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https://github.com/Dejvino/roadtrip
synced 2024-11-14 13:03:28 +00:00
Added car sounds.
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@ -12,12 +12,11 @@ A game about a journey involving vehicles and obstacles.
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* Collidable objects - static and dynamic
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* Collidable objects - static and dynamic
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* People
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* People
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* Walking around (Player & NPCs)
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* Walking around (Player & NPCs)
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* Sounds - car engine, wheels & slips
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### TODO
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### TODO
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* Enter / Exit a car
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* Enter / Exit a car
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* Sounds - car engine
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* Sounds - crashes
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* Sounds - crashes
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* Sounds - wheels
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* Target location (winning condition)
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* Target location (winning condition)
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* Main menu
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* Main menu
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* Health indicator
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* Health indicator
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BIN
assets/Sounds/wheel-slip.ogg
Normal file
BIN
assets/Sounds/wheel-slip.ogg
Normal file
Binary file not shown.
BIN
assets/Sounds/wheels.ogg
Normal file
BIN
assets/Sounds/wheels.ogg
Normal file
Binary file not shown.
@ -38,7 +38,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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final int SPORT = 3;
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final int SPORT = 3;
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final int FOOT = 4;
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final int FOOT = 4;
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final int carType = WEAK;
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final int carType = SPORT;
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private BulletAppState bulletAppState;
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private BulletAppState bulletAppState;
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private VehicleControl vehicle;
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private VehicleControl vehicle;
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@ -62,6 +62,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private BetterCharacterControl playerPersonControl;
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private BetterCharacterControl playerPersonControl;
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AudioNode engineAudio;
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AudioNode engineAudio;
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AudioNode wheelsAudio;
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AudioNode wheelSlipAudio;
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@Override
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@Override
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public void simpleInitApp() {
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public void simpleInitApp() {
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@ -71,8 +73,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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setupKeys();
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setupKeys();
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audioRenderer.setEnvironment(Environment.Dungeon);
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//audioRenderer.setEnvironment(Environment.Dungeon);
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AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
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//AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
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addMap();
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addMap();
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@ -248,10 +250,27 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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engineAudio.setReverbEnabled(true);
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engineAudio.setReverbEnabled(true);
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engineAudio.setRefDistance(100000000);
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engineAudio.setRefDistance(100000000);
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engineAudio.setMaxDistance(100000000);
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engineAudio.setMaxDistance(100000000);
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engineAudio.setLooping(true);
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engineAudio.play();
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engineAudio.play();
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vehicleNode.attachChild(engineAudio);
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vehicleNode.attachChild(engineAudio);
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wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
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wheelsAudio.setPositional(true);
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wheelsAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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wheelsAudio.setRefDistance(100000000);
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wheelsAudio.setMaxDistance(100000000);
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wheelsAudio.play();
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vehicleNode.attachChild(wheelsAudio);
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wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
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wheelSlipAudio.setPositional(true);
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wheelSlipAudio.setLooping(true);
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//wheelsAudio.setReverbEnabled(true);
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wheelSlipAudio.setRefDistance(100000000);
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wheelSlipAudio.setMaxDistance(100000000);
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wheelSlipAudio.play();
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vehicleNode.attachChild(wheelSlipAudio);
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playerNode = vehicleNode;
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playerNode = vehicleNode;
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}
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}
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@ -267,6 +286,24 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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//engineAudio.setLocalTranslation(x, 0, z);
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//engineAudio.setLocalTranslation(x, 0, z);
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engineAudio.updateGeometricState();
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engineAudio.updateGeometricState();
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engineAudio.setPitch(Math.max(0.5f, Math.min(accelerationSmooth / accelerationForce * 2f, 2.0f)));
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engineAudio.setPitch(Math.max(0.5f, Math.min(accelerationSmooth / accelerationForce * 2f, 2.0f)));
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wheelsAudio.updateGeometricState();
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float wheelRot = Math.abs(vehicle.getWheel(0).getDeltaRotation() + vehicle.getWheel(1).getDeltaRotation()) / tpf / 40f;
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// TODO: pitch
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//System.out.println("wheel rot: " + wheelRot);
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
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wheelSlipAudio.updateGeometricState();
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float slipAll = 0f;
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for (int i = 0; i < vehicle.getNumWheels(); i++) {
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slipAll += vehicle.getWheel(i).getSkidInfo();
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}
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float slip = 1f - (slipAll) / vehicle.getNumWheels();
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float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
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// TODO: pitch
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//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
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wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
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}
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}
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public void onAction(String binding, boolean value, float tpf) {
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public void onAction(String binding, boolean value, float tpf) {
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