int count, int
|
||||
if (j < min(numScaleNotes, 6) - 1) display.print(F(" "));
|
||||
}
|
||||
}
|
||||
} else if (i == 4) { display.print(F(": ")); display.print(tempo); }
|
||||
else if (i == 5) { display.print(F(": ")); display.print(mutationEnabled ? F("ON") : F("OFF")); }
|
||||
else if (i == 6) { display.print(F(": ")); display.print(songModeEnabled ? F("ON") : F("OFF")); }
|
||||
}
|
||||
y += 9;
|
||||
}
|
||||
}
|
||||
|
||||
void UIManager::drawTracker(int navSelection, bool isEditing, int midiChannel,
|
||||
const Step* sequence, int scrollOffset, int playbackStep, bool isPlaying) {
|
||||
display.print(F("SEQ "));
|
||||
if (navSelection > 0 && isEditing) display.print(F("[EDIT]"));
|
||||
else display.print(F("[NAV] "));
|
||||
display.print(F(" CH:")); display.print(midiChannel);
|
||||
display.println();
|
||||
display.drawLine(0, 8, 128, 8, SSD1306_WHITE);
|
||||
|
||||
int y = 10;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int itemIndex = i + scrollOffset;
|
||||
if (itemIndex > NUM_STEPS) break;
|
||||
|
||||
if (itemIndex == navSelection) {
|
||||
display.fillRect(0, y, 128, 8, SSD1306_WHITE);
|
||||
display.setTextColor(SSD1306_BLACK, SSD1306_WHITE);
|
||||
} else {
|
||||
display.setTextColor(SSD1306_WHITE);
|
||||
}
|
||||
display.setCursor(2, y);
|
||||
|
||||
if (itemIndex == 0) {
|
||||
display.print(F(">> MENU"));
|
||||
} else {
|
||||
int stepIndex = itemIndex - 1;
|
||||
bool isPlayback = isPlaying && (stepIndex == playbackStep);
|
||||
if (isPlayback) {
|
||||
if (itemIndex == navSelection) display.setTextColor(SSD1306_WHITE, SSD1306_BLACK);
|
||||
else display.setTextColor(SSD1306_BLACK, SSD1306_WHITE);
|
||||
}
|
||||
if (stepIndex < 10) display.print(F("0"));
|
||||
display.print(stepIndex);
|
||||
if (isPlayback) {
|
||||
if (itemIndex == navSelection) display.setTextColor(SSD1306_BLACK, SSD1306_WHITE);
|
||||
else display.setTextColor(SSD1306_WHITE);
|
||||
}
|
||||
display.print(F(" | "));
|
||||
int n = sequence[stepIndex].note;
|
||||
if (n == -1) display.print(F("---"));
|
||||
else {
|
||||
const char* noteNames[] = {"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"};
|
||||
display.print(noteNames[n % 12]);
|
||||
display.print(n / 12 - 1);
|
||||
}
|
||||
} else if (i == 4 + track_offset) { display.print(F(": ")); display.print(tempo); }
|
||||
else if (i == 5 + track_offset) { display.print(F(": ")); display.print(mutationEnabled ? F("ON") : F("OFF")); }
|
||||
else if (i == 6 + track_offset) { display.print(F(": ")); display.print(songModeEnabled ? F("ON") : F("OFF")); }
|
||||
}
|
||||
y += 9;
|
||||
}
|
||||
@ -227,49 +204,82 @@ int UIManager::getPixelIndex(int x, int y) {
|
||||
return y * 8 + x;
|
||||
}
|
||||
|
||||
void UIManager::updateLeds(const Step* sequence, int navSelection, int playbackStep, bool isPlaying,
|
||||
UIState currentState, bool isEditing, bool songModeEnabled,
|
||||
int songRepeatsRemaining, bool sequenceChangeScheduled) {
|
||||
void UIManager::updateLeds(const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
UIState currentState, bool songModeEnabled,
|
||||
int songRepeatsRemaining, bool sequenceChangeScheduled, PlayMode playMode,
|
||||
int numScaleNotes, const int* scaleNotes, const bool* trackMute) {
|
||||
pixels.clear();
|
||||
|
||||
const uint32_t COLOR_PLAYHEAD = pixels.Color(0, 255, 0);
|
||||
const uint32_t COLOR_PLAYHEAD_DIM = pixels.Color(0, 32, 0);
|
||||
const uint32_t COLOR_MUTED_PLAYHEAD = pixels.Color(0, 0, 255);
|
||||
const uint32_t COLOR_CURSOR = pixels.Color(255, 255, 255);
|
||||
const uint32_t COLOR_CURSOR_DIM = pixels.Color(32, 0, 0);
|
||||
|
||||
if(playMode == MODE_POLY) {
|
||||
for(int t=0; t<NUM_TRACKS; t++) {
|
||||
for(int s=0; s<NUM_STEPS; s++) {
|
||||
int col = t * 2 + (s / 8);
|
||||
int row = s % 8;
|
||||
|
||||
uint32_t color = 0;
|
||||
int note = sequence[t][s].note;
|
||||
|
||||
if (note != -1) {
|
||||
color = getNoteColor(note, !sequence[t][s].accent);
|
||||
}
|
||||
|
||||
if (isPlaying && s == playbackStep) {
|
||||
if (trackMute[t]) {
|
||||
color = COLOR_MUTED_PLAYHEAD;
|
||||
} else {
|
||||
color = (note != -1) ? COLOR_PLAYHEAD : COLOR_PLAYHEAD_DIM;
|
||||
}
|
||||
}
|
||||
|
||||
pixels.setPixelColor(getPixelIndex(col, row), color);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// --- Mono Mode (original) ---
|
||||
for (int s = 0; s < NUM_STEPS; s++) {
|
||||
int x = s % 8;
|
||||
int yBase = (s / 8) * 4;
|
||||
uint32_t color = 0, dimColor = 0;
|
||||
if (sequence[s].note != -1) {
|
||||
color = getNoteColor(sequence[s].note, sequence[s].tie);
|
||||
dimColor = getNoteColor(sequence[s].note, true);
|
||||
bool isCursorHere = (isPlaying && s == playbackStep);
|
||||
if (sequence[0][s].note != -1) {
|
||||
color = getNoteColor(sequence[0][s].note, sequence[0][s].tie);
|
||||
dimColor = getNoteColor(sequence[0][s].note, true);
|
||||
}
|
||||
uint32_t c[4] = {0};
|
||||
if (sequence[s].note != -1) {
|
||||
int octave = sequence[s].note / 12;
|
||||
if (octave > 4) { c[0] = color; if (sequence[s].accent) c[1] = dimColor; }
|
||||
else if (octave < 4) { c[2] = color; if (sequence[s].accent) c[1] = dimColor; }
|
||||
else { c[1] = color; if (sequence[s].accent) { c[0] = dimColor; c[2] = dimColor; } }
|
||||
if (sequence[0][s].note != -1) {
|
||||
int octave = sequence[0][s].note / 12;
|
||||
if (octave > 4) { c[0] = color; if (sequence[0][s].accent) c[1] = dimColor; }
|
||||
else if (octave < 4) { c[2] = color; if (sequence[0][s].accent) c[1] = dimColor; }
|
||||
else { c[1] = color; if (sequence[0][s].accent) { c[0] = dimColor; c[2] = dimColor; } }
|
||||
}
|
||||
int stepNavIndex = navSelection - 1;
|
||||
// Apply cursor color logic from original code more strictly
|
||||
uint32_t cursorColor = 0;
|
||||
uint32_t cursorColor = pixels.Color(0, 0, 50);
|
||||
if (isPlaying) {
|
||||
cursorColor = pixels.Color(0, 50, 0);
|
||||
if (songModeEnabled && s >= 8) {
|
||||
int repeats = min(songRepeatsRemaining, 8);
|
||||
if (x >= (8 - repeats)) cursorColor = (songRepeatsRemaining == 1 && x == 7 && (millis()/250)%2) ? pixels.Color(255, 200, 0) : pixels.Color(100, 220, 40);
|
||||
}
|
||||
} else if (currentState == UI_TRACKER) {
|
||||
cursorColor = isEditing ? pixels.Color(50, 0, 0) : pixels.Color(40, 40, 40);
|
||||
}
|
||||
|
||||
bool isCursorHere = (isPlaying && s == playbackStep) || (!isPlaying && currentState == UI_TRACKER && s == stepNavIndex);
|
||||
if (cursorColor != 0) {
|
||||
if (isCursorHere) c[3] = cursorColor;
|
||||
else {
|
||||
if (isCursorHere) {
|
||||
for(int i=0; i<4; i++) {
|
||||
if (c[i] == 0) c[i] = cursorColor;
|
||||
}
|
||||
} else {
|
||||
uint8_t r = (uint8_t)(cursorColor >> 16), g = (uint8_t)(cursorColor >> 8), b = (uint8_t)cursorColor;
|
||||
c[3] = pixels.Color(r/5, g/5, b/5);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i<4; i++) pixels.setPixelColor(getPixelIndex(x, yBase + i), c[i]);
|
||||
}
|
||||
}
|
||||
if (sequenceChangeScheduled && (millis() / 125) % 2) pixels.setPixelColor(NUM_PIXELS - 1, pixels.Color(127, 50, 0));
|
||||
pixels.show();
|
||||
}
|
||||
21
UIManager.h
21
UIManager.h
@ -14,33 +14,32 @@ public:
|
||||
|
||||
void showMessage(const char* msg);
|
||||
|
||||
void draw(UIState currentState, int menuSelection, int navSelection, bool isEditing,
|
||||
void draw(UIState currentState, int menuSelection,
|
||||
int midiChannel, int tempo, MelodyStrategy* currentStrategy,
|
||||
int queuedTheme, int currentThemeIndex,
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed,
|
||||
bool mutationEnabled, bool songModeEnabled,
|
||||
const Step* sequence, int scrollOffset, int playbackStep, bool isPlaying,
|
||||
const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
const char* mainMenu[], int mainMenuCount,
|
||||
const char* randomizeMenu[], int randomizeMenuCount,
|
||||
const char* setupMenu[], int setupMenuCount,
|
||||
int theme1Index);
|
||||
const char* setupMenu[], int setupMenuCount, int theme1Index,
|
||||
PlayMode playMode, int randomizeTrack, const bool* trackMute);
|
||||
|
||||
void updateLeds(const Step* sequence, int navSelection, int playbackStep, bool isPlaying,
|
||||
UIState currentState, bool isEditing, bool songModeEnabled,
|
||||
int songRepeatsRemaining, bool sequenceChangeScheduled);
|
||||
void updateLeds(const Step sequence[][NUM_STEPS], int playbackStep, bool isPlaying,
|
||||
UIState currentState, bool songModeEnabled,
|
||||
int songRepeatsRemaining, bool sequenceChangeScheduled, PlayMode playMode,
|
||||
int numScaleNotes, const int* scaleNotes, const bool* trackMute);
|
||||
|
||||
private:
|
||||
Adafruit_SSD1306 display;
|
||||
Adafruit_NeoPixel pixels;
|
||||
uint32_t leds_buffer[8][8]; // For piano roll
|
||||
|
||||
void drawMenu(const char* title, const char* items[], int count, int selection,
|
||||
UIState currentState, int midiChannel, int tempo, const char* flavourName,
|
||||
int queuedTheme, int currentThemeIndex,
|
||||
int numScaleNotes, const int* scaleNotes, int melodySeed,
|
||||
bool mutationEnabled, bool songModeEnabled, int theme1Index);
|
||||
|
||||
void drawTracker(int navSelection, bool isEditing, int midiChannel,
|
||||
const Step* sequence, int scrollOffset, int playbackStep, bool isPlaying);
|
||||
bool mutationEnabled, bool songModeEnabled, int theme1Index, PlayMode playMode, int randomizeTrack, const bool* trackMute);
|
||||
|
||||
uint32_t getNoteColor(int note, bool dim);
|
||||
int getPixelIndex(int x, int y);
|
||||
|
||||
450
UIThread.cpp
Normal file
450
UIThread.cpp
Normal file
@ -0,0 +1,450 @@
|
||||
#include <SPI.h>
|
||||
#include <Wire.h>
|
||||
#include <EEPROM.h>
|
||||
#include "TrackerTypes.h"
|
||||
#include "MelodyStrategy.h"
|
||||
#include "LuckyStrategy.h"
|
||||
#include "ArpStrategy.h"
|
||||
#include "EuclideanStrategy.h"
|
||||
#include "MarkovStrategy.h"
|
||||
#include "CellularAutomataStrategy.h"
|
||||
#include "LSystemStrategy.h"
|
||||
#include "MidiDriver.h"
|
||||
#include "UIManager.h"
|
||||
#include "config.h"
|
||||
#include "UIThread.h"
|
||||
#include "SharedState.h"
|
||||
|
||||
static Step local_sequence[NUM_TRACKS][NUM_STEPS];
|
||||
|
||||
static void handleInput();
|
||||
static void drawUI();
|
||||
static void updateLeds();
|
||||
static void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]);
|
||||
static void generateSequenceData(int themeType, Step (*target)[NUM_STEPS]);
|
||||
|
||||
void saveSequence(bool quiet) {
|
||||
midi.lock();
|
||||
int addr = 0;
|
||||
EEPROM.put(addr, EEPROM_MAGIC); addr += sizeof(EEPROM_MAGIC);
|
||||
int channels[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) channels[i] = midiChannels[i];
|
||||
EEPROM.put(addr, channels); addr += sizeof(channels);
|
||||
EEPROM.put(addr, melodySeeds); addr += sizeof(melodySeeds);
|
||||
EEPROM.put(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
|
||||
bool mutes[NUM_TRACKS];
|
||||
for(int i=0; i<NUM_TRACKS; i++) mutes[i] = trackMute[i];
|
||||
EEPROM.put(addr, mutes); addr += sizeof(mutes);
|
||||
EEPROM.put(addr, (int)tempo); addr += sizeof(int);
|
||||
EEPROM.put(addr, (int)playMode); addr += sizeof(int);
|
||||
|
||||
EEPROM.put(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
for (int i = 0; i<12; i++) {
|
||||
EEPROM.put(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
}
|
||||
|
||||
EEPROM.put(addr, sequence); addr += sizeof(sequence);
|
||||
midi.unlock();
|
||||
EEPROM.commit();
|
||||
if (!quiet) ui.showMessage("SAVED!");
|
||||
}
|
||||
|
||||
bool loadSequence() {
|
||||
midi.lock();
|
||||
int addr = 0;
|
||||
uint32_t magic;
|
||||
EEPROM.get(addr, magic); addr += sizeof(magic);
|
||||
if (magic != EEPROM_MAGIC) return false;
|
||||
|
||||
int channels[NUM_TRACKS];
|
||||
EEPROM.get(addr, channels); addr += sizeof(channels);
|
||||
for(int i=0; i<NUM_TRACKS; i++) midiChannels[i] = channels[i];
|
||||
EEPROM.get(addr, melodySeeds); addr += sizeof(melodySeeds);
|
||||
EEPROM.get(addr, currentStrategyIndices); addr += sizeof(currentStrategyIndices);
|
||||
bool mutes[NUM_TRACKS];
|
||||
EEPROM.get(addr, mutes); addr += sizeof(mutes);
|
||||
for(int i=0; i<NUM_TRACKS; i++) trackMute[i] = mutes[i];
|
||||
int t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
tempo = t;
|
||||
EEPROM.get(addr, t); addr += sizeof(int);
|
||||
playMode = (PlayMode)t;
|
||||
|
||||
EEPROM.get(addr, numScaleNotes); addr += sizeof(numScaleNotes);
|
||||
for (int i = 0; i<12; i++) {
|
||||
EEPROM.get(addr, scaleNotes[i]); addr += sizeof(int);
|
||||
}
|
||||
|
||||
EEPROM.get(addr, sequence); addr += sizeof(sequence);
|
||||
midi.unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
void factoryReset() {
|
||||
ui.showMessage("RESETTING...");
|
||||
uint32_t magic = 0;
|
||||
EEPROM.put(0, magic);
|
||||
EEPROM.commit();
|
||||
delay(500);
|
||||
rp2040.reboot();
|
||||
}
|
||||
|
||||
static void generateTrackData(int track, int themeType, Step (*target)[NUM_STEPS]) {
|
||||
randomSeed(melodySeeds[track] + themeType * 12345);
|
||||
strategies[currentStrategyIndices[track]]->generate(target, track, NUM_STEPS, scaleNotes, numScaleNotes, melodySeeds[track] + themeType * 12345);
|
||||
}
|
||||
|
||||
void generateRandomScale() {
|
||||
// All tracks share the same scale for now
|
||||
strategies[currentStrategyIndices[0]]->generateScale(scaleNotes, numScaleNotes);
|
||||
}
|
||||
|
||||
static void generateSequenceData(int themeType, Step (*target)[NUM_STEPS]) {
|
||||
for(int i=0; i<NUM_TRACKS; i++) {
|
||||
generateTrackData(i, themeType, target);
|
||||
}
|
||||
}
|
||||
|
||||
void generateTheme(int themeType) {
|
||||
generateSequenceData(themeType, local_sequence);
|
||||
|
||||
midi.lock();
|
||||
memcpy(sequence, local_sequence, sizeof(local_sequence));
|
||||
needsPanic = true;
|
||||
midi.unlock();
|
||||
|
||||
currentThemeIndex = themeType;
|
||||
clockCount = 0;
|
||||
lastClockTime = micros();
|
||||
playbackStep = 0;
|
||||
isPlaying = true;
|
||||
}
|
||||
|
||||
void mutateSequence(Step (*target)[NUM_STEPS]) {
|
||||
if (playMode == MODE_POLY) {
|
||||
for(int i=0; i<NUM_TRACKS; i++) strategies[currentStrategyIndices[i]]->mutate(target, i, NUM_STEPS, scaleNotes, numScaleNotes);
|
||||
} else {
|
||||
strategies[currentStrategyIndices[0]]->mutate(target, 0, NUM_STEPS, scaleNotes, numScaleNotes);
|
||||
}
|
||||
}
|
||||
|
||||
static void handleInput() {
|
||||
// Handle Encoder Rotation
|
||||
int delta = 0;
|
||||
noInterrupts();
|
||||
delta = encoderDelta;
|
||||
encoderDelta = 0;
|
||||
interrupts();
|
||||
|
||||
if (delta != 0) {
|
||||
switch(currentState) {
|
||||
case UI_MENU_MAIN:
|
||||
menuSelection += (delta > 0 ? 1 : -1);
|
||||
if (menuSelection < 0) menuSelection = mainMenuCount - 1;
|
||||
if (menuSelection >= mainMenuCount) menuSelection = 0;
|
||||
break;
|
||||
case UI_MENU_RANDOMIZE:
|
||||
{
|
||||
menuSelection += (delta > 0 ? 1 : -1);
|
||||
int count = (playMode == MODE_POLY) ? randomizeMenuPolyCount : randomizeMenuMonoCount;
|
||||
if (menuSelection < 0) menuSelection = count - 1;
|
||||
if (menuSelection >= count) menuSelection = 0;
|
||||
}
|
||||
break;
|
||||
case UI_MENU_SETUP:
|
||||
menuSelection += (delta > 0 ? 1 : -1);
|
||||
if (menuSelection < 0) menuSelection = setupMenuCount - 1;
|
||||
if (menuSelection >= setupMenuCount) menuSelection = 0;
|
||||
break;
|
||||
case UI_SETUP_CHANNEL_EDIT:
|
||||
{
|
||||
int trackToEdit = (playMode == MODE_POLY) ? randomizeTrack : 0;
|
||||
midiChannels[trackToEdit] += (delta > 0 ? 1 : -1);
|
||||
if (midiChannels[trackToEdit] < 1) midiChannels[trackToEdit] = 16;
|
||||
if (midiChannels[trackToEdit] > 16) midiChannels[trackToEdit] = 1;
|
||||
}
|
||||
break;
|
||||
case UI_EDIT_TEMPO:
|
||||
tempo += delta;
|
||||
if (tempo < 40) tempo = 40;
|
||||
if (tempo > 240) tempo = 240;
|
||||
break;
|
||||
case UI_EDIT_FLAVOUR:
|
||||
{
|
||||
int trackToEdit = playMode == MODE_POLY ? randomizeTrack : 0;
|
||||
currentStrategyIndices[trackToEdit] += (delta > 0 ? 1 : -1);
|
||||
if (currentStrategyIndices[trackToEdit] < 0) currentStrategyIndices[trackToEdit] = numStrategies - 1;
|
||||
if (currentStrategyIndices[trackToEdit] >= numStrategies) currentStrategyIndices[trackToEdit] = 0;
|
||||
}
|
||||
break;
|
||||
case UI_SETUP_PLAYMODE_EDIT:
|
||||
playMode = (playMode == MODE_MONO) ? MODE_POLY : MODE_MONO;
|
||||
break;
|
||||
}
|
||||
if (currentState == UI_RANDOMIZE_TRACK_EDIT) {
|
||||
randomizeTrack += (delta > 0 ? 1 : -1);
|
||||
if (randomizeTrack < 0) randomizeTrack = NUM_TRACKS - 1;
|
||||
if (randomizeTrack >= NUM_TRACKS) randomizeTrack = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Handle Button
|
||||
int reading = digitalRead(ENC_SW);
|
||||
|
||||
if (reading != lastButtonState) {
|
||||
lastDebounceTime = millis();
|
||||
}
|
||||
|
||||
if ((millis() - lastDebounceTime) > 50) {
|
||||
if (reading == LOW && !buttonActive) {
|
||||
// Button Pressed
|
||||
buttonActive = true;
|
||||
buttonPressTime = millis();
|
||||
buttonConsumed = false;
|
||||
Serial.println(F("Button Down"));
|
||||
}
|
||||
|
||||
if (reading == HIGH && buttonActive) {
|
||||
// Button Released
|
||||
buttonActive = false;
|
||||
if (!buttonConsumed) { // Short press action
|
||||
switch(currentState) {
|
||||
case UI_MENU_MAIN:
|
||||
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
|
||||
if (menuSelection == 1) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
|
||||
break;
|
||||
case UI_MENU_RANDOMIZE:
|
||||
{
|
||||
int track_offset = (playMode == MODE_POLY) ? 2 : 0;
|
||||
int theme_1_index = (playMode == MODE_POLY) ? THEME_1_INDEX_POLY : THEME_1_INDEX_MONO;
|
||||
if (menuSelection == 0) { currentState = UI_MENU_SETUP; menuSelection = 0; break; }
|
||||
if (playMode == MODE_POLY) {
|
||||
if (menuSelection == 1) { currentState = UI_RANDOMIZE_TRACK_EDIT; break; }
|
||||
if (menuSelection == 2) { trackMute[randomizeTrack] = !trackMute[randomizeTrack]; break; }
|
||||
}
|
||||
|
||||
if (menuSelection == 1 + track_offset) { // Melody
|
||||
int track = playMode == MODE_POLY ? randomizeTrack : 0;
|
||||
midi.lock();
|
||||
melodySeeds[track] = random(10000);
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
if (!sequenceChangeScheduled) {
|
||||
memcpy(nextSequence, sequence, sizeof(sequence));
|
||||
}
|
||||
generateTrackData(track, theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
}
|
||||
midi.unlock();
|
||||
saveSequence(true);
|
||||
break;
|
||||
}
|
||||
if (menuSelection == 2 + track_offset) { currentState = UI_EDIT_FLAVOUR; break; } // Flavour
|
||||
if (menuSelection == 3 + track_offset) { // Scale
|
||||
generateRandomScale();
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
midi.lock();
|
||||
// Regenerate all tracks with new scale
|
||||
generateSequenceData(theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
}
|
||||
if (menuSelection == 4 + track_offset) { currentState = UI_EDIT_TEMPO; break; }
|
||||
if (menuSelection == 5 + track_offset) { mutationEnabled = !mutationEnabled; break; }
|
||||
if (menuSelection == 6 + track_offset) {
|
||||
songModeEnabled = !songModeEnabled;
|
||||
if (songModeEnabled) {
|
||||
songModeNeedsNext = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (menuSelection >= theme_1_index) { // Themes
|
||||
const int selectedTheme = menuSelection - theme_1_index + 1;
|
||||
if (isPlaying) {
|
||||
queuedTheme = selectedTheme;
|
||||
midi.lock();
|
||||
generateSequenceData(queuedTheme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
} else {
|
||||
generateTheme(selectedTheme);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case UI_MENU_SETUP:
|
||||
if (menuSelection == 0) { currentState = UI_MENU_RANDOMIZE; menuSelection = 0; break; }
|
||||
if (menuSelection == 1) { currentState = UI_SETUP_PLAYMODE_EDIT; break; }
|
||||
if (menuSelection == 2) { currentState = UI_SETUP_CHANNEL_EDIT; break; }
|
||||
if (menuSelection == 3) { factoryReset(); break; }
|
||||
break;
|
||||
case UI_SETUP_CHANNEL_EDIT:
|
||||
currentState = UI_MENU_SETUP;
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_EDIT_TEMPO:
|
||||
currentState = UI_MENU_RANDOMIZE;
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_EDIT_FLAVOUR:
|
||||
currentState = UI_MENU_RANDOMIZE;
|
||||
if (isPlaying) {
|
||||
int theme = (queuedTheme != -1) ? queuedTheme : currentThemeIndex;
|
||||
int track = playMode == MODE_POLY ? randomizeTrack : 0;
|
||||
midi.lock();
|
||||
if (!sequenceChangeScheduled) {
|
||||
memcpy(nextSequence, sequence, sizeof(sequence));
|
||||
}
|
||||
generateTrackData(track, theme, nextSequence);
|
||||
sequenceChangeScheduled = true;
|
||||
midi.unlock();
|
||||
}
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_SETUP_PLAYMODE_EDIT:
|
||||
currentState = UI_MENU_SETUP;
|
||||
saveSequence(true);
|
||||
break;
|
||||
case UI_RANDOMIZE_TRACK_EDIT:
|
||||
currentState = UI_MENU_RANDOMIZE;
|
||||
saveSequence(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for Long Press (Start/Stop Playback)
|
||||
if (buttonActive && !buttonConsumed && (millis() - buttonPressTime > 600)) {
|
||||
isPlaying = !isPlaying;
|
||||
buttonConsumed = true; // Prevent short press action
|
||||
Serial.print(F("Playback: ")); Serial.println(isPlaying ? F("ON") : F("OFF"));
|
||||
if (isPlaying) {
|
||||
playbackStep = 0;
|
||||
clockCount = 0;
|
||||
lastClockTime = micros();
|
||||
} else {
|
||||
queuedTheme = -1;
|
||||
}
|
||||
}
|
||||
|
||||
lastButtonState = reading;
|
||||
}
|
||||
|
||||
static void drawUI() {
|
||||
const char **randMenu;
|
||||
int randMenuCount;
|
||||
int themeIndex;
|
||||
|
||||
// Make local copies of shared data inside a critical section
|
||||
// to avoid holding the lock during slow display operations.
|
||||
UIState local_currentState;
|
||||
PlayMode local_playMode;
|
||||
int local_menuSelection, local_randomizeTrack, local_tempo, local_currentThemeIndex, local_queuedTheme, local_numScaleNotes;
|
||||
int local_melodySeed;
|
||||
bool local_mutationEnabled, local_songModeEnabled, local_isPlaying;
|
||||
bool local_trackMute[NUM_TRACKS];
|
||||
int local_midiChannel;
|
||||
MelodyStrategy* local_strategy;
|
||||
int local_playbackStep;
|
||||
int local_scaleNotes[12];
|
||||
|
||||
midi.lock();
|
||||
local_playMode = playMode;
|
||||
local_randomizeTrack = randomizeTrack;
|
||||
int ui_track = (local_playMode == MODE_POLY) ? local_randomizeTrack : 0;
|
||||
|
||||
if (local_playMode == MODE_POLY) {
|
||||
randMenu = randomizeMenuPoly;
|
||||
randMenuCount = randomizeMenuPolyCount;
|
||||
themeIndex = THEME_1_INDEX_POLY;
|
||||
} else {
|
||||
randMenu = randomizeMenuMono;
|
||||
randMenuCount = randomizeMenuMonoCount;
|
||||
themeIndex = THEME_1_INDEX_MONO;
|
||||
}
|
||||
|
||||
local_currentState = currentState;
|
||||
local_menuSelection = menuSelection;
|
||||
local_midiChannel = midiChannels[ui_track];
|
||||
local_tempo = tempo;
|
||||
local_strategy = strategies[currentStrategyIndices[ui_track]];
|
||||
local_queuedTheme = queuedTheme;
|
||||
local_currentThemeIndex = currentThemeIndex;
|
||||
local_numScaleNotes = numScaleNotes;
|
||||
memcpy(local_scaleNotes, scaleNotes, sizeof(local_scaleNotes));
|
||||
local_melodySeed = melodySeeds[ui_track];
|
||||
local_mutationEnabled = mutationEnabled;
|
||||
local_songModeEnabled = songModeEnabled;
|
||||
memcpy(local_sequence, sequence, sizeof(local_sequence));
|
||||
local_playbackStep = playbackStep;
|
||||
local_isPlaying = isPlaying;
|
||||
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
|
||||
midi.unlock();
|
||||
|
||||
ui.draw(local_currentState, local_menuSelection,
|
||||
local_midiChannel, local_tempo, local_strategy,
|
||||
local_queuedTheme, local_currentThemeIndex, local_numScaleNotes, local_scaleNotes, local_melodySeed,
|
||||
local_mutationEnabled, local_songModeEnabled, (const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying,
|
||||
mainMenu, mainMenuCount, randMenu, randMenuCount, setupMenu, setupMenuCount,
|
||||
themeIndex, local_playMode, local_randomizeTrack, (const bool*)local_trackMute);
|
||||
}
|
||||
|
||||
static void updateLeds() {
|
||||
// Make local copies of shared data inside a critical section
|
||||
// to avoid holding the lock during slow LED update operations.
|
||||
int local_playbackStep;
|
||||
bool local_isPlaying;
|
||||
UIState local_currentState;
|
||||
bool local_songModeEnabled;
|
||||
int local_songRepeatsRemaining;
|
||||
bool local_sequenceChangeScheduled;
|
||||
PlayMode local_playMode;
|
||||
int local_numScaleNotes;
|
||||
int local_scaleNotes[12];
|
||||
bool local_trackMute[NUM_TRACKS];
|
||||
|
||||
midi.lock();
|
||||
memcpy(local_sequence, sequence, sizeof(local_sequence));
|
||||
local_playbackStep = playbackStep;
|
||||
local_isPlaying = isPlaying;
|
||||
local_currentState = currentState;
|
||||
local_songModeEnabled = songModeEnabled;
|
||||
local_songRepeatsRemaining = songRepeatsRemaining;
|
||||
local_sequenceChangeScheduled = sequenceChangeScheduled;
|
||||
local_playMode = playMode;
|
||||
local_numScaleNotes = numScaleNotes;
|
||||
memcpy(local_scaleNotes, scaleNotes, sizeof(local_scaleNotes));
|
||||
memcpy(local_trackMute, (const void*)trackMute, sizeof(local_trackMute));
|
||||
midi.unlock();
|
||||
|
||||
ui.updateLeds((const Step (*)[NUM_STEPS])local_sequence, local_playbackStep, local_isPlaying,
|
||||
local_currentState, local_songModeEnabled, local_songRepeatsRemaining,
|
||||
local_sequenceChangeScheduled, local_playMode, local_numScaleNotes,
|
||||
local_scaleNotes, (const bool*)local_trackMute);
|
||||
}
|
||||
|
||||
void loopUI() {
|
||||
// Handle Song Mode Generation in UI Thread
|
||||
if (songModeNeedsNext) {
|
||||
int nextTheme = random(1, 8); // Themes 1-7
|
||||
int repeats = random(1, 9); // 1-8 repeats
|
||||
|
||||
generateSequenceData(nextTheme, nextSequence);
|
||||
queuedTheme = nextTheme;
|
||||
nextSongRepeats = repeats;
|
||||
sequenceChangeScheduled = true;
|
||||
songModeNeedsNext = false;
|
||||
}
|
||||
|
||||
handleInput();
|
||||
drawUI();
|
||||
updateLeds();
|
||||
delay(10); // Small delay to prevent screen tearing/excessive refresh
|
||||
}
|
||||
14
UIThread.h
Normal file
14
UIThread.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef UI_THREAD_H
|
||||
#define UI_THREAD_H
|
||||
|
||||
#include "TrackerTypes.h"
|
||||
|
||||
void loopUI();
|
||||
void mutateSequence(Step (*target)[NUM_STEPS]);
|
||||
void generateRandomScale();
|
||||
void generateTheme(int themeType);
|
||||
bool loadSequence();
|
||||
void factoryReset();
|
||||
void saveSequence(bool quiet = false);
|
||||
|
||||
#endif
|
||||
22
config.h
Normal file
22
config.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
// --- HARDWARE CONFIGURATION ---
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
|
||||
#define SCREEN_ADDRESS 0x3C // See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
|
||||
|
||||
// Pin Definitions for Raspberry Pi Pico (RP2040)
|
||||
#define PIN_SDA 4
|
||||
#define PIN_SCL 5
|
||||
|
||||
#define ENC_CLK 12
|
||||
#define ENC_DT 13
|
||||
#define ENC_SW 14
|
||||
|
||||
// --- TRACKER DATA ---
|
||||
#define NUM_STEPS 16
|
||||
#define NUM_TRACKS 4
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user