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2017-01-21 18:47:47 +01:00
assets Map: Added randomly placed trees. Debug mode. 2017-01-21 01:46:40 +01:00
assets-src Added a car model for the weak car type. 2017-01-06 08:35:57 +01:00
nbproject Added endless terrain generator, changed terrain style. 2017-01-05 23:52:15 +01:00
src/roadtrip Map: refactored populating of map objects to use the new procedural blocks. 2017-01-21 18:47:47 +01:00
.gitignore Initial import of the first prototype. 2016-12-31 00:19:29 +01:00
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lwjgl64.dll Initial import of the first prototype. 2016-12-31 00:19:29 +01:00
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README.md UI: Added game score to main menu. Refactored. 2017-01-18 23:30:40 +01:00
screenshot.png Added a car model for the weak car type. 2017-01-06 08:35:57 +01:00

RoadTrip

A game about a journey involving vehicles and obstacles.

Screenshot

Status

DONE

  • Physics-based vehicles
  • One car model
  • Driving controls (WASDX)
  • Enter / Exit a car (Enter)
  • Camera following the player
  • Endless, grid-based hilly ground
  • Collidable objects - static and dynamic
  • People
  • Walking around (Player & NPCs)
  • Sounds - car engine, wheels & slips
  • Target location
  • Main menu
  • Score

TODO

  • Winning condition (location)
  • Menu - statistics, save / load, credits
  • Sounds - crashes
  • Health indicator
  • Persistent content on terrain blocks
  • Generated terrain props
  • NPC AI
  • Enemy NPCs - punching, shooting
  • Interacting with the environment
  • Car models
  • Scenery models
  • Roadblocks
  • FPV camera
  • Outro
  • Stealth
  • Clothing
  • Car customization