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https://github.com/Dejvino/roadtrip
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Added a car model for the weak car type.
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@ -6,6 +6,7 @@ A game about a journey involving vehicles and obstacles.
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## Status
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### DONE
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* Physics-based vehicles
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* One car model
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* Driving controls (WASDX)
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* Enter / Exit a car (Enter)
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* Camera following the player
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assets-src/Models/rivercrossing.blend
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assets-src/Models/rivercrossing.blend
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assets/Models/rivercrossing.j3o
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assets/Models/rivercrossing.j3o
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assets/Models/rivercrossing.j3odata
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assets/Models/rivercrossing.j3odata
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@ -0,0 +1,3 @@
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#
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#Fri Jan 06 07:21:19 CET 2017
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ORIGINAL_PATH=Models/rivercrossing.scene
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screenshot.png
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screenshot.png
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Before Width: | Height: | Size: 907 KiB After Width: | Height: | Size: 773 KiB |
@ -11,6 +11,7 @@ import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.BetterCharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.control.VehicleControl;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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@ -20,9 +21,11 @@ import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.CameraNode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.CameraControl.ControlDirection;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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@ -60,6 +63,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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private BulletAppState bulletAppState;
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private ChaseCamera chaseCam;
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// START Terrain
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private Material mat_terrain;
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private TerrainGrid terrain;
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@ -122,6 +127,9 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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addPerson();
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addPlayer();
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chaseCam = new ChaseCamera(cam, playerNode, inputManager);
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chaseCam.setSmoothMotion(true);
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}
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private void setupKeys() {
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@ -163,15 +171,25 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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float xOff = 1.6f;
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float zOff = 2f;
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Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
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Material matBody = new Material(getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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matBody.setFloat("Shininess", 32f);
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matBody.setBoolean("UseMaterialColors", true);
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matBody.setColor("Ambient", ColorRGBA.Black);
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matBody.setColor("Diffuse", ColorRGBA.Red);
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matBody.setColor("Specular", ColorRGBA.White);
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if (vehicleInstance.carType == VehicleInstance.WEAK) {
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Spatial carBody = getAssetManager().loadModel("Models/rivercrossing.j3o");
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carBody.setLocalScale(1.1f, 0.8f, 0.8f);
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carBody.setLocalTranslation(0f, -1f, 0f);
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carBody.rotate(0f, 3.1415f, 0f);
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vehicleModel.attachChild(carBody);
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} else {
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Geometry carBody = new Geometry("car body", new Box(new Vector3f(0.0f, 1f, 0.0f), 1.4f, 0.5f, 3.6f));
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carBody.setMaterial(matBody);
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vehicleModel.attachChild(carBody);
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}
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//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
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//this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
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@ -462,8 +480,8 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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public void simpleUpdate(float tpf) {
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Vector3f playerLocation = playerNode.getWorldTranslation();
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Vector3f newLocation = new Vector3f(playerLocation).add(new Vector3f(-1f, 1.5f, 2.4f).mult(20f));
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cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);
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/*cam.setLocation(new Vector3f(cam.getLocation()).interpolate(newLocation, Math.min(tpf, 1f)));
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cam.lookAt(playerLocation, Vector3f.UNIT_Y);*/
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for (VehicleNode vehicle : vehicles) {
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vehicle.vehicleInstance.accelerationSmooth = (vehicle.vehicleInstance.accelerationSmooth + vehicle.vehicleInstance.accelerationValue * (tpf * 10f)) / (1 + tpf * 10f);
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@ -546,7 +564,7 @@ public class RoadTrip extends SimpleApplication implements ActionListener {
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if (dist < 5f) {
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playerVehicleNode = vehicle;
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playerNode.removeFromParent();
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playerNode.setLocalTranslation(0f, 0f, 0f);
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playerNode.setLocalTranslation(0f, 0f, -1f);
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playerNode.setLocalRotation(Quaternion.DIRECTION_Z);
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playerNode.removeControl(playerPersonControl);
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playerVehicleNode.attachChild(playerNode);
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