Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

231 rinda
11 KiB

  1. package roadtrip.view;
  2. import com.jme3.asset.AssetManager;
  3. import com.jme3.bullet.PhysicsSpace;
  4. import com.jme3.bullet.collision.shapes.ConeCollisionShape;
  5. import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
  6. import com.jme3.bullet.control.RigidBodyControl;
  7. import com.jme3.material.Material;
  8. import com.jme3.math.Vector2f;
  9. import com.jme3.math.Vector3f;
  10. import com.jme3.renderer.Camera;
  11. import com.jme3.scene.Node;
  12. import com.jme3.scene.Spatial;
  13. import com.jme3.terrain.geomipmap.*;
  14. import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
  15. import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
  16. import com.jme3.terrain.noise.ShaderUtils;
  17. import com.jme3.terrain.noise.basis.FilteredBasis;
  18. import com.jme3.terrain.noise.filter.IterativeFilter;
  19. import com.jme3.terrain.noise.filter.OptimizedErode;
  20. import com.jme3.terrain.noise.filter.PerturbFilter;
  21. import com.jme3.terrain.noise.filter.SmoothFilter;
  22. import com.jme3.terrain.noise.fractal.FractalSum;
  23. import com.jme3.terrain.noise.modulator.NoiseModulator;
  24. import com.jme3.texture.Texture;
  25. import roadtrip.model.ProceduralMapQuadBlock;
  26. import roadtrip.model.TerrainDataProvider;
  27. import roadtrip.view.model.GameWorldState;
  28. import java.util.Random;
  29. /**
  30. * Created by dejvino on 14.01.2017.
  31. */
  32. public class GameWorldView {
  33. private final GameWorldState state;
  34. private final AssetManager assetManager;
  35. private final Camera camera;
  36. private final Node rootNode;
  37. private final PhysicsSpace physicsSpace;
  38. public TerrainView terrain = new TerrainView(new TerrainDataProvider());
  39. public GameWorldView(GameWorldState gameWorldState, AssetManager assetManager, Camera camera, Node rootNode, PhysicsSpace physicsSpace) {
  40. this.state = gameWorldState;
  41. this.assetManager = assetManager;
  42. this.camera = camera;
  43. this.rootNode = rootNode;
  44. this.physicsSpace = physicsSpace;
  45. }
  46. public static GameWorldView create(GameWorldState gameWorldState, AssetManager assetManager, Camera camera, Node rootNode, PhysicsSpace physicsSpace) {
  47. GameWorldView gameWorldView = new GameWorldView(gameWorldState, assetManager, camera, rootNode, physicsSpace);
  48. gameWorldView.initialize();
  49. return gameWorldView;
  50. }
  51. private void initialize()
  52. {
  53. // TERRAIN TEXTURE material
  54. terrain.mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
  55. // Parameters to material:
  56. // regionXColorMap: X = 1..4 the texture that should be appliad to state X
  57. // regionX: a Vector3f containing the following information:
  58. // regionX.x: the start height of the region
  59. // regionX.y: the end height of the region
  60. // regionX.z: the texture scale for the region
  61. // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
  62. // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
  63. // slopeTileFactor: the texture scale for slopes
  64. // terrainSize: the total size of the terrain (used for scaling the texture)
  65. // GRASS texture
  66. Texture grass = this.assetManager.loadTexture("Textures/solid-grass.png");
  67. grass.setWrap(Texture.WrapMode.Repeat);
  68. Texture dirt = this.assetManager.loadTexture("Textures/solid-road.png");
  69. dirt.setWrap(Texture.WrapMode.Repeat);
  70. Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
  71. rock.setWrap(Texture.WrapMode.Repeat);
  72. terrain.mat_terrain.setTexture("region1ColorMap", dirt);
  73. terrain.mat_terrain.setVector3("region1", new Vector3f(0, 80, terrain.dirtScale));
  74. terrain.mat_terrain.setTexture("region2ColorMap", grass);
  75. terrain.mat_terrain.setVector3("region2", new Vector3f(100, 160, terrain.grassScale));
  76. terrain.mat_terrain.setTexture("region3ColorMap", rock);
  77. terrain.mat_terrain.setVector3("region3", new Vector3f(190, 240, terrain.rockScale));
  78. terrain.mat_terrain.setTexture("region4ColorMap", dirt);
  79. terrain.mat_terrain.setVector3("region4", new Vector3f(250, 350, terrain.dirtScale));
  80. terrain.mat_terrain.setTexture("slopeColorMap", rock);
  81. terrain.mat_terrain.setFloat("slopeTileFactor", 32);
  82. terrain.mat_terrain.setFloat("terrainSize", 513);
  83. terrain.terrainDataProvider.base = new FractalSum();
  84. terrain.terrainDataProvider.base.setRoughness(0.7f);
  85. terrain.terrainDataProvider.base.setFrequency(1.0f);
  86. terrain.terrainDataProvider.base.setAmplitude(1.0f);
  87. terrain.terrainDataProvider.base.setLacunarity(2.12f);
  88. terrain.terrainDataProvider.base.setOctaves(8);
  89. terrain.terrainDataProvider.base.setScale(0.02125f);
  90. terrain.terrainDataProvider.base.addModulator(new NoiseModulator() {
  91. @Override
  92. public float value(float... in) {
  93. return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
  94. }
  95. });
  96. FilteredBasis ground = new FilteredBasis(terrain.terrainDataProvider.base);
  97. terrain.terrainDataProvider.perturb = new PerturbFilter();
  98. terrain.terrainDataProvider.perturb.setMagnitude(0.119f);
  99. terrain.terrainDataProvider.therm = new OptimizedErode();
  100. terrain.terrainDataProvider.therm.setRadius(5);
  101. terrain.terrainDataProvider.therm.setTalus(0.011f);
  102. terrain.terrainDataProvider.smooth = new SmoothFilter();
  103. terrain.terrainDataProvider.smooth.setRadius(1);
  104. terrain.terrainDataProvider.smooth.setEffect(0.7f);
  105. terrain.terrainDataProvider.iterate = new IterativeFilter();
  106. terrain.terrainDataProvider.iterate.addPreFilter(terrain.terrainDataProvider.perturb);
  107. terrain.terrainDataProvider.iterate.addPostFilter(terrain.terrainDataProvider.smooth);
  108. terrain.terrainDataProvider.iterate.setFilter(terrain.terrainDataProvider.therm);
  109. terrain.terrainDataProvider.iterate.setIterations(2);
  110. ground.addPreFilter(terrain.terrainDataProvider.iterate);
  111. terrain.terrainGrid = new TerrainGrid("terrain", 64 + 1, 256 + 1, new FractalTileLoader(ground, 300f));
  112. terrain.terrainGrid.setMaterial(terrain.mat_terrain);
  113. terrain.terrainGrid.setLocalTranslation(0, -200, 0);
  114. terrain.terrainGrid.setLocalScale(2f, 1f, 2f);
  115. this.rootNode.attachChild(terrain.terrainGrid);
  116. TerrainLodControl control = new TerrainGridLodControl(terrain.terrainGrid, camera);
  117. control.setLodCalculator(new DistanceLodCalculator(64 + 1, 2.7f)); // patch size, and a multiplier
  118. terrain.terrainGrid.addControl(control);
  119. final TerrainGrid terrainGrid = terrain.terrainGrid;
  120. terrainGrid.addListener(new TerrainGridListener() {
  121. @Override
  122. public void gridMoved(Vector3f newCenter) {
  123. }
  124. @Override
  125. public void tileAttached(Vector3f cell, TerrainQuad quad) {
  126. while(quad.getControl(RigidBodyControl.class)!=null){
  127. quad.removeControl(RigidBodyControl.class);
  128. }
  129. quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrainGrid.getLocalScale()), 0));
  130. physicsSpace.add(quad);
  131. removeQuadObjectsNode(quad);
  132. String quadObjectsNodeKey = getQuadObjectsNodeKey(quad);
  133. Node objects = new Node(quadObjectsNodeKey);
  134. populateQuadObjectsNode(quad, quadObjectsNodeKey, objects);
  135. rootNode.attachChild(objects);
  136. }
  137. protected void populateQuadObjectsNode(TerrainQuad quad, String quadObjectsNodeKey, Node objects)
  138. {
  139. ProceduralMapQuadBlock mapQuadBlock = state.proceduralMap.getMapQuadBlock(quad.getName());
  140. // TODO: move any access to the Random into the ProceduralMapQuadBlock
  141. Random quadRand = mapQuadBlock.getBlockRandom();
  142. // Generate trees
  143. Spatial treeModel = assetManager.loadModel("Models/tree.j3o");
  144. //System.out.println("Grid @ " + terrainGrid.getLocalTranslation() + " s " + terrainGrid.getLocalScale());
  145. //System.out.println("Quad " + quad.getName() + " @ " + quad.getLocalTranslation());
  146. float cellSize = terrainGrid.getPatchSize() * terrainGrid.getLocalScale().x * 2f;
  147. for (int i = 0; i < quadRand.nextInt(1000); i++) {
  148. Vector2f pos = new Vector2f((quadRand.nextFloat() - 0.5f) * cellSize, (quadRand.nextFloat() - 0.5f) * cellSize)
  149. .addLocal(quad.getWorldTranslation().x, quad.getWorldTranslation().z);
  150. float height = quad.getHeight(pos);
  151. Vector3f location = new Vector3f(pos.x, height, pos.y)
  152. .addLocal(terrainGrid.getWorldTranslation());
  153. System.out.println("Tree " + i + ": " + location);
  154. Spatial treeInstance = treeModel.clone();
  155. treeInstance.setLocalTranslation(location);
  156. // TODO: physics from the model and not hard-coded
  157. //RigidBodyControl control = treeInstance.getControl(RigidBodyControl.class);
  158. RigidBodyControl control = new RigidBodyControl(new ConeCollisionShape(1f, 5f), 0f);
  159. if (control != null) {
  160. treeInstance.addControl(control);
  161. control.setPhysicsLocation(location);
  162. physicsSpace.add(control);
  163. }
  164. objects.attachChild(treeInstance);
  165. }
  166. }
  167. @Override
  168. public void tileDetached(Vector3f cell, TerrainQuad quad) {
  169. if (quad.getControl(RigidBodyControl.class) != null) {
  170. physicsSpace.remove(quad);
  171. quad.removeControl(RigidBodyControl.class);
  172. }
  173. removeQuadObjectsNode(quad);
  174. }
  175. protected void removeQuadObjectsNode(TerrainQuad quad)
  176. {
  177. Spatial quadObjectsNodeOld = rootNode.getChild(getQuadObjectsNodeKey(quad));
  178. if (quadObjectsNodeOld != null) {
  179. physicsSpace.removeAll(quadObjectsNodeOld);
  180. quadObjectsNodeOld.removeFromParent();
  181. }
  182. }
  183. private String getQuadObjectsNodeKey(TerrainQuad quad)
  184. {
  185. return "Objects-" + quad.getName();
  186. }
  187. });
  188. }
  189. }