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package roadtrip;
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import com.jme3.app.Application;
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import com.jme3.app.DebugKeysAppState;
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import com.jme3.app.StatsAppState;
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import com.jme3.app.state.AppState;
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import com.jme3.font.BitmapFont;
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import com.jme3.font.BitmapText;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.Trigger;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.system.AppSettings;
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import com.jme3.system.JmeContext;
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import com.jme3.system.JmeSystem;
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/**
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* Cloned from SimpleApplication.
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*
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* Created by dejvino on 15.01.2017.
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*/
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public abstract class NotSoSimpleApplication extends Application
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{
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protected Node rootNode;
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protected Node guiNode;
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protected BitmapText fpsText;
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protected BitmapFont guiFont;
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protected boolean showSettings;
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private AppActionListener actionListener;
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public NotSoSimpleApplication(AppState... initialStates) {
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this.rootNode = new Node("Root Node");
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this.guiNode = new Node("Gui Node");
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this.showSettings = true;
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this.actionListener = new AppActionListener();
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attachStates(initialStates);
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}
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public final void attachStates(AppState... states)
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{
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if(states != null) {
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AppState[] arr$ = states;
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int len$ = states.length;
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for(int i$ = 0; i$ < len$; ++i$) {
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AppState a = arr$[i$];
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if(a != null) {
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this.stateManager.attach(a);
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}
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}
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}
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}
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public void attachDebugStates()
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{
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attachStates(new StatsAppState(guiNode, guiFont), new DebugKeysAppState());
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}
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@Override
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public void start() {
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boolean loadSettings = false;
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if(this.settings == null) {
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this.setSettings(new AppSettings(true));
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loadSettings = true;
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}
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if(!this.showSettings || JmeSystem.showSettingsDialog(this.settings, loadSettings)) {
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this.setSettings(this.settings);
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super.start();
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}
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}
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public Node getGuiNode() {
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return this.guiNode;
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}
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public Node getRootNode() {
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return this.rootNode;
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}
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public boolean isShowSettings() {
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return this.showSettings;
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}
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public void setShowSettings(boolean showSettings) {
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this.showSettings = showSettings;
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}
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protected BitmapFont loadGuiFont() {
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return this.assetManager.loadFont("Interface/Fonts/Default.fnt");
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}
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@Override
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public void initialize() {
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super.initialize();
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this.guiFont = this.loadGuiFont();
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this.guiNode.setQueueBucket(RenderQueue.Bucket.Gui);
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this.guiNode.setCullHint(Spatial.CullHint.Never);
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this.viewPort.attachScene(this.rootNode);
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this.guiViewPort.attachScene(this.guiNode);
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if(this.inputManager != null) {
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if(this.context.getType() == JmeContext.Type.Display) {
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this.inputManager.addMapping("SIMPLEAPP_Exit", new Trigger[]{new KeyTrigger(1)});
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}
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if(this.stateManager.getState(StatsAppState.class) != null) {
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this.inputManager.addMapping("SIMPLEAPP_HideStats", new Trigger[]{new KeyTrigger(63)});
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this.inputManager.addListener(this.actionListener, new String[]{"SIMPLEAPP_HideStats"});
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}
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this.inputManager.addListener(this.actionListener, new String[]{"SIMPLEAPP_Exit"});
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}
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if(this.stateManager.getState(StatsAppState.class) != null) {
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StatsAppState sas = (StatsAppState)this.stateManager.getState(StatsAppState.class);
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sas.setFont(this.guiFont);
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this.fpsText = sas.getFpsText();
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}
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this.initializeGame();
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}
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@Override
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public void update() {
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super.update();
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if (this.speed > 0.0f && !this.paused) {
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float tpf = this.timer.getTimePerFrame() * this.speed;
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updateStates(tpf);
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updateGame(tpf);
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updateLogicalState(tpf);
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updateGeometricState();
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updatePreRender(tpf);
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updateRender(tpf);
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updatePostRender(this.renderManager);
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updateStatesPostRender();
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}
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}
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protected void updateStates(float tpf) {
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this.stateManager.update(tpf);
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}
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public void updateGame(float tpf) {
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}
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protected void updateLogicalState(float tpf) {
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this.rootNode.updateLogicalState(tpf);
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this.guiNode.updateLogicalState(tpf);
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}
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protected void updateGeometricState() {
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this.rootNode.updateGeometricState();
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this.guiNode.updateGeometricState();
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}
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protected void updatePreRender(float tpf) {
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}
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protected void updateRender(float tpf) {
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this.stateManager.render(this.renderManager);
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this.renderManager.render(tpf, this.context.isRenderable());
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}
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public void updatePostRender(RenderManager rm) {
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}
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protected void updateStatesPostRender() {
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this.stateManager.postRender();
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}
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public void setDisplayFps(boolean show) {
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if(this.stateManager.getState(StatsAppState.class) != null) {
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((StatsAppState)this.stateManager.getState(StatsAppState.class)).setDisplayFps(show);
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}
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}
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public void setDisplayStatView(boolean show) {
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if(this.stateManager.getState(StatsAppState.class) != null) {
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((StatsAppState)this.stateManager.getState(StatsAppState.class)).setDisplayStatView(show);
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}
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}
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public abstract void initializeGame();
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private class AppActionListener implements ActionListener {
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private AppActionListener() {
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}
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public void onAction(String name, boolean value, float tpf) {
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if(value) {
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if(name.equals("SIMPLEAPP_Exit")) {
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NotSoSimpleApplication.this.stop();
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} else if(name.equals("SIMPLEAPP_HideStats") && NotSoSimpleApplication.this.stateManager.getState(StatsAppState.class) != null) {
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((StatsAppState) NotSoSimpleApplication.this.stateManager.getState(StatsAppState.class)).toggleStats();
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}
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}
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}
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}
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}
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