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mirror of https://github.com/Dejvino/roadtrip synced 2024-09-20 22:33:38 +00:00
roadtrip/src/roadtrip/RoadTrip.java
2017-01-06 08:35:57 +01:00

664 lines
30 KiB
Java

package roadtrip;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioSource.Status;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.control.VehicleControl;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.CameraNode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.CameraControl.ControlDirection;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.terrain.geomipmap.TerrainGrid;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainGridLodControl;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
import com.jme3.terrain.noise.ShaderUtils;
import com.jme3.terrain.noise.basis.FilteredBasis;
import com.jme3.terrain.noise.filter.IterativeFilter;
import com.jme3.terrain.noise.filter.OptimizedErode;
import com.jme3.terrain.noise.filter.PerturbFilter;
import com.jme3.terrain.noise.filter.SmoothFilter;
import com.jme3.terrain.noise.fractal.FractalSum;
import com.jme3.terrain.noise.modulator.NoiseModulator;
import com.jme3.texture.Texture;
import java.util.LinkedList;
import java.util.List;
/**
*
* @author dejvino
*/
public class RoadTrip extends SimpleApplication implements ActionListener {
public static void main(String[] args)
{
RoadTrip app = new RoadTrip();
app.start();
}
public static boolean DEBUG = false;//true;
private BulletAppState bulletAppState;
private ChaseCamera chaseCam;
// START Terrain
private Material mat_terrain;
private TerrainGrid terrain;
private float grassScale = 64;
private float dirtScale = 64;
private float rockScale = 64;
private FractalSum base;
private PerturbFilter perturb;
private OptimizedErode therm;
private SmoothFilter smooth;
private IterativeFilter iterate;
// END Terrain
private List<VehicleNode> vehicles = new LinkedList<>();
// START Player
private Node playerNode;
private BetterCharacterControl playerPersonControl;
private Vector3f jumpForce = new Vector3f(0, 3000, 0);
private Vector3f walkDir = new Vector3f();
private VehicleNode playerVehicleNode;
// END Player
private PhysicsSpace getPhysicsSpace(){
return bulletAppState.getPhysicsSpace();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
if (DEBUG) bulletAppState.getPhysicsSpace().enableDebug(assetManager);
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
setupKeys();
//audioRenderer.setEnvironment(Environment.Dungeon);
//AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
// Environment
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.LightGray);
dl.setDirection(new Vector3f(1, -1, 1));
rootNode.addLight(dl);
addMap();
addCar();
addCar();
addCar();
addCar();
addCar();
addPerson();
addPerson();
addPerson();
addPerson();
addPerson();
addPerson();
addPerson();
addPlayer();
chaseCam = new ChaseCamera(cam, playerNode, inputManager);
chaseCam.setSmoothMotion(true);
}
private void setupKeys() {
inputManager.clearMappings();
inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping("Revs", new KeyTrigger(KeyInput.KEY_X));
inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("Esc", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addListener(this, "Lefts");
inputManager.addListener(this, "Rights");
inputManager.addListener(this, "Ups");
inputManager.addListener(this, "Downs");
inputManager.addListener(this, "Revs");
inputManager.addListener(this, "Space");
inputManager.addListener(this, "Reset");
inputManager.addListener(this, "Esc");
}
private void addCar()
{
Node vehicleModel = new Node("VehicleModel");
VehicleInstance vehicleInstance = VehicleInstance.createVehicle(vehicles.size() % VehicleInstance.getVehicleTypesCount());
vehicleInstance.brakeForce = vehicleInstance.accelerationForce;
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Black);
//Create four wheels and add them at their locations
Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
float radius = 1.0f;
float restLength = 0.3f;
float yOff = 0.5f;
float xOff = 1.6f;
float zOff = 2f;
Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
matBody.setFloat("Shininess", 32f);
matBody.setBoolean("UseMaterialColors", true);
matBody.setColor("Ambient", ColorRGBA.Black);
matBody.setColor("Diffuse", ColorRGBA.Red);
matBody.setColor("Specular", ColorRGBA.White);
if (vehicleInstance.carType == VehicleInstance.WEAK) {
Spatial carBody = getAssetManager().loadModel("Models/rivercrossing.j3o");
carBody.setLocalScale(1.1f, 0.8f, 0.8f);
carBody.setLocalTranslation(0f, -1f, 0f);
carBody.rotate(0f, 3.1415f, 0f);
vehicleModel.attachChild(carBody);
} else {
Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
carBody.setMaterial(matBody);
vehicleModel.attachChild(carBody);
}
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
CompoundCollisionShape compoundShape = new CompoundCollisionShape();
BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.4f, 0.5f, 3.6f));
compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.4f, 0.8f, 1.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, 2f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, 2f), 1.4f, 0.8f, 1.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
} else if (vehicleInstance.carType == VehicleInstance.SPORT) {
BoxCollisionShape boxCabin = new BoxCollisionShape(new Vector3f(1.2f, 0.6f, 2.0f));
compoundShape.addChildShape(boxCabin, new Vector3f(0, 2, -1f));
Geometry carCabin = new Geometry("car cabin", new Box(new Vector3f(0, 2, -1f), 1.2f, 0.6f, 2.0f));
carCabin.setMaterial(matBody);
vehicleModel.attachChild(carCabin);
}
VehicleControl vehicleControl = new VehicleControl(compoundShape, 500);
//setting suspension values for wheels, this can be a bit tricky
//see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
float stiffness = 30.0f;//200=f1 car
float compValue = .1f; //(should be lower than damp)
float dampValue = .2f;
vehicleControl.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
vehicleControl.setSuspensionStiffness(stiffness);
vehicleControl.setMaxSuspensionForce(10000.0f);
Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.2f, true);
Node node1 = new Node("wheel 1 node");
Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
node1.attachChild(wheels1);
wheels1.rotate(0, FastMath.HALF_PI, 0);
wheels1.setMaterial(mat);
vehicleControl.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node2 = new Node("wheel 2 node");
Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
node2.attachChild(wheels2);
wheels2.rotate(0, FastMath.HALF_PI, 0);
wheels2.setMaterial(mat);
vehicleControl.addWheel(node2, new Vector3f(xOff, yOff, zOff),
wheelDirection, wheelAxle, restLength, radius, true);
Node node3 = new Node("wheel 3 node");
Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
node3.attachChild(wheels3);
wheels3.rotate(0, FastMath.HALF_PI, 0);
wheels3.setMaterial(mat);
vehicleControl.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node4 = new Node("wheel 4 node");
Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
node4.attachChild(wheels4);
wheels4.rotate(0, FastMath.HALF_PI, 0);
wheels4.setMaterial(mat);
vehicleControl.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleModel.attachChild(node1);
vehicleModel.attachChild(node2);
vehicleModel.attachChild(node3);
vehicleModel.attachChild(node4);
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
Node node5 = new Node("wheel 5 node");
Geometry wheels5 = new Geometry("wheel 5", wheelMesh);
node5.attachChild(wheels5);
wheels5.rotate(0, FastMath.HALF_PI, 0);
wheels5.setMaterial(mat);
vehicleControl.addWheel(node5, new Vector3f(-xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
Node node6 = new Node("wheel 6 node");
Geometry wheels6 = new Geometry("wheel 6", wheelMesh);
node6.attachChild(wheels6);
wheels6.rotate(0, FastMath.HALF_PI, 0);
wheels6.setMaterial(mat);
vehicleControl.addWheel(node6, new Vector3f(xOff, yOff, 2.1f* -zOff),
wheelDirection, wheelAxle, restLength, radius, false);
vehicleModel.attachChild(node5);
vehicleModel.attachChild(node6);
}
vehicleControl.getWheel(0).setFrictionSlip(0.8f);
vehicleControl.getWheel(1).setFrictionSlip(0.8f);
vehicleControl.getWheel(2).setFrictionSlip(0.6f);
vehicleControl.getWheel(3).setFrictionSlip(0.6f);
if (vehicleInstance.carType == VehicleInstance.TRUCK) {
vehicleControl.getWheel(4).setFrictionSlip(0.6f);
vehicleControl.getWheel(5).setFrictionSlip(0.6f);
}
vehicleControl.setPhysicsLocation(new Vector3f(5f, 30f, 5f));
VehicleNode vehicle = new VehicleNode("VehicleNode",
vehicleInstance, vehicleControl, vehicleModel);
vehicle.attachChild(vehicleModel);
vehicle.engineAudio = new AudioNode(assetManager, "Sounds/engine.ogg", false);
vehicle.engineAudio.setPositional(true);
vehicle.engineAudio.setLooping(true);
vehicle.engineAudio.setReverbEnabled(true);
vehicle.engineAudio.setRefDistance(5);
vehicle.engineAudio.setMaxDistance(1000000);
vehicle.attachChild(vehicle.engineAudio);
vehicle.wheelsAudio = new AudioNode(assetManager, "Sounds/wheels.ogg", false);
vehicle.wheelsAudio.setPositional(true);
vehicle.wheelsAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelsAudio.setRefDistance(1f);
vehicle.wheelsAudio.setMaxDistance(1000000f);
vehicle.wheelsAudio.play();
vehicle.attachChild(vehicle.wheelsAudio);
vehicle.wheelSlipAudio = new AudioNode(assetManager, "Sounds/wheel-slip.ogg", false);
vehicle.wheelSlipAudio.setPositional(true);
vehicle.wheelSlipAudio.setLooping(true);
//wheelsAudio.setReverbEnabled(true);
vehicle.wheelSlipAudio.setRefDistance(5);
vehicle.wheelSlipAudio.setMaxDistance(1000000);
vehicle.wheelSlipAudio.play();
vehicle.attachChild(vehicle.wheelSlipAudio);
vehicle.addControl(vehicleControl);
getPhysicsSpace().add(vehicleControl);
vehicleControl.setPhysicsLocation(new Vector3f(10f + (float)Math.random() * 40f, 28f, 12f + (float)Math.random() * 40f));
vehicles.add(vehicle);
rootNode.attachChild(vehicle);
}
private Node addPerson() {
Spatial personModel = assetManager.loadModel("Models/person.j3o");
Node person = new Node("person");
person.attachChild(personModel);
BetterCharacterControl personControl = new BetterCharacterControl(1f, 4f, 10f);
/*personModel.setLocalTranslation(0f, -1f, 0f);
BoxCollisionShape personShape = new BoxCollisionShape(new Vector3f(0.5f, 2f, 0.5f));
RigidBodyControl personControl = new RigidBodyControl(personShape, 80f);/**/
person.addControl(personControl);
/**/personControl.setJumpForce(new Vector3f(0,5f,0));
personControl.setGravity(new Vector3f(0,1f,0));
personControl.warp(new Vector3f(10f + (float)Math.random() * 20f, 30f, 12f + (float)Math.random() * 20f));/**/
//personControl.setPhysicsLocation(new Vector3f(10f, 30f, 12f));
getPhysicsSpace().add(personControl);
//getPhysicsSpace().addAll(person);
rootNode.attachChild(person);
Vector3f dir = new Vector3f((float)Math.random() * 2f - 1f, 0f, (float)Math.random() * 2f - 1f);
personControl.setViewDirection(dir);
personControl.setWalkDirection(dir);
return person;
}
private void addPlayer()
{
playerNode = addPerson();
playerPersonControl = playerNode.getControl(BetterCharacterControl.class);
}
private void addMap() {
// TERRAIN TEXTURE material
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
// Parameters to material:
// regionXColorMap: X = 1..4 the texture that should be appliad to state X
// regionX: a Vector3f containing the following information:
// regionX.x: the start height of the region
// regionX.y: the end height of the region
// regionX.z: the texture scale for the region
// it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
// slopeColorMap: the texture to be used for cliffs, and steep mountain sites
// slopeTileFactor: the texture scale for slopes
// terrainSize: the total size of the terrain (used for scaling the texture)
// GRASS texture
Texture grass = this.assetManager.loadTexture("Textures/solid-grass.png");
grass.setWrap(Texture.WrapMode.Repeat);
Texture dirt = this.assetManager.loadTexture("Textures/solid-road.png");
dirt.setWrap(Texture.WrapMode.Repeat);
Texture rock = this.assetManager.loadTexture("Textures/solid-stone.png");
rock.setWrap(Texture.WrapMode.Repeat);
this.mat_terrain.setTexture("region1ColorMap", dirt);
this.mat_terrain.setVector3("region1", new Vector3f(0, 80, this.dirtScale));
this.mat_terrain.setTexture("region2ColorMap", grass);
this.mat_terrain.setVector3("region2", new Vector3f(100, 160, this.grassScale));
this.mat_terrain.setTexture("region3ColorMap", rock);
this.mat_terrain.setVector3("region3", new Vector3f(190, 240, this.rockScale));
this.mat_terrain.setTexture("region4ColorMap", dirt);
this.mat_terrain.setVector3("region4", new Vector3f(250, 350, this.dirtScale));
this.mat_terrain.setTexture("slopeColorMap", rock);
this.mat_terrain.setFloat("slopeTileFactor", 32);
this.mat_terrain.setFloat("terrainSize", 513);
this.base = new FractalSum();
this.base.setRoughness(0.7f);
this.base.setFrequency(1.0f);
this.base.setAmplitude(1.0f);
this.base.setLacunarity(2.12f);
this.base.setOctaves(8);
this.base.setScale(0.02125f);
this.base.addModulator(new NoiseModulator() {
@Override
public float value(float... in) {
return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
}
});
FilteredBasis ground = new FilteredBasis(this.base);
this.perturb = new PerturbFilter();
this.perturb.setMagnitude(0.119f);
this.therm = new OptimizedErode();
this.therm.setRadius(5);
this.therm.setTalus(0.011f);
this.smooth = new SmoothFilter();
this.smooth.setRadius(1);
this.smooth.setEffect(0.7f);
this.iterate = new IterativeFilter();
this.iterate.addPreFilter(this.perturb);
this.iterate.addPostFilter(this.smooth);
this.iterate.setFilter(this.therm);
this.iterate.setIterations(2);
ground.addPreFilter(this.iterate);
this.terrain = new TerrainGrid("terrain", 64 + 1, 256 + 1, new FractalTileLoader(ground, 300f));
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0, -200, 0);
this.terrain.setLocalScale(2f, 1f, 2f);
this.rootNode.attachChild(this.terrain);
TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
control.setLodCalculator(new DistanceLodCalculator(64 + 1, 2.7f)); // patch size, and a multiplier
this.terrain.addControl(control);
terrain.addListener(new TerrainGridListener() {
@Override
public void gridMoved(Vector3f newCenter) {
}
@Override
public void tileAttached(Vector3f cell, TerrainQuad quad) {
while(quad.getControl(RigidBodyControl.class)!=null){
quad.removeControl(RigidBodyControl.class);
}
quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
bulletAppState.getPhysicsSpace().add(quad);
}
@Override
public void tileDetached(Vector3f cell, TerrainQuad quad) {
if (quad.getControl(RigidBodyControl.class) != null) {
bulletAppState.getPhysicsSpace().remove(quad);
quad.removeControl(RigidBodyControl.class);
}
}
});
}
@Override
public void simpleUpdate(float tpf) {
Vector3f playerLocation = playerNode.getWorldTranslation();
Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
for (VehicleNode vehicle : vehicles) {
vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
vehicle.engineAudio.setVelocity(new Vector3f(0, 0, 0));
vehicle.engineAudio.updateGeometricState();
vehicle.engineAudio.setPitch(Math.max(0.5f, Math.min(vehicle.vehicleInstance.accelerationSmooth / vehicle.vehicleInstance.accelerationForce * 2f, 2.0f)));
boolean engineRunning = (vehicle.vehicleInstance.accelerationValue > 0.01f || vehicle.vehicleInstance.accelerationValue < -0.01f);
if ((vehicle.engineAudio.getStatus() == Status.Playing) && !engineRunning) {
vehicle.engineAudio.stop();
}
if ((vehicle.engineAudio.getStatus() != Status.Playing) && engineRunning) {
vehicle.engineAudio.play();
}
vehicle.wheelsAudio.updateGeometricState();
float wheelRot = Math.abs(vehicle.vehicleControl.getWheel(0).getDeltaRotation() + vehicle.vehicleControl.getWheel(1).getDeltaRotation()) / tpf / 100f;
// TODO: pitch
//System.out.println("wheel rot: " + wheelRot);
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelsAudio.setVolume(Math.max(0.0001f, Math.min(wheelRot, 1.0f)) - 0.0001f);
if ((vehicle.wheelsAudio.getStatus() == Status.Playing) && wheelRot < 10f) {
vehicle.wheelsAudio.stop();
}
if ((vehicle.wheelsAudio.getStatus() != Status.Playing) && wheelRot > 10f) {
vehicle.wheelsAudio.play();
}
vehicle.wheelSlipAudio.updateGeometricState();
float slipAll = 0f;
for (int i = 0; i < vehicle.vehicleControl.getNumWheels(); i++) {
slipAll += vehicle.vehicleControl.getWheel(i).getSkidInfo();
}
float slip = 1f - (slipAll) / vehicle.vehicleControl.getNumWheels();
float wheelSlip = (slip * slip * slip * slip * slip * slip * slip) / tpf / 40f;
// TODO: pitch
//wheelsAudio.setPitch(Math.max(0.5f, Math.min(wheelRot * 4f, 2.0f)));
vehicle.wheelSlipAudio.setVolume(Math.max(0.0001f, Math.min(wheelSlip, 1.0f)) - 0.0001f);
}
listener.setLocation(cam.getLocation());
listener.setRotation(cam.getRotation());
}
@Override
public void onAction(String binding, boolean value, float tpf) {
if (playerVehicleNode == null) {
float walkSpeed = 6f;
if (binding.equals("Lefts")) {
if (value) {
walkDir.x -= walkSpeed;
} else {
walkDir.x += walkSpeed;
}
} else if (binding.equals("Rights")) {
if (value) {
walkDir.x += walkSpeed;
} else {
walkDir.x -= walkSpeed;
}
} else if (binding.equals("Ups")) {
if (value) {
walkDir.z -= walkSpeed;
} else {
walkDir.z += walkSpeed;
}
} else if (binding.equals("Downs")) {
if (value) {
walkDir.z += walkSpeed;
} else {
walkDir.z -= walkSpeed;
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - to car");
Vector3f playerPos = playerNode.getWorldTranslation();
for (VehicleNode vehicle : vehicles) {
Vector3f vehiclePos = vehicle.getWorldTranslation();
float dist = playerPos.distance(vehiclePos);
System.out.println(" .. dist: " + dist);
if (dist < 5f) {
playerVehicleNode = vehicle;
playerNode.removeFromParent();
playerNode.setLocalTranslation(0f, 0f, -1f);
playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
playerNode.removeControl(playerPersonControl);
playerVehicleNode.attachChild(playerNode);
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
playerVehicle.accelerationValue = 0;
playerVehicle.steeringValue = 0;
walkDir = new Vector3f();
break;
}
}
}
}
playerPersonControl.setWalkDirection(walkDir);
playerPersonControl.setViewDirection(walkDir);
} else {
VehicleInstance playerVehicle = playerVehicleNode.vehicleInstance;
VehicleControl playerVehicleControl = playerVehicleNode.vehicleControl;
int playerCarType = playerVehicle.carType;
float steerMax = 0.5f;
if (playerCarType == VehicleInstance.TRUCK) {
steerMax = 0.7f;
}
if (binding.equals("Lefts")) {
if (value) {
playerVehicle.steeringValue += steerMax;
} else {
playerVehicle.steeringValue += -steerMax;
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Rights")) {
if (value) {
playerVehicle.steeringValue += -steerMax;
} else {
playerVehicle.steeringValue += steerMax;
}
playerVehicleControl.steer(playerVehicle.steeringValue);
} else if (binding.equals("Ups")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, playerVehicle.accelerationValue);
}
} else if (binding.equals("Downs")) {
float b;
if (value) {
playerVehicle.brakeForce = playerVehicle.accelerationForce;
} else {
playerVehicle.brakeForce = 0f;
}
playerVehicleControl.brake(0, playerVehicle.brakeForce);
playerVehicleControl.brake(1, playerVehicle.brakeForce);
} else if (binding.equals("Revs")) {
if (value) {
playerVehicle.accelerationValue += playerVehicle.accelerationForce;
} else {
playerVehicle.accelerationValue -= playerVehicle.accelerationForce;
}
playerVehicleControl.accelerate(2, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(3, -playerVehicle.accelerationValue);
if (playerCarType == VehicleInstance.TRUCK) {
playerVehicleControl.accelerate(4, -playerVehicle.accelerationValue);
playerVehicleControl.accelerate(5, -playerVehicle.accelerationValue);
}
} else if (binding.equals("Space")) {
if (value) {
playerVehicleControl.applyImpulse(jumpForce, Vector3f.ZERO);
}
} else if (binding.equals("Reset")) {
if (value) {
System.out.println("Reset - from car");
playerNode.removeFromParent();
playerNode.addControl(playerPersonControl);
playerPersonControl.warp(playerVehicleNode.getLocalTranslation());
rootNode.attachChild(playerNode);
playerVehicleNode = null;
walkDir = new Vector3f();
/*playerVehicleControl.setPhysicsLocation(Vector3f.ZERO);
playerVehicleControl.setPhysicsRotation(new Matrix3f());
playerVehicleControl.setLinearVelocity(Vector3f.ZERO);
playerVehicleControl.setAngularVelocity(Vector3f.ZERO);
playerVehicleControl.resetSuspension();*/
} else {
}
}
}
if (binding.equals("Esc")) {
stop();
}
}
}