- # RoadTrip
- A game about a journey involving vehicles and obstacles.
-
- ![Screenshot](https://github.com/Dejvino/roadtrip/blob/master/screenshot.png)
-
- ## Status
- ### DONE
- * Walking
- * Enter / Exit a car (key: Enter)
- * Driving
- * Keyboard controls (keys: WASDX)
- * Physics-based vehicles
- * 1 model, 2 debugs
- * Map
- * Endless, grid-based hilly ground
- * Procedurally generated map contents
- * Collidable objects - static and dynamic
- * People
- * Objectives
- * Target location
- * Score
- * Sounds
- * Car engine
- * Wheel rolling
- * Wheel slips
- * Graphics
- * themeless
- * 1st & 3rd person view (key: V)
- * fog, depth-of-field filter
- * distance-based hiding of objects
- * Input
- * Keyboard (walking + driving)
- * Mouse (walking)
- * Game menu
-
- ### TODO
- #### Stage 0 :: Prototype
- * DONE
-
- #### Stage 1 :: Core Game
- * Joystick controls
- * Main Menu
- * Winning condition (location)
- * Loading screen
- * Health indicator
- * NPC AI
- * Enemy objects - mines
- * Enemy NPCs - punching, shooting
- * Interacting with the environment - opening of gates
-
- #### Stage 2 :: Filled Game
- * Roadblocks
- * Menu - statistics, save / load, credits
- * Car models
- * Scenery models
- * Intro, Outro
- * Dialogs
- * Fuel
-
- #### Stage 3 :: Overflowing Game
- * Stealth
- * Clothing
- * Car customization
- * Destructable environment
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