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https://github.com/Dejvino/roadtrip
synced 2024-12-22 11:48:49 +00:00
Map: added grass and depth-of-field filter.
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23
assets/Materials/Generated/grass-Material_001.j3m
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23
assets/Materials/Generated/grass-Material_001.j3m
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@ -0,0 +1,23 @@
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Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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DiffuseMap : Models/grass.png
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GlowColor : 0.0 0.0 0.0 1.0
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Specular : 0.0 0.0 0.0 1.0
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Diffuse : 0.9258238 0.9258238 0.9258238 1.0
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UseMaterialColors : true
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ParallaxHeight : 0.05
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Ambient : 0.9258238 0.9258238 0.9258238 1.0
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Shininess : 12.5
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}
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AdditionalRenderState {
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FaceCull Off
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Wireframe Off
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DepthWrite On
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PolyOffset 0.0 0.0
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AlphaTestFalloff 0.0
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Blend PremultAlpha
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PointSprite Off
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ColorWrite On
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DepthTest On
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}
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}
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BIN
assets/Models/grass.j3o
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assets/Models/grass.j3o
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3
assets/Models/grass.j3odata
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assets/Models/grass.j3odata
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#
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#Fri Jan 27 21:02:15 CET 2017
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ORIGINAL_PATH=Models/grass.scene
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BIN
assets/Models/grass.png
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assets/Models/grass.png
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After Width: | Height: | Size: 554 B |
@ -41,7 +41,8 @@ javac.classpath=\
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${libs.jme3-test-data.classpath}:\
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${libs.jme3-test-data.classpath}:\
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${libs.jme3-libraries-oggvorbis.classpath}:\
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${libs.jme3-libraries-oggvorbis.classpath}:\
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${libs.jme3-libraries-lwjgl-minimum.classpath}:\
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${libs.jme3-libraries-lwjgl-minimum.classpath}:\
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${libs.jme3-libraries-terrain.classpath}
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${libs.jme3-libraries-terrain.classpath}:\
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${libs.jme3-libraries-effects.classpath}
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# Space-separated list of extra javac options
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# Space-separated list of extra javac options
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javac.compilerargs=
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javac.compilerargs=
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javac.deprecation=false
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javac.deprecation=false
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BIN
screenshot.png
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screenshot.png
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Before Width: | Height: | Size: 773 KiB After Width: | Height: | Size: 706 KiB |
@ -10,6 +10,8 @@ import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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import com.jme3.math.*;
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import com.jme3.math.*;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.DepthOfFieldFilter;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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@ -53,6 +55,9 @@ public class RoadTrip extends GameApplication implements ActionListener {
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int score = 0;
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int score = 0;
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private FilterPostProcessor fpp;
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DepthOfFieldFilter dofFilter;
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@Override
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@Override
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public void initializeGame() {
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public void initializeGame() {
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super.initializeGame();
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super.initializeGame();
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@ -101,6 +106,16 @@ public class RoadTrip extends GameApplication implements ActionListener {
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chaseCam = new ChaseCamera(cam, player.node, inputManager);
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chaseCam = new ChaseCamera(cam, player.node, inputManager);
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chaseCam.setDefaultDistance(60f);
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chaseCam.setDefaultDistance(60f);
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chaseCam.setSmoothMotion(true);
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chaseCam.setSmoothMotion(true);
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fpp = new FilterPostProcessor(assetManager);
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//fpp.setNumSamples(4);
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dofFilter = new DepthOfFieldFilter();
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dofFilter.setFocusRange(5f);
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dofFilter.setFocusDistance(6f);
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dofFilter.setBlurScale(0.6f);
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fpp.addFilter(dofFilter);
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viewPort.addProcessor(fpp);
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}
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}
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protected void addGameMenu()
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protected void addGameMenu()
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@ -203,6 +218,10 @@ public class RoadTrip extends GameApplication implements ActionListener {
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Vector3f playerLocation = player.node.getWorldTranslation();
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Vector3f playerLocation = player.node.getWorldTranslation();
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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float focusDist = cam.getLocation().distance(player.node.getWorldTranslation()) / 10f;
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dofFilter.setFocusDistance(focusDist * 1.1f);
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dofFilter.setFocusRange(focusDist * 0.9f);
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for (VehicleNode vehicle : gameWorldState.vehicles) {
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for (VehicleNode vehicle : gameWorldState.vehicles) {
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vehicle.update(tpf);
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vehicle.update(tpf);
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}
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}
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@ -12,6 +12,8 @@ import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.DepthOfFieldFilter;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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@ -171,6 +173,7 @@ public class GameWorldView {
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final Spatial treeModel = assetManager.loadModel("Models/tree.j3o");
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final Spatial treeModel = assetManager.loadModel("Models/tree.j3o");
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final Spatial houseModel = assetManager.loadModel("Models/house1.j3o");
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final Spatial houseModel = assetManager.loadModel("Models/house1.j3o");
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final Spatial grassModel = assetManager.loadModel("Models/grass.j3o");
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final FineTerrainGrid terrainGrid = terrain.terrainGrid;
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final FineTerrainGrid terrainGrid = terrain.terrainGrid;
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terrainGrid.addListener(new TerrainGridListener() {
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terrainGrid.addListener(new TerrainGridListener() {
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@ -240,10 +243,29 @@ public class GameWorldView {
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modelPhysics.isActive();
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modelPhysics.isActive();
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modelInstance.addControl(modelPhysics);
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modelInstance.addControl(modelPhysics);
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modelPhysics.setPhysicsLocation(pos);
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modelPhysics.setPhysicsLocation(pos);
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physicsSpace.add(modelPhysics);
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//physicsSpace.add(modelPhysics);
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}
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}
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objects.attachChild(modelInstance);
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objects.attachChild(modelInstance);
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}
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}
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for (int i = 0; i < rand.nextInt(10000); i++) {
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Vector3f pos = new Vector3f((rand.nextFloat() - 0.5f) * 128f, 0f, (rand.nextFloat() - 0.5f) * 128f).addLocal(quad.getWorldTranslation());
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pos.addLocal(0f, getHeight(quad, pos), 0f);
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Vector3f scale = Vector3f.UNIT_XYZ;
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Spatial modelInstance;
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switch ("grass") {
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case "grass":
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modelInstance = grassModel.clone();
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float s = 0.2f + rand.nextFloat() * 2f;
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scale = new Vector3f(s, s, s);
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break;
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default:
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throw new RuntimeException("Unhandled object type");
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}
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modelInstance.setLocalTranslation(pos);
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modelInstance.setLocalScale(scale);
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objects.attachChild(modelInstance);
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}
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}
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}
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@Override
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@Override
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