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https://github.com/Dejvino/roadtrip
synced 2024-12-22 19:58:49 +00:00
Added player as a person walking around.
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README.md
20
README.md
@ -11,9 +11,23 @@ A game about a journey involving vehicles and obstacles.
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* Hilly ground
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* Hilly ground
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* Collidable objects - static and dynamic
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* Collidable objects - static and dynamic
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* People
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* People
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* Walking around - NPCs
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* Walking around (Player & NPCs)
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### TODO
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### TODO
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* Orbit camera
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* Walking around - Player
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* Enter / Exit a car
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* Enter / Exit a car
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* Sounds - car engine
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* Sounds - crashes
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* Sounds - wheels
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* Target location (winning condition)
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* Main menu
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* Health indicator
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* NPC AI
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* Enemy NPCs - punching, shooting
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* Car models
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* Scenery models
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* Bigger map
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* Map transitions
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* Roadblocks
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* FPS camera
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* Orbit camera
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BIN
screenshot.png
BIN
screenshot.png
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Before Width: | Height: | Size: 912 KiB After Width: | Height: | Size: 904 KiB |
@ -32,8 +32,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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final int WEAK = 1;
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final int WEAK = 1;
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final int TRUCK = 2;
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final int TRUCK = 2;
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final int SPORT = 3;
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final int SPORT = 3;
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final int FOOT = 4;
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final int carType = SPORT;
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final int carType = FOOT;
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private BulletAppState bulletAppState;
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private BulletAppState bulletAppState;
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private VehicleControl vehicle;
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private VehicleControl vehicle;
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@ -42,14 +43,18 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private float steeringValue = 0;
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private float steeringValue = 0;
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private float accelerationValue = 0;
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private float accelerationValue = 0;
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f jumpForce = new Vector3f(0, 3000, 0);
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private Vector3f walkDir = new Vector3f();
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public static void main(String[] args) {
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public static void main(String[] args) {
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RoadTrip app = new RoadTrip();
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RoadTrip app = new RoadTrip();
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app.start();
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app.start();
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}
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}
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Node playerNode;
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Spatial map;
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Spatial map;
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Spatial car;
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Spatial car;
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private BetterCharacterControl playerPersonControl;
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@Override
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@Override
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public void simpleInitApp() {
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public void simpleInitApp() {
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@ -58,13 +63,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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setupKeys();
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setupKeys();
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buildPlayer();
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map = assetManager.loadModel("Scenes/TestMap.j3o");
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map = assetManager.loadModel("Scenes/TestMap.j3o");
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rootNode.attachChild(map);
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rootNode.attachChild(map);
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getPhysicsSpace().addAll(map);
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getPhysicsSpace().addAll(map);
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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if (carType == FOOT) {
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addPlayerPerson();
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} else {
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addPlayerCar();
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}
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addPerson();
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addPerson();
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addPerson();
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addPerson();
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@ -94,7 +102,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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inputManager.addListener(this, "Reset");
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inputManager.addListener(this, "Reset");
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}
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}
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private void buildPlayer() {
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private void addPlayerCar() {
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Black);
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mat.setColor("Color", ColorRGBA.Black);
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@ -222,19 +230,52 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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} else if (carType == SPORT) {
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} else if (carType == SPORT) {
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accelerationForce = 20000f;
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accelerationForce = 20000f;
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brakeForce = 200f;
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brakeForce = 200f;
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}
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}
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mat.getAdditionalRenderState().setWireframe(false);
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vehicle.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
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playerNode = vehicleNode;
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}
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}
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@Override
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@Override
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public void simpleUpdate(float tpf) {
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public void simpleUpdate(float tpf) {
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Vector3f vehicleLocation = vehicle.getPhysicsLocation();
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Vector3f playerLocation = playerNode.getLocalTranslation();
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Vector3f newLocation = new Vector3f(vehicleLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(vehicleLocation, Vector3f.UNIT_Y);
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);
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}
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}
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public void onAction(String binding, boolean value, float tpf) {
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public void onAction(String binding, boolean value, float tpf) {
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if (carType == FOOT) {
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float walkSpeed = 3f;
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if (binding.equals("Lefts")) {
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if (value) {
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walkDir.x -= walkSpeed;
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} else {
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walkDir.x += walkSpeed;
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}
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} else if (binding.equals("Rights")) {
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if (value) {
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walkDir.x += walkSpeed;
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} else {
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walkDir.x -= walkSpeed;
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}
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} else if (binding.equals("Ups")) {
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if (value) {
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walkDir.z -= walkSpeed;
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} else {
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walkDir.z += walkSpeed;
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}
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} else if (binding.equals("Downs")) {
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if (value) {
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walkDir.z += walkSpeed;
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} else {
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walkDir.z -= walkSpeed;
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}
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}
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playerPersonControl.setWalkDirection(walkDir);
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playerPersonControl.setViewDirection(walkDir);
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} else {
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float steerMax = 0.5f;
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float steerMax = 0.5f;
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if (carType == TRUCK) {
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if (carType == TRUCK) {
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steerMax = 0.7f;
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steerMax = 0.7f;
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@ -302,8 +343,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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}
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}
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}
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}
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}
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}
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}
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private void addPerson() {
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private Node addPerson() {
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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Spatial personModel = assetManager.loadModel("Models/person.j3o");
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Node person = new Node("person");
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Node person = new Node("person");
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person.attachChild(personModel);
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person.attachChild(personModel);
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@ -322,5 +364,13 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
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Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
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personControl.setViewDirection(dir);
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personControl.setViewDirection(dir);
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personControl.setWalkDirection(dir);
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personControl.setWalkDirection(dir);
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return person;
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}
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private void addPlayerPerson()
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{
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playerNode = addPerson();
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playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
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}
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}
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}
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}
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