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annotation.processing.enabled = true
annotation.processing.enabled.in.editor = false
annotation.processing.processors.list =
annotation.processing.run.all.processors = true
annotation.processing.source.output = ${build.generated.sources.dir}/ap-source-output
application.title = RoadTrip
application.vendor = dejvino
assets.compress = true
assets.excludes = **/*.j3odata,**/*.mesh,**/*.skeleton,**/*.mesh.xml,**/*.skeleton.xml,**/*.scene,**/*.material,**/*.obj,**/*.mtl,**/*.3ds,**/*.dae,**/*.blend,**/*.blend*[0-9]
assets.folder.name = assets
assets.jar.name = assets.jar
build.classes.dir = ${build.dir}/classes
build.classes.excludes = **/*.java,**/*.form
# This directory is removed when the project is cleaned:
build.dir = build
build.generated.dir = ${build.dir}/generated
build.generated.sources.dir = ${build.dir}/generated-sources
# Only compile against the classpath explicitly listed here:
build.sysclasspath = ignore
build.test.classes.dir = ${build.dir}/test/classes
build.test.results.dir = ${build.dir}/test/results
# Uncomment to specify the preferred debugger connection transport:
#debug.transport=dt_socket
debug.classpath = \
$ { r u n . c l a s s p a t h }
debug.test.classpath = \
$ { r u n . t e s t . c l a s s p a t h }
# This directory is removed when the project is cleaned:
dist.dir = dist
dist.jar = ${dist.dir}/RoadTrip.jar
dist.javadoc.dir = ${dist.dir}/javadoc
endorsed.classpath =
excludes =
file.reference.RoadTrip-assets = assets
includes = **
jar.compress = false
javac.classpath = \
${libs.jme3.classpath} : \
${libs.jme3-libraries-physics.classpath} : \
${libs.jme3-libraries-physics-native.classpath} : \
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${libs.jme3-test-data.classpath} : \
${libs.jme3-libraries-oggvorbis.classpath} : \
$ { l i b s . j m e 3 - l i b r a r i e s - l w j g l - m i n i m u m . c l a s s p a t h }
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# Space-separated list of extra javac options
javac.compilerargs =
javac.deprecation = false
javac.processorpath = \
$ { j a v a c . c l a s s p a t h }
javac.source = 1.7
javac.target = 1.7
javac.test.classpath = \
${javac.classpath} : \
$ { b u i l d . c l a s s e s . d i r }
javac.test.processorpath = \
$ { j a v a c . t e s t . c l a s s p a t h }
javadoc.additionalparam =
javadoc.author = false
javadoc.encoding = ${source.encoding}
javadoc.noindex = false
javadoc.nonavbar = false
javadoc.notree = false
javadoc.private = false
javadoc.splitindex = true
javadoc.use = true
javadoc.version = false
javadoc.windowtitle =
main.class = roadtrip.RoadTrip
manifest.file = manifest.mf
meta.inf.dir = ${src.dir}/META-INF
mkdist.disabled = false
obfuscate.options = -keep public class * extends com.jme3.app.Application{public *;}\n-keep public class * extends com.jme3.system.JmeSystemDelegate{public *;}\n-keep public class * implements com.jme3.renderer.Renderer{public *;}\n-keep public class * implements com.jme3.asset.AssetLoader{public *;}\n-keep public class * implements com.jme3.asset.AssetLocator{public *;}\n-keep public class * implements de.lessvoid.nifty.screen.ScreenController{public *;}\n-dontwarn\n-dontnote\n
platform.active = default_platform
run.classpath = \
${javac.classpath} : \
${build.classes.dir} : \
${libs.jme3.classpath} : \
${libs.jme3-libraries.classpath} : \
${libs.jme3-test-data.classpath} : \
${libs.jme3-libraries-physics.classpath} : \
${libs.jme3-libraries-physics-native.classpath} : \
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${libs.jme3-libraries-oggvorbis.classpath} : \
${file.reference.RoadTrip-assets} : \
$ { l i b s . j m e 3 - l i b r a r i e s - l w j g l - m i n i m u m . c l a s s p a t h }
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# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:
run.jvmargs =
run.test.classpath = \
${javac.test.classpath} : \
$ { b u i l d . t e s t . c l a s s e s . d i r }
source.encoding = UTF-8
src.dir = src
test.src.dir = test