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@@ -26,6 +26,7 @@ import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.CameraControl.ControlDirection;
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import com.jme3.scene.debug.Arrow;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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@@ -91,6 +92,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { |
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private Vector3f journeyTarget = new Vector3f(50, 0f, 50f);
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private Node targetNode;
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private Node compassNode;
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float inputTurning;
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float inputAccel;
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@@ -135,6 +137,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener { |
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addPlayer();
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addTarget();
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addCompass();
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chaseCam = new ChaseCamera(cam, playerNode, inputManager);
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chaseCam.setDefaultDistance(60f);
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@@ -388,6 +391,30 @@ public class RoadTrip extends SimpleApplication implements ActionListener { |
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targetNode.setLocalTranslation(journeyTarget);
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}
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private void addCompass()
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{
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Material matRed = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matRed.setColor("Color", ColorRGBA.Red);
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Material matBlack = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matBlack.setColor("Color", ColorRGBA.Black);
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Geometry compassGeomN = new Geometry("compass-N", new Arrow(new Vector3f(0.0f, 0.0f, 1.2f)));
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compassGeomN.setMaterial(matRed);
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Geometry compassGeomS = new Geometry("compass-S", new Arrow(new Vector3f(0.0f, 0.0f, -1.0f)));
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compassGeomS.setMaterial(matBlack);
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Geometry compassGeomW = new Geometry("compass-W", new Arrow(new Vector3f(-1.0f, 0.0f, 0.0f)));
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compassGeomW.setMaterial(matBlack);
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Geometry compassGeomE = new Geometry("compass-E", new Arrow(new Vector3f(1.0f, 0.0f, 0.0f)));
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compassGeomE.setMaterial(matBlack);
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compassNode = new Node("compass");
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compassNode.attachChild(compassGeomN);
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compassNode.attachChild(compassGeomS);
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compassNode.attachChild(compassGeomW);
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compassNode.attachChild(compassGeomE);
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rootNode.attachChild(compassNode);
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}
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private void addMap() {
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// TERRAIN TEXTURE material
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this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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@@ -557,12 +584,16 @@ public class RoadTrip extends SimpleApplication implements ActionListener { |
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playerPos2d.y = 0;
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Vector3f targetPos2d = new Vector3f(targetNode.getWorldTranslation());
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targetPos2d.y = 0;
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float targetDistance = playerPos2d.distance(targetPos2d);
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Vector3f targetDir = targetPos2d.subtract(playerPos2d);
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float targetDistance = targetDir.length();
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if (targetDistance < 5f) {
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double angle = Math.random() * 2d - 1d;
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journeyTarget = journeyTarget.add(new Quaternion().fromAngleAxis((float) angle, Vector3f.UNIT_Y).mult(Vector3f.UNIT_Z).mult(100f));
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targetNode.setLocalTranslation(journeyTarget);
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}
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compassNode.setLocalTranslation(new Vector3f(playerNode.getWorldTranslation()).addLocal(0f, 5f, 0f));
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compassNode.setLocalRotation(new Quaternion().fromAngles(0f, (float)Math.atan2(targetDir.x, targetDir.z)/*targetDir.angleBetween(Vector3f.UNIT_Z)*/, 0f));
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}
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@Override
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