1
0
mirror of https://github.com/Dejvino/roadtrip synced 2024-11-14 13:03:28 +00:00
roadtrip/assets-src/Models/Cube.mesh.xml

149 lines
6.7 KiB
XML
Raw Normal View History

2016-12-31 22:12:20 +00:00
<?xml version="1.0" encoding="UTF-8"?>
<mesh>
<sharedgeometry vertexcount="24">
<vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
<vertex>
<position y="-1.000000" z="1.000000" x="1.000000"/>
<normal y="-1.000000" z="0.000000" x="0.000000"/>
<texcoord v="0.637624" u="0.125767"/>
</vertex>
<vertex>
<position y="-1.000000" z="1.000000" x="-1.000000"/>
<normal y="-1.000000" z="0.000000" x="0.000000"/>
<texcoord v="0.637624" u="0.255208"/>
</vertex>
<vertex>
<position y="-1.000000" z="-1.000000" x="-1.000000"/>
<normal y="-1.000000" z="0.000000" x="0.000000"/>
<texcoord v="0.508183" u="0.255208"/>
</vertex>
<vertex>
<position y="-1.000000" z="-1.000000" x="1.000000"/>
<normal y="-1.000000" z="0.000000" x="0.000000"/>
<texcoord v="0.508183" u="0.125767"/>
</vertex>
<vertex>
<position y="1.000000" z="1.000000" x="1.000000"/>
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
<texcoord v="0.642195" u="0.127299"/>
</vertex>
<vertex>
<position y="1.000000" z="-1.000000" x="1.000000"/>
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
<texcoord v="0.504590" u="0.127299"/>
</vertex>
<vertex>
<position y="1.000000" z="-1.000000" x="-1.000000"/>
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
<texcoord v="0.504590" u="0.001320"/>
</vertex>
<vertex>
<position y="1.000000" z="1.000000" x="-1.000000"/>
<normal y="1.000000" z="-0.000000" x="-0.000000"/>
<texcoord v="0.642195" u="0.001320"/>
</vertex>
<vertex>
<position y="-1.000000" z="1.000000" x="1.000000"/>
<normal y="0.000000" z="1.000000" x="-0.000000"/>
<texcoord v="0.500401" u="0.257550"/>
</vertex>
<vertex>
<position y="1.000000" z="1.000000" x="1.000000"/>
<normal y="0.000000" z="1.000000" x="-0.000000"/>
<texcoord v="0.004050" u="0.257551"/>
</vertex>
<vertex>
<position y="1.000000" z="1.000000" x="-1.000000"/>
<normal y="0.000000" z="1.000000" x="-0.000000"/>
<texcoord v="0.004050" u="0.128401"/>
</vertex>
<vertex>
<position y="-1.000000" z="1.000000" x="-1.000000"/>
<normal y="0.000000" z="1.000000" x="-0.000000"/>
<texcoord v="0.500401" u="0.128401"/>
</vertex>
<vertex>
<position y="-1.000000" z="1.000000" x="-1.000000"/>
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
<texcoord v="0.499039" u="0.511562"/>
</vertex>
<vertex>
<position y="1.000000" z="1.000000" x="-1.000000"/>
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
<texcoord v="0.002312" u="0.511243"/>
</vertex>
<vertex>
<position y="1.000000" z="-1.000000" x="-1.000000"/>
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
<texcoord v="0.002312" u="0.389646"/>
</vertex>
<vertex>
<position y="-1.000000" z="-1.000000" x="-1.000000"/>
<normal y="-0.000000" z="-0.000000" x="-1.000000"/>
<texcoord v="0.499039" u="0.389965"/>
</vertex>
<vertex>
<position y="-1.000000" z="-1.000000" x="-1.000000"/>
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
<texcoord v="0.500401" u="0.386992"/>
</vertex>
<vertex>
<position y="1.000000" z="-1.000000" x="-1.000000"/>
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
<texcoord v="0.004050" u="0.386992"/>
</vertex>
<vertex>
<position y="1.000000" z="-1.000000" x="1.000000"/>
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
<texcoord v="0.004050" u="0.257842"/>
</vertex>
<vertex>
<position y="-1.000000" z="-1.000000" x="1.000000"/>
<normal y="-0.000000" z="-1.000000" x="0.000000"/>
<texcoord v="0.500401" u="0.257842"/>
</vertex>
<vertex>
<position y="1.000000" z="1.000000" x="1.000000"/>
<normal y="0.000000" z="0.000000" x="1.000000"/>
<texcoord v="0.004451" u="-0.001422"/>
</vertex>
<vertex>
<position y="-1.000000" z="1.000000" x="1.000000"/>
<normal y="0.000000" z="0.000000" x="1.000000"/>
<texcoord v="0.500802" u="-0.001422"/>
</vertex>
<vertex>
<position y="-1.000000" z="-1.000000" x="1.000000"/>
<normal y="0.000000" z="0.000000" x="1.000000"/>
<texcoord v="0.500802" u="0.127810"/>
</vertex>
<vertex>
<position y="1.000000" z="-1.000000" x="1.000000"/>
<normal y="0.000000" z="0.000000" x="1.000000"/>
<texcoord v="0.004451" u="0.127810"/>
</vertex>
</vertexbuffer>
</sharedgeometry>
<submeshes>
<submesh material="Material" operationtype="triangle_list" use32bitindexes="False" usesharedvertices="true">
<faces count="12">
<face v3="2" v2="1" v1="0"/>
<face v3="3" v2="2" v1="0"/>
<face v3="6" v2="5" v1="4"/>
<face v3="7" v2="6" v1="4"/>
<face v3="10" v2="9" v1="8"/>
<face v3="11" v2="10" v1="8"/>
<face v3="14" v2="13" v1="12"/>
<face v3="15" v2="14" v1="12"/>
<face v3="18" v2="17" v1="16"/>
<face v3="19" v2="18" v1="16"/>
<face v3="22" v2="21" v1="20"/>
<face v3="23" v2="22" v1="20"/>
</faces>
</submesh>
</submeshes>
<submeshnames>
<submesh index="0" name="Material">
</submesh>
</submeshnames>
</mesh>