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UI: Enabled menu on ESC, Exit works.

master
Dejvino 7 vuotta sitten
vanhempi
commit
255931a1aa
1 muutettua tiedostoa jossa 179 lisäystä ja 109 poistoa
  1. +179
    -109
      src/roadtrip/RoadTrip.java

+ 179
- 109
src/roadtrip/RoadTrip.java Näytä tiedosto

@@ -63,6 +63,8 @@ public class RoadTrip extends GameApplication implements ActionListener {
float inputTurning;
float inputAccel;
String[] menuEntries = { "New Game", "Load Game", "Settings", "Credits", "Exit" };
int menuEntryIndex = 0;
BitmapText uiText;
Node menuBook;
@@ -139,14 +141,8 @@ public class RoadTrip extends GameApplication implements ActionListener {
uiText.setAlignment(BitmapFont.Align.Left);
uiText.setQueueBucket(RenderQueue.Bucket.Transparent);
uiText.setSize(1.0f);
uiText.setText("~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n"
+ " New Game \n"
+ "$Load Game$\n"
+ " Settings \n"
+ " Credits \n"
+ " Exit\n");
uiText.setText(getMenuText());
menuBook.attachChild(uiText);
rootNode.attachChild(menuBook);
chaseCam = new ChaseCamera(cam, player.node, inputManager);
chaseCam.setDefaultDistance(60f);
@@ -515,133 +511,207 @@ public class RoadTrip extends GameApplication implements ActionListener {
@Override
public void onAction(String binding, boolean value, float tpf) {
if (player.vehicleNode == null) {
float walkSpeed = 1f;
float turnSpeed = 1f;
if (gamePaused) {
if (binding.equals("Lefts")) {
if (value) {
inputTurning += turnSpeed;
} else {
inputTurning -= turnSpeed;
}
// meh
} else if (binding.equals("Rights")) {
if (value) {
inputTurning -= turnSpeed;
} else {
inputTurning += turnSpeed;
}
// meh
} else if (binding.equals("Ups")) {
if (value) {
inputAccel += walkSpeed;
} else {
inputAccel -= walkSpeed;
menuEntryIndex = (menuEntryIndex - 1 + menuEntries.length) % menuEntries.length;
uiText.setText(getMenuText());
}
} else if (binding.equals("Downs")) {
if (value) {
inputAccel -= walkSpeed;
} else {
inputAccel += walkSpeed;
menuEntryIndex = (menuEntryIndex + 1) % menuEntries.length;
uiText.setText(getMenuText());
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - to car");
Vector3f playerPos = player.node.getWorldTranslation();
for (VehicleNode vehicle : gameWorldState.vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
player.vehicleNode = vehicle;
player.node.removeFromParent();
player.node.setLocalTranslation(0f, 0f, -1f);
player.node.setLocalRotation(Quaternion.DIRECTION_Z);
player.node.removeControl(player.characterControl);
player.vehicleNode.attachChild(player.node);
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
player.walkDir = new Vector3f();
switch (menuEntryIndex) {
case 0: // New
break;
}
case 1: // Load
break;
case 2: // Settings
break;
case 3: // Credits
break;
case 4: // Exit
stop();
break;
default:
throw new RuntimeException("Unrecognized menu entry: " + menuEntryIndex);
}
}
}
} else {
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
int playerCarType = playerVehicle.carType;
float steerMax = 0.5f;
if (playerCarType == VehicleInstance.TRUCK) {
steerMax = 0.7f;
}
if (binding.equals("Lefts")) {
if (value) {
playerVehicle.steeringValue += steerMax;
} else {
playerVehicle.steeringValue += -steerMax;
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Rights")) {
} else if (binding.equals("Esc")) {
// TODO: hide menu
if (value) {
playerVehicle.steeringValue += -steerMax;
} else {
playerVehicle.steeringValue += steerMax;
setGamePaused(false);
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Ups")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
} else {
if (player.vehicleNode == null) {
float walkSpeed = 1f;
float turnSpeed = 1f;
if (binding.equals("Lefts")) {
if (value) {
inputTurning += turnSpeed;
} else {
inputTurning -= turnSpeed;
}
} else if (binding.equals("Rights")) {
if (value) {
inputTurning -= turnSpeed;
} else {
inputTurning += turnSpeed;
}
} else if (binding.equals("Ups")) {
if (value) {
inputAccel += walkSpeed;
} else {
inputAccel -= walkSpeed;
}
} else if (binding.equals("Downs")) {
if (value) {
inputAccel -= walkSpeed;
} else {
inputAccel += walkSpeed;
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - to car");
Vector3f playerPos = player.node.getWorldTranslation();
for (VehicleNode vehicle : gameWorldState.vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
player.vehicleNode = vehicle;
player.node.removeFromParent();
player.node.setLocalTranslation(0f, 0f, -1f);
player.node.setLocalRotation(Quaternion.DIRECTION_Z);
player.node.removeControl(player.characterControl);
player.vehicleNode.attachChild(player.node);
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
player.walkDir = new Vector3f();
break;
}
}
}
}
playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
} else {
VehicleInstance playerVehicle = player.vehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = player.vehicleNode.vehicleControl;
int playerCarType = playerVehicle.carType;
float steerMax = 0.5f;
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
steerMax = 0.7f;
}
} else if (binding.equals("Downs")) {
float b;
if (value) {
playerVehicle.brakeForce = playerVehicle.accelerationForce;
} else {
playerVehicle.brakeForce = 0f;
}
playerVehicleControl.brake(0, playerVehicle.brakeForce);
playerVehicleControl.brake(1, playerVehicle.brakeForce);
} else if (binding.equals("Revs")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue);
if (binding.equals("Lefts")) {
if (value) {
playerVehicle.steeringValue += steerMax;
} else {
playerVehicle.steeringValue += -steerMax;
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Rights")) {
if (value) {
playerVehicle.steeringValue += -steerMax;
} else {
playerVehicle.steeringValue += steerMax;
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Ups")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
}
} else if (binding.equals("Downs")) {
float b;
if (value) {
playerVehicle.brakeForce = playerVehicle.accelerationForce;
} else {
playerVehicle.brakeForce = 0f;
}
playerVehicleControl.brake(0, playerVehicle.brakeForce);
playerVehicleControl.brake(1, playerVehicle.brakeForce);
} else if (binding.equals("Revs")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue);
}
} else if (binding.equals("Space")) {
if (value) {
playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO);
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - from car");
player.node.removeFromParent();
player.node.addControl(player.characterControl);
player.characterControl.warp(player.vehicleNode.getLocalTranslation());
rootNode.attachChild(player.node);
player.vehicleNode = null;
player.walkDir = new Vector3f();
} else {
}
}
} else if (binding.equals("Space")) {
}
if (binding.equals("Esc")) {
// TODO: open menu
if (value) {
playerVehicleControl.applyImpulse(player.jumpForce, Vector3f.ZERO);
setGamePaused(true);
}
} else if (binding.equals("Reset")) {
} else if (binding.equals("Pause")) {
if (value) {
System.out.println("Reset - from car");
player.node.removeFromParent();
player.node.addControl(player.characterControl);
player.characterControl.warp(player.vehicleNode.getLocalTranslation());
rootNode.attachChild(player.node);
player.vehicleNode = null;
player.walkDir = new Vector3f();
} else {
setGamePaused(!gamePaused);
}
}
}
if (binding.equals("Esc")) {
stop();
} else if (binding.equals("Pause")) {
setGamePaused(value);
}
@Override
protected void onGamePause(boolean paused) {
super.onGamePause(paused);
if (paused) {
rootNode.attachChild(menuBook);
} else {
menuBook.removeFromParent();
}
}
private CharSequence getMenuText()
{
StringBuilder sb = new StringBuilder();
sb.append("~~~~~~~~~~~~~~~~~~~~\n Road Trip \n~~~~~~~~~~~~~~~~~~~~\n");
for (int i = 0; i < menuEntries.length; i++) {
String entry = menuEntries[i];
boolean selected = (i == menuEntryIndex);
sb.append(selected ? "]>" : " ");
sb.append(entry);
sb.append(selected ? "<[" : " ");
sb.append("\n");
}
return sb.toString();
}
}

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